Surface
Save & Exit

Survival suite · in a Linux sim · Oct 18, 1:23 PM

Survival suite

  • 17/18passed
  • 1deaths

Each attempt

Item#Passeddeathshp endclearedsecondsspawned
demon eye overhead1yes074040.21
demon eye overhead2yes064040.81
demon eye overhead3yes027040.61
low hp alone recovers1yes0100090.50
low hp alone recovers2yes0100090.20
low hp alone recovers3yes0100090.40
slime pack1yes092340.13
slime pack2yes073240.53
slime pack3yes0100340.13
two zombies low night1yes025045.22
two zombies low night2yes038245.62
two zombies low night3no1100245.72
zombie full hp1yes074130.21
zombie full hp2yes0100130.11
zombie full hp3yes0100130.51
zombie half hp1yes045140.91
zombie half hp2yes0100140.21
zombie half hp3yes0100140.21

Scenario report 2026-10-18 13:37

Config: {}

scenario pass rate deaths end hp cleared mean s why
zombie_full_hp 3/3 0 74, 100, 100 1/1, 1/1, 1/1 30.3 the bodyguard handles a single zombie while working, at full health
zombie_half_hp 3/3 0 45, 100, 100 1/1, 1/1, 1/1 40.4 half health and a zombie walking up: dig in early or win the fight
two_zombies_low_night 2/3 1 25, 38, 100 0/2, 2/2, 2/2 45.5 run 4/5 deaths: low health at night with zombies on both sides
demon_eye_overhead 3/3 0 74, 64, 27 0/1, 0/1, 0/1 40.5 a flier the shortsword can't reach must not drain health
slime_pack 3/3 0 92, 73, 100 3/3, 2/3, 3/3 40.2 three slimes at full health: fight them all off
low_hp_alone_recovers 3/3 0 100, 100, 100 0/0, 0/0, 0/0 90.4 low health with nobody around: shelter and regenerate

17/18 passed.

Failures

two_zombies_low_night #3 (http://127.0.0.1:18979): died 1x

  8.3s ERR flee -> cornered at (2225,253): can't run further east. Fight (attack desperate=true) or dig_in.
 19.9s ERR dig_in -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
 45.1s ERR dig_in -> cancelled by agent
 45.7s ERR tunnel_to -> cancelled by agent