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Save & Exit

Navigation suite · in a Linux sim · Oct 15, 6:15 PM

A* on

  • 12/12passed
  • 0deaths

Each attempt

Item#Passeddeathshp endclearedsecondsspawned
nav flat1yes010001.50
nav flat2yes010001.50
nav flat3yes010001.50
nav pit1yes010002.10
nav pit2yes010002.10
nav pit3yes010002.10
nav tunnel1yes010003.30
nav tunnel2yes010003.20
nav tunnel3yes010003.20
nav wall41yes010002.20
nav wall42yes010002.30
nav wall43yes010002.20

Scenario report 2026-10-15 18:15

Config: {"render": 1000}

scenario pass rate deaths end hp cleared mean s why
nav_flat 3/3 0 100, 100, 100 0/0, 0/0, 0/0 1.5 control: 15 tiles over flat ground
nav_wall4 3/3 0 100, 100, 100 0/0, 0/0, 0/0 2.2 a 4-high wall in the way
nav_pit 3/3 0 100, 100, 100 0/0, 0/0, 0/0 2.1 a 3-wide, 7-deep pit to jump
nav_tunnel 3/3 0 100, 100, 100 0/0, 0/0, 0/0 3.2 the target is in a tunnel under the ground to the right; the only way in is a shaft to the left

12/12 passed.

Failures