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Survival suite · in a Linux sim · Oct 16, 5:46 AM

Survival suite

  • 16/18passed
  • 1deaths

Each attempt

Item#Passeddeathshp endclearedsecondsspawned
demon eye overhead1yes035040.91
demon eye overhead2yes059040.61
demon eye overhead3yes057040.91
low hp alone recovers1yes0100090.20
low hp alone recovers2yes0100090.20
low hp alone recovers3yes0100090.50
slime pack1no096140.53
slime pack2yes0100240.13
slime pack3yes0100240.13
two zombies low night1yes032045.22
two zombies low night2yes051245.12
two zombies low night3no1100245.32
zombie full hp1yes078130.51
zombie full hp2yes0100130.31
zombie full hp3yes088130.41
zombie half hp1yes039140.71
zombie half hp2yes0100140.51
zombie half hp3yes090140.11

Scenario report 2026-10-16 05:54

Config: {}

scenario pass rate deaths end hp cleared mean s why
zombie_full_hp 3/3 0 78, 100, 88 1/1, 1/1, 1/1 30.4 the bodyguard handles a single zombie while working, at full health
zombie_half_hp 3/3 0 39, 100, 90 1/1, 1/1, 1/1 40.4 half health and a zombie walking up: dig in early or win the fight
two_zombies_low_night 2/3 1 32, 51, 100 0/2, 2/2, 2/2 45.2 run 4/5 deaths: low health at night with zombies on both sides
demon_eye_overhead 3/3 0 35, 59, 57 0/1, 0/1, 0/1 40.8 a flier the shortsword can't reach must not drain health
slime_pack 2/3 0 96, 100, 100 1/3, 2/3, 2/3 40.2 three slimes at full health: fight them all off
low_hp_alone_recovers 3/3 0 100, 100, 100 0/0, 0/0, 0/0 90.3 low health with nobody around: shelter and regenerate

16/18 passed.

Failures

slime_pack #1 (http://127.0.0.1:18979): cleared 1/3 < 2

 40.4s ERR obtain -> cancelled by agent [guard: killed Blue Slime]

two_zombies_low_night #3 (http://127.0.0.1:18979): died 1x

  8.2s ok  flee -> got away: nothing hostile within 40 tiles (ran 66 tiles)
  8.4s ERR dig_in -> no clean spot to dig in within 10 tiles of (2243,254) (trees, furniture, lava or uneven ground)
 29.7s ERR tunnel_to -> LOW HEALTH 22/100 and no healing potion. Hostiles: Zombie at (2243,249) 2 tiles away, hp 39/45. Get to safety (home, or away from enemies) and wait to regenerat ... [guard: broke off fight with Zombie]
 33.5s ERR attack -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
 33.6s ERR dig_in -> you are dead; respawning in about 10s. Call wait, then observe.