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Plan run · in a Linux sim · Oct 19, 3:14 AM

Survival track

  • 12/19plan steps
  • 29deaths
  • 61minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-19 03:14.

  • 03:14:44 Track: survival (enemies and damage on).
  • 03:14:44 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 03:14:44 Step 1/19: Check gear, wear the best of what we start with.
  • 03:14:44 Done: Check gear.
  • 03:14:44 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 03:14:44 Done: Make torches.
  • 03:14:44 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:15:00 Build a home: can't reach the house site (2077,251) from (2093,246): a 28-tile drop at column 2092 (fall damage) on the way to (2083,249). Carry DirtBlock to bridge it, or pick another route.. Climb out (return_to_
  • 03:15:23 Build a home: house not done: no work bench inside. interior 50 tiles. House at floor row y=251, walls x 2077..2088, Wood. Notes: could not place WorkBench at (2078,250): needs solid floor right below, and enough f
  • 03:15:39 Build a home: LOW HEALTH 30/120 and no healing potion. Hostiles: Raincoat Zombie at (2090,243) 1 tiles away, hp 41/50; Zombie at (2066,242) 25 tiles away, hp 60/60; Zombie at (2119,250) 28 tiles away, hp 45/45. Get
  • 03:15:39 Low health (30/120): fighting off Raincoat Zombie.
  • 03:15:43 Died. Waiting to respawn.
  • 03:15:55 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 03:16:09 Chop wood: LOW HEALTH 24/120 and no healing potion. Hostiles: Zombie at (2106,250) 1 tiles away, hp 14/60; Zombie at (2108,250) 3 tiles away, hp 45/45. Get to safety (home, or away from enemies) and wait to rege
  • 03:16:09 Low health (24/120): fighting off Zombie.
  • 03:16:15 Low health (8/120): digging in to recover.
  • 03:16:18 Died. Waiting to respawn.
  • 03:16:30 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:16:41 Died. Waiting to respawn.
  • 03:16:53 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:17:26 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:17:42 Done: Build a home.
  • 03:17:42 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:17:43 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=249, rock layer starts at y=416); dig down first (tunnel_to a point ~133 tiles below you)
  • 03:21:40 Find life crystals: LOW HEALTH 34/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 03:21:40 Low health (34/120): digging in to recover.
  • 03:21:42 Died. Waiting to respawn.
  • 03:21:54 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:22:15 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:22:15 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=248, rock layer starts at y=416); dig down first (tunnel_to a point ~134 tiles below you)
  • 03:22:15 Find life crystals: LOW HEALTH 15/120 and no healing potion. Hostiles: Ghost at (2101,248) 1 tiles away, hp 47/50; Zombie at (2088,249) 11 tiles away, hp 40/40. Get to safety (home, or away from enemies) and wait to rege
  • 03:22:15 Low health (15/120): retreating home to recover.
  • 03:22:17 Low health (1/120): retreating home to recover.
  • 03:22:18 Died. Waiting to respawn.
  • 03:22:30 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:22:48 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:22:48 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=253, rock layer starts at y=416); dig down first (tunnel_to a point ~129 tiles below you)
  • 03:24:13 Find life crystals: LOW HEALTH 23/120 and no healing potion. Hostiles: Maggot Zombie at (2096,291) 2 tiles away, hp 34/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: brok
  • 03:24:13 Low health (23/120): fighting off Maggot Zombie.
  • 03:24:15 Died. Waiting to respawn.
  • 03:24:27 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:24:44 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:24:44 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=249, rock layer starts at y=416); dig down first (tunnel_to a point ~133 tiles below you)
  • 03:25:04 Find life crystals: tunnel to (2077,416) blocked at (2077,251): could not get within reach of (2078,255): arrived at (2077,251) (greedy). Go around it: tunnel_to a point a few tiles to the side, or get a stronger pickaxe
  • 03:25:04 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:25:04 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:25:04 Find life crystals: a 60-tile drop at column 2075 (fall damage) on the way to (2069,416). Carry DirtBlock to bridge it, or pick another route.
  • 03:25:04 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 03:25:04 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 03:25:27 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,250) vel 0.0: 0 steps); move to flat ground [
  • 03:25:27 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2113,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:25:27 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 03:25:27 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat ground
  • 03:25:27 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:25:27 Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.
  • 03:25:27 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:25:34 Build a stone workshop: stuck at (2090,268) trying to reach (2081,249) (greedy: no A* path). Blocked by Dirt at (2089,269); wall is ~12 tiles high. Mine it or build up.
  • 03:25:34 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:25:34 Climbing back to the surface first.
  • 03:26:07 Build a stone workshop: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat ground (
  • 03:26:07 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 03:26:07 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 03:26:07 Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat groun
  • 03:26:07 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:26:07 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 03:26:07 Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat groun
  • 03:26:07 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:26:07 Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.
  • 03:26:08 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 03:26:08 Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat gro
  • 03:26:08 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:26:08 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 03:26:08 Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat gro
  • 03:26:08 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:26:08 Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.
  • 03:26:08 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 03:26:08 Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat gr
  • 03:26:08 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:26:08 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 03:26:08 Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat gr
  • 03:26:08 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:26:08 Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.
  • 03:26:08 Step 14/19: Craft greaves, more armor.
  • 03:26:08 Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat g
  • 03:26:08 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:26:08 Step 14/19: Craft greaves, more armor.
  • 03:26:09 Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat g
  • 03:26:09 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:26:09 Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.
  • 03:26:09 Step 15/19: Craft chainmail, the biggest armor piece.
  • 03:26:09 Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat
  • 03:26:09 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:26:09 Step 15/19: Craft chainmail, the biggest armor piece.
  • 03:26:09 Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat
  • 03:26:09 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:26:09 Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.
  • 03:26:09 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 03:26:19 Raid nearby chests: looted nothing. Skipped: (2019,308) 78 tiles away: stuck at (2090,274) trying to reach (2019,308) (greedy: no A* path). Blocked by Dirt at (2089,273); wall is ~0 tiles high. Mine it or build up.; (222
  • 03:26:19 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 03:26:33 Raid nearby chests: looted nothing. Skipped: (2019,308) 84 tiles away: stuck at (2100,283) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2099,284); wall is ~3 tiles high. Mine it or build up.; (22
  • 03:26:33 Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.
  • 03:26:33 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 03:26:33 Climbing back to the surface first.
  • 03:26:37 Build a house for the Merchant: stuck at (2124,310) trying to reach (2081,249) (greedy: no A* path). Blocked by Dirt at (2123,311); wall is ~12 tiles high. Mine it or build up.
  • 03:26:37 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 03:26:37 Climbing back to the surface first.
  • 03:28:30 Build a house for the Merchant: stuck at (2091,274) trying to reach (2081,249) (greedy: no A* path). Blocked by Dirt at (2090,272); wall is ~0 tiles high. Mine it or build up.
  • 03:28:30 Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.
  • 03:28:31 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 03:28:31 Climbing back to the surface first.
  • 03:28:56 Put the loot away: stuck at (2090,256) trying to reach (2081,249) (greedy: no A* path). Blocked by Dirt at (2089,257); wall is ~2 tiles high. Mine it or build up.
  • 03:28:56 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 03:28:58 Put the loot away: stuck at (2090,255) trying to reach (2081,249) (greedy: no A* path). Blocked by Grass at (2089,256); wall is ~1 tiles high. Mine it or build up.
  • 03:28:58 Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.
  • 03:28:58 Plan complete for now. Patrolling: more ore and chests while time remains.
  • 03:34:17 Died. Waiting to respawn.
  • 03:34:26 Respawned (night on the surface): digging in until morning before going back to work.
  • 03:39:13 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:39:13 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=247, rock layer starts at y=416); dig down first (tunnel_to a point ~135 tiles below you)
  • 03:39:19 Find life crystals: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2096,245) 2 tiles away, hp 32/34; Zombie at (2098,245) 3 tiles away, hp 49/60; Demon Eye at (2103,238) 11 tiles away, hp 24/60. Get to saf
  • 03:39:20 Low health (34/120): fighting off Zombie.
  • 03:39:21 Died. Waiting to respawn.
  • 03:39:33 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:39:33 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=246, rock layer starts at y=416); dig down first (tunnel_to a point ~136 tiles below you)
  • 03:39:34 Find life crystals: a 28-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 03:39:34 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 03:39:34 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 03:39:39 Smelt bars and make an anvil: LOW HEALTH 20/120 and no healing potion. Hostiles: Zombie at (2089,242) 1 tiles away, hp 57/60; Zombie at (2087,237) 3 tiles away, hp 48/60; Demon Eye at (2083,239) 5 tiles away, hp 24/60. Get to safe
  • 03:39:39 Low health (20/120): fighting off Zombie.
  • 03:39:40 Died. Waiting to respawn.
  • 03:39:52 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 03:40:09 Smelt bars and make an anvil: LOW HEALTH 27/120 and no healing potion. Hostiles: Raincoat Zombie at (2097,258) 1 tiles away, hp 36/50; Zombie at (2096,258) 1 tiles away, hp 29/60; Zombie at (2090,273) 16 tiles away, hp 45/45. Get
  • 03:40:09 Low health (27/120): fighting off Raincoat Zombie.
  • 03:40:11 Died. Waiting to respawn.
  • 03:40:23 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:40:39 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 03:40:41 Done: Smelt bars and make an anvil.
  • 03:40:41 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:40:47 Build a stone workshop: stuck at (2090,255) trying to reach (2081,249) (greedy: no A* path). Blocked by Grass at (2089,256); wall is ~1 tiles high. Mine it or build up.
  • 03:40:47 Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.
  • 03:40:47 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 03:40:48 Done: Craft a better pickaxe.
  • 03:40:48 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:40:59 Mine iron or lead: LOW HEALTH 40/120 and no healing potion. Hostiles: Raincoat Zombie at (2094,259) 1 tiles away, hp 17/50; Zombie at (2090,270) 12 tiles away, hp 45/45; Zombie at (2082,250) 15 tiles away, hp 50/50. Get
  • 03:40:59 Low health (40/120): fighting off Raincoat Zombie.
  • 03:41:02 Died. Waiting to respawn.
  • 03:41:14 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:41:16 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:42:30 Mine iron or lead: LOW HEALTH 20/120 and no healing potion. Hostiles: Zombie at (2118,278) 0 tiles away, hp 49/55; Zombie at (2140,260) 28 tiles away, hp 34/34; Zombie at (2090,275) 28 tiles away, hp 45/45. Get to safet
  • 03:42:30 Low health (20/120): fighting off Zombie.
  • 03:42:31 Died. Waiting to respawn.
  • 03:42:43 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:44:10 Mine iron or lead: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2090,269) 0 tiles away, hp 43/45; Demon Eye at (2083,248) 21 tiles away, hp 60/60; Demon Eye at (2083,247) 22 tiles away, hp 24/60. Get to
  • 03:44:10 Low health (35/120): fighting off Zombie.
  • 03:44:12 Died. Waiting to respawn.
  • 03:44:24 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:44:26 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:44:32 Mine iron or lead: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2119,272) 2 tiles away, hp 43/55; Zombie at (2090,273) 28 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg
  • 03:44:32 Low health (35/120): fighting off Zombie.
  • 03:44:34 Died. Waiting to respawn.
  • 03:44:46 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:44:48 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:44:54 Mine iron or lead: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2118,278) 0 tiles away, hp 36/55; Zombie at (2090,270) 29 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg
  • 03:44:54 Low health (32/120): fighting off Zombie.
  • 03:44:56 Died. Waiting to respawn.
  • 03:45:08 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:45:10 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:45:16 Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2119,272) 0 tiles away, hp 31/55; Zombie at (2090,276) 28 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg
  • 03:45:16 Low health (34/120): fighting off Zombie.
  • 03:45:17 Died. Waiting to respawn.
  • 03:45:30 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:45:32 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:45:38 Mine iron or lead: LOW HEALTH 30/120 and no healing potion. Hostiles: Zombie at (2118,278) 0 tiles away, hp 25/55; Zombie at (2090,270) 29 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg
  • 03:45:38 Low health (30/120): fighting off Zombie.
  • 03:45:39 Died. Waiting to respawn.
  • 03:45:52 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:45:54 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:46:00 Mine iron or lead: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2119,272) 0 tiles away, hp 16/55; Zombie at (2090,276) 29 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg
  • 03:46:00 Low health (33/120): fighting off Zombie.
  • 03:46:02 Died. Waiting to respawn.
  • 03:46:14 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:46:17 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:46:23 Mine iron or lead: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2118,278) 0 tiles away, hp 10/55; Zombie at (2090,276) 28 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg
  • 03:46:23 Low health (32/120): fighting off Zombie.
  • 03:46:24 Died. Waiting to respawn.
  • 03:46:36 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:46:38 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:46:44 Mine iron or lead: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2119,272) 2 tiles away, hp 6/55; Zombie at (2090,271) 28 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to rege
  • 03:46:44 Low health (32/120): fighting off Zombie.
  • 03:46:46 Died. Waiting to respawn.
  • 03:46:58 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:47:00 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:52:20 Mine iron or lead: LOW HEALTH 29/120 and no healing potion. Hostiles: Red Slime at (2112,369) 1 tiles away, hp 8/35; Red Slime at (2111,370) 2 tiles away, hp 8/35; Blue Slime at (2108,375) 7 tiles away, hp 16/25. Get to
  • 03:52:20 Low health (29/120): fighting off Red Slime.
  • 03:52:23 Died. Waiting to respawn.
  • 03:52:35 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:52:37 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 03:52:37 Done: Craft a broadsword.
  • 03:52:38 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 03:52:38 Done: Craft a helmet.
  • 03:52:38 Step 14/19: Craft greaves, more armor.
  • 03:52:38 Done: Craft greaves.
  • 03:52:38 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 03:52:39 Mine copper or tin: no reachable Copper within 60 tiles of (2098,258). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 38-tile drop at column 2096 (fall damage) on the way to (2055,265). Carr
  • 03:58:24 Mine copper or tin: LOW HEALTH 31/120 and no healing potion. Hostiles: Red Slime at (2069,368) 0 tiles away, hp 7/35. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off
  • 03:58:24 Low health (31/120): fighting off Red Slime.
  • 03:59:17 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 04:01:31 Mine copper or tin: LOW HEALTH 34/120 and no healing potion. Hostiles: Red Slime at (2065,400) 22 tiles away, hp 35/35; Yellow Slime at (2063,403) 24 tiles away, hp 45/45. Get to safety (home, or away from enemies) and w
  • 04:01:31 Low health (34/120): digging in to recover.
  • 04:01:33 Died. Waiting to respawn.
  • 04:01:46 Respawned (night on the surface): digging in until morning before going back to work.
  • 04:01:48 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 04:01:49 Mine copper or tin: no reachable Copper within 60 tiles of (2098,258). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 38-tile drop at column 2096 (fall damage) on the way to (2055,265). Carr
  • 04:01:50 Mine copper or tin: a 23-tile drop at column 2104 (fall damage) on the way to (2106,288). Carry DirtBlock to bridge it, or pick another route.
  • 04:01:50 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 04:02:04 Mine copper or tin: no reachable Copper within 60 tiles of (2098,262). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 34-tile drop at column 2097 (fall damage) on the way to (2055,265). Carr
  • 04:02:11 Mine copper or tin: a 23-tile drop at column 2104 (fall damage) on the way to (2109,290). Carry DirtBlock to bridge it, or pick another route.
  • 04:02:11 Parking 'Mine copper or tin' for 20 min after 2 failed attempts; moving on.
  • 04:02:11 Night (03:32): heading home until morning.
  • 04:02:48 Low health (38/120): fighting off Zombie.
  • 04:02:57 Died. Waiting to respawn.
  • 04:03:09 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:03:12 Step 15/19: Craft chainmail, the biggest armor piece.
  • 04:03:13 Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: getting 60 CopperOre: no reachable Copper within 60 tiles of (2098,261). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 3
  • 04:03:13 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2098,261). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 04:03:13 Parking 'Craft chainmail' for 30 min after 3 failed attempts; moving on.
  • 04:03:13 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 04:03:49 Raid nearby chests: you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: killed Zombie, broke off fight with Raven]
  • 04:03:49 Died. Waiting to respawn.
  • 04:04:01 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 04:04:22 Raid nearby chests: you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: broke off fight with Raven]
  • 04:04:22 Died. Waiting to respawn.
  • 04:04:34 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:04:37 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 04:04:42 Raid nearby chests: looted nothing. Skipped: (2019,308) 91 tiles away: stuck at (2098,261) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2097,260); wall is ~0 tiles high. Mine it or build up.; (19
  • 04:04:42 Parking 'Raid nearby chests' for 30 min after 3 failed attempts; moving on.
  • 04:04:42 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 04:04:48 Build a house for the Merchant: stuck at (2082,243) trying to reach (2081,249) (greedy: no A* path). No obvious block ahead (maybe a slope, liquid, or the target is unreachable from here).
  • 04:04:48 Parking 'Build a house for the Merchant' for 30 min after 3 failed attempts; moving on.
  • 04:04:48 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 04:04:50 Put the loot away: stuck at (2082,243) trying to reach (2081,249) (greedy: no A* path). No obvious block ahead (maybe a slope, liquid, or the target is unreachable from here).
  • 04:04:50 Parking 'Put the loot away' for 30 min after 3 failed attempts; moving on.
  • 04:04:50 Plan complete for now. Patrolling: more ore and chests while time remains.
  • 04:08:15 Died. Waiting to respawn.
  • 04:08:24 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:08:27 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 04:08:28 Mine copper or tin: no reachable Copper within 60 tiles of (2098,261). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 35-tile drop at column 2097 (fall damage) on the way to (2055,265). Carr
  • 04:08:31 Mine copper or tin: a 21-tile drop at column 2104 (fall damage) on the way to (2106,291). Carry DirtBlock to bridge it, or pick another route.
  • 04:08:31 Parking 'Mine copper or tin' for 30 min after 3 failed attempts; moving on.
  • 04:08:31 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:08:31 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=262, rock layer starts at y=416); dig down first (tunnel_to a point ~120 tiles below you)
  • 04:08:37 Find life crystals: a 32-tile drop at column 2097 (fall damage) on the way to (2095,416). Carry DirtBlock to bridge it, or pick another route.
  • 04:08:37 Parking 'Find life crystals' for 40 min after 4 failed attempts; moving on.
  • 04:08:37 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 04:08:40 Build a stone workshop: stuck at (2092,275) trying to reach (2081,249) (greedy: no A* path). Blocked by ClayBlock at (2091,276); wall is ~7 tiles high. Mine it or build up.
  • 04:08:40 Parking 'Build a stone workshop' for 40 min after 4 failed attempts; moving on.
  • 04:08:40 Step 15/19: Craft chainmail, the biggest armor piece.
  • 04:08:40 Climbing back to the surface first.
  • 04:10:48 Craft chainmail: LOW HEALTH 54/120 and no healing potion. Hostiles: Ghost at (2068,295) 1 tiles away, hp 10/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed Zombi
  • 04:10:48 Low health (54/120): digging in to recover.
  • 04:10:55 Step 15/19: Craft chainmail, the biggest armor piece.
  • 04:10:55 Climbing back to the surface first.
  • 04:12:17 Craft chainmail: LOW HEALTH 14/120 and no healing potion. Hostiles: Ghost at (2074,263) 2 tiles away, hp 40/50; Zombie at (2057,246) 21 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to rege
  • 04:12:17 Low health (14/120): retreating home to recover.
  • 04:12:18 Low health (1/120): retreating home to recover.
  • 04:12:19 Died. Waiting to respawn.
  • 04:12:31 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:12:35 Step 15/19: Craft chainmail, the biggest armor piece.
  • 04:13:17 Craft chainmail: LOW HEALTH 24/120 and no healing potion. Hostiles: Ghost at (2089,269) 1 tiles away, hp 38/50; Demon Eye at (2091,245) 22 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to r
  • 04:13:17 Low health (24/120): digging in to recover.
  • 04:13:26 Died. Waiting to respawn.
  • 04:13:38 Step 15/19: Craft chainmail, the biggest armor piece.
  • 04:14:07 Craft chainmail: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2075,265) 0 tiles away, hp 54/60; Demon Eye at (2078,251) 14 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to
  • 04:14:07 Low health (34/120): fighting off Zombie.
  • 04:14:12 Died. Waiting to respawn.
  • 04:14:25 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:14:27 Step 15/19: Craft chainmail, the biggest armor piece.
  • 04:15:33 Craft chainmail: LOW HEALTH 48/120 and no healing potion. Hostiles: Ghost at (2059,265) 1 tiles away, hp 21/50; Demon Eye at (2057,246) 18 tiles away, hp 75/75; Demon Eye at (2076,272) 18 tiles away, hp 60/60. Get to

Summary after 61 minutes

  • Max life: 120, defense: 4
  • Town NPCs: Old Man (home 3747,241)
  • Holding: 85 Wood, 929 StoneBlock, 55 Torch, 40 CopperOre, 66 IronOre
  • Plan steps complete: 12/19: Check gear, Chop wood, Make torches, Build a home, Dig for stone, Mine iron or lead, Smelt bars and make an anvil, Craft a better pickaxe, Craft a broadsword, Craft a helmet, Craft greaves, Finish the houses
  • Houses: Wood at x 2077..2088, y 251 (NPC-valid)
  • Skill calls: 223; stats: {"steps_done": 8, "enemies_killed": 20, "deaths": 29, "respawn_shelters": 23}
  • 04:15:33 Session over: 12/19 plan steps done. Journal: journal-20261019-031444.md