Plan run · in a Linux sim · Oct 19, 3:05 AM
Survival track
- 7/19plan steps
- 65deaths
- 60minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-19 03:05.
03:05:27Track: survival (enemies and damage on).03:05:27Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.03:05:27Step 1/19: Check gear, wear the best of what we start with.03:05:27Done: Check gear.03:05:27Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).03:05:27Done: Make torches.03:05:27Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:07:23Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2091,272) 2 tiles away, hp 34/34; Raincoat Zombie at (2094,251) 18 tiles away, hp 47/50; Raincoat Zombie at (2082,249) 21 tiles away, hp 503:07:23Low health (35/120): fighting off Zombie.03:07:25Died. Waiting to respawn.03:07:37Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.03:07:54Done: Chop wood.03:07:54Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:08:08Build a home: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2093,271) 1 tiles away, hp 24/34; Demon Eye at (2096,247) 24 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to03:08:08Low health (32/120): fighting off Zombie.03:08:11Died. Waiting to respawn.03:08:23Respawned (second death in 6 min): digging in to recover before going back to work.03:08:40Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:08:45Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Zombie at (2094,269) 0 tiles away, hp 17/34; Demon Eye at (2092,249) 21 tiles away, hp 55/60. Get to safety (home, or away from enemies) and wait to03:08:45Low health (19/120): fighting off Zombie.03:08:45Died. Waiting to respawn.03:08:57Respawned (second death in 6 min): digging in to recover before going back to work.03:09:14Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:10:27Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2095,253) 2 tiles away, hp 34/34; Demon Eye at (2092,251) 5 tiles away, hp 60/60; Demon Eye at (2091,251) 6 tiles away, hp 50/60. Get to s03:10:27Low health (26/120): fighting off Zombie.03:10:29Died. Waiting to respawn.03:10:44Cornered (cornered at (2091,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:10:44Low health (24/120): fighting off Zombie.03:10:45Died. Waiting to respawn.03:11:01Respawned (second death in 6 min): digging in to recover before going back to work.03:11:15Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:12:23Build a home: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2095,254) 0 tiles away, hp 33/45; Demon Eye at (2091,255) 4 tiles away, hp 44/60; Demon Eye at (2093,267) 13 tiles away, hp 60/60. Get to03:12:23Low health (29/120): fighting off Zombie.03:12:25Died. Waiting to respawn.03:12:41Cornered (cornered at (2090,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:12:41Low health (30/120): fighting off Zombie.03:12:42Died. Waiting to respawn.03:12:59Died. Waiting to respawn.03:13:14Cornered (cornered at (2090,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:13:15Low health (21/120): fighting off Zombie.03:13:16Died. Waiting to respawn.03:13:31Cornered (cornered at (2090,270): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:13:31Low health (13/120): fighting off Zombie.03:13:33Died. Waiting to respawn.03:13:49Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:13:49Low health (23/120): digging in to recover.03:13:52Died. Waiting to respawn.03:14:08Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:14:38Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:14:38Climbing back to the surface first.03:14:57Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.03:14:57Died. Waiting to respawn.03:15:13Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:15:43Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:15:43Climbing back to the surface first.03:15:52Build a home: stuck at (2095,277) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.03:16:36Build a home: LOW HEALTH 48/120 and no healing potion. Hostiles: Demon Eye at (2093,272) 2 tiles away, hp 49/60; Demon Eye at (2091,274) 2 tiles away, hp 38/60; Zombie at (2095,259) 14 tiles away, hp 33/34. Get to03:16:37Low health (48/120): digging in to recover.03:16:44Died. Waiting to respawn.03:17:00Cornered (cornered at (2090,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:17:01Low health (29/120): digging in to recover.03:17:02Died. Waiting to respawn.03:17:18Cornered (cornered at (2090,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:17:19Low health (23/120): digging in to recover.03:17:21Died. Waiting to respawn.03:17:37Cornered (cornered at (2090,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:17:37Low health (23/120): digging in to recover.03:17:39Died. Waiting to respawn.03:17:54Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:17:58Low health (43/120): digging in to recover.03:18:03Died. Waiting to respawn.03:18:18Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:18:19Low health (39/120): digging in to recover.03:18:20Died. Waiting to respawn.03:18:36Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:18:36Low health (39/120): digging in to recover.03:19:00Died. Waiting to respawn.03:19:12Respawned (second death in 6 min): digging in to recover before going back to work.03:19:23Died. Waiting to respawn.03:19:39Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.03:20:09Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:20:09Climbing back to the surface first.03:20:17Build a home: stuck at (2095,277) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.03:22:17Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)03:22:18Step 8/19: Find life crystals, each one is +20 max life for good.03:22:18Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=270, rock layer starts at y=416); dig down first (tunnel_to a point ~112 tiles below you)03:22:35Find life crystals: LOW HEALTH 20/120 and no healing potion. Hostiles: Demon Eye at (2096,277) 2 tiles away, hp 18/60; Zombie at (2096,254) 21 tiles away, hp 22/34; Zombie at (2096,254) 21 tiles away, hp 19/34. Get to sa03:22:35Low health (20/120): digging in to recover.03:23:30Step 8/19: Find life crystals, each one is +20 max life for good.03:23:30Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=275, rock layer starts at y=416); dig down first (tunnel_to a point ~107 tiles below you)03:29:12Find life crystals: LOW HEALTH 34/120 and no healing potion. Hostiles: Black Slime at (2131,462) 5 tiles away, hp 45/45; Skeleton at (2133,463) 7 tiles away, hp 115/115. Get to safety (home, or away from enemies) and wai03:29:12Low health (34/120): running from Black Slime before digging in.03:29:14Died. Waiting to respawn.03:29:26Respawned (night on the surface): digging in until morning before going back to work.03:29:44Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).03:29:44Done: Make torches.03:29:44Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:30:13Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Maggot Zombie at (2095,259) 0 tiles away, hp 28/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: brok03:30:13Low health (27/120): fighting off Maggot Zombie.03:30:14Died. Waiting to respawn.03:30:30Respawned (second death in 6 min): digging in to recover before going back to work.03:30:33Died. Waiting to respawn.03:30:45Respawned (second death in 6 min): digging in to recover before going back to work.03:31:31Died. Waiting to respawn.03:31:43Respawned (second death in 6 min): digging in to recover before going back to work.03:32:00Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:32:04Build a home: LOW HEALTH 33/120 and no healing potion. Hostiles: Raincoat Zombie at (2101,252) 0 tiles away, hp 41/50; Demon Eye at (2101,240) 11 tiles away, hp 60/60; Zombie at (2088,244) 15 tiles away, hp 49/49.03:32:04Low health (33/120): fighting off Raincoat Zombie.03:32:06Died. Waiting to respawn.03:32:21Respawned (second death in 6 min): digging in to recover before going back to work.03:32:25Died. Waiting to respawn.03:32:37Respawned (second death in 6 min): digging in to recover before going back to work.03:32:54Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:32:57Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2100,256); wall is ~6 tiles high. Mine it or build up.03:33:07Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Ghost at (2101,258) 2 tiles away, hp 45/50; Zombie at (2104,246) 10 tiles away, hp 55/55; Demon Eye at (2103,245) 11 tiles away, hp 65/65. Get to saf03:33:07Low health (27/120): digging in to recover.03:33:08Died. Waiting to respawn.03:33:20Respawned (second death in 6 min): digging in to recover before going back to work.03:33:26Died. Waiting to respawn.03:33:38Respawned (second death in 6 min): digging in to recover before going back to work.03:33:44Died. Waiting to respawn.03:33:59Respawned (second death in 6 min): digging in to recover before going back to work.03:34:03Died. Waiting to respawn.03:34:15Respawned (second death in 6 min): digging in to recover before going back to work.03:34:28Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:34:30Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2100,256); wall is ~6 tiles high. Mine it or build up.03:34:35Build a home: LOW HEALTH 24/120 and no healing potion. Hostiles: Raincoat Zombie at (2102,254) 0 tiles away, hp 38/50; Demon Eye at (2111,248) 11 tiles away, hp 60/60. Get to safety (home, or away from enemies) and03:34:35Low health (24/120): fighting off Raincoat Zombie.03:34:36Died. Waiting to respawn.03:34:52Respawned (second death in 6 min): digging in to recover before going back to work.03:34:55Died. Waiting to respawn.03:35:07Respawned (second death in 6 min): digging in to recover before going back to work.03:35:20Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:35:23Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2100,256); wall is ~6 tiles high. Mine it or build up.03:35:37Build a home: LOW HEALTH 22/120 and no healing potion. Hostiles: Raincoat Zombie at (2101,260) 0 tiles away, hp 41/50; Raincoat Zombie at (2101,288) 28 tiles away, hp 50/50. Get to safety (home, or away from enemie03:35:37Low health (22/120): fighting off Raincoat Zombie.03:35:39Died. Waiting to respawn.03:35:54Respawned (second death in 6 min): digging in to recover before going back to work.03:35:58Died. Waiting to respawn.03:36:10Respawned (second death in 6 min): digging in to recover before going back to work.03:36:23Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:36:25Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2100,256); wall is ~6 tiles high. Mine it or build up.03:36:51Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2102,260) 0 tiles away, hp 26/40; Raincoat Zombie at (2082,249) 22 tiles away, hp 50/50. Get to safety (home, or away from enemies) and wa03:36:51Low health (35/120): fighting off Zombie.03:36:53Died. Waiting to respawn.03:37:06Respawned (second death in 6 min): digging in to recover before going back to work.03:37:17Died. Waiting to respawn.03:37:30Respawned (second death in 6 min): digging in to recover before going back to work.03:37:38Died. Waiting to respawn.03:37:54Respawned (second death in 6 min): digging in to recover before going back to work.03:37:58Died. Waiting to respawn.03:38:11Respawned (second death in 6 min): digging in to recover before going back to work.03:38:26Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:38:29Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2100,256); wall is ~6 tiles high. Mine it or build up.03:39:03Build a home: LOW HEALTH 22/120 and no healing potion. Hostiles: Zombie at (2102,254) 2 tiles away, hp 30/34; Raincoat Zombie at (2116,250) 15 tiles away, hp 50/50. Get to safety (home, or away from enemies) and wa03:39:03Low health (22/120): fighting off Zombie.03:39:03Died. Waiting to respawn.03:39:19Respawned (second death in 6 min): digging in to recover before going back to work.03:39:23Died. Waiting to respawn.03:39:35Respawned (second death in 6 min): digging in to recover before going back to work.03:39:48Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:39:50Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2100,256); wall is ~6 tiles high. Mine it or build up.03:40:16Build a home: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2101,259) 0 tiles away, hp 52/56; Demon Eye at (2113,250) 15 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to03:40:16Low health (25/120): fighting off Zombie.03:40:17Died. Waiting to respawn.03:40:33Respawned (second death in 6 min): digging in to recover before going back to work.03:40:36Died. Waiting to respawn.03:40:48Respawned (second death in 6 min): digging in to recover before going back to work.03:41:01Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:41:03Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2100,256); wall is ~6 tiles high. Mine it or build up.03:41:16Build a home: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2101,255) 0 tiles away, hp 29/45; Raincoat Zombie at (2088,248) 15 tiles away, hp 50/50. Get to safety (home, or away from enemies) and wa03:41:16Low health (34/120): fighting off Zombie.03:41:18Died. Waiting to respawn.03:41:30Respawned (second death in 6 min): digging in to recover before going back to work.03:41:37Died. Waiting to respawn.03:41:53Respawned (second death in 6 min): digging in to recover before going back to work.03:41:56Died. Waiting to respawn.03:42:08Respawned (second death in 6 min): digging in to recover before going back to work.03:42:21Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:42:23Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2100,256); wall is ~6 tiles high. Mine it or build up.03:42:34Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Raincoat Zombie at (2101,260) 0 tiles away, hp 43/50; Ghost at (2103,257) 3 tiles away, hp 50/50; Raincoat Zombie at (2085,249) 19 tiles away, hp 50/03:42:34Low health (19/120): fighting off Raincoat Zombie.03:42:36Died. Waiting to respawn.03:42:48Respawned (second death in 6 min): digging in to recover before going back to work.03:42:54Died. Waiting to respawn.03:43:06Respawned (second death in 6 min): digging in to recover before going back to work.03:43:12Died. Waiting to respawn.03:43:28Respawned (second death in 6 min): digging in to recover before going back to work.03:43:31Died. Waiting to respawn.03:43:43Respawned (second death in 6 min): digging in to recover before going back to work.03:43:56Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:43:58Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2100,256); wall is ~6 tiles high. Mine it or build up.03:44:46Build a home: LOW HEALTH 21/120 and no healing potion. Hostiles: Raincoat Zombie at (2101,259) 0 tiles away, hp 33/50; Demon Eye at (2087,247) 19 tiles away, hp 60/60; Demon Eye at (2086,246) 20 tiles away, hp 75/703:44:46Low health (21/120): fighting off Raincoat Zombie.03:44:48Died. Waiting to respawn.03:45:02Cornered (cornered at (2096,260): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.03:45:21Low health (50/120): running from Zombie before digging in.03:45:23Cornered (cornered at (2096,260): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.03:45:23Died. Waiting to respawn.03:45:38Respawned (second death in 6 min): digging in until morning before going back to work.03:45:42Died. Waiting to respawn.03:45:54Respawned (second death in 6 min): digging in until morning before going back to work.03:46:07Step 8/19: Find life crystals, each one is +20 max life for good.03:46:07Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)03:46:43Find life crystals: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2095,266) 0 tiles away, hp 30/45; Demon Eye at (2085,247) 20 tiles away, hp 75/75; Demon Eye at (2087,246) 21 tiles away, hp 74/74. Get to03:46:43Low health (35/120): fighting off Zombie.03:46:45Died. Waiting to respawn.03:46:57Respawned (second death in 6 min): digging in until morning before going back to work.03:47:16Died. Waiting to respawn.03:47:28Respawned (second death in 6 min): digging in until morning before going back to work.03:54:20Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:54:20Climbing back to the surface first.03:54:28Build a home: stuck at (2098,278) trying to reach (2095,249) (greedy: no A* path). Blocked by ClayBlock at (2097,275); wall is ~0 tiles high. Mine it or build up.03:56:28Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)03:56:28Parking 'Build a home' for 20 min after 2 failed attempts; moving on.03:56:28Step 8/19: Find life crystals, each one is +20 max life for good.03:56:28Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=270, rock layer starts at y=416); dig down first (tunnel_to a point ~112 tiles below you)03:57:36Find life crystals: LOW HEALTH 24/120 and no healing potion. Hostiles: Zombie at (2084,298) 0 tiles away, hp 26/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f03:57:36Low health (24/120): fighting off Zombie.03:57:38Died. Waiting to respawn.03:57:50Step 8/19: Find life crystals, each one is +20 max life for good.03:57:50Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:57:51Find life crystals: a 23-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.03:57:51Step 8/19: Find life crystals, each one is +20 max life for good.03:57:51Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:58:33Find life crystals: LOW HEALTH 19/120 and no healing potion. Hostiles: Zombie at (2086,265) 0 tiles away, hp 46/46; Zombie at (2086,265) 0 tiles away, hp 31/40; Demon Eye at (2086,264) 1 tiles away, hp 55/60. Get to safe03:58:33Low health (19/120): fighting off Zombie.03:58:35Died. Waiting to respawn.03:58:47Respawned (second death in 6 min): digging in to recover before going back to work.03:59:21Step 8/19: Find life crystals, each one is +20 max life for good.03:59:21Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=295, rock layer starts at y=416); dig down first (tunnel_to a point ~87 tiles below you)04:00:00Find life crystals: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2102,312) 2 tiles away, hp 18/40. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f04:00:00Low health (34/120): fighting off Zombie.04:00:04Died. Waiting to respawn.04:00:17Respawned (second death in 6 min): digging in to recover before going back to work.04:00:29Step 8/19: Find life crystals, each one is +20 max life for good.04:00:30Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)04:00:46Find life crystals: LOW HEALTH 17/120 and no healing potion. Hostiles: Zombie at (2096,279) 2 tiles away, hp 32/34; Ghost at (2089,281) 7 tiles away, hp 50/50; Demon Eye at (2109,291) 19 tiles away, hp 60/60. Get to safe04:00:46Low health (17/120): fighting off Zombie.04:00:47Died. Waiting to respawn.04:00:59Respawned (second death in 6 min): digging in to recover before going back to work.04:01:14Died. Waiting to respawn.04:01:26Respawned (second death in 6 min): digging in to recover before going back to work.04:01:39Step 8/19: Find life crystals, each one is +20 max life for good.04:01:39Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)04:02:15Find life crystals: LOW HEALTH 37/120 and no healing potion. Hostiles: Ghost at (2099,317) 2 tiles away, hp 47/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi04:02:15Low health (37/120): digging in to recover.04:02:17Died. Waiting to respawn.04:02:29Respawned (second death in 6 min): digging in to recover before going back to work.04:02:50Died. Waiting to respawn.04:03:02Respawned (second death in 6 min): digging in to recover before going back to work.04:03:16Step 8/19: Find life crystals, each one is +20 max life for good.04:03:16Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)04:03:19Find life crystals: LOW HEALTH 52/120 and no healing potion. Hostiles: Demon Eye at (2097,263) 1 tiles away, hp 44/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke of04:03:19Low health (52/120): digging in to recover.04:03:21Low health (35/120): digging in to recover.04:03:23Died. Waiting to respawn.04:03:35Respawned (second death in 6 min): digging in to recover before going back to work.04:03:50Step 8/19: Find life crystals, each one is +20 max life for good.04:03:50Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)04:03:51Find life crystals: LOW HEALTH 48/120 and no healing potion. Hostiles: Demon Eye at (2098,262) 1 tiles away, hp 19/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke of04:03:51Low health (48/120): digging in to recover.04:04:02Died. Waiting to respawn.04:04:14Respawned (second death in 6 min): digging in to recover before going back to work.04:04:25Died. Waiting to respawn.04:04:41Cornered (cornered at (2102,262): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.04:04:41Low health (57/120): running from Zombie before digging in.04:04:49Cornered (cornered at (2071,302): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.04:04:51Low health (37/120): digging in to recover.04:04:52Died. Waiting to respawn.04:05:04Respawned (second death in 6 min): digging in to recover before going back to work.04:05:17Step 8/19: Find life crystals, each one is +20 max life for good.04:05:17Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)04:05:19Find life crystals: a 49-tile drop at column 2095 (fall damage) on the way to (2094,416). Carry DirtBlock to bridge it, or pick another route.04:05:19Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.04:05:19Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.04:05:28Smelt bars and make an anvil: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2099,263) 0 tiles away, hp 32/34; Zombie at (2099,249) 13 tiles away, hp 35/35; Zombie at (2099,249) 13 tiles away, hp 60/60. Get to safet
Summary after 60 minutes
- Max life: 120, defense: 0
- Town NPCs: Old Man (home 3747,241)
- Holding: 182 Wood, 795 StoneBlock, 30 Torch, 86 CopperOre, 50 IronOre
- Plan steps complete: 7/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Finish the houses
- Houses:
- Skill calls: 279; stats: {"steps_done": 4, "enemies_killed": 4, "deaths": 65, "respawn_shelters": 63}
04:05:28Session over: 7/19 plan steps done. Journal: journal-20261019-030527.md