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LLM task run · on the Mac · Oct 15, 2:41 PM

Primitive · library fresh

Harness bug: two benchmark processes drove one game (fixed: per-instance lock). Kept for the record and left out of the charts.

  • 0/7passed
  • 174smodel thinking, 21 calls

Each attempt

Item#Passedattemptssaved asllm callsllm secondsskill callsgame seconds
chair table1no3—327.327.6
door1no3—322.733
furnace1no3—314.3315.8
hammer1no3—330.730.3
stone1no3—329.3636.3
wood1no3—323.236.5
workbench1no3—326.830.1

LLM track 2026-10-15 14:45

{"model": "gpt-oss:20b", "think": "low", "mode": "primitive", "library": "fresh", "attempts": 3, "library_size_at_start": 0}

task pass attempts LLM calls LLM s game s skill calls used library saved as
wood no 3 3 23.2 6.5 3 - -
workbench no 3 3 26.8 0.1 3 - -
hammer no 3 3 30.7 0.3 3 - -
stone no 3 3 29.3 36.3 6 - -
chair_table no 3 3 27.3 7.6 2 - -
door no 3 3 22.7 3.0 3 - -
furnace no 3 3 14.3 15.8 3 - -

0/7 tasks passed; 21 LLM calls, 174s thinking, 70s in game.

Logs

wood (FAIL)

attempt 1: cut_single_tree_for_wood: [{"skill": "mine_nearest", "args": {"target": "Trees", "count": 1}}]
ERR mine_nearest {"target": "Trees", "count": 1} -> interrupted by move_to
  -> step 1 mine_nearest {"target": "Trees", "count": 1} failed: interrupted by move_to
attempt 2: cut_tree_for_wood: [{"skill": "tb_nav", "args": {"x": 2202, "y": 246, "mode": "reach"}}, {"skill": "mine", "args": {"x": 2202, "y": 246}}]
ERR tb_nav {"x": 2202, "y": 246, "mode": "reach"} -> interrupted by mine_nearest
  -> step 1 tb_nav {"x": 2202, "y": 246, "mode": "reach"} failed: interrupted by mine_nearest
attempt 3: confirm_wood_requirement: [{"skill": "wait", "args": {"seconds": 0}}]
ERR wait {"seconds": 0} -> scenario reset
  -> step 1 wait {"seconds": 0} failed: scenario reset

workbench (FAIL)

attempt 1: impossible_workbench: [{"skill": "craft", "args": {"item": "WorkBench", "count": 1}}]
ERR craft {"item": "WorkBench", "count": 1} -> crafted 0/1 WorkBench. recipe [10 Wood] missing: Wood 0/10
  -> step 1 craft {"item": "WorkBench", "count": 1} failed: crafted 0/1 WorkBench. recipe [10 Wood] missing: Wood 0/10
attempt 2: obtain_workbench: [{"skill": "mine_nearest", "args": {"target": "Trees", "count": 1}}, {"skill": "craft", "args": {"item": "WorkBench", "count": 1}}]
ERR mine_nearest {"target": "Trees", "count": 1} -> no reachable target within 60 tiles.
  -> step 1 mine_nearest {"target": "Trees", "count": 1} failed: no reachable target within 60 tiles.
attempt 3: impossible_workbench: [{"skill": "craft", "args": {"item": "WorkBench", "count": 1}}]
ERR craft {"item": "WorkBench", "count": 1} -> crafted 0/1 WorkBench. recipe [10 Wood] missing: Wood 0/10
  -> step 1 craft {"item": "WorkBench", "count": 1} failed: crafted 0/1 WorkBench. recipe [10 Wood] missing: Wood 0/10

hammer (FAIL)

attempt 1: hold_wooden_hammer: [{"skill": "wait", "args": {"seconds": 0}}]
ERR wait {"seconds": 0} -> scenario reset
  -> step 1 wait {"seconds": 0} failed: scenario reset
attempt 2: hold_wooden_hammer_impossible: [{"skill": "wait", "args": {"seconds": 0}}]
ok  wait {"seconds": 0} -> waited 0.1s
  -> the program finished but the goal check {"have": {"WoodenHammer": 1}} is not met
attempt 3: hold_wooden_hammer_impossible: [{"skill": "wait", "args": {"seconds": 0}}]
ok  wait {"seconds": 0} -> waited 0.1s
  -> the program finished but the goal check {"have": {"WoodenHammer": 1}} is not met

stone (FAIL)

attempt 1: mine_stone_blocks: [{"skill": "mine_nearest", "args": {"target": "Stone", "count": 30}}]
ERR mine_nearest {"target": "Stone", "count": 30} -> scenario reset
  -> step 1 mine_nearest {"target": "Stone", "count": 30} failed: scenario reset
attempt 2: mine_stone_blocks: [{"skill": "equip_best", "args": {}}, {"skill": "mine_nearest", "args": {"target": "Stone", "count": 30}}]
ok  equip_best {} -> already wearing the best gear: head none, body none, legs none; accessories none; defense 0; hotbar CopperShortsword (damage 5, slot 0), CopperPickaxe (pick 35, slot 1), CopperAxe (axe 35, slot 2)
ERR mine_nearest {"target": "Stone", "count": 30} -> interrupted by equip_best
  -> step 2 mine_nearest {"target": "Stone", "count": 30} failed: interrupted by equip_best
attempt 3: mine_stone_blocks: [{"skill": "equip_best", "args": {}}, {"skill": "wait", "args": {"seconds": 0.5}}, {"skill": "mine_nearest", "args": {"target": "Stone", "count": 30}}]
ok  equip_best {} -> already wearing the best gear: head none, body none, legs none; accessories none; defense 0; hotbar CopperShortsword (damage 5, slot 0), CopperPickaxe (pick 35, slot 1), CopperAxe (axe 35, slot 2)
ok  wait {"seconds": 0.5} -> waited 0.5s
ERR mine_nearest {"target": "Stone", "count": 30} -> interrupted by equip_best
  -> step 3 mine_nearest {"target": "Stone", "count": 30} failed: interrupted by equip_best

chair_table (FAIL)

planner error: Expecting value: line 1 column 1 (char 0)
attempt 2: obtain_and_craft_chair_table: [{"skill": "mine_nearest", "args": {"target": "Trees", "count": 10}}, {"skill": "craft", "args": {"item": "WoodenChair", "count": 1}}, {"skill": "craft", "args": {"item": "WoodenTable", "count": 1}}]
ERR mine_nearest {"target": "Trees", "count": 10} -> no reachable target within 60 tiles.
  -> step 1 mine_nearest {"target": "Trees", "count": 10} failed: no reachable target within 60 tiles.
attempt 3: obtain_and_craft_chair_table: [{"skill": "tb_nav", "args": {"x": 2250, "y": 250, "mode": "snap"}}, {"skill": "mine_nearest", "args": {"target": "Trees", "count": 10}}, {"skill": "craft", "args": {"item": "WoodenChair", "count": 1}}, {"skill": "craft", "args": {"item": "WoodenTable", "count": 1}}]
ERR tb_nav {"x": 2250, "y": 250, "mode": "snap"} -> interrupted by tb_nav
  -> step 1 tb_nav {"x": 2250, "y": 250, "mode": "snap"} failed: interrupted by tb_nav

door (FAIL)

attempt 1: hold_wooden_door: [{"skill": "wait", "args": {"seconds": 1}}]
ok  wait {"seconds": 1} -> waited 1s
  -> the program finished but the goal check {"have": {"WoodenDoor": 1}} is not met
attempt 2: hold_wooden_door_impossible: [{"skill": "wait", "args": {"seconds": 1}}]
ok  wait {"seconds": 1} -> waited 1s
  -> the program finished but the goal check {"have": {"WoodenDoor": 1}} is not met
attempt 3: hold_wooden_door_impossible: [{"skill": "wait", "args": {"seconds": 1}}]
ok  wait {"seconds": 1} -> waited 1s
  -> the program finished but the goal check {"have": {"WoodenDoor": 1}} is not met

furnace (FAIL)

attempt 1: craft_furnace: [{"skill": "mine_nearest", "args": {"target": "Stone", "count": 8}}, {"skill": "craft", "args": {"item": "Furnace", "count": 1}}]
ERR mine_nearest {"target": "Stone", "count": 8} -> interrupted by mine_nearest
  -> step 1 mine_nearest {"target": "Stone", "count": 8} failed: interrupted by mine_nearest
attempt 2: craft_furnace_with_more_stone: [{"skill": "mine_nearest", "args": {"target": "Stone", "count": 7}}, {"skill": "craft", "args": {"item": "Furnace", "count": 1}}]
ERR mine_nearest {"target": "Stone", "count": 7} -> interrupted by mine_nearest
  -> step 1 mine_nearest {"target": "Stone", "count": 7} failed: interrupted by mine_nearest
attempt 3: craft_furnace_final: [{"skill": "mine_nearest", "args": {"target": "Stone", "count": 5}}, {"skill": "craft", "args": {"item": "Furnace", "count": 1}}]
ERR mine_nearest {"target": "Stone", "count": 5} -> interrupted by dig_down
  -> step 1 mine_nearest {"target": "Stone", "count": 5} failed: interrupted by dig_down