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Survival suite · in a Linux sim · Oct 18, 2:32 AM

Survival suite

  • 17/18passed
  • 1deaths

Each attempt

Item#Passeddeathshp endclearedsecondsspawned
demon eye overhead1yes073040.51
demon eye overhead2yes062040.61
demon eye overhead3yes024040.91
low hp alone recovers1yes0100090.20
low hp alone recovers2yes0100090.40
low hp alone recovers3yes0100090.50
slime pack1yes088340.23
slime pack2yes071340.53
slime pack3yes0100340.43
two zombies low night1yes052045.12
two zombies low night2yes056045.12
two zombies low night3no1100245.52
zombie full hp1yes075130.21
zombie full hp2yes0100130.41
zombie full hp3yes0100130.51
zombie half hp1yes050140.41
zombie half hp2yes0100140.11
zombie half hp3yes0100140.31

Scenario report 2026-10-18 02:46

Config: {}

scenario pass rate deaths end hp cleared mean s why
zombie_full_hp 3/3 0 75, 100, 100 1/1, 1/1, 1/1 30.4 the bodyguard handles a single zombie while working, at full health
zombie_half_hp 3/3 0 50, 100, 100 1/1, 1/1, 1/1 40.3 half health and a zombie walking up: dig in early or win the fight
two_zombies_low_night 2/3 1 52, 56, 100 0/2, 0/2, 2/2 45.2 run 4/5 deaths: low health at night with zombies on both sides
demon_eye_overhead 3/3 0 73, 62, 24 0/1, 0/1, 0/1 40.7 a flier the shortsword can't reach must not drain health
slime_pack 3/3 0 88, 71, 100 3/3, 3/3, 3/3 40.4 three slimes at full health: fight them all off
low_hp_alone_recovers 3/3 0 100, 100, 100 0/0, 0/0, 0/0 90.4 low health with nobody around: shelter and regenerate

17/18 passed.

Failures

two_zombies_low_night #3 (http://127.0.0.1:18979): died 1x

  8.0s ok  flee -> got away: nothing hostile within 40 tiles (ran 65 tiles)
 23.1s ERR dig_in -> you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: killed Zombie]
 45.4s ERR obtain -> cancelled by agent