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Survival suite · in a Linux sim · Oct 16, 5:34 PM

Survival suite

  • 15/18passed
  • 3deaths

Each attempt

Item#Passeddeathshp endclearedsecondsspawned
demon eye overhead1yes036040.81
demon eye overhead2yes022040.91
demon eye overhead3yes059040.91
low hp alone recovers1yes0100090.40
low hp alone recovers2yes0100090.40
low hp alone recovers3yes0100090.50
slime pack1yes066340.43
slime pack2yes0100240.33
slime pack3yes0100240.43
two zombies low night1no10046.32
two zombies low night2yes0311452
two zombies low night3no1100245.52
zombie full hp1yes080130.11
zombie full hp2yes0100130.31
zombie full hp3yes0100130.31
zombie half hp1yes023140.91
zombie half hp2no1100140.41
zombie half hp3yes062140.41

Scenario report 2026-10-16 17:48

Config: {}

scenario pass rate deaths end hp cleared mean s why
zombie_full_hp 3/3 0 80, 100, 100 1/1, 1/1, 1/1 30.2 the bodyguard handles a single zombie while working, at full health
zombie_half_hp 2/3 1 23, 100, 62 1/1, 1/1, 1/1 40.6 half health and a zombie walking up: dig in early or win the fight
two_zombies_low_night 1/3 2 0, 31, 100 0/2, 1/2, 2/2 45.6 run 4/5 deaths: low health at night with zombies on both sides
demon_eye_overhead 3/3 0 36, 22, 59 0/1, 0/1, 0/1 40.9 a flier the shortsword can't reach must not drain health
slime_pack 3/3 0 66, 100, 100 3/3, 2/3, 2/3 40.4 three slimes at full health: fight them all off
low_hp_alone_recovers 3/3 0 100, 100, 100 0/0, 0/0, 0/0 90.4 low health with nobody around: shelter and regenerate

15/18 passed.

Failures

two_zombies_low_night #1 (http://127.0.0.1:18979): died 1x

  6.9s ok  flee -> got away: nothing hostile within 40 tiles (ran 64 tiles)
 28.3s ok  dig_in -> dug in at (2241,255), sealed 7/8 open tiles (out of blocks: carry DirtBlock/StoneBlock); hp 38->70/100 after 15s, still night. Roof at (2239, 253) (2240, 253) (
 41.1s ERR obtain -> LOW HEALTH 25/100 and no healing potion. Hostiles: Zombie at (2254,259) 1 tiles away, hp 45/45; Zombie at (2252,264) 4 tiles away, hp 38/45. Get to safety (home ... [guard: broke off fight with Zombie]
 43.2s ERR attack -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
 43.2s ERR dig_in -> you are dead; respawning in about 11s. Call wait, then observe.

zombie_half_hp #2 (http://127.0.0.1:18979): died 1x

  9.4s ERR obtain -> LOW HEALTH 27/100 and no healing potion. Hostiles: Zombie at (2207,246) 2 tiles away, hp 14/45. Get to safety (home, or away from enemies) and wait to regenerat ... [guard: broke off fight with Zombie]
 11.8s ERR attack -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
 11.8s ERR dig_in -> you are dead; respawning in about 11s. Call wait, then observe.
 40.4s ERR obtain -> cancelled by agent

two_zombies_low_night #3 (http://127.0.0.1:18979): died 1x

  8.2s ok  flee -> got away: nothing hostile within 40 tiles (ran 66 tiles)
  8.4s ERR dig_in -> no clean spot to dig in within 10 tiles of (2242,256) (trees, furniture, lava or uneven ground)
 17.1s ERR tunnel_to -> LOW HEALTH 29/100 and no healing potion. Hostiles: Zombie at (2235,248) 1 tiles away, hp 38/45; Zombie at (2234,250) 2 tiles away, hp 41/45. Get to safety (home ... [guard: broke off fight with Zombie]
 20.3s ERR attack -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
 20.3s ERR dig_in -> you are dead; respawning in about 11s. Call wait, then observe.
 45.5s ERR obtain -> cancelled by agent