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Save & Exit

Plan run · in a Linux sim · Oct 19, 3:05 AM

Survival track

  • 7/19plan steps
  • 65deaths
  • 60minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-19 03:05.

  • 03:05:27 Track: survival (enemies and damage on).
  • 03:05:27 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 03:05:27 Step 1/19: Check gear, wear the best of what we start with.
  • 03:05:27 Done: Check gear.
  • 03:05:27 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 03:05:27 Done: Make torches.
  • 03:05:27 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:07:23 Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2091,272) 2 tiles away, hp 34/34; Raincoat Zombie at (2094,251) 18 tiles away, hp 47/50; Raincoat Zombie at (2082,249) 21 tiles away, hp 5
  • 03:07:23 Low health (35/120): fighting off Zombie.
  • 03:07:25 Died. Waiting to respawn.
  • 03:07:37 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 03:07:54 Done: Chop wood.
  • 03:07:54 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:08:08 Build a home: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2093,271) 1 tiles away, hp 24/34; Demon Eye at (2096,247) 24 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to
  • 03:08:08 Low health (32/120): fighting off Zombie.
  • 03:08:11 Died. Waiting to respawn.
  • 03:08:23 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:08:40 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:08:45 Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Zombie at (2094,269) 0 tiles away, hp 17/34; Demon Eye at (2092,249) 21 tiles away, hp 55/60. Get to safety (home, or away from enemies) and wait to
  • 03:08:45 Low health (19/120): fighting off Zombie.
  • 03:08:45 Died. Waiting to respawn.
  • 03:08:57 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:09:14 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:10:27 Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2095,253) 2 tiles away, hp 34/34; Demon Eye at (2092,251) 5 tiles away, hp 60/60; Demon Eye at (2091,251) 6 tiles away, hp 50/60. Get to s
  • 03:10:27 Low health (26/120): fighting off Zombie.
  • 03:10:29 Died. Waiting to respawn.
  • 03:10:44 Cornered (cornered at (2091,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:10:44 Low health (24/120): fighting off Zombie.
  • 03:10:45 Died. Waiting to respawn.
  • 03:11:01 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:11:15 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:12:23 Build a home: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2095,254) 0 tiles away, hp 33/45; Demon Eye at (2091,255) 4 tiles away, hp 44/60; Demon Eye at (2093,267) 13 tiles away, hp 60/60. Get to
  • 03:12:23 Low health (29/120): fighting off Zombie.
  • 03:12:25 Died. Waiting to respawn.
  • 03:12:41 Cornered (cornered at (2090,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:12:41 Low health (30/120): fighting off Zombie.
  • 03:12:42 Died. Waiting to respawn.
  • 03:12:59 Died. Waiting to respawn.
  • 03:13:14 Cornered (cornered at (2090,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:13:15 Low health (21/120): fighting off Zombie.
  • 03:13:16 Died. Waiting to respawn.
  • 03:13:31 Cornered (cornered at (2090,270): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:13:31 Low health (13/120): fighting off Zombie.
  • 03:13:33 Died. Waiting to respawn.
  • 03:13:49 Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:13:49 Low health (23/120): digging in to recover.
  • 03:13:52 Died. Waiting to respawn.
  • 03:14:08 Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:14:38 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:14:38 Climbing back to the surface first.
  • 03:14:57 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 03:14:57 Died. Waiting to respawn.
  • 03:15:13 Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:15:43 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:15:43 Climbing back to the surface first.
  • 03:15:52 Build a home: stuck at (2095,277) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.
  • 03:16:36 Build a home: LOW HEALTH 48/120 and no healing potion. Hostiles: Demon Eye at (2093,272) 2 tiles away, hp 49/60; Demon Eye at (2091,274) 2 tiles away, hp 38/60; Zombie at (2095,259) 14 tiles away, hp 33/34. Get to
  • 03:16:37 Low health (48/120): digging in to recover.
  • 03:16:44 Died. Waiting to respawn.
  • 03:17:00 Cornered (cornered at (2090,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:17:01 Low health (29/120): digging in to recover.
  • 03:17:02 Died. Waiting to respawn.
  • 03:17:18 Cornered (cornered at (2090,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:17:19 Low health (23/120): digging in to recover.
  • 03:17:21 Died. Waiting to respawn.
  • 03:17:37 Cornered (cornered at (2090,267): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:17:37 Low health (23/120): digging in to recover.
  • 03:17:39 Died. Waiting to respawn.
  • 03:17:54 Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:17:58 Low health (43/120): digging in to recover.
  • 03:18:03 Died. Waiting to respawn.
  • 03:18:18 Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:18:19 Low health (39/120): digging in to recover.
  • 03:18:20 Died. Waiting to respawn.
  • 03:18:36 Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:18:36 Low health (39/120): digging in to recover.
  • 03:19:00 Died. Waiting to respawn.
  • 03:19:12 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:19:23 Died. Waiting to respawn.
  • 03:19:39 Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:20:09 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:20:09 Climbing back to the surface first.
  • 03:20:17 Build a home: stuck at (2095,277) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.
  • 03:22:17 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 03:22:18 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:22:18 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=270, rock layer starts at y=416); dig down first (tunnel_to a point ~112 tiles below you)
  • 03:22:35 Find life crystals: LOW HEALTH 20/120 and no healing potion. Hostiles: Demon Eye at (2096,277) 2 tiles away, hp 18/60; Zombie at (2096,254) 21 tiles away, hp 22/34; Zombie at (2096,254) 21 tiles away, hp 19/34. Get to sa
  • 03:22:35 Low health (20/120): digging in to recover.
  • 03:23:30 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:23:30 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=275, rock layer starts at y=416); dig down first (tunnel_to a point ~107 tiles below you)
  • 03:29:12 Find life crystals: LOW HEALTH 34/120 and no healing potion. Hostiles: Black Slime at (2131,462) 5 tiles away, hp 45/45; Skeleton at (2133,463) 7 tiles away, hp 115/115. Get to safety (home, or away from enemies) and wai
  • 03:29:12 Low health (34/120): running from Black Slime before digging in.
  • 03:29:14 Died. Waiting to respawn.
  • 03:29:26 Respawned (night on the surface): digging in until morning before going back to work.
  • 03:29:44 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 03:29:44 Done: Make torches.
  • 03:29:44 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:30:13 Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Maggot Zombie at (2095,259) 0 tiles away, hp 28/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: brok
  • 03:30:13 Low health (27/120): fighting off Maggot Zombie.
  • 03:30:14 Died. Waiting to respawn.
  • 03:30:30 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:30:33 Died. Waiting to respawn.
  • 03:30:45 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:31:31 Died. Waiting to respawn.
  • 03:31:43 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:32:00 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:32:04 Build a home: LOW HEALTH 33/120 and no healing potion. Hostiles: Raincoat Zombie at (2101,252) 0 tiles away, hp 41/50; Demon Eye at (2101,240) 11 tiles away, hp 60/60; Zombie at (2088,244) 15 tiles away, hp 49/49.
  • 03:32:04 Low health (33/120): fighting off Raincoat Zombie.
  • 03:32:06 Died. Waiting to respawn.
  • 03:32:21 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:32:25 Died. Waiting to respawn.
  • 03:32:37 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:32:54 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:32:57 Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2100,256); wall is ~6 tiles high. Mine it or build up.
  • 03:33:07 Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Ghost at (2101,258) 2 tiles away, hp 45/50; Zombie at (2104,246) 10 tiles away, hp 55/55; Demon Eye at (2103,245) 11 tiles away, hp 65/65. Get to saf
  • 03:33:07 Low health (27/120): digging in to recover.
  • 03:33:08 Died. Waiting to respawn.
  • 03:33:20 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:33:26 Died. Waiting to respawn.
  • 03:33:38 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:33:44 Died. Waiting to respawn.
  • 03:33:59 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:34:03 Died. Waiting to respawn.
  • 03:34:15 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:34:28 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:34:30 Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2100,256); wall is ~6 tiles high. Mine it or build up.
  • 03:34:35 Build a home: LOW HEALTH 24/120 and no healing potion. Hostiles: Raincoat Zombie at (2102,254) 0 tiles away, hp 38/50; Demon Eye at (2111,248) 11 tiles away, hp 60/60. Get to safety (home, or away from enemies) and
  • 03:34:35 Low health (24/120): fighting off Raincoat Zombie.
  • 03:34:36 Died. Waiting to respawn.
  • 03:34:52 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:34:55 Died. Waiting to respawn.
  • 03:35:07 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:35:20 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:35:23 Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2100,256); wall is ~6 tiles high. Mine it or build up.
  • 03:35:37 Build a home: LOW HEALTH 22/120 and no healing potion. Hostiles: Raincoat Zombie at (2101,260) 0 tiles away, hp 41/50; Raincoat Zombie at (2101,288) 28 tiles away, hp 50/50. Get to safety (home, or away from enemie
  • 03:35:37 Low health (22/120): fighting off Raincoat Zombie.
  • 03:35:39 Died. Waiting to respawn.
  • 03:35:54 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:35:58 Died. Waiting to respawn.
  • 03:36:10 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:36:23 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:36:25 Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2100,256); wall is ~6 tiles high. Mine it or build up.
  • 03:36:51 Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2102,260) 0 tiles away, hp 26/40; Raincoat Zombie at (2082,249) 22 tiles away, hp 50/50. Get to safety (home, or away from enemies) and wa
  • 03:36:51 Low health (35/120): fighting off Zombie.
  • 03:36:53 Died. Waiting to respawn.
  • 03:37:06 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:37:17 Died. Waiting to respawn.
  • 03:37:30 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:37:38 Died. Waiting to respawn.
  • 03:37:54 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:37:58 Died. Waiting to respawn.
  • 03:38:11 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:38:26 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:38:29 Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2100,256); wall is ~6 tiles high. Mine it or build up.
  • 03:39:03 Build a home: LOW HEALTH 22/120 and no healing potion. Hostiles: Zombie at (2102,254) 2 tiles away, hp 30/34; Raincoat Zombie at (2116,250) 15 tiles away, hp 50/50. Get to safety (home, or away from enemies) and wa
  • 03:39:03 Low health (22/120): fighting off Zombie.
  • 03:39:03 Died. Waiting to respawn.
  • 03:39:19 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:39:23 Died. Waiting to respawn.
  • 03:39:35 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:39:48 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:39:50 Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2100,256); wall is ~6 tiles high. Mine it or build up.
  • 03:40:16 Build a home: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2101,259) 0 tiles away, hp 52/56; Demon Eye at (2113,250) 15 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to
  • 03:40:16 Low health (25/120): fighting off Zombie.
  • 03:40:17 Died. Waiting to respawn.
  • 03:40:33 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:40:36 Died. Waiting to respawn.
  • 03:40:48 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:41:01 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:41:03 Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2100,256); wall is ~6 tiles high. Mine it or build up.
  • 03:41:16 Build a home: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2101,255) 0 tiles away, hp 29/45; Raincoat Zombie at (2088,248) 15 tiles away, hp 50/50. Get to safety (home, or away from enemies) and wa
  • 03:41:16 Low health (34/120): fighting off Zombie.
  • 03:41:18 Died. Waiting to respawn.
  • 03:41:30 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:41:37 Died. Waiting to respawn.
  • 03:41:53 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:41:56 Died. Waiting to respawn.
  • 03:42:08 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:42:21 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:42:23 Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2100,256); wall is ~6 tiles high. Mine it or build up.
  • 03:42:34 Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Raincoat Zombie at (2101,260) 0 tiles away, hp 43/50; Ghost at (2103,257) 3 tiles away, hp 50/50; Raincoat Zombie at (2085,249) 19 tiles away, hp 50/
  • 03:42:34 Low health (19/120): fighting off Raincoat Zombie.
  • 03:42:36 Died. Waiting to respawn.
  • 03:42:48 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:42:54 Died. Waiting to respawn.
  • 03:43:06 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:43:12 Died. Waiting to respawn.
  • 03:43:28 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:43:31 Died. Waiting to respawn.
  • 03:43:43 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:43:56 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:43:58 Build a home: stuck at (2101,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2100,256); wall is ~6 tiles high. Mine it or build up.
  • 03:44:46 Build a home: LOW HEALTH 21/120 and no healing potion. Hostiles: Raincoat Zombie at (2101,259) 0 tiles away, hp 33/50; Demon Eye at (2087,247) 19 tiles away, hp 60/60; Demon Eye at (2086,246) 20 tiles away, hp 75/7
  • 03:44:46 Low health (21/120): fighting off Raincoat Zombie.
  • 03:44:48 Died. Waiting to respawn.
  • 03:45:02 Cornered (cornered at (2096,260): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:45:21 Low health (50/120): running from Zombie before digging in.
  • 03:45:23 Cornered (cornered at (2096,260): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.
  • 03:45:23 Died. Waiting to respawn.
  • 03:45:38 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 03:45:42 Died. Waiting to respawn.
  • 03:45:54 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 03:46:07 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:46:07 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)
  • 03:46:43 Find life crystals: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2095,266) 0 tiles away, hp 30/45; Demon Eye at (2085,247) 20 tiles away, hp 75/75; Demon Eye at (2087,246) 21 tiles away, hp 74/74. Get to
  • 03:46:43 Low health (35/120): fighting off Zombie.
  • 03:46:45 Died. Waiting to respawn.
  • 03:46:57 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 03:47:16 Died. Waiting to respawn.
  • 03:47:28 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 03:54:20 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:54:20 Climbing back to the surface first.
  • 03:54:28 Build a home: stuck at (2098,278) trying to reach (2095,249) (greedy: no A* path). Blocked by ClayBlock at (2097,275); wall is ~0 tiles high. Mine it or build up.
  • 03:56:28 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 03:56:28 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 03:56:28 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:56:28 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=270, rock layer starts at y=416); dig down first (tunnel_to a point ~112 tiles below you)
  • 03:57:36 Find life crystals: LOW HEALTH 24/120 and no healing potion. Hostiles: Zombie at (2084,298) 0 tiles away, hp 26/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 03:57:36 Low health (24/120): fighting off Zombie.
  • 03:57:38 Died. Waiting to respawn.
  • 03:57:50 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:57:50 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:57:51 Find life crystals: a 23-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 03:57:51 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:57:51 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:58:33 Find life crystals: LOW HEALTH 19/120 and no healing potion. Hostiles: Zombie at (2086,265) 0 tiles away, hp 46/46; Zombie at (2086,265) 0 tiles away, hp 31/40; Demon Eye at (2086,264) 1 tiles away, hp 55/60. Get to safe
  • 03:58:33 Low health (19/120): fighting off Zombie.
  • 03:58:35 Died. Waiting to respawn.
  • 03:58:47 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 03:59:21 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:59:21 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=295, rock layer starts at y=416); dig down first (tunnel_to a point ~87 tiles below you)
  • 04:00:00 Find life crystals: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2102,312) 2 tiles away, hp 18/40. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 04:00:00 Low health (34/120): fighting off Zombie.
  • 04:00:04 Died. Waiting to respawn.
  • 04:00:17 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:00:29 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:00:30 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)
  • 04:00:46 Find life crystals: LOW HEALTH 17/120 and no healing potion. Hostiles: Zombie at (2096,279) 2 tiles away, hp 32/34; Ghost at (2089,281) 7 tiles away, hp 50/50; Demon Eye at (2109,291) 19 tiles away, hp 60/60. Get to safe
  • 04:00:46 Low health (17/120): fighting off Zombie.
  • 04:00:47 Died. Waiting to respawn.
  • 04:00:59 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:01:14 Died. Waiting to respawn.
  • 04:01:26 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:01:39 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:01:39 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)
  • 04:02:15 Find life crystals: LOW HEALTH 37/120 and no healing potion. Hostiles: Ghost at (2099,317) 2 tiles away, hp 47/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi
  • 04:02:15 Low health (37/120): digging in to recover.
  • 04:02:17 Died. Waiting to respawn.
  • 04:02:29 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:02:50 Died. Waiting to respawn.
  • 04:03:02 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:03:16 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:03:16 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)
  • 04:03:19 Find life crystals: LOW HEALTH 52/120 and no healing potion. Hostiles: Demon Eye at (2097,263) 1 tiles away, hp 44/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke of
  • 04:03:19 Low health (52/120): digging in to recover.
  • 04:03:21 Low health (35/120): digging in to recover.
  • 04:03:23 Died. Waiting to respawn.
  • 04:03:35 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:03:50 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:03:50 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)
  • 04:03:51 Find life crystals: LOW HEALTH 48/120 and no healing potion. Hostiles: Demon Eye at (2098,262) 1 tiles away, hp 19/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke of
  • 04:03:51 Low health (48/120): digging in to recover.
  • 04:04:02 Died. Waiting to respawn.
  • 04:04:14 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:04:25 Died. Waiting to respawn.
  • 04:04:41 Cornered (cornered at (2102,262): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.
  • 04:04:41 Low health (57/120): running from Zombie before digging in.
  • 04:04:49 Cornered (cornered at (2071,302): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 04:04:51 Low health (37/120): digging in to recover.
  • 04:04:52 Died. Waiting to respawn.
  • 04:05:04 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 04:05:17 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:05:17 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)
  • 04:05:19 Find life crystals: a 49-tile drop at column 2095 (fall damage) on the way to (2094,416). Carry DirtBlock to bridge it, or pick another route.
  • 04:05:19 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 04:05:19 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 04:05:28 Smelt bars and make an anvil: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2099,263) 0 tiles away, hp 32/34; Zombie at (2099,249) 13 tiles away, hp 35/35; Zombie at (2099,249) 13 tiles away, hp 60/60. Get to safet

Summary after 60 minutes

  • Max life: 120, defense: 0
  • Town NPCs: Old Man (home 3747,241)
  • Holding: 182 Wood, 795 StoneBlock, 30 Torch, 86 CopperOre, 50 IronOre
  • Plan steps complete: 7/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Finish the houses
  • Houses:
  • Skill calls: 279; stats: {"steps_done": 4, "enemies_killed": 4, "deaths": 65, "respawn_shelters": 63}
  • 04:05:28 Session over: 7/19 plan steps done. Journal: journal-20261019-030527.md