Plan run · in a Linux sim · Oct 19, 1:02 AM
Survival track
- 8/19plan steps
- 27deaths
- 61minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-19 01:02.
01:02:20Track: survival (enemies and damage on).01:02:20Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.01:02:20Step 1/19: Check gear, wear the best of what we start with.01:02:20Done: Check gear.01:02:20Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).01:02:20Done: Make torches.01:02:20Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:03:34Build a home: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2090,250) 0 tiles away, hp 60/60; Zombie at (2090,248) 1 tiles away, hp 36/45; Raincoat Zombie at (2090,247) 2 tiles away, hp 46/50. Get t01:03:34Low health (25/120): fighting off Zombie.01:03:35Died. Waiting to respawn.01:03:54Respawned (Raincoat Zombie nearby): digging in to recover before going back to work.01:04:08Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.01:04:22Done: Chop wood.01:04:22Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:06:17Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Ghost at (2092,273) 2 tiles away, hp 46/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi01:06:17Low health (35/120): digging in to recover.01:06:21Died. Waiting to respawn.01:06:33Respawned (second death in 6 min): digging in to recover before going back to work.01:06:51Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:07:06Build a home: LOW HEALTH 20/120 and no healing potion. Hostiles: Zombie at (2092,272) 0 tiles away, hp 35/46; Raven at (2105,291) 21 tiles away, hp 35/35. Get to safety (home, or away from enemies) and wait to rege01:07:06Low health (20/120): fighting off Zombie.01:07:07Died. Waiting to respawn.01:07:19Respawned (second death in 6 min): digging in to recover before going back to work.01:08:17Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:08:33Build a home: LOW HEALTH 21/120 and no healing potion. Hostiles: Zombie at (2095,275) 1 tiles away, hp 35/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f01:08:33Low health (21/120): fighting off Zombie.01:09:12Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:09:12Climbing back to the surface first.01:09:20Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Ghost at (2099,280) 1 tiles away, hp 47/50; Demon Eye at (2087,295) 18 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to r01:09:20Low health (19/120): digging in to recover.01:09:21Died. Waiting to respawn.01:09:33Respawned (second death in 6 min): digging in to recover before going back to work.01:09:53Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:09:55Build a home: stuck at (2099,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2098,256); wall is ~3 tiles high. Mine it or build up.01:10:39Build a home: LOW HEALTH 20/120 and no healing potion. Hostiles: Zombie at (2099,260) 0 tiles away, hp 31/34; Zombie at (2104,251) 9 tiles away, hp 45/45; Zombie at (2108,250) 13 tiles away, hp 40/40. Get to safety01:10:39Low health (20/120): fighting off Zombie.01:10:40Died. Waiting to respawn.01:10:52Respawned (second death in 6 min): digging in to recover before going back to work.01:11:19Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:13:19Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)01:15:19Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)01:15:19Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:15:19Climbing back to the surface first.01:15:22Build a home: stuck at (2092,269) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.01:17:22Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)01:17:22Parking 'Build a home' for 20 min after 2 failed attempts; moving on.01:17:22Step 8/19: Find life crystals, each one is +20 max life for good.01:17:22Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=273, rock layer starts at y=416); dig down first (tunnel_to a point ~109 tiles below you)01:17:55Find life crystals: LOW HEALTH 34/120 and no healing potion. Hostiles: Ghost at (2083,282) 3 tiles away, hp 46/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi01:17:55Low health (34/120): digging in to recover.01:17:57Died. Waiting to respawn.01:18:10Respawned (night on the surface): digging in until morning before going back to work.01:18:29Died. Waiting to respawn.01:18:41Respawned (second death in 6 min): digging in until morning before going back to work.01:18:59Died. Waiting to respawn.01:19:12Respawned (second death in 6 min): digging in until morning before going back to work.01:26:23Step 8/19: Find life crystals, each one is +20 max life for good.01:26:24Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)01:26:28Find life crystals: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2107,252) 0 tiles away, hp 39/45; Zombie at (2107,254) 1 tiles away, hp 35/40. Get to safety (home, or away from enemies) and wait to rege01:26:28Low health (33/120): fighting off Zombie.01:26:30Died. Waiting to respawn.01:26:42Respawned (Zombie nearby): digging in to recover before going back to work.01:27:13Step 8/19: Find life crystals, each one is +20 max life for good.01:27:13Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)01:28:02Find life crystals: digging down at column 2091 opens a 23+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it. [guard: killed Zombie]01:28:02Step 8/19: Find life crystals, each one is +20 max life for good.01:28:02Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=295, rock layer starts at y=416); dig down first (tunnel_to a point ~87 tiles below you)01:29:07Find life crystals: digging down at column 2084 opens a 36+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.01:29:07Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.01:29:07Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.01:29:07Climbing back to the surface first.01:29:44Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2088,330) vel 0.0: 1 steps); move to flat ground01:29:44Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2088,330). Explore further (tunnel_to sideways/deeper) or raise radius.01:29:44Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.01:29:44Climbing back to the surface first.01:31:42Smelt bars and make an anvil: LOW HEALTH 17/120 and no healing potion. Hostiles: Zombie at (2087,248) 0 tiles away, hp 34/34; Maggot Zombie at (2087,249) 1 tiles away, hp 45/45; Zombie at (2087,249) 1 tiles away, hp 55/60. Get to01:31:42Low health (17/120): fighting off Zombie.01:31:43Died. Waiting to respawn.01:31:55Respawned (second death in 6 min): digging in to recover before going back to work.01:32:03Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.01:32:05Smelt bars and make an anvil: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 1 steps); move to flat ground01:32:05Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2100,254). Explore further (tunnel_to sideways/deeper) or raise radius.01:32:05Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.01:32:05Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.01:32:06Build a stone workshop: getting 70 StoneWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat ground (house site (210801:32:06Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.01:32:06Build a stone workshop: getting 70 StoneWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat ground (house site (207101:32:06Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.01:32:06Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.01:32:06Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat gr01:32:06Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.01:32:06Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.01:32:06Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat gr01:32:06Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.01:32:06Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.01:32:06Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.01:32:06Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat01:32:06Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.01:32:06Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.01:32:06Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat01:32:06Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.01:32:06Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.01:32:07Step 13/19: Craft a helmet, armor: less damage from everything.01:32:07Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat g01:32:07Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.01:32:07Step 13/19: Craft a helmet, armor: less damage from everything.01:32:07Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat g01:32:07Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.01:32:07Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.01:32:07Step 14/19: Craft greaves, more armor.01:32:07Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat01:32:07Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.01:32:07Step 14/19: Craft greaves, more armor.01:32:07Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat01:32:07Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.01:32:07Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.01:32:07Step 15/19: Craft chainmail, the biggest armor piece.01:32:07Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to fla01:32:08Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.01:32:08Step 15/19: Craft chainmail, the biggest armor piece.01:32:08Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to fla01:32:08Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.01:32:08Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.01:32:08Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.01:32:14Raid nearby chests: looted nothing. Skipped: (2019,308) 89 tiles away: stuck at (2095,260) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2094,259); wall is ~0 tiles high. Mine it or build up.; (2201:32:14Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.01:32:20Raid nearby chests: looted nothing. Skipped: (2019,308) 89 tiles away: stuck at (2095,260) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2094,259); wall is ~0 tiles high. Mine it or build up.; (2201:32:20Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.01:32:20Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.01:32:20Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y01:32:20Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.01:32:20Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y01:32:20Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.01:32:20Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.01:32:20Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.01:32:20Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.01:32:20Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.01:32:20Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.01:32:20Plan complete for now. Patrolling: more ore and chests while time remains.01:35:53Low health (32/120): digging in to recover.01:35:55Died. Waiting to respawn.01:36:07Respawned (second death in 6 min): digging in to recover before going back to work.01:36:08Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).01:36:08Done: Make torches.01:36:08Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.01:36:11Build a home: stuck at (2098,257) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.01:36:11Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y01:36:11Parking 'Build a home' for 30 min after 3 failed attempts; moving on.01:36:11Step 8/19: Find life crystals, each one is +20 max life for good.01:36:11Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=261, rock layer starts at y=416); dig down first (tunnel_to a point ~121 tiles below you)01:36:20Find life crystals: a 31-tile drop at column 2092 (fall damage) on the way to (2090,416). Carry DirtBlock to bridge it, or pick another route.01:36:20Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.01:36:20Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.01:36:20Done: Smelt bars and make an anvil.01:36:20Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.01:42:00Mine iron or lead: LOW HEALTH 28/120 and no healing potion. Hostiles: Red Slime at (2112,396) 1 tiles away, hp 35/35; Red Slime at (2115,377) 21 tiles away, hp 35/35; Yellow Slime at (2113,372) 26 tiles away, hp 45/45.01:42:00Low health (28/120): fighting off Red Slime.01:42:56Low health (35/120): digging in to recover.01:42:58Died. Waiting to respawn.01:43:10Respawned (night on the surface): digging in until morning before going back to work.01:43:11Night (21:19) and no home: digging in until morning.01:44:00Died. Waiting to respawn.01:44:12Respawned (second death in 6 min): digging in until morning before going back to work.01:44:15Night (22:22) and no home: digging in until morning.01:50:24Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.01:50:24Climbing back to the surface first.01:50:45Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y01:50:45Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.01:50:45Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.01:50:59Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2102,254) vel 0.0: 7 steps; @(2102,254) could n01:50:59Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2100,256). Explore further (tunnel_to sideways/deeper) or raise radius.01:50:59Parking 'Craft a better pickaxe' for 30 min after 3 failed attempts; moving on.01:50:59Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.01:51:01Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2098,262) vel 0.0: 0 steps); move to flat ground01:51:01Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2098,262). Explore further (tunnel_to sideways/deeper) or raise radius.01:51:01Parking 'Craft a broadsword' for 30 min after 3 failed attempts; moving on.01:51:01Step 13/19: Craft a helmet, armor: less damage from everything.01:51:01Done: Craft a helmet.01:51:01Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.01:51:12Mine copper or tin: LOW HEALTH 22/120 and no healing potion. Hostiles: Demon Eye at (2092,262) 2 tiles away, hp 48/60; Demon Eye at (2088,251) 8 tiles away, hp 65/65; Raincoat Zombie at (2088,250) 10 tiles away, hp 50/5001:51:12Low health (22/120): digging in to recover.01:51:14Died. Waiting to respawn.01:51:27Respawned (Raincoat Zombie nearby): digging in to recover before going back to work.01:51:37Low health (24/120): running from Raincoat Zombie before digging in.01:51:39Cornered (cornered at (2091,259): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.01:51:39Died. Waiting to respawn.01:51:51Respawned (second death in 6 min): digging in to recover before going back to work.01:51:55Low health (28/120): fighting off Raincoat Zombie.01:51:57Died. Waiting to respawn.01:52:09Respawned (second death in 6 min): digging in to recover before going back to work.01:52:35Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.01:53:00Mine copper or tin: LOW HEALTH 32/120 and no healing potion. Hostiles: Demon Eye at (2084,263) 1 tiles away, hp 42/60; Demon Eye at (2092,262) 6 tiles away, hp 67/75; Demon Eye at (2094,261) 8 tiles away, hp 65/65. Get t01:53:00Low health (32/120): digging in to recover.01:53:02Died. Waiting to respawn.01:53:14Respawned (second death in 6 min): digging in to recover before going back to work.01:53:19Low health (26/120): fighting off Raincoat Zombie.01:53:21Died. Waiting to respawn.01:53:33Respawned (second death in 6 min): digging in to recover before going back to work.01:53:43Low health (35/120): digging in to recover.01:53:47Died. Waiting to respawn.01:53:59Respawned (second death in 6 min): digging in to recover before going back to work.01:54:02Low health (30/120): digging in to recover.01:54:05Died. Waiting to respawn.01:54:17Respawned (second death in 6 min): digging in to recover before going back to work.01:54:21Low health (33/120): fighting off Raincoat Zombie.01:54:23Died. Waiting to respawn.01:54:35Respawned (second death in 6 min): digging in to recover before going back to work.01:54:40Low health (23/120): fighting off Raincoat Zombie.01:54:42Died. Waiting to respawn.01:54:54Respawned (second death in 6 min): digging in to recover before going back to work.01:54:59Died. Waiting to respawn.01:55:11Respawned (second death in 6 min): digging in to recover before going back to work.01:55:18Died. Waiting to respawn.01:55:30Respawned (second death in 6 min): digging in to recover before going back to work.01:55:45Low health (22/120): digging in to recover.01:56:38Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.01:56:43Mine copper or tin: LOW HEALTH 24/120 and no healing potion. Hostiles: Demon Eye at (2085,264) 1 tiles away, hp 35/75; Demon Eye at (2094,263) 7 tiles away, hp 41/65; Demon Eye at (2095,262) 8 tiles away, hp 21/60. Get t01:56:43Low health (24/120): digging in to recover.01:56:46Died. Waiting to respawn.01:56:58Respawned (second death in 6 min): digging in to recover before going back to work.01:57:02Low health (27/120): fighting off Raincoat Zombie.01:57:04Died. Waiting to respawn.01:57:16Respawned (second death in 6 min): digging in to recover before going back to work.01:57:29Died. Waiting to respawn.01:57:41Respawned (second death in 6 min): digging in to recover before going back to work.01:58:04Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.01:58:08Mine copper or tin: LOW HEALTH 34/120 and no healing potion. Hostiles: Demon Eye at (2097,263) 2 tiles away, hp 5/60; Raincoat Zombie at (2088,253) 11 tiles away, hp 50/50; Demon Eye at (2087,251) 13 tiles away, hp 32/7501:58:08Low health (34/120): digging in to recover.01:58:56Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.02:03:18Mine copper or tin: LOW HEALTH 33/120 and no healing potion. Hostiles: Ghost at (2013,285) 1 tiles away, hp 42/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi
Summary after 61 minutes
- Max life: 120, defense: 1
- Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
- Holding: 153 Wood, 734 StoneBlock, 23 Torch, 20 CopperOre, 8 CopperBar, 44 IronOre, 8 IronBar
- Plan steps complete: 8/19: Check gear, Chop wood, Make torches, Dig for stone, Mine iron or lead, Smelt bars and make an anvil, Craft a helmet, Finish the houses
- Houses:
- Skill calls: 193; stats: {"steps_done": 6, "enemies_killed": 4, "deaths": 27, "respawn_shelters": 27}
02:03:19Session over: 8/19 plan steps done. Journal: journal-20261019-010220.md