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LLM task run · on the Mac · Oct 15, 3:00 PM

Primitive · library fresh

Harness bug: start finder put tasks underground (fixed the same afternoon). Kept for the record and left out of the charts.

  • 1/3passed
  • 47smodel thinking, 7 calls
  • 1skills learned: collect_wood

Each attempt

Item#Passedattemptssaved asllm callsllm secondsskill callsgame seconds
hammer1no3—320.53234.6
wood1yes1collect_wood16.31100.1
workbench1no3—320465.7

LLM track 2026-10-15 15:07

{"model": "gpt-oss:20b", "think": "low", "mode": "primitive", "library": "fresh", "attempts": 3, "library_size_at_start": 0}

task pass attempts LLM calls LLM s game s skill calls used library saved as
wood yes 1 1 6.3 100.1 1 - collect_wood
workbench no 3 3 20.0 65.7 4 collect_wood -
hammer no 3 3 20.5 234.6 3 collect_wood -

1/3 tasks passed; 7 LLM calls, 47s thinking, 400s in game.

Logs

wood (pass)

attempt 1: collect_wood: [{"skill": "mine_nearest", "args": {"target": "Trees", "count": 30}}]
ok  mine_nearest {"target": "Trees", "count": 30} -> mined 26/30; no more reachable targets within 180 tiles.

workbench (FAIL)

attempt 1: create_workbench: [{"skill": "lib:collect_wood", "args": {}}, {"skill": "craft", "args": {"item": "WorkBench", "count": 1}}]
ERR mine_nearest {"target": "Trees", "count": 30} -> no reachable target within 180 tiles sideways, 40 up/down.
  -> step 1: library skill lib:collect_wood did not reach its check {"have": {"Wood": 30}}: step 1 mine_nearest {"target": "Trees", "count": 30} failed: no reachable target within 180 tiles sideways, 40 up/down.
attempt 2: create_workbench: [{"skill": "tb_nav", "args": {"x": 2350, "y": 350, "mode": "reach"}}, {"skill": "mine_nearest", "args": {"target": "Trees", "count": 30}}, {"skill": "craft", "args": {"item": "WorkBench", "count": 1}}]
ok  tb_nav {"x": 2350, "y": 350, "mode": "reach"} -> arrived near (2350,350) at (2345,352) via TerraBlind nav
ERR mine_nearest {"target": "Trees", "count": 30} -> no reachable target within 180 tiles sideways, 40 up/down.
  -> step 2 mine_nearest {"target": "Trees", "count": 30} failed: no reachable target within 180 tiles sideways, 40 up/down.
attempt 3: create_workbench: [{"skill": "tb_nav", "args": {"x": 2200, "y": 350, "mode": "reach"}}, {"skill": "mine_nearest", "args": {"target": "Trees", "count": 30}}, {"skill": "craft", "args": {"item": "WorkBench", "count": 1}}]
ERR tb_nav {"x": 2200, "y": 350, "mode": "reach"} -> LOW HEALTH 30/100 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  -> step 1 tb_nav {"x": 2200, "y": 350, "mode": "reach"} failed: LOW HEALTH 30/100 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.

hammer (FAIL)

attempt 1: make_wooden_hammer: [{"skill": "craft", "args": {"item": "WoodenHammer", "count": 1}}]
ERR craft {"item": "WoodenHammer", "count": 1} -> crafted 0/1 WoodenHammer. recipe [8 Wood @ WorkBenches] missing station: WorkBenches missing: Wood 0/8
  -> step 1 craft {"item": "WoodenHammer", "count": 1} failed: crafted 0/1 WoodenHammer. recipe [8 Wood @ WorkBenches] missing station: WorkBenches missing: Wood 0/8
attempt 2: make_wooden_hammer_with_workbench: [{"skill": "craft", "args": {"item": "WorkBench", "count": 1}}, {"skill": "craft", "args": {"item": "WoodenHammer", "count": 1}}]
ERR craft {"item": "WorkBench", "count": 1} -> crafted 0/1 WorkBench. recipe [10 Wood] missing: Wood 0/10
  -> step 1 craft {"item": "WorkBench", "count": 1} failed: crafted 0/1 WorkBench. recipe [10 Wood] missing: Wood 0/10
attempt 3: make_wooden_hammer_with_workbench: [{"skill": "lib:collect_wood", "args": {}}, {"skill": "craft", "args": {"item": "WorkBench", "count": 1}}, {"skill": "craft", "args": {"item": "WoodenHammer", "count": 1}}]
ERR mine_nearest {"target": "Trees", "count": 30} -> mine_nearest timed out after 180s
  -> step 1: library skill lib:collect_wood did not reach its check {"have": {"Wood": 30}}: step 1 mine_nearest {"target": "Trees", "count": 30} failed: mine_nearest timed out after 180s