Plan run · in a Linux sim · Oct 19, 3:14 AM
Survival track
- 12/19plan steps
- 29deaths
- 61minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-19 03:14.
03:14:44Track: survival (enemies and damage on).03:14:44Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.03:14:44Step 1/19: Check gear, wear the best of what we start with.03:14:44Done: Check gear.03:14:44Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).03:14:44Done: Make torches.03:14:44Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:15:00Build a home: can't reach the house site (2077,251) from (2093,246): a 28-tile drop at column 2092 (fall damage) on the way to (2083,249). Carry DirtBlock to bridge it, or pick another route.. Climb out (return_to_03:15:23Build a home: house not done: no work bench inside. interior 50 tiles. House at floor row y=251, walls x 2077..2088, Wood. Notes: could not place WorkBench at (2078,250): needs solid floor right below, and enough f03:15:39Build a home: LOW HEALTH 30/120 and no healing potion. Hostiles: Raincoat Zombie at (2090,243) 1 tiles away, hp 41/50; Zombie at (2066,242) 25 tiles away, hp 60/60; Zombie at (2119,250) 28 tiles away, hp 45/45. Get03:15:39Low health (30/120): fighting off Raincoat Zombie.03:15:43Died. Waiting to respawn.03:15:55Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.03:16:09Chop wood: LOW HEALTH 24/120 and no healing potion. Hostiles: Zombie at (2106,250) 1 tiles away, hp 14/60; Zombie at (2108,250) 3 tiles away, hp 45/45. Get to safety (home, or away from enemies) and wait to rege03:16:09Low health (24/120): fighting off Zombie.03:16:15Low health (8/120): digging in to recover.03:16:18Died. Waiting to respawn.03:16:30Respawned (second death in 6 min): digging in to recover before going back to work.03:16:41Died. Waiting to respawn.03:16:53Respawned (second death in 6 min): digging in to recover before going back to work.03:17:26Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:17:42Done: Build a home.03:17:42Step 8/19: Find life crystals, each one is +20 max life for good.03:17:43Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=249, rock layer starts at y=416); dig down first (tunnel_to a point ~133 tiles below you)03:21:40Find life crystals: LOW HEALTH 34/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.03:21:40Low health (34/120): digging in to recover.03:21:42Died. Waiting to respawn.03:21:54Respawned (second death in 6 min): digging in to recover before going back to work.03:22:15Step 8/19: Find life crystals, each one is +20 max life for good.03:22:15Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=248, rock layer starts at y=416); dig down first (tunnel_to a point ~134 tiles below you)03:22:15Find life crystals: LOW HEALTH 15/120 and no healing potion. Hostiles: Ghost at (2101,248) 1 tiles away, hp 47/50; Zombie at (2088,249) 11 tiles away, hp 40/40. Get to safety (home, or away from enemies) and wait to rege03:22:15Low health (15/120): retreating home to recover.03:22:17Low health (1/120): retreating home to recover.03:22:18Died. Waiting to respawn.03:22:30Respawned (second death in 6 min): digging in to recover before going back to work.03:22:48Step 8/19: Find life crystals, each one is +20 max life for good.03:22:48Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=253, rock layer starts at y=416); dig down first (tunnel_to a point ~129 tiles below you)03:24:13Find life crystals: LOW HEALTH 23/120 and no healing potion. Hostiles: Maggot Zombie at (2096,291) 2 tiles away, hp 34/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: brok03:24:13Low health (23/120): fighting off Maggot Zombie.03:24:15Died. Waiting to respawn.03:24:27Respawned (second death in 6 min): digging in to recover before going back to work.03:24:44Step 8/19: Find life crystals, each one is +20 max life for good.03:24:44Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=249, rock layer starts at y=416); dig down first (tunnel_to a point ~133 tiles below you)03:25:04Find life crystals: tunnel to (2077,416) blocked at (2077,251): could not get within reach of (2078,255): arrived at (2077,251) (greedy). Go around it: tunnel_to a point a few tiles to the side, or get a stronger pickaxe03:25:04Step 8/19: Find life crystals, each one is +20 max life for good.03:25:04Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:25:04Find life crystals: a 60-tile drop at column 2075 (fall damage) on the way to (2069,416). Carry DirtBlock to bridge it, or pick another route.03:25:04Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.03:25:04Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.03:25:27Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,250) vel 0.0: 0 steps); move to flat ground [03:25:27Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2113,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:25:27Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.03:25:27Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat ground03:25:27Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:25:27Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.03:25:27Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:25:34Build a stone workshop: stuck at (2090,268) trying to reach (2081,249) (greedy: no A* path). Blocked by Dirt at (2089,269); wall is ~12 tiles high. Mine it or build up.03:25:34Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:25:34Climbing back to the surface first.03:26:07Build a stone workshop: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat ground (03:26:07Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.03:26:07Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.03:26:07Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat groun03:26:07Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:26:07Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.03:26:07Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat groun03:26:07Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:26:07Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.03:26:08Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.03:26:08Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat gro03:26:08Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:26:08Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.03:26:08Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat gro03:26:08Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:26:08Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.03:26:08Step 13/19: Craft a helmet, armor: less damage from everything.03:26:08Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat gr03:26:08Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:26:08Step 13/19: Craft a helmet, armor: less damage from everything.03:26:08Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat gr03:26:08Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:26:08Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.03:26:08Step 14/19: Craft greaves, more armor.03:26:08Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat g03:26:08Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:26:08Step 14/19: Craft greaves, more armor.03:26:09Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat g03:26:09Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:26:09Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.03:26:09Step 15/19: Craft chainmail, the biggest armor piece.03:26:09Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat03:26:09Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:26:09Step 15/19: Craft chainmail, the biggest armor piece.03:26:09Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2114,250) vel 0.0: 0 steps); move to flat03:26:09Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2114,250). Explore further (tunnel_to sideways/deeper) or raise radius.03:26:09Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.03:26:09Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.03:26:19Raid nearby chests: looted nothing. Skipped: (2019,308) 78 tiles away: stuck at (2090,274) trying to reach (2019,308) (greedy: no A* path). Blocked by Dirt at (2089,273); wall is ~0 tiles high. Mine it or build up.; (22203:26:19Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.03:26:33Raid nearby chests: looted nothing. Skipped: (2019,308) 84 tiles away: stuck at (2100,283) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2099,284); wall is ~3 tiles high. Mine it or build up.; (2203:26:33Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.03:26:33Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.03:26:33Climbing back to the surface first.03:26:37Build a house for the Merchant: stuck at (2124,310) trying to reach (2081,249) (greedy: no A* path). Blocked by Dirt at (2123,311); wall is ~12 tiles high. Mine it or build up.03:26:37Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.03:26:37Climbing back to the surface first.03:28:30Build a house for the Merchant: stuck at (2091,274) trying to reach (2081,249) (greedy: no A* path). Blocked by Dirt at (2090,272); wall is ~0 tiles high. Mine it or build up.03:28:30Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.03:28:31Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.03:28:31Climbing back to the surface first.03:28:56Put the loot away: stuck at (2090,256) trying to reach (2081,249) (greedy: no A* path). Blocked by Dirt at (2089,257); wall is ~2 tiles high. Mine it or build up.03:28:56Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.03:28:58Put the loot away: stuck at (2090,255) trying to reach (2081,249) (greedy: no A* path). Blocked by Grass at (2089,256); wall is ~1 tiles high. Mine it or build up.03:28:58Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.03:28:58Plan complete for now. Patrolling: more ore and chests while time remains.03:34:17Died. Waiting to respawn.03:34:26Respawned (night on the surface): digging in until morning before going back to work.03:39:13Step 8/19: Find life crystals, each one is +20 max life for good.03:39:13Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=247, rock layer starts at y=416); dig down first (tunnel_to a point ~135 tiles below you)03:39:19Find life crystals: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2096,245) 2 tiles away, hp 32/34; Zombie at (2098,245) 3 tiles away, hp 49/60; Demon Eye at (2103,238) 11 tiles away, hp 24/60. Get to saf03:39:20Low health (34/120): fighting off Zombie.03:39:21Died. Waiting to respawn.03:39:33Step 8/19: Find life crystals, each one is +20 max life for good.03:39:33Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=246, rock layer starts at y=416); dig down first (tunnel_to a point ~136 tiles below you)03:39:34Find life crystals: a 28-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.03:39:34Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.03:39:34Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.03:39:39Smelt bars and make an anvil: LOW HEALTH 20/120 and no healing potion. Hostiles: Zombie at (2089,242) 1 tiles away, hp 57/60; Zombie at (2087,237) 3 tiles away, hp 48/60; Demon Eye at (2083,239) 5 tiles away, hp 24/60. Get to safe03:39:39Low health (20/120): fighting off Zombie.03:39:40Died. Waiting to respawn.03:39:52Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.03:40:09Smelt bars and make an anvil: LOW HEALTH 27/120 and no healing potion. Hostiles: Raincoat Zombie at (2097,258) 1 tiles away, hp 36/50; Zombie at (2096,258) 1 tiles away, hp 29/60; Zombie at (2090,273) 16 tiles away, hp 45/45. Get03:40:09Low health (27/120): fighting off Raincoat Zombie.03:40:11Died. Waiting to respawn.03:40:23Respawned (second death in 6 min): digging in to recover before going back to work.03:40:39Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.03:40:41Done: Smelt bars and make an anvil.03:40:41Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:40:47Build a stone workshop: stuck at (2090,255) trying to reach (2081,249) (greedy: no A* path). Blocked by Grass at (2089,256); wall is ~1 tiles high. Mine it or build up.03:40:47Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.03:40:47Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.03:40:48Done: Craft a better pickaxe.03:40:48Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:40:59Mine iron or lead: LOW HEALTH 40/120 and no healing potion. Hostiles: Raincoat Zombie at (2094,259) 1 tiles away, hp 17/50; Zombie at (2090,270) 12 tiles away, hp 45/45; Zombie at (2082,250) 15 tiles away, hp 50/50. Get03:40:59Low health (40/120): fighting off Raincoat Zombie.03:41:02Died. Waiting to respawn.03:41:14Respawned (second death in 6 min): digging in to recover before going back to work.03:41:16Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:42:30Mine iron or lead: LOW HEALTH 20/120 and no healing potion. Hostiles: Zombie at (2118,278) 0 tiles away, hp 49/55; Zombie at (2140,260) 28 tiles away, hp 34/34; Zombie at (2090,275) 28 tiles away, hp 45/45. Get to safet03:42:30Low health (20/120): fighting off Zombie.03:42:31Died. Waiting to respawn.03:42:43Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:44:10Mine iron or lead: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2090,269) 0 tiles away, hp 43/45; Demon Eye at (2083,248) 21 tiles away, hp 60/60; Demon Eye at (2083,247) 22 tiles away, hp 24/60. Get to03:44:10Low health (35/120): fighting off Zombie.03:44:12Died. Waiting to respawn.03:44:24Respawned (second death in 6 min): digging in to recover before going back to work.03:44:26Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:44:32Mine iron or lead: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2119,272) 2 tiles away, hp 43/55; Zombie at (2090,273) 28 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg03:44:32Low health (35/120): fighting off Zombie.03:44:34Died. Waiting to respawn.03:44:46Respawned (second death in 6 min): digging in to recover before going back to work.03:44:48Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:44:54Mine iron or lead: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2118,278) 0 tiles away, hp 36/55; Zombie at (2090,270) 29 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg03:44:54Low health (32/120): fighting off Zombie.03:44:56Died. Waiting to respawn.03:45:08Respawned (second death in 6 min): digging in to recover before going back to work.03:45:10Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:45:16Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2119,272) 0 tiles away, hp 31/55; Zombie at (2090,276) 28 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg03:45:16Low health (34/120): fighting off Zombie.03:45:17Died. Waiting to respawn.03:45:30Respawned (second death in 6 min): digging in to recover before going back to work.03:45:32Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:45:38Mine iron or lead: LOW HEALTH 30/120 and no healing potion. Hostiles: Zombie at (2118,278) 0 tiles away, hp 25/55; Zombie at (2090,270) 29 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg03:45:38Low health (30/120): fighting off Zombie.03:45:39Died. Waiting to respawn.03:45:52Respawned (second death in 6 min): digging in to recover before going back to work.03:45:54Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:46:00Mine iron or lead: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2119,272) 0 tiles away, hp 16/55; Zombie at (2090,276) 29 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg03:46:00Low health (33/120): fighting off Zombie.03:46:02Died. Waiting to respawn.03:46:14Respawned (second death in 6 min): digging in to recover before going back to work.03:46:17Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:46:23Mine iron or lead: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2118,278) 0 tiles away, hp 10/55; Zombie at (2090,276) 28 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to reg03:46:23Low health (32/120): fighting off Zombie.03:46:24Died. Waiting to respawn.03:46:36Respawned (second death in 6 min): digging in to recover before going back to work.03:46:38Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:46:44Mine iron or lead: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2119,272) 2 tiles away, hp 6/55; Zombie at (2090,271) 28 tiles away, hp 41/45. Get to safety (home, or away from enemies) and wait to rege03:46:44Low health (32/120): fighting off Zombie.03:46:46Died. Waiting to respawn.03:46:58Respawned (second death in 6 min): digging in to recover before going back to work.03:47:00Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:52:20Mine iron or lead: LOW HEALTH 29/120 and no healing potion. Hostiles: Red Slime at (2112,369) 1 tiles away, hp 8/35; Red Slime at (2111,370) 2 tiles away, hp 8/35; Blue Slime at (2108,375) 7 tiles away, hp 16/25. Get to03:52:20Low health (29/120): fighting off Red Slime.03:52:23Died. Waiting to respawn.03:52:35Respawned (second death in 6 min): digging in to recover before going back to work.03:52:37Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.03:52:37Done: Craft a broadsword.03:52:38Step 13/19: Craft a helmet, armor: less damage from everything.03:52:38Done: Craft a helmet.03:52:38Step 14/19: Craft greaves, more armor.03:52:38Done: Craft greaves.03:52:38Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.03:52:39Mine copper or tin: no reachable Copper within 60 tiles of (2098,258). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 38-tile drop at column 2096 (fall damage) on the way to (2055,265). Carr03:58:24Mine copper or tin: LOW HEALTH 31/120 and no healing potion. Hostiles: Red Slime at (2069,368) 0 tiles away, hp 7/35. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off03:58:24Low health (31/120): fighting off Red Slime.03:59:17Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.04:01:31Mine copper or tin: LOW HEALTH 34/120 and no healing potion. Hostiles: Red Slime at (2065,400) 22 tiles away, hp 35/35; Yellow Slime at (2063,403) 24 tiles away, hp 45/45. Get to safety (home, or away from enemies) and w04:01:31Low health (34/120): digging in to recover.04:01:33Died. Waiting to respawn.04:01:46Respawned (night on the surface): digging in until morning before going back to work.04:01:48Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.04:01:49Mine copper or tin: no reachable Copper within 60 tiles of (2098,258). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 38-tile drop at column 2096 (fall damage) on the way to (2055,265). Carr04:01:50Mine copper or tin: a 23-tile drop at column 2104 (fall damage) on the way to (2106,288). Carry DirtBlock to bridge it, or pick another route.04:01:50Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.04:02:04Mine copper or tin: no reachable Copper within 60 tiles of (2098,262). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 34-tile drop at column 2097 (fall damage) on the way to (2055,265). Carr04:02:11Mine copper or tin: a 23-tile drop at column 2104 (fall damage) on the way to (2109,290). Carry DirtBlock to bridge it, or pick another route.04:02:11Parking 'Mine copper or tin' for 20 min after 2 failed attempts; moving on.04:02:11Night (03:32): heading home until morning.04:02:48Low health (38/120): fighting off Zombie.04:02:57Died. Waiting to respawn.04:03:09Respawned (second death in 6 min): digging in to recover before going back to work.04:03:12Step 15/19: Craft chainmail, the biggest armor piece.04:03:13Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: getting 60 CopperOre: no reachable Copper within 60 tiles of (2098,261). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 304:03:13Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2098,261). Explore further (tunnel_to sideways/deeper) or raise radius.04:03:13Parking 'Craft chainmail' for 30 min after 3 failed attempts; moving on.04:03:13Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.04:03:49Raid nearby chests: you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: killed Zombie, broke off fight with Raven]04:03:49Died. Waiting to respawn.04:04:01Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.04:04:22Raid nearby chests: you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: broke off fight with Raven]04:04:22Died. Waiting to respawn.04:04:34Respawned (second death in 6 min): digging in to recover before going back to work.04:04:37Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.04:04:42Raid nearby chests: looted nothing. Skipped: (2019,308) 91 tiles away: stuck at (2098,261) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2097,260); wall is ~0 tiles high. Mine it or build up.; (1904:04:42Parking 'Raid nearby chests' for 30 min after 3 failed attempts; moving on.04:04:42Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.04:04:48Build a house for the Merchant: stuck at (2082,243) trying to reach (2081,249) (greedy: no A* path). No obvious block ahead (maybe a slope, liquid, or the target is unreachable from here).04:04:48Parking 'Build a house for the Merchant' for 30 min after 3 failed attempts; moving on.04:04:48Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.04:04:50Put the loot away: stuck at (2082,243) trying to reach (2081,249) (greedy: no A* path). No obvious block ahead (maybe a slope, liquid, or the target is unreachable from here).04:04:50Parking 'Put the loot away' for 30 min after 3 failed attempts; moving on.04:04:50Plan complete for now. Patrolling: more ore and chests while time remains.04:08:15Died. Waiting to respawn.04:08:24Respawned (second death in 6 min): digging in to recover before going back to work.04:08:27Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.04:08:28Mine copper or tin: no reachable Copper within 60 tiles of (2098,261). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 35-tile drop at column 2097 (fall damage) on the way to (2055,265). Carr04:08:31Mine copper or tin: a 21-tile drop at column 2104 (fall damage) on the way to (2106,291). Carry DirtBlock to bridge it, or pick another route.04:08:31Parking 'Mine copper or tin' for 30 min after 3 failed attempts; moving on.04:08:31Step 8/19: Find life crystals, each one is +20 max life for good.04:08:31Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=262, rock layer starts at y=416); dig down first (tunnel_to a point ~120 tiles below you)04:08:37Find life crystals: a 32-tile drop at column 2097 (fall damage) on the way to (2095,416). Carry DirtBlock to bridge it, or pick another route.04:08:37Parking 'Find life crystals' for 40 min after 4 failed attempts; moving on.04:08:37Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.04:08:40Build a stone workshop: stuck at (2092,275) trying to reach (2081,249) (greedy: no A* path). Blocked by ClayBlock at (2091,276); wall is ~7 tiles high. Mine it or build up.04:08:40Parking 'Build a stone workshop' for 40 min after 4 failed attempts; moving on.04:08:40Step 15/19: Craft chainmail, the biggest armor piece.04:08:40Climbing back to the surface first.04:10:48Craft chainmail: LOW HEALTH 54/120 and no healing potion. Hostiles: Ghost at (2068,295) 1 tiles away, hp 10/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed Zombi04:10:48Low health (54/120): digging in to recover.04:10:55Step 15/19: Craft chainmail, the biggest armor piece.04:10:55Climbing back to the surface first.04:12:17Craft chainmail: LOW HEALTH 14/120 and no healing potion. Hostiles: Ghost at (2074,263) 2 tiles away, hp 40/50; Zombie at (2057,246) 21 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to rege04:12:17Low health (14/120): retreating home to recover.04:12:18Low health (1/120): retreating home to recover.04:12:19Died. Waiting to respawn.04:12:31Respawned (second death in 6 min): digging in to recover before going back to work.04:12:35Step 15/19: Craft chainmail, the biggest armor piece.04:13:17Craft chainmail: LOW HEALTH 24/120 and no healing potion. Hostiles: Ghost at (2089,269) 1 tiles away, hp 38/50; Demon Eye at (2091,245) 22 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to r04:13:17Low health (24/120): digging in to recover.04:13:26Died. Waiting to respawn.04:13:38Step 15/19: Craft chainmail, the biggest armor piece.04:14:07Craft chainmail: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2075,265) 0 tiles away, hp 54/60; Demon Eye at (2078,251) 14 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to04:14:07Low health (34/120): fighting off Zombie.04:14:12Died. Waiting to respawn.04:14:25Respawned (second death in 6 min): digging in to recover before going back to work.04:14:27Step 15/19: Craft chainmail, the biggest armor piece.04:15:33Craft chainmail: LOW HEALTH 48/120 and no healing potion. Hostiles: Ghost at (2059,265) 1 tiles away, hp 21/50; Demon Eye at (2057,246) 18 tiles away, hp 75/75; Demon Eye at (2076,272) 18 tiles away, hp 60/60. Get to
Summary after 61 minutes
- Max life: 120, defense: 4
- Town NPCs: Old Man (home 3747,241)
- Holding: 85 Wood, 929 StoneBlock, 55 Torch, 40 CopperOre, 66 IronOre
- Plan steps complete: 12/19: Check gear, Chop wood, Make torches, Build a home, Dig for stone, Mine iron or lead, Smelt bars and make an anvil, Craft a better pickaxe, Craft a broadsword, Craft a helmet, Craft greaves, Finish the houses
- Houses: Wood at x 2077..2088, y 251 (NPC-valid)
- Skill calls: 223; stats: {"steps_done": 8, "enemies_killed": 20, "deaths": 29, "respawn_shelters": 23}
04:15:33Session over: 12/19 plan steps done. Journal: journal-20261019-031444.md