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Survival suite · in a Linux sim · Oct 16, 6:34 PM

Survival suite

  • 4/6passed
  • 1deaths

Each attempt

Item#Passeddeathshp endclearedsecondsspawned
demon eye overhead1yes023040.11
low hp alone recovers1no00036.80
slime pack1yes0100340.43
two zombies low night1no10045.42
zombie full hp1yes049130.11
zombie half hp1yes031140.91

Scenario report 2026-10-16 18:38

Config: {}

scenario pass rate deaths end hp cleared mean s why
zombie_full_hp 1/1 0 49 1/1 30.1 the bodyguard handles a single zombie while working, at full health
zombie_half_hp 1/1 0 31 1/1 40.9 half health and a zombie walking up: dig in early or win the fight
two_zombies_low_night 0/1 1 0 0/2 45.4 run 4/5 deaths: low health at night with zombies on both sides
demon_eye_overhead 1/1 0 23 0/1 40.1 a flier the shortsword can't reach must not drain health
slime_pack 1/1 0 100 3/3 40.4 three slimes at full health: fight them all off
low_hp_alone_recovers 0/1 0 0 0/0 36.8 low health with nobody around: shelter and regenerate

4/6 passed.

Failures

two_zombies_low_night #1 (http://127.0.0.1:7979): died 1x

  5.1s ok  flee -> got away: nothing hostile within 40 tiles (ran 53 tiles)
 24.4s ok  dig_in -> dug in at (2229,256), sealed 2/2 open tiles; hp 38->70/100 after 12s, still night. Roof at (2229, 254) (2230, 254): mine it to get out (return_to_surface does).
 43.9s ERR obtain -> LOW HEALTH 24/100 and no healing potion. Hostiles: Zombie at (2239,254) 2 tiles away, hp 44/45; Zombie at (2236,254) 3 tiles away, hp 36/45. Get to safety (home ... [guard: broke off fight with Zombie]
 45.3s ERR attack -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
 45.3s ERR dig_in -> you are dead; respawning in about 11s. Call wait, then observe.

low_hp_alone_recovers #1 (http://127.0.0.1:7979): error not in a world