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Save & Exit

Navigation suite · in a Linux sim · Oct 15, 2:30 PM

A* on

  • 12/12passed
  • 0deaths

Each attempt

Item#Passeddeathshp endclearedsecondsspawned
nav flat1yes010003.70
nav flat2yes0100030
nav flat3yes0100030
nav pit1yes010004.20
nav pit2yes010004.10
nav pit3yes0100040
nav tunnel1yes010006.70
nav tunnel2yes010006.50
nav tunnel3yes010006.50
nav wall41yes010005.20
nav wall42yes010004.60
nav wall43yes010004.40

Scenario report 2026-10-15 14:31

Config: {"astar": true}

scenario pass rate deaths end hp cleared mean s why
nav_flat 3/3 0 100, 100, 100 0/0, 0/0, 0/0 3.2 control: 15 tiles over flat ground
nav_wall4 3/3 0 100, 100, 100 0/0, 0/0, 0/0 4.7 a 4-high wall in the way
nav_pit 3/3 0 100, 100, 100 0/0, 0/0, 0/0 4.1 a 3-wide, 7-deep pit to jump
nav_tunnel 3/3 0 100, 100, 100 0/0, 0/0, 0/0 6.6 the target is in a tunnel under the ground to the right; the only way in is a shaft to the left

12/12 passed.

Failures