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Plan run · in a Linux sim · Oct 19, 1:04 AM

Survival track

  • 10/19plan steps
  • 14deaths
  • 60minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-19 01:04.

  • 01:04:36 Track: survival (enemies and damage on).
  • 01:04:36 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 01:04:36 Step 1/19: Check gear, wear the best of what we start with.
  • 01:04:36 Done: Check gear.
  • 01:04:36 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 01:04:36 Done: Make torches.
  • 01:04:36 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:06:16 Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Demon Eye at (2100,249) 1 tiles away, hp 54/60; Zombie at (2097,251) 2 tiles away, hp 42/55; Zombie at (2095,251) 4 tiles away, hp 29/38. Get to safe
  • 01:06:16 Low health (23/120): fighting off Zombie.
  • 01:06:18 Died. Waiting to respawn.
  • 01:06:30 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 01:06:36 Chop wood: LOW HEALTH 30/120 and no healing potion. Hostiles: Zombie at (2105,250) 2 tiles away, hp 7/55. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi
  • 01:06:36 Low health (30/120): fighting off Zombie.
  • 01:06:38 Died. Waiting to respawn.
  • 01:06:50 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:07:06 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 01:07:11 Chop wood: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2096,251) 2 tiles away, hp 38/60; Raincoat Zombie at (2068,248) 26 tiles away, hp 50/50. Get to safety (home, or away from enemies) and
  • 01:07:11 Low health (35/120): digging in to recover.
  • 01:07:29 Died. Waiting to respawn.
  • 01:07:41 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 01:08:20 Chop wood: LOW HEALTH 34/120 and no healing potion. Hostiles: Demon Eye at (2096,250) 1 tiles away, hp 23/60; Raincoat Zombie at (2084,249) 10 tiles away, hp 50/50; Zombie at (2084,249) 11 tiles away, hp 45/45.
  • 01:08:20 Low health (34/120): digging in to recover.
  • 01:09:30 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:10:08 Build a home: can't reach the house site (2089,245) from (2095,259): no progress toward (2095,243) for 10 steps; stuck at (2095,259) (dx 0, dy -16). Last problem: pillar failed: could not place DirtBlock at (2095,2
  • 01:10:14 Build a home: still underground at (2095,259) after climbing. no progress toward (2095,237) for 10 steps; stuck at (2095,259) (dx 0, dy -22). Last problem: pillar failed: could not place DirtBlock at (2095,260): ne
  • 01:10:31 Build a home: can't reach the house site (2089,245) from (2095,259): no progress toward (2095,243) for 10 steps; stuck at (2095,259) (dx 0, dy -16). Last problem: pillar failed: could not place DirtBlock at (2095,2
  • 01:10:31 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:11:08 Build a home: can't reach the house site (2089,245) from (2095,259): no progress toward (2095,243) for 10 steps; stuck at (2095,259) (dx 0, dy -16). Last problem: pillar failed: could not place DirtBlock at (2095,2
  • 01:11:15 Build a home: still underground at (2095,259) after climbing. no progress toward (2095,237) for 10 steps; stuck at (2095,259) (dx 0, dy -22). Last problem: pillar failed: could not place DirtBlock at (2095,260): ne
  • 01:11:51 Build a home: can't reach the house site (2089,245) from (2095,259): no progress toward (2095,243) for 10 steps; stuck at (2095,259) (dx 0, dy -16). Last problem: pillar failed: could not place DirtBlock at (2095,2
  • 01:11:51 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 01:11:51 Low health (55/120): digging in to recover.
  • 01:12:13 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 01:12:13 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you)
  • 01:13:29 Find life crystals: digging down at column 2088 opens a 33+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.
  • 01:13:29 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 01:16:02 Find life crystals: LOW HEALTH 25/120 and no healing potion. Hostiles: Red Slime at (2135,390) 1 tiles away, hp 20/35; Yellow Slime at (2136,390) 2 tiles away, hp 42/45; Blue Slime at (2139,413) 25 tiles away, hp 25/25.
  • 01:16:02 Low health (25/120): fighting off Red Slime.
  • 01:16:06 Died. Waiting to respawn.
  • 01:16:18 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 01:16:18 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=246, rock layer starts at y=416); dig down first (tunnel_to a point ~136 tiles below you)
  • 01:16:19 Find life crystals: a 28-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 01:16:19 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 01:16:19 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 01:16:46 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,250) vel 0.0: 3 steps; @(2096,250) could not
  • 01:16:46 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2096,258). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:16:46 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 01:16:46 Done: Make torches.
  • 01:16:46 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 01:16:49 Smelt bars and make an anvil: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat ground
  • 01:16:49 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:16:49 Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.
  • 01:16:49 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 01:16:49 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 01:16:49 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 01:16:49 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 01:16:49 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 01:16:49 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 01:16:52 Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat gr
  • 01:16:52 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:16:52 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 01:16:55 Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat gr
  • 01:16:55 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:16:55 Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.
  • 01:16:55 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 01:16:57 Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat
  • 01:16:57 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:16:57 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 01:17:00 Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat
  • 01:17:00 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:17:00 Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.
  • 01:17:00 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 01:17:03 Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat g
  • 01:17:03 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:17:03 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 01:17:06 Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat g
  • 01:17:06 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:17:06 Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.
  • 01:17:06 Step 14/19: Craft greaves, more armor.
  • 01:17:08 Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat
  • 01:17:09 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:17:09 Step 14/19: Craft greaves, more armor.
  • 01:17:11 Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat
  • 01:17:11 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:17:11 Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.
  • 01:17:11 Step 15/19: Craft chainmail, the biggest armor piece.
  • 01:17:14 Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to fla
  • 01:17:14 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:17:14 Step 15/19: Craft chainmail, the biggest armor piece.
  • 01:17:17 Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to fla
  • 01:17:17 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:17:17 Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.
  • 01:17:17 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 01:17:26 Raid nearby chests: looted nothing. Skipped: (2019,308) 87 tiles away: stuck at (2091,258) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2090,259); wall is ~4 tiles high. Mine it or build up.; (22
  • 01:17:26 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 01:17:35 Raid nearby chests: looted nothing. Skipped: (2019,308) 86 tiles away: stuck at (2091,259) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2090,260); wall is ~5 tiles high. Mine it or build up.; (22
  • 01:17:35 Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.
  • 01:17:35 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 01:17:39 Build a house for the Merchant: getting 55 WoodWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat ground (house site (2104,
  • 01:17:39 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 01:17:39 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 01:17:39 Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.
  • 01:17:39 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 01:17:39 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 01:17:39 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 01:17:39 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 01:17:39 Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.
  • 01:17:39 Plan complete for now. Patrolling: more ore and chests while time remains.
  • 01:23:44 Low health (40/140): digging in to recover.
  • 01:23:47 Died. Waiting to respawn.
  • 01:23:59 Respawned (night on the surface): digging in until morning before going back to work.
  • 01:34:04 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:34:07 Build a home: stuck at (2092,259) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2093,261); wall is ~8 tiles high. Mine it or build up.
  • 01:34:07 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 01:34:07 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 01:34:07 Parking 'Build a home' for 30 min after 3 failed attempts; moving on.
  • 01:34:07 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 01:34:07 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you)
  • 01:35:50 Find life crystals: digging down at column 2085 opens a 36+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.
  • 01:35:50 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 01:35:50 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 01:35:50 Climbing back to the surface first.
  • 01:36:09 Done: Smelt bars and make an anvil.
  • 01:36:09 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 01:36:09 Climbing back to the surface first.
  • 01:37:45 Build a stone workshop: getting 70 StoneWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2088,249) vel 0.0: 1 steps); move to flat ground (house site (2066
  • 01:37:45 Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.
  • 01:37:45 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 01:37:46 Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2088,249) vel 0.0: 0 steps); move to flat groun
  • 01:37:46 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2088,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:37:46 Parking 'Craft a better pickaxe' for 30 min after 3 failed attempts; moving on.
  • 01:37:46 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 01:37:47 Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2082,249) vel 0.0: 0 steps); move to flat ground
  • 01:37:47 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2081,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:37:47 Parking 'Craft a broadsword' for 30 min after 3 failed attempts; moving on.
  • 01:37:47 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 01:37:47 Done: Craft a helmet.
  • 01:37:47 Step 14/19: Craft greaves, more armor.
  • 01:37:47 Done: Craft greaves.
  • 01:37:47 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 01:39:07 Mine copper or tin: LOW HEALTH 32/140 and no healing potion. Hostiles: Maggot Zombie at (2060,258) 1 tiles away, hp 23/45; Demon Eye at (2061,244) 15 tiles away, hp 75/75. Get to safety (home, or away from enemies) and w
  • 01:39:07 Low health (32/140): fighting off Maggot Zombie.
  • 01:39:09 Died. Waiting to respawn.
  • 01:39:21 Respawned (100/140 hp): digging in to recover before going back to work.
  • 01:39:58 Died. Waiting to respawn.
  • 01:40:10 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 01:40:44 Mine copper or tin: LOW HEALTH 39/140 and no healing potion. Hostiles: Zombie at (2091,258) 1 tiles away, hp 39/46; Demon Eye at (2097,250) 8 tiles away, hp 73/75; Zombie at (2087,249) 9 tiles away, hp 60/60. Get to safe
  • 01:40:45 Low health (39/140): fighting off Zombie.
  • 01:40:46 Died. Waiting to respawn.
  • 01:40:59 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:42:02 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 01:42:27 Mine copper or tin: you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: broke off fight with Zombie]
  • 01:42:27 Died. Waiting to respawn.
  • 01:42:39 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:43:17 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 01:43:19 Mine copper or tin: LOW HEALTH 17/140 and no healing potion. Hostiles: Ghost at (2103,254) 1 tiles away, hp 46/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 01:43:19 Low health (17/140): digging in to recover.
  • 01:43:20 Died. Waiting to respawn.
  • 01:43:33 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:44:04 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 01:47:31 Mine copper or tin: LOW HEALTH 40/140 and no healing potion. Hostiles: Zombie at (2162,268) 0 tiles away, hp 41/50; Zombie at (2158,263) 5 tiles away, hp 34/34; Maggot Zombie at (2162,253) 14 tiles away, hp 45/45. Get to
  • 01:47:31 Low health (40/140): fighting off Zombie.
  • 01:47:34 Died. Waiting to respawn.
  • 01:47:46 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 01:47:51 Low health (41/140): fighting off Maggot Zombie.
  • 01:47:54 Died. Waiting to respawn.
  • 01:48:07 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 01:48:16 Low health (38/140): fighting off Maggot Zombie.
  • 01:48:18 Died. Waiting to respawn.
  • 01:48:30 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 01:48:35 Mine copper or tin: LOW HEALTH 39/140 and no healing potion. Hostiles: Zombie at (2096,259) 1 tiles away, hp 38/38; Maggot Zombie at (2096,259) 1 tiles away, hp 11/45; Zombie at (2096,259) 1 tiles away, hp 30/38. Get to
  • 01:48:35 Low health (39/140): fighting off Zombie.
  • 01:48:38 Died. Waiting to respawn.
  • 01:48:50 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 01:55:10 Mine copper or tin: LOW HEALTH 35/140 and no healing potion. Hostiles: Zombie at (1999,297) 0 tiles away, hp 35/40; Blue Slime at (1990,321) 26 tiles away, hp 25/25. Get to safety (home, or away from enemies) and wait to
  • 01:55:10 Low health (35/140): fighting off Zombie.
  • 01:55:18 Low health (17/140): digging in to recover.
  • 01:56:15 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 02:03:46 Mine copper or tin: LOW HEALTH 40/140 and no healing potion. Hostiles: Blue Slime at (1951,335) 25 tiles away, hp 25/25; Red Slime at (1951,332) 28 tiles away, hp 35/35; Blue Slime at (1947,331) 29 tiles away, hp 25/25.
  • 02:03:46 Low health (40/140): digging in to recover.

Summary after 60 minutes

  • Max life: 140, defense: 2
  • Town NPCs: Old Man (home 3747,241)
  • Holding: 115 Wood, 889 StoneBlock, 21 Torch, 64 CopperOre, 38 IronOre, 8 IronBar
  • Plan steps complete: 10/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Craft a helmet, Craft greaves, Finish the houses
  • Houses:
  • Skill calls: 136; stats: {"steps_done": 6, "enemies_killed": 4, "deaths": 14, "respawn_shelters": 8}
  • 02:04:52 Session over: 10/19 plan steps done. Journal: journal-20261019-010436.md