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Survival suite · in a Linux sim · Oct 15, 6:01 PM

Survival suite

  • 16/18passed
  • 2deaths

Each attempt

Item#Passeddeathshp endclearedsecondsspawned
demon eye overhead1yes037041.11
demon eye overhead2yes063040.41
demon eye overhead3yes018040.61
low hp alone recovers1yes0100090.30
low hp alone recovers2yes0100090.30
low hp alone recovers3yes0100090.40
slime pack1yes092340.53
slime pack2yes0100240.53
slime pack3yes057340.43
two zombies low night1no190245.62
two zombies low night2no191245.42
two zombies low night3yes048245.82
zombie full hp1yes077130.61
zombie full hp2yes0100130.21
zombie full hp3yes0100130.51
zombie half hp1yes025140.71
zombie half hp2yes0100140.21
zombie half hp3yes0100140.51

Scenario report 2026-10-15 18:09

Config: {"render": 1000}

scenario pass rate deaths end hp cleared mean s why
zombie_full_hp 3/3 0 77, 100, 100 1/1, 1/1, 1/1 30.4 the bodyguard handles a single zombie while working, at full health
zombie_half_hp 3/3 0 25, 100, 100 1/1, 1/1, 1/1 40.5 half health and a zombie walking up: dig in early or win the fight
two_zombies_low_night 1/3 2 90, 91, 48 2/2, 2/2, 2/2 45.6 run 4/5 deaths: low health at night with zombies on both sides
demon_eye_overhead 3/3 0 37, 63, 18 0/1, 0/1, 0/1 40.7 a flier the shortsword can't reach must not drain health
slime_pack 3/3 0 92, 100, 57 3/3, 2/3, 3/3 40.5 three slimes at full health: fight them all off
low_hp_alone_recovers 3/3 0 100, 100, 100 0/0, 0/0, 0/0 90.3 low health with nobody around: shelter and regenerate

16/18 passed.

Failures

two_zombies_low_night #1 (http://127.0.0.1:18979): died 1x

  6.4s ERR dig_in -> you are dead; respawning in about 11s at spawn. Call wait, then observe.
 45.5s ERR obtain -> cancelled by agent [guard: killed Zombie]

two_zombies_low_night #2 (http://127.0.0.1:18980): died 1x

  8.6s ERR dig_in -> you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: killed Zombie]
 45.4s ERR obtain -> cancelled by agent [guard: killed Zombie]