Survival suite · in a Linux sim · Oct 16, 1:10 AM
Survival suite
- 14/18passed
- 3deaths
Each attempt
| Item | # | Passed | deaths | hp end | cleared | seconds | spawned |
|---|---|---|---|---|---|---|---|
| demon eye overhead | 1 | yes | 0 | 20 | 0 | 40.9 | 1 |
| demon eye overhead | 2 | yes | 0 | 59 | 0 | 41.1 | 1 |
| demon eye overhead | 3 | yes | 0 | 43 | 0 | 40.2 | 1 |
| low hp alone recovers | 1 | yes | 0 | 100 | 0 | 90.5 | 0 |
| low hp alone recovers | 2 | yes | 0 | 100 | 0 | 90.5 | 0 |
| low hp alone recovers | 3 | yes | 0 | 100 | 0 | 90.5 | 0 |
| slime pack | 1 | yes | 0 | 99 | 3 | 40.5 | 3 |
| slime pack | 2 | no | 0 | 96 | 1 | 40.1 | 3 |
| slime pack | 3 | yes | 0 | 77 | 2 | 40.2 | 3 |
| two zombies low night | 1 | no | 1 | 100 | 2 | 45.4 | 2 |
| two zombies low night | 2 | no | 1 | 100 | 2 | 45 | 2 |
| two zombies low night | 3 | no | 1 | 100 | 2 | 45.3 | 2 |
| zombie full hp | 1 | yes | 0 | 79 | 1 | 30.2 | 1 |
| zombie full hp | 2 | yes | 0 | 94 | 1 | 30.3 | 1 |
| zombie full hp | 3 | yes | 0 | 100 | 1 | 30.5 | 1 |
| zombie half hp | 1 | yes | 0 | 37 | 1 | 41 | 1 |
| zombie half hp | 2 | yes | 0 | 94 | 1 | 40.5 | 1 |
| zombie half hp | 3 | yes | 0 | 100 | 1 | 40.2 | 1 |
Scenario report 2026-10-16 01:18
Config: {}
| scenario | pass rate | deaths | end hp | cleared | mean s | why |
|---|---|---|---|---|---|---|
| zombie_full_hp | 3/3 | 0 | 79, 94, 100 | 1/1, 1/1, 1/1 | 30.3 | the bodyguard handles a single zombie while working, at full health |
| zombie_half_hp | 3/3 | 0 | 37, 94, 100 | 1/1, 1/1, 1/1 | 40.6 | half health and a zombie walking up: dig in early or win the fight |
| two_zombies_low_night | 0/3 | 3 | 100, 100, 100 | 2/2, 2/2, 2/2 | 45.2 | run 4/5 deaths: low health at night with zombies on both sides |
| demon_eye_overhead | 3/3 | 0 | 20, 59, 43 | 0/1, 0/1, 0/1 | 40.7 | a flier the shortsword can't reach must not drain health |
| slime_pack | 2/3 | 0 | 99, 96, 77 | 3/3, 1/3, 2/3 | 40.3 | three slimes at full health: fight them all off |
| low_hp_alone_recovers | 3/3 | 0 | 100, 100, 100 | 0/0, 0/0, 0/0 | 90.5 | low health with nobody around: shelter and regenerate |
14/18 passed.
Failures
two_zombies_low_night #1 (http://127.0.0.1:18979): died 1x
3.2s ok flee -> got away: nothing hostile within 18 tiles (ran 25 tiles)
10.4s ERR dig_in -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
45.4s ERR obtain -> cancelled by agent
two_zombies_low_night #2 (http://127.0.0.1:18980): died 1x
3.3s ok flee -> got away: nothing hostile within 18 tiles (ran 24 tiles)
19.5s ok dig_in -> dug in at (2202,249), sealed 3/3 open tiles; hp 39->70/100 after 8s, still night. Roof at (2201, 247) (2202, 247): mine it to get out (return_to_surface does).
29.7s ERR obtain -> LOW HEALTH 24/100 and no healing potion. Hostiles: Zombie at (2205,242) 1 tiles away, hp 38/45; Zombie at (2205,241) 1 tiles away, hp 40/45. Get to safety (home ... [guard: broke off fight with Zombie]
31.2s ERR attack -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
31.2s ERR dig_in -> you are dead; respawning in about 11s. Call wait, then observe.
45.0s ERR obtain -> cancelled by agent
slime_pack #2 (http://127.0.0.1:18980): cleared 1/3 < 2
40.1s ERR obtain -> cancelled by agent [guard: killed Blue Slime]
two_zombies_low_night #3 (http://127.0.0.1:18979): died 1x
3.2s ok flee -> got away: nothing hostile within 18 tiles (ran 24 tiles)
10.8s ERR dig_in -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
45.2s ERR obtain -> cancelled by agent