Plan run · in a Linux sim · Oct 19, 1:04 AM
Survival track
- 10/19plan steps
- 14deaths
- 60minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-19 01:04.
01:04:36Track: survival (enemies and damage on).01:04:36Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.01:04:36Step 1/19: Check gear, wear the best of what we start with.01:04:36Done: Check gear.01:04:36Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).01:04:36Done: Make torches.01:04:36Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:06:16Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Demon Eye at (2100,249) 1 tiles away, hp 54/60; Zombie at (2097,251) 2 tiles away, hp 42/55; Zombie at (2095,251) 4 tiles away, hp 29/38. Get to safe01:06:16Low health (23/120): fighting off Zombie.01:06:18Died. Waiting to respawn.01:06:30Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.01:06:36Chop wood: LOW HEALTH 30/120 and no healing potion. Hostiles: Zombie at (2105,250) 2 tiles away, hp 7/55. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi01:06:36Low health (30/120): fighting off Zombie.01:06:38Died. Waiting to respawn.01:06:50Respawned (second death in 6 min): digging in to recover before going back to work.01:07:06Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.01:07:11Chop wood: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2096,251) 2 tiles away, hp 38/60; Raincoat Zombie at (2068,248) 26 tiles away, hp 50/50. Get to safety (home, or away from enemies) and01:07:11Low health (35/120): digging in to recover.01:07:29Died. Waiting to respawn.01:07:41Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.01:08:20Chop wood: LOW HEALTH 34/120 and no healing potion. Hostiles: Demon Eye at (2096,250) 1 tiles away, hp 23/60; Raincoat Zombie at (2084,249) 10 tiles away, hp 50/50; Zombie at (2084,249) 11 tiles away, hp 45/45.01:08:20Low health (34/120): digging in to recover.01:09:30Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:10:08Build a home: can't reach the house site (2089,245) from (2095,259): no progress toward (2095,243) for 10 steps; stuck at (2095,259) (dx 0, dy -16). Last problem: pillar failed: could not place DirtBlock at (2095,201:10:14Build a home: still underground at (2095,259) after climbing. no progress toward (2095,237) for 10 steps; stuck at (2095,259) (dx 0, dy -22). Last problem: pillar failed: could not place DirtBlock at (2095,260): ne01:10:31Build a home: can't reach the house site (2089,245) from (2095,259): no progress toward (2095,243) for 10 steps; stuck at (2095,259) (dx 0, dy -16). Last problem: pillar failed: could not place DirtBlock at (2095,201:10:31Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:11:08Build a home: can't reach the house site (2089,245) from (2095,259): no progress toward (2095,243) for 10 steps; stuck at (2095,259) (dx 0, dy -16). Last problem: pillar failed: could not place DirtBlock at (2095,201:11:15Build a home: still underground at (2095,259) after climbing. no progress toward (2095,237) for 10 steps; stuck at (2095,259) (dx 0, dy -22). Last problem: pillar failed: could not place DirtBlock at (2095,260): ne01:11:51Build a home: can't reach the house site (2089,245) from (2095,259): no progress toward (2095,243) for 10 steps; stuck at (2095,259) (dx 0, dy -16). Last problem: pillar failed: could not place DirtBlock at (2095,201:11:51Parking 'Build a home' for 20 min after 2 failed attempts; moving on.01:11:51Low health (55/120): digging in to recover.01:12:13Step 8/19: Find life crystals, each one is +20 max life for good.01:12:13Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you)01:13:29Find life crystals: digging down at column 2088 opens a 33+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.01:13:29Step 8/19: Find life crystals, each one is +20 max life for good.01:16:02Find life crystals: LOW HEALTH 25/120 and no healing potion. Hostiles: Red Slime at (2135,390) 1 tiles away, hp 20/35; Yellow Slime at (2136,390) 2 tiles away, hp 42/45; Blue Slime at (2139,413) 25 tiles away, hp 25/25.01:16:02Low health (25/120): fighting off Red Slime.01:16:06Died. Waiting to respawn.01:16:18Step 8/19: Find life crystals, each one is +20 max life for good.01:16:18Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=246, rock layer starts at y=416); dig down first (tunnel_to a point ~136 tiles below you)01:16:19Find life crystals: a 28-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.01:16:19Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.01:16:19Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.01:16:46Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,250) vel 0.0: 3 steps; @(2096,250) could not01:16:46Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2096,258). Explore further (tunnel_to sideways/deeper) or raise radius.01:16:46Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).01:16:46Done: Make torches.01:16:46Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.01:16:49Smelt bars and make an anvil: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat ground01:16:49Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.01:16:49Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.01:16:49Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.01:16:49Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y01:16:49Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.01:16:49Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y01:16:49Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.01:16:49Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.01:16:52Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat gr01:16:52Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.01:16:52Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.01:16:55Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat gr01:16:55Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.01:16:55Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.01:16:55Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.01:16:57Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat01:16:57Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.01:16:57Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.01:17:00Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat01:17:00Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.01:17:00Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.01:17:00Step 13/19: Craft a helmet, armor: less damage from everything.01:17:03Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat g01:17:03Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.01:17:03Step 13/19: Craft a helmet, armor: less damage from everything.01:17:06Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat g01:17:06Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.01:17:06Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.01:17:06Step 14/19: Craft greaves, more armor.01:17:08Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat01:17:09Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.01:17:09Step 14/19: Craft greaves, more armor.01:17:11Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat01:17:11Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.01:17:11Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.01:17:11Step 15/19: Craft chainmail, the biggest armor piece.01:17:14Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to fla01:17:14Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.01:17:14Step 15/19: Craft chainmail, the biggest armor piece.01:17:17Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to fla01:17:17Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.01:17:17Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.01:17:17Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.01:17:26Raid nearby chests: looted nothing. Skipped: (2019,308) 87 tiles away: stuck at (2091,258) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2090,259); wall is ~4 tiles high. Mine it or build up.; (2201:17:26Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.01:17:35Raid nearby chests: looted nothing. Skipped: (2019,308) 86 tiles away: stuck at (2091,259) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2090,260); wall is ~5 tiles high. Mine it or build up.; (2201:17:35Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.01:17:35Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.01:17:39Build a house for the Merchant: getting 55 WoodWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat ground (house site (2104,01:17:39Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.01:17:39Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y01:17:39Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.01:17:39Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.01:17:39Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.01:17:39Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.01:17:39Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.01:17:39Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.01:17:39Plan complete for now. Patrolling: more ore and chests while time remains.01:23:44Low health (40/140): digging in to recover.01:23:47Died. Waiting to respawn.01:23:59Respawned (night on the surface): digging in until morning before going back to work.01:34:04Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:34:07Build a home: stuck at (2092,259) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2093,261); wall is ~8 tiles high. Mine it or build up.01:34:07Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y01:34:07Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y01:34:07Parking 'Build a home' for 30 min after 3 failed attempts; moving on.01:34:07Step 8/19: Find life crystals, each one is +20 max life for good.01:34:07Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you)01:35:50Find life crystals: digging down at column 2085 opens a 36+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.01:35:50Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.01:35:50Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.01:35:50Climbing back to the surface first.01:36:09Done: Smelt bars and make an anvil.01:36:09Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.01:36:09Climbing back to the surface first.01:37:45Build a stone workshop: getting 70 StoneWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2088,249) vel 0.0: 1 steps); move to flat ground (house site (206601:37:45Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.01:37:45Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.01:37:46Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2088,249) vel 0.0: 0 steps); move to flat groun01:37:46Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2088,249). Explore further (tunnel_to sideways/deeper) or raise radius.01:37:46Parking 'Craft a better pickaxe' for 30 min after 3 failed attempts; moving on.01:37:46Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.01:37:47Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2082,249) vel 0.0: 0 steps); move to flat ground01:37:47Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2081,249). Explore further (tunnel_to sideways/deeper) or raise radius.01:37:47Parking 'Craft a broadsword' for 30 min after 3 failed attempts; moving on.01:37:47Step 13/19: Craft a helmet, armor: less damage from everything.01:37:47Done: Craft a helmet.01:37:47Step 14/19: Craft greaves, more armor.01:37:47Done: Craft greaves.01:37:47Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.01:39:07Mine copper or tin: LOW HEALTH 32/140 and no healing potion. Hostiles: Maggot Zombie at (2060,258) 1 tiles away, hp 23/45; Demon Eye at (2061,244) 15 tiles away, hp 75/75. Get to safety (home, or away from enemies) and w01:39:07Low health (32/140): fighting off Maggot Zombie.01:39:09Died. Waiting to respawn.01:39:21Respawned (100/140 hp): digging in to recover before going back to work.01:39:58Died. Waiting to respawn.01:40:10Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.01:40:44Mine copper or tin: LOW HEALTH 39/140 and no healing potion. Hostiles: Zombie at (2091,258) 1 tiles away, hp 39/46; Demon Eye at (2097,250) 8 tiles away, hp 73/75; Zombie at (2087,249) 9 tiles away, hp 60/60. Get to safe01:40:45Low health (39/140): fighting off Zombie.01:40:46Died. Waiting to respawn.01:40:59Respawned (second death in 6 min): digging in to recover before going back to work.01:42:02Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.01:42:27Mine copper or tin: you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: broke off fight with Zombie]01:42:27Died. Waiting to respawn.01:42:39Respawned (second death in 6 min): digging in to recover before going back to work.01:43:17Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.01:43:19Mine copper or tin: LOW HEALTH 17/140 and no healing potion. Hostiles: Ghost at (2103,254) 1 tiles away, hp 46/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing.01:43:19Low health (17/140): digging in to recover.01:43:20Died. Waiting to respawn.01:43:33Respawned (second death in 6 min): digging in to recover before going back to work.01:44:04Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.01:47:31Mine copper or tin: LOW HEALTH 40/140 and no healing potion. Hostiles: Zombie at (2162,268) 0 tiles away, hp 41/50; Zombie at (2158,263) 5 tiles away, hp 34/34; Maggot Zombie at (2162,253) 14 tiles away, hp 45/45. Get to01:47:31Low health (40/140): fighting off Zombie.01:47:34Died. Waiting to respawn.01:47:46Respawned (second death in 6 min): digging in until morning before going back to work.01:47:51Low health (41/140): fighting off Maggot Zombie.01:47:54Died. Waiting to respawn.01:48:07Respawned (second death in 6 min): digging in until morning before going back to work.01:48:16Low health (38/140): fighting off Maggot Zombie.01:48:18Died. Waiting to respawn.01:48:30Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.01:48:35Mine copper or tin: LOW HEALTH 39/140 and no healing potion. Hostiles: Zombie at (2096,259) 1 tiles away, hp 38/38; Maggot Zombie at (2096,259) 1 tiles away, hp 11/45; Zombie at (2096,259) 1 tiles away, hp 30/38. Get to01:48:35Low health (39/140): fighting off Zombie.01:48:38Died. Waiting to respawn.01:48:50Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.01:55:10Mine copper or tin: LOW HEALTH 35/140 and no healing potion. Hostiles: Zombie at (1999,297) 0 tiles away, hp 35/40; Blue Slime at (1990,321) 26 tiles away, hp 25/25. Get to safety (home, or away from enemies) and wait to01:55:10Low health (35/140): fighting off Zombie.01:55:18Low health (17/140): digging in to recover.01:56:15Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.02:03:46Mine copper or tin: LOW HEALTH 40/140 and no healing potion. Hostiles: Blue Slime at (1951,335) 25 tiles away, hp 25/25; Red Slime at (1951,332) 28 tiles away, hp 35/35; Blue Slime at (1947,331) 29 tiles away, hp 25/25.02:03:46Low health (40/140): digging in to recover.
Summary after 60 minutes
- Max life: 140, defense: 2
- Town NPCs: Old Man (home 3747,241)
- Holding: 115 Wood, 889 StoneBlock, 21 Torch, 64 CopperOre, 38 IronOre, 8 IronBar
- Plan steps complete: 10/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Craft a helmet, Craft greaves, Finish the houses
- Houses:
- Skill calls: 136; stats: {"steps_done": 6, "enemies_killed": 4, "deaths": 14, "respawn_shelters": 8}
02:04:52Session over: 10/19 plan steps done. Journal: journal-20261019-010436.md