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Survival suite · in a Linux sim · Oct 15, 5:47 PM

Survival suite

  • 26/30passed
  • 4deaths

Each attempt

Item#Passeddeathshp endclearedsecondsspawned
demon eye overhead1no1100047.11
demon eye overhead2no1100045.81
demon eye overhead3yes027045.11
low hp alone recovers1yes0100093.60
low hp alone recovers2no11000910
low hp alone recovers3yes0100091.90
nav flat1yes010001.60
nav flat2yes010001.60
nav flat3yes010001.60
nav pit1yes010002.20
nav pit2yes010002.10
nav pit3yes010002.20
nav tunnel1yes010003.20
nav tunnel2yes010003.20
nav tunnel3yes010003.20
nav wall41yes010002.30
nav wall42yes010002.20
nav wall43yes010002.20
slime pack1yes0100340.13
slime pack2yes099345.43
slime pack3yes070340.73
two zombies low night1yes066252.62
two zombies low night2no1100148.72
two zombies low night3yes057255.22
zombie full hp1yes075132.21
zombie full hp2yes077130.71
zombie full hp3yes075130.51
zombie half hp1yes033148.61
zombie half hp2yes039150.51
zombie half hp3yes034146.41

Scenario report 2026-10-15 17:48

Config: {"speed": 4, "render": 1000}

scenario pass rate deaths end hp cleared mean s why
zombie_full_hp 3/3 0 75, 77, 75 1/1, 1/1, 1/1 31.1 the bodyguard handles a single zombie while working, at full health
zombie_half_hp 3/3 0 33, 39, 34 1/1, 1/1, 1/1 48.5 half health and a zombie walking up: dig in early or win the fight
two_zombies_low_night 2/3 1 66, 100, 57 2/2, 1/2, 2/2 52.2 run 4/5 deaths: low health at night with zombies on both sides
demon_eye_overhead 1/3 2 100, 100, 27 0/1, 0/1, 0/1 46.0 a flier the shortsword can't reach must not drain health
slime_pack 3/3 0 100, 99, 70 3/3, 3/3, 3/3 42.1 three slimes at full health: fight them all off
low_hp_alone_recovers 2/3 1 100, 100, 100 0/0, 0/0, 0/0 92.2 low health with nobody around: shelter and regenerate
nav_flat 3/3 0 100, 100, 100 0/0, 0/0, 0/0 1.6 control: 15 tiles over flat ground
nav_wall4 3/3 0 100, 100, 100 0/0, 0/0, 0/0 2.2 a 4-high wall in the way
nav_pit 3/3 0 100, 100, 100 0/0, 0/0, 0/0 2.2 a 3-wide, 7-deep pit to jump
nav_tunnel 3/3 0 100, 100, 100 0/0, 0/0, 0/0 3.2 the target is in a tunnel under the ground to the right; the only way in is a shaft to the left

26/30 passed.

Failures

demon_eye_overhead #1 (http://127.0.0.1:18979): died 1x

  9.9s ERR obtain -> LOW HEALTH 34/100 and no healing potion. Hostiles: Demon Eye at (2118,248) 2 tiles away, hp 51/60. Get to safety (home, or away from enemies) and wait to regene ... [guard: broke off fight with Demon Eye x2]
 16.3s ERR dig_in -> you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: broke off fight with Demon Eye]

two_zombies_low_night #2 (http://127.0.0.1:18980): died 1x

  9.1s ERR dig_in -> you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: killed Zombie]
 48.7s ERR obtain -> cancelled by agent

demon_eye_overhead #2 (http://127.0.0.1:18979): died 1x

  4.4s ERR obtain -> LOW HEALTH 32/100 and no healing potion. Hostiles: Demon Eye at (2149,249) 2 tiles away, hp 57/60. Get to safety (home, or away from enemies) and wait to regene ... [guard: broke off fight with Demon Eye]
 16.8s ERR dig_in -> you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: broke off fight with Demon Eye x2, healed 14->29]

low_hp_alone_recovers #2 (http://127.0.0.1:18980): died 1x

  3.6s ERR dig_in -> you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: broke off fight with Ghost]
 90.9s ERR obtain -> cancelled by agent