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LLM task run · in a Linux sim · Oct 15, 3:11 PM

Primitive · library fresh

  • 5/8passed
  • 223smodel thinking, 16 calls
  • 5skills learned: collect_wood, create_boreal_workbench, make_wooden_hammer, collect_stone_blocks_again, hold_wooden_door

Each attempt

Item#Passedattemptssaved asllm callsllm secondsskill callsgame seconds
chair table1no3—359.1470.3
copper bars1no3—376.52453.7
door1yes1hold_wooden_door18.6358.9
furnace1no3—344.156917.7
hammer1yes1make_wooden_hammer15.12202
stone1yes2collect_stone_blocks_again2113307
wood1yes1collect_wood16.5126.3
workbench1yes2create_boreal_workbench212.4316.9

LLM track 2026-10-15 17:29

{"model": "gpt-oss:20b", "think": "low", "mode": "primitive", "library": "fresh", "attempts": 3, "library_path": "/Users/emreselcuk/.claude/jobs/3fb9a8ce/tmp/ta/agent/skills/library-primitive-ab1.json", "bridge": "http://127.0.0.1:18990", "library_size_at_start": 0, "library_size_at_end": 5}

task pass attempts LLM calls LLM s game s skill calls used library saved as
wood yes 1 1 6.5 26.3 1 - collect_wood
workbench yes 2 2 12.4 16.9 3 collect_wood create_boreal_workbench
hammer yes 1 1 5.1 202.0 2 collect_wood make_wooden_hammer
stone yes 2 2 11.0 307.0 3 - collect_stone_blocks_again
chair_table no 3 3 59.1 70.3 4 collect_wood -
door yes 1 1 8.6 58.9 3 collect_wood hold_wooden_door
furnace no 3 3 44.1 6917.7 5 collect_stone_blocks_again, collect_wood -
copper_bars no 3 3 76.5 453.7 2 - -

5/8 tasks passed; 16 LLM calls, 223s thinking, 8053s in game.

Logs

wood (pass)

attempt 1: collect_wood: [{"skill": "mine_nearest", "args": {"target": "Trees", "count": 7}}]
ok  mine_nearest {"target": "Trees", "count": 7} -> mined 7/7

workbench (pass)

attempt 1: create_workbench: [{"skill": "lib:collect_wood", "args": {}}, {"skill": "craft", "args": {"item": "WorkBench", "count": 1}}]
ok  mine_nearest {"target": "Trees", "count": 7} -> mined 7/7
ERR craft {"item": "WorkBench", "count": 1} -> crafted 0/1 WorkBench. recipe [10 Wood] missing: Wood 0/10
  -> step 2 craft {"item": "WorkBench", "count": 1} failed: crafted 0/1 WorkBench. recipe [10 Wood] missing: Wood 0/10
attempt 2: create_boreal_workbench: [{"skill": "craft", "args": {"item": "BorealWoodWorkBench", "count": 1}}]
ok  craft {"item": "BorealWoodWorkBench", "count": 1} -> crafted BorealWoodWorkBench x1

hammer (pass)

attempt 1: make_wooden_hammer: [{"skill": "lib:collect_wood", "args": {}}, {"skill": "craft", "args": {"item": "WoodenHammer", "count": 1}}]
ok  mine_nearest {"target": "Trees", "count": 7} -> mined 7/7
ok  craft {"item": "WoodenHammer", "count": 1} -> crafted WoodenHammer x1

stone (pass)

attempt 1: collect_stone_blocks: [{"skill": "mine_nearest", "args": {"target": "Stone", "count": 30}}]
ERR mine_nearest {"target": "Stone", "count": 30} -> mine_nearest timed out after 180s
  -> step 1 mine_nearest {"target": "Stone", "count": 30} failed: mine_nearest timed out after 180s
attempt 2: collect_stone_blocks_again: [{"skill": "dig_down", "args": {"target": "Stone", "max_depth": 200}}, {"skill": "mine_nearest", "args": {"target": "Stone", "count": 27}}]
ok  dig_down {"target": "Stone", "max_depth": 200} -> dug down 3 tiles; Stone is nearby now
ok  mine_nearest {"target": "Stone", "count": 27} -> mined 27/27

chair_table (FAIL)

attempt 1: cannot_make_chair_and_table: [{"skill": "wait", "args": {"seconds": 1}}]
ok  wait {"seconds": 1} -> waited 1s
  -> the program finished but the goal check {"have": {"WoodenChair": 1, "WoodenTable": 1}} is not met
attempt 2: make_chair_and_table: [{"skill": "lib:collect_wood", "args": {}}, {"skill": "craft", "args": {"item": "WoodenChair", "count": 1}}, {"skill": "craft", "args": {"item": "WoodenTable", "count": 1}}]
ok  mine_nearest {"target": "Trees", "count": 7} -> mined 7/7
ERR craft {"item": "WoodenChair", "count": 1} -> crafted 0/1 WoodenChair: have a WorkBench but found no flat 3-tile spot next to you to place it; move to flat ground
  -> step 2 craft {"item": "WoodenChair", "count": 1} failed: crafted 0/1 WoodenChair: have a WorkBench but found no flat 3-tile spot next to you to place it; move to flat ground
attempt 3: make_chair_and_table_flat: [{"skill": "move_to", "args": {"x": 2760, "y": 200, "tolerance": 1}}, {"skill": "craft", "args": {"item": "WoodenChair", "count": 1}}, {"skill": "craft", "args": {"item": "WoodenTable", "count": 1}}]
ERR move_to {"x": 2760, "y": 200, "tolerance": 1} -> stuck at (2761,211) trying to reach (2760,200) (greedy: no A* path). Gap or drop ahead.
  -> step 1 move_to {"x": 2760, "y": 200, "tolerance": 1} failed: stuck at (2761,211) trying to reach (2760,200) (greedy: no A* path). Gap or drop ahead.

door (pass)

attempt 1: hold_wooden_door: [{"skill": "lib:collect_wood", "args": {}}, {"skill": "craft", "args": {"item": "WorkBench", "count": 1}}, {"skill": "craft", "args": {"item": "WoodenDoor", "count": 1}}]
ok  mine_nearest {"target": "Trees", "count": 7} -> mined 7/7
ok  craft {"item": "WorkBench", "count": 1} -> crafted WorkBench x1
ok  craft {"item": "WoodenDoor", "count": 1} -> crafted WoodenDoor x1

furnace (FAIL)

attempt 1: hold_furnace: [{"skill": "lib:collect_stone_blocks_again", "args": {}}, {"skill": "craft", "args": {"item": "Furnace", "count": 1}}]
ok  dig_down {"target": "Stone", "max_depth": 200} -> dug down 5 tiles; Stone is nearby now
ok  mine_nearest {"target": "Stone", "count": 27} -> mined 27/27
  -> step 1: library skill lib:collect_stone_blocks_again did not reach its check {"have": {"StoneBlock": 30}}: program finished
attempt 2: hold_furnace: [{"skill": "mine_nearest", "args": {"target": "Stone", "count": 1}}, {"skill": "craft", "args": {"item": "Furnace", "count": 1}}]
ok  mine_nearest {"target": "Stone", "count": 1} -> mined 1/1
ERR craft {"item": "Furnace", "count": 1} -> crafted 0/1 Furnace. recipe [20 StoneBlock, 4 Wood, 3 Torch @ WorkBenches] missing station: WorkBenches missing: Wood 1/4
  -> step 2 craft {"item": "Furnace", "count": 1} failed: crafted 0/1 Furnace. recipe [20 StoneBlock, 4 Wood, 3 Torch @ WorkBenches] missing station: WorkBenches missing: Wood 1/4
attempt 3: hold_furnace: [{"skill": "lib:collect_wood", "args": {}}, {"skill": "craft", "args": {"item": "Furnace", "count": 1}}]
ERR mine_nearest {"target": "Trees", "count": 7} -> no reachable target within 180 tiles sideways, 40 up/down. Last failure: could not get within reach of (3200,208): tunnel to (3200,208) blocked at (3035,222): Ebonstone needs 65% pickaxe power; best p
  -> step 1: library skill lib:collect_wood did not reach its check {"have": {"Wood": 30}}: step 1 mine_nearest {"target": "Trees", "count": 7} failed: no reachable target within 180 tiles sideways, 40 up/down. Last failure: could not get within reach of (3200,208): tunnel to (3200,208) blocked at (3035,

copper_bars (FAIL)

attempt 1: cannot_smelt_without_furnace: [{"skill": "comment", "args": {"text": "Gather wood for hammer"}}, {"skill": "lib:make_wooden_hammer", "args": {}}, {"skill": "comment", "args": {"text": "Collect stone blocks"}}, {"skill": "lib:collect_stone_blocks_again", "args": {}}, {"skill": "comment", "args": {"text": "Create a workbench (but no furnace available)"}}, {"skill": "lib:create_boreal_workbench", "args": {}}]
  -> step 1: 'comment' is not an available skill
attempt 2: cannot_smelt_without_furnace: [{"skill": "mine_nearest", "args": {"target": "CopperOre", "count": 3}}, {"skill": "craft", "args": {"item": "CopperBar", "count": 3}}]
ERR mine_nearest {"target": "CopperOre", "count": 3} -> mine_nearest timed out after 180s
  -> step 1 mine_nearest {"target": "CopperOre", "count": 3} failed: mine_nearest timed out after 180s
attempt 3: cannot_smelt_without_furnace: [{"skill": "mine_nearest", "args": {"target": "CopperOre", "count": 3}}, {"skill": "craft", "args": {"item": "CopperBar", "count": 3}}]
ERR mine_nearest {"target": "CopperOre", "count": 3} -> LOW HEALTH 30/100 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  -> step 1 mine_nearest {"target": "CopperOre", "count": 3} failed: LOW HEALTH 30/100 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.