Plan run · in a Linux sim · Oct 19, 2:04 AM
Survival track
- 9/19plan steps
- 28deaths
- 61minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-19 02:04.
02:04:05Track: survival (enemies and damage on).02:04:05Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.02:04:05Step 1/19: Check gear, wear the best of what we start with.02:04:05Done: Check gear.02:04:05Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).02:04:05Done: Make torches.02:04:05Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:06:06Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)02:08:27Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: broke off fight with Zombie]02:08:27Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.02:08:52Chop wood: LOW HEALTH 20/120 and no healing potion. Hostiles: Demon Eye at (2089,241) 2 tiles away, hp 55/60; Demon Eye at (2085,241) 5 tiles away, hp 60/60; Raincoat Zombie at (2071,248) 19 tiles away, hp 50/5002:08:52Low health (20/120): digging in to recover.02:09:47Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:10:28Build a home: LOW HEALTH 28/120 and no healing potion. Hostiles: Demon Eye at (2091,248) 1 tiles away, hp 47/60; Demon Eye at (2093,248) 2 tiles away, hp 45/60; Zombie at (2088,244) 3 tiles away, hp 45/45. Get to s02:10:29Low health (28/120): fighting off Zombie.02:10:30Died. Waiting to respawn.02:10:42Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:10:46Build a home: LOW HEALTH 20/120 and no healing potion. Hostiles: Demon Eye at (2092,248) 2 tiles away, hp 38/60; Demon Eye at (2092,247) 3 tiles away, hp 45/60; Raincoat Zombie at (2081,249) 8 tiles away, hp 50/50.02:10:46Low health (20/120): digging in to recover.02:10:47Died. Waiting to respawn.02:10:59Respawned (second death in 6 min): digging in to recover before going back to work.02:11:13Died. Waiting to respawn.02:11:25Respawned (second death in 6 min): digging in to recover before going back to work.02:11:47Died. Waiting to respawn.02:11:59Respawned (second death in 6 min): digging in to recover before going back to work.02:12:10Died. Waiting to respawn.02:12:22Respawned (second death in 6 min): digging in to recover before going back to work.02:13:03Died. Waiting to respawn.02:13:16Respawned (second death in 6 min): digging in to recover before going back to work.02:13:29Died. Waiting to respawn.02:13:41Respawned (second death in 6 min): digging in to recover before going back to work.02:13:51Died. Waiting to respawn.02:14:03Respawned (second death in 6 min): digging in to recover before going back to work.02:14:09Died. Waiting to respawn.02:14:21Respawned (second death in 6 min): digging in to recover before going back to work.02:14:28Died. Waiting to respawn.02:14:40Respawned (second death in 6 min): digging in to recover before going back to work.02:15:05Died. Waiting to respawn.02:15:20Cornered (cornered at (2090,252): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.02:15:28Low health (55/120): digging in to recover.02:15:36Died. Waiting to respawn.02:15:48Respawned (second death in 6 min): digging in to recover before going back to work.02:16:06Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:16:32Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2093,248) 1 tiles away, hp 25/40; Zombie at (2066,248) 27 tiles away, hp 36/45; Raincoat Zombie at (2066,248) 27 tiles away, hp 32/50. Get02:16:32Low health (26/120): fighting off Zombie.02:17:20Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:17:45Build a home: LOW HEALTH 34/120 and no healing potion. Hostiles: Demon Eye at (2092,249) 1 tiles away, hp 57/60; Raincoat Zombie at (2082,249) 8 tiles away, hp 32/50; Zombie at (2081,249) 9 tiles away, hp 36/45. Ge02:17:45Low health (34/120): digging in to recover.02:17:47Died. Waiting to respawn.02:17:59Respawned (second death in 6 min): digging in to recover before going back to work.02:18:10Died. Waiting to respawn.02:18:22Respawned (second death in 6 min): digging in to recover before going back to work.02:18:30Died. Waiting to respawn.02:18:42Respawned (second death in 6 min): digging in to recover before going back to work.02:19:28Step 8/19: Find life crystals, each one is +20 max life for good.02:19:28Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=250, rock layer starts at y=416); dig down first (tunnel_to a point ~132 tiles below you)02:19:55Find life crystals: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2106,256) 0 tiles away, hp 43/45; Demon Eye at (2116,250) 12 tiles away, hp 46/60. Get to safety (home, or away from enemies) and wait to02:19:55Low health (29/120): fighting off Zombie.02:19:57Died. Waiting to respawn.02:20:09Respawned (second death in 6 min): digging in until morning before going back to work.02:20:44Died. Waiting to respawn.02:20:56Respawned (second death in 6 min): digging in until morning before going back to work.02:21:11Low health (34/120): fighting off Zombie.02:21:14Died. Waiting to respawn.02:21:26Respawned (second death in 6 min): digging in until morning before going back to work.02:21:43Step 8/19: Find life crystals, each one is +20 max life for good.02:21:43Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)02:23:38Find life crystals: LOW HEALTH 34/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.02:23:38Low health (34/120): digging in to recover.02:23:40Died. Waiting to respawn.02:23:53Respawned (second death in 6 min): digging in until morning before going back to work.02:24:09Step 8/19: Find life crystals, each one is +20 max life for good.02:24:09Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)02:24:10Find life crystals: a 60-tile drop at column 2096 (fall damage) on the way to (2094,416). Carry DirtBlock to bridge it, or pick another route.02:24:10Step 8/19: Find life crystals, each one is +20 max life for good.02:24:10Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=262, rock layer starts at y=416); dig down first (tunnel_to a point ~120 tiles below you)02:24:10Find life crystals: a 60-tile drop at column 2095 (fall damage) on the way to (2089,416). Carry DirtBlock to bridge it, or pick another route.02:24:10Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.02:24:10Night (00:31) and no home: digging in until morning.02:24:44Died. Waiting to respawn.02:24:56Respawned (second death in 6 min): digging in until morning before going back to work.02:25:06Died. Waiting to respawn.02:25:18Respawned (second death in 6 min): digging in until morning before going back to work.02:25:28Died. Waiting to respawn.02:26:04Cornered (cornered at (2296,287): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.02:26:09Low health (58/120): digging in to recover.02:28:59Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:28:59Climbing back to the surface first.02:29:10Build a home: stuck at (2267,315) trying to reach (2095,249) (greedy: no A* path). Blocked by Stone at (2266,314); wall is ~0 tiles high. Mine it or build up.02:29:15Build a home: LOW HEALTH 28/120 and no healing potion. Hostiles: Ice Slime at (2273,317) 1 tiles away, hp 30/30; Demon Eye at (2290,297) 26 tiles away, hp 34/50; Raincoat Zombie at (2292,298) 27 tiles away, hp 38/502:29:16Low health (28/120): fighting off Ice Slime.02:29:22Died. Waiting to respawn.02:29:34Respawned (second death in 6 min): digging in to recover before going back to work.02:29:51Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:31:00Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Ghost at (2090,251) 2 tiles away, hp 47/50; Demon Eye at (2085,243) 7 tiles away, hp 69/69. Get to safety (home, or away from enemies) and wait to re02:31:00Low health (23/120): digging in to recover.02:31:05Died. Waiting to respawn.02:31:17Respawned (second death in 6 min): digging in to recover before going back to work.02:31:24Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:31:31Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Demon Eye at (2092,247) 2 tiles away, hp 64/69; Zombie at (2076,250) 14 tiles away, hp 45/45; Zombie at (2113,247) 22 tiles away, hp 45/45. Get to sa02:31:31Low health (19/120): digging in to recover.02:31:32Died. Waiting to respawn.02:31:44Respawned (second death in 6 min): digging in to recover before going back to work.02:32:02Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:32:04Build a home: stuck at (2098,258) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.02:34:05Build a home: build_room timed out after 120s (house site (2076,251); call build_house again to resume)02:34:05Parking 'Build a home' for 20 min after 2 failed attempts; moving on.02:34:05Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.02:34:16Done: Smelt bars and make an anvil.02:34:16Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.02:34:29Mine iron or lead: LOW HEALTH 23/120 and no healing potion. Hostiles: Ghost at (2089,250) 1 tiles away, hp 50/50; Demon Eye at (2087,247) 5 tiles away, hp 60/60; Demon Eye at (2096,251) 5 tiles away, hp 54/69. Get to sa02:34:29Low health (23/120): digging in to recover.02:34:31Died. Waiting to respawn.02:34:43Respawned (second death in 6 min): digging in to recover before going back to work.02:34:46Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.02:40:25Done: Mine iron or lead.02:40:25Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.02:40:25Climbing back to the surface first.02:42:45Build a stone workshop: you are dead; respawning in about 11s. Call wait, then observe.02:42:45Died. Waiting to respawn.02:42:57Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.02:43:12Build a stone workshop: LOW HEALTH 57/120 and no healing potion. Hostiles: Demon Eye at (2122,249) 1 tiles away, hp 73/75; Demon Eye at (2103,255) 21 tiles away, hp 54/60; Demon Eye at (2103,254) 21 tiles away, hp 56/60. Get02:43:12Low health (57/120): digging in to recover.02:43:52Night (20:12) and no home: digging in until morning.02:52:12Step 8/19: Find life crystals, each one is +20 max life for good.02:52:12Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=254, rock layer starts at y=416); dig down first (tunnel_to a point ~128 tiles below you)02:56:22Find life crystals: tunnel_to timed out after 240s [guard: killed Red Slime, killed Blue Slime]02:56:22Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.02:56:22Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:56:22Climbing back to the surface first.02:56:48Build a home: stuck at (2123,378) trying to reach (2095,249) (greedy: no A* path). Blocked by Mud at (2122,380); wall is ~12 tiles high. Mine it or build up.02:56:48Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y02:56:48Parking 'Build a home' for 30 min after 3 failed attempts; moving on.02:56:48Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.02:56:48Climbing back to the surface first.02:56:55Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y02:56:55Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.02:56:55Climbing back to the surface first.02:57:02Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y02:57:02Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.02:57:02Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.02:57:02Climbing back to the surface first.02:57:30Craft a better pickaxe: getting 1 IronPickaxe: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 1 steps); move to flat ground02:57:30Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.02:57:30Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.02:57:30Climbing back to the surface first.02:57:39Craft a better pickaxe: getting 1 IronPickaxe: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground02:57:39Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.02:57:39Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.02:57:39Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.02:57:39Climbing back to the surface first.02:57:44Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground02:57:44Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.02:57:44Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.02:57:44Climbing back to the surface first.02:57:50Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground02:57:50Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.02:57:50Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.02:57:50Step 13/19: Craft a helmet, armor: less damage from everything.02:57:50Climbing back to the surface first.02:57:56Craft a helmet: getting 1 CopperHelmet: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground02:57:56Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.02:57:56Step 13/19: Craft a helmet, armor: less damage from everything.02:57:56Climbing back to the surface first.02:58:02Craft a helmet: getting 1 CopperHelmet: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground02:58:02Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.02:58:02Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.02:58:02Step 14/19: Craft greaves, more armor.02:58:02Climbing back to the surface first.02:58:07Craft greaves: getting 1 CopperGreaves: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground02:58:07Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.02:58:07Step 14/19: Craft greaves, more armor.02:58:08Climbing back to the surface first.02:58:13Craft greaves: getting 1 CopperGreaves: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground02:58:13Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.02:58:13Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.02:58:13Step 15/19: Craft chainmail, the biggest armor piece.02:58:13Climbing back to the surface first.02:58:19Craft chainmail: getting 1 CopperChainmail: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground02:58:19Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.02:58:19Step 15/19: Craft chainmail, the biggest armor piece.02:58:19Climbing back to the surface first.02:58:25Craft chainmail: getting 1 CopperChainmail: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground02:58:25Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.02:58:25Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.02:58:25Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.02:58:33Raid nearby chests: looted nothing. Skipped: (2159,483) 108 tiles away: stuck at (2127,381) trying to reach (2159,483) (greedy: no A* path). Blocked by Stone at (2128,383); wall is ~12 tiles high. Mine it or build up.; (02:58:33Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.02:58:41Raid nearby chests: looted nothing. Skipped: (2159,483) 108 tiles away: stuck at (2127,381) trying to reach (2159,483) (greedy: no A* path). Blocked by Stone at (2128,383); wall is ~12 tiles high. Mine it or build up.; (02:58:41Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.02:58:41Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.02:58:42Climbing back to the surface first.02:58:47Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y02:58:47Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.02:58:47Climbing back to the surface first.02:58:53Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y02:58:53Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.02:58:53Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.02:58:53Climbing back to the surface first.02:58:59Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.02:58:59Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.02:58:59Climbing back to the surface first.02:59:04Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.02:59:04Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.02:59:04Plan complete for now. Patrolling: more ore and chests while time remains.03:00:05Low health (32/120): digging in to recover.03:00:07Died. Waiting to respawn.03:00:19Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:00:19Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y03:00:19Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y03:00:19Parking 'Build a home' for 40 min after 4 failed attempts; moving on.03:00:19Step 8/19: Find life crystals, each one is +20 max life for good.03:00:19Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:00:20Find life crystals: a 23-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.03:00:20Parking 'Find life crystals' for 40 min after 4 failed attempts; moving on.03:00:20Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:00:20Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y03:00:20Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.03:00:20Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.03:00:20Done: Craft a better pickaxe.03:00:20Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.03:00:38Done: Craft a broadsword.03:00:38Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:04:40Mine iron or lead: LOW HEALTH 21/120 and no healing potion. Hostiles: Zombie at (2013,297) 0 tiles away, hp 34/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
Summary after 61 minutes
- Max life: 120, defense: 0
- Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
- Holding: 112 Wood, 718 StoneBlock, 26 Torch, 16 CopperOre, 20 CopperBar, 22 IronOre
- Plan steps complete: 9/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Smelt bars and make an anvil, Craft a better pickaxe, Craft a broadsword, Finish the houses
- Houses:
- Skill calls: 175; stats: {"steps_done": 6, "enemies_killed": 7, "deaths": 28, "respawn_shelters": 25}
03:04:40Session over: 9/19 plan steps done. Journal: journal-20261019-020405.md