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Plan run · in a Linux sim · Oct 19, 2:04 AM

Survival track

  • 9/19plan steps
  • 28deaths
  • 61minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-19 02:04.

  • 02:04:05 Track: survival (enemies and damage on).
  • 02:04:05 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 02:04:05 Step 1/19: Check gear, wear the best of what we start with.
  • 02:04:05 Done: Check gear.
  • 02:04:05 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 02:04:05 Done: Make torches.
  • 02:04:05 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:06:06 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 02:08:27 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: broke off fight with Zombie]
  • 02:08:27 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 02:08:52 Chop wood: LOW HEALTH 20/120 and no healing potion. Hostiles: Demon Eye at (2089,241) 2 tiles away, hp 55/60; Demon Eye at (2085,241) 5 tiles away, hp 60/60; Raincoat Zombie at (2071,248) 19 tiles away, hp 50/50
  • 02:08:52 Low health (20/120): digging in to recover.
  • 02:09:47 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:10:28 Build a home: LOW HEALTH 28/120 and no healing potion. Hostiles: Demon Eye at (2091,248) 1 tiles away, hp 47/60; Demon Eye at (2093,248) 2 tiles away, hp 45/60; Zombie at (2088,244) 3 tiles away, hp 45/45. Get to s
  • 02:10:29 Low health (28/120): fighting off Zombie.
  • 02:10:30 Died. Waiting to respawn.
  • 02:10:42 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:10:46 Build a home: LOW HEALTH 20/120 and no healing potion. Hostiles: Demon Eye at (2092,248) 2 tiles away, hp 38/60; Demon Eye at (2092,247) 3 tiles away, hp 45/60; Raincoat Zombie at (2081,249) 8 tiles away, hp 50/50.
  • 02:10:46 Low health (20/120): digging in to recover.
  • 02:10:47 Died. Waiting to respawn.
  • 02:10:59 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:11:13 Died. Waiting to respawn.
  • 02:11:25 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:11:47 Died. Waiting to respawn.
  • 02:11:59 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:12:10 Died. Waiting to respawn.
  • 02:12:22 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:13:03 Died. Waiting to respawn.
  • 02:13:16 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:13:29 Died. Waiting to respawn.
  • 02:13:41 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:13:51 Died. Waiting to respawn.
  • 02:14:03 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:14:09 Died. Waiting to respawn.
  • 02:14:21 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:14:28 Died. Waiting to respawn.
  • 02:14:40 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:15:05 Died. Waiting to respawn.
  • 02:15:20 Cornered (cornered at (2090,252): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 02:15:28 Low health (55/120): digging in to recover.
  • 02:15:36 Died. Waiting to respawn.
  • 02:15:48 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:16:06 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:16:32 Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2093,248) 1 tiles away, hp 25/40; Zombie at (2066,248) 27 tiles away, hp 36/45; Raincoat Zombie at (2066,248) 27 tiles away, hp 32/50. Get
  • 02:16:32 Low health (26/120): fighting off Zombie.
  • 02:17:20 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:17:45 Build a home: LOW HEALTH 34/120 and no healing potion. Hostiles: Demon Eye at (2092,249) 1 tiles away, hp 57/60; Raincoat Zombie at (2082,249) 8 tiles away, hp 32/50; Zombie at (2081,249) 9 tiles away, hp 36/45. Ge
  • 02:17:45 Low health (34/120): digging in to recover.
  • 02:17:47 Died. Waiting to respawn.
  • 02:17:59 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:18:10 Died. Waiting to respawn.
  • 02:18:22 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:18:30 Died. Waiting to respawn.
  • 02:18:42 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:19:28 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:19:28 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=250, rock layer starts at y=416); dig down first (tunnel_to a point ~132 tiles below you)
  • 02:19:55 Find life crystals: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2106,256) 0 tiles away, hp 43/45; Demon Eye at (2116,250) 12 tiles away, hp 46/60. Get to safety (home, or away from enemies) and wait to
  • 02:19:55 Low health (29/120): fighting off Zombie.
  • 02:19:57 Died. Waiting to respawn.
  • 02:20:09 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 02:20:44 Died. Waiting to respawn.
  • 02:20:56 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 02:21:11 Low health (34/120): fighting off Zombie.
  • 02:21:14 Died. Waiting to respawn.
  • 02:21:26 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 02:21:43 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:21:43 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)
  • 02:23:38 Find life crystals: LOW HEALTH 34/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 02:23:38 Low health (34/120): digging in to recover.
  • 02:23:40 Died. Waiting to respawn.
  • 02:23:53 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 02:24:09 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:24:09 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)
  • 02:24:10 Find life crystals: a 60-tile drop at column 2096 (fall damage) on the way to (2094,416). Carry DirtBlock to bridge it, or pick another route.
  • 02:24:10 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:24:10 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=262, rock layer starts at y=416); dig down first (tunnel_to a point ~120 tiles below you)
  • 02:24:10 Find life crystals: a 60-tile drop at column 2095 (fall damage) on the way to (2089,416). Carry DirtBlock to bridge it, or pick another route.
  • 02:24:10 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 02:24:10 Night (00:31) and no home: digging in until morning.
  • 02:24:44 Died. Waiting to respawn.
  • 02:24:56 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 02:25:06 Died. Waiting to respawn.
  • 02:25:18 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 02:25:28 Died. Waiting to respawn.
  • 02:26:04 Cornered (cornered at (2296,287): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.
  • 02:26:09 Low health (58/120): digging in to recover.
  • 02:28:59 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:28:59 Climbing back to the surface first.
  • 02:29:10 Build a home: stuck at (2267,315) trying to reach (2095,249) (greedy: no A* path). Blocked by Stone at (2266,314); wall is ~0 tiles high. Mine it or build up.
  • 02:29:15 Build a home: LOW HEALTH 28/120 and no healing potion. Hostiles: Ice Slime at (2273,317) 1 tiles away, hp 30/30; Demon Eye at (2290,297) 26 tiles away, hp 34/50; Raincoat Zombie at (2292,298) 27 tiles away, hp 38/5
  • 02:29:16 Low health (28/120): fighting off Ice Slime.
  • 02:29:22 Died. Waiting to respawn.
  • 02:29:34 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:29:51 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:31:00 Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Ghost at (2090,251) 2 tiles away, hp 47/50; Demon Eye at (2085,243) 7 tiles away, hp 69/69. Get to safety (home, or away from enemies) and wait to re
  • 02:31:00 Low health (23/120): digging in to recover.
  • 02:31:05 Died. Waiting to respawn.
  • 02:31:17 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:31:24 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:31:31 Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Demon Eye at (2092,247) 2 tiles away, hp 64/69; Zombie at (2076,250) 14 tiles away, hp 45/45; Zombie at (2113,247) 22 tiles away, hp 45/45. Get to sa
  • 02:31:31 Low health (19/120): digging in to recover.
  • 02:31:32 Died. Waiting to respawn.
  • 02:31:44 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:32:02 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:32:04 Build a home: stuck at (2098,258) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.
  • 02:34:05 Build a home: build_room timed out after 120s (house site (2076,251); call build_house again to resume)
  • 02:34:05 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 02:34:05 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 02:34:16 Done: Smelt bars and make an anvil.
  • 02:34:16 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 02:34:29 Mine iron or lead: LOW HEALTH 23/120 and no healing potion. Hostiles: Ghost at (2089,250) 1 tiles away, hp 50/50; Demon Eye at (2087,247) 5 tiles away, hp 60/60; Demon Eye at (2096,251) 5 tiles away, hp 54/69. Get to sa
  • 02:34:29 Low health (23/120): digging in to recover.
  • 02:34:31 Died. Waiting to respawn.
  • 02:34:43 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 02:34:46 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 02:40:25 Done: Mine iron or lead.
  • 02:40:25 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 02:40:25 Climbing back to the surface first.
  • 02:42:45 Build a stone workshop: you are dead; respawning in about 11s. Call wait, then observe.
  • 02:42:45 Died. Waiting to respawn.
  • 02:42:57 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 02:43:12 Build a stone workshop: LOW HEALTH 57/120 and no healing potion. Hostiles: Demon Eye at (2122,249) 1 tiles away, hp 73/75; Demon Eye at (2103,255) 21 tiles away, hp 54/60; Demon Eye at (2103,254) 21 tiles away, hp 56/60. Get
  • 02:43:12 Low health (57/120): digging in to recover.
  • 02:43:52 Night (20:12) and no home: digging in until morning.
  • 02:52:12 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:52:12 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=254, rock layer starts at y=416); dig down first (tunnel_to a point ~128 tiles below you)
  • 02:56:22 Find life crystals: tunnel_to timed out after 240s [guard: killed Red Slime, killed Blue Slime]
  • 02:56:22 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 02:56:22 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:56:22 Climbing back to the surface first.
  • 02:56:48 Build a home: stuck at (2123,378) trying to reach (2095,249) (greedy: no A* path). Blocked by Mud at (2122,380); wall is ~12 tiles high. Mine it or build up.
  • 02:56:48 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 02:56:48 Parking 'Build a home' for 30 min after 3 failed attempts; moving on.
  • 02:56:48 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 02:56:48 Climbing back to the surface first.
  • 02:56:55 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 02:56:55 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 02:56:55 Climbing back to the surface first.
  • 02:57:02 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 02:57:02 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 02:57:02 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 02:57:02 Climbing back to the surface first.
  • 02:57:30 Craft a better pickaxe: getting 1 IronPickaxe: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 1 steps); move to flat ground
  • 02:57:30 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 02:57:30 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 02:57:30 Climbing back to the surface first.
  • 02:57:39 Craft a better pickaxe: getting 1 IronPickaxe: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground
  • 02:57:39 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 02:57:39 Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.
  • 02:57:39 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 02:57:39 Climbing back to the surface first.
  • 02:57:44 Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground
  • 02:57:44 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 02:57:44 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 02:57:44 Climbing back to the surface first.
  • 02:57:50 Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground
  • 02:57:50 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 02:57:50 Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.
  • 02:57:50 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 02:57:50 Climbing back to the surface first.
  • 02:57:56 Craft a helmet: getting 1 CopperHelmet: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground
  • 02:57:56 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 02:57:56 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 02:57:56 Climbing back to the surface first.
  • 02:58:02 Craft a helmet: getting 1 CopperHelmet: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground
  • 02:58:02 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 02:58:02 Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.
  • 02:58:02 Step 14/19: Craft greaves, more armor.
  • 02:58:02 Climbing back to the surface first.
  • 02:58:07 Craft greaves: getting 1 CopperGreaves: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground
  • 02:58:07 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 02:58:07 Step 14/19: Craft greaves, more armor.
  • 02:58:08 Climbing back to the surface first.
  • 02:58:13 Craft greaves: getting 1 CopperGreaves: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground
  • 02:58:13 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 02:58:13 Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.
  • 02:58:13 Step 15/19: Craft chainmail, the biggest armor piece.
  • 02:58:13 Climbing back to the surface first.
  • 02:58:19 Craft chainmail: getting 1 CopperChainmail: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground
  • 02:58:19 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 02:58:19 Step 15/19: Craft chainmail, the biggest armor piece.
  • 02:58:19 Climbing back to the surface first.
  • 02:58:25 Craft chainmail: getting 1 CopperChainmail: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2127,382) vel 0.0: 0 steps); move to flat ground
  • 02:58:25 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2127,382). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 02:58:25 Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.
  • 02:58:25 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 02:58:33 Raid nearby chests: looted nothing. Skipped: (2159,483) 108 tiles away: stuck at (2127,381) trying to reach (2159,483) (greedy: no A* path). Blocked by Stone at (2128,383); wall is ~12 tiles high. Mine it or build up.; (
  • 02:58:33 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 02:58:41 Raid nearby chests: looted nothing. Skipped: (2159,483) 108 tiles away: stuck at (2127,381) trying to reach (2159,483) (greedy: no A* path). Blocked by Stone at (2128,383); wall is ~12 tiles high. Mine it or build up.; (
  • 02:58:41 Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.
  • 02:58:41 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 02:58:42 Climbing back to the surface first.
  • 02:58:47 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 02:58:47 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 02:58:47 Climbing back to the surface first.
  • 02:58:53 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 02:58:53 Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.
  • 02:58:53 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 02:58:53 Climbing back to the surface first.
  • 02:58:59 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 02:58:59 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 02:58:59 Climbing back to the surface first.
  • 02:59:04 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 02:59:04 Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.
  • 02:59:04 Plan complete for now. Patrolling: more ore and chests while time remains.
  • 03:00:05 Low health (32/120): digging in to recover.
  • 03:00:07 Died. Waiting to respawn.
  • 03:00:19 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:00:19 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 03:00:19 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 03:00:19 Parking 'Build a home' for 40 min after 4 failed attempts; moving on.
  • 03:00:19 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:00:19 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:00:20 Find life crystals: a 23-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 03:00:20 Parking 'Find life crystals' for 40 min after 4 failed attempts; moving on.
  • 03:00:20 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:00:20 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 03:00:20 Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.
  • 03:00:20 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 03:00:20 Done: Craft a better pickaxe.
  • 03:00:20 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 03:00:38 Done: Craft a broadsword.
  • 03:00:38 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:04:40 Mine iron or lead: LOW HEALTH 21/120 and no healing potion. Hostiles: Zombie at (2013,297) 0 tiles away, hp 34/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f

Summary after 61 minutes

  • Max life: 120, defense: 0
  • Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
  • Holding: 112 Wood, 718 StoneBlock, 26 Torch, 16 CopperOre, 20 CopperBar, 22 IronOre
  • Plan steps complete: 9/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Smelt bars and make an anvil, Craft a better pickaxe, Craft a broadsword, Finish the houses
  • Houses:
  • Skill calls: 175; stats: {"steps_done": 6, "enemies_killed": 7, "deaths": 28, "respawn_shelters": 25}
  • 03:04:40 Session over: 9/19 plan steps done. Journal: journal-20261019-020405.md