Survival suite · in a Linux sim · Oct 16, 5:34 PM
Survival suite
- 15/18passed
- 3deaths
Each attempt
| Item | # | Passed | deaths | hp end | cleared | seconds | spawned |
|---|---|---|---|---|---|---|---|
| demon eye overhead | 1 | yes | 0 | 36 | 0 | 40.8 | 1 |
| demon eye overhead | 2 | yes | 0 | 22 | 0 | 40.9 | 1 |
| demon eye overhead | 3 | yes | 0 | 59 | 0 | 40.9 | 1 |
| low hp alone recovers | 1 | yes | 0 | 100 | 0 | 90.4 | 0 |
| low hp alone recovers | 2 | yes | 0 | 100 | 0 | 90.4 | 0 |
| low hp alone recovers | 3 | yes | 0 | 100 | 0 | 90.5 | 0 |
| slime pack | 1 | yes | 0 | 66 | 3 | 40.4 | 3 |
| slime pack | 2 | yes | 0 | 100 | 2 | 40.3 | 3 |
| slime pack | 3 | yes | 0 | 100 | 2 | 40.4 | 3 |
| two zombies low night | 1 | no | 1 | 0 | 0 | 46.3 | 2 |
| two zombies low night | 2 | yes | 0 | 31 | 1 | 45 | 2 |
| two zombies low night | 3 | no | 1 | 100 | 2 | 45.5 | 2 |
| zombie full hp | 1 | yes | 0 | 80 | 1 | 30.1 | 1 |
| zombie full hp | 2 | yes | 0 | 100 | 1 | 30.3 | 1 |
| zombie full hp | 3 | yes | 0 | 100 | 1 | 30.3 | 1 |
| zombie half hp | 1 | yes | 0 | 23 | 1 | 40.9 | 1 |
| zombie half hp | 2 | no | 1 | 100 | 1 | 40.4 | 1 |
| zombie half hp | 3 | yes | 0 | 62 | 1 | 40.4 | 1 |
Scenario report 2026-10-16 17:48
Config: {}
| scenario | pass rate | deaths | end hp | cleared | mean s | why |
|---|---|---|---|---|---|---|
| zombie_full_hp | 3/3 | 0 | 80, 100, 100 | 1/1, 1/1, 1/1 | 30.2 | the bodyguard handles a single zombie while working, at full health |
| zombie_half_hp | 2/3 | 1 | 23, 100, 62 | 1/1, 1/1, 1/1 | 40.6 | half health and a zombie walking up: dig in early or win the fight |
| two_zombies_low_night | 1/3 | 2 | 0, 31, 100 | 0/2, 1/2, 2/2 | 45.6 | run 4/5 deaths: low health at night with zombies on both sides |
| demon_eye_overhead | 3/3 | 0 | 36, 22, 59 | 0/1, 0/1, 0/1 | 40.9 | a flier the shortsword can't reach must not drain health |
| slime_pack | 3/3 | 0 | 66, 100, 100 | 3/3, 2/3, 2/3 | 40.4 | three slimes at full health: fight them all off |
| low_hp_alone_recovers | 3/3 | 0 | 100, 100, 100 | 0/0, 0/0, 0/0 | 90.4 | low health with nobody around: shelter and regenerate |
15/18 passed.
Failures
two_zombies_low_night #1 (http://127.0.0.1:18979): died 1x
6.9s ok flee -> got away: nothing hostile within 40 tiles (ran 64 tiles)
28.3s ok dig_in -> dug in at (2241,255), sealed 7/8 open tiles (out of blocks: carry DirtBlock/StoneBlock); hp 38->70/100 after 15s, still night. Roof at (2239, 253) (2240, 253) (
41.1s ERR obtain -> LOW HEALTH 25/100 and no healing potion. Hostiles: Zombie at (2254,259) 1 tiles away, hp 45/45; Zombie at (2252,264) 4 tiles away, hp 38/45. Get to safety (home ... [guard: broke off fight with Zombie]
43.2s ERR attack -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
43.2s ERR dig_in -> you are dead; respawning in about 11s. Call wait, then observe.
zombie_half_hp #2 (http://127.0.0.1:18979): died 1x
9.4s ERR obtain -> LOW HEALTH 27/100 and no healing potion. Hostiles: Zombie at (2207,246) 2 tiles away, hp 14/45. Get to safety (home, or away from enemies) and wait to regenerat ... [guard: broke off fight with Zombie]
11.8s ERR attack -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
11.8s ERR dig_in -> you are dead; respawning in about 11s. Call wait, then observe.
40.4s ERR obtain -> cancelled by agent
two_zombies_low_night #3 (http://127.0.0.1:18979): died 1x
8.2s ok flee -> got away: nothing hostile within 40 tiles (ran 66 tiles)
8.4s ERR dig_in -> no clean spot to dig in within 10 tiles of (2242,256) (trees, furniture, lava or uneven ground)
17.1s ERR tunnel_to -> LOW HEALTH 29/100 and no healing potion. Hostiles: Zombie at (2235,248) 1 tiles away, hp 38/45; Zombie at (2234,250) 2 tiles away, hp 41/45. Get to safety (home ... [guard: broke off fight with Zombie]
20.3s ERR attack -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
20.3s ERR dig_in -> you are dead; respawning in about 11s. Call wait, then observe.
45.5s ERR obtain -> cancelled by agent