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Plan run · in a Linux sim · Oct 19, 1:02 AM

Survival track

  • 8/19plan steps
  • 27deaths
  • 61minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-19 01:02.

  • 01:02:20 Track: survival (enemies and damage on).
  • 01:02:20 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 01:02:20 Step 1/19: Check gear, wear the best of what we start with.
  • 01:02:20 Done: Check gear.
  • 01:02:20 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 01:02:20 Done: Make torches.
  • 01:02:20 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:03:34 Build a home: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2090,250) 0 tiles away, hp 60/60; Zombie at (2090,248) 1 tiles away, hp 36/45; Raincoat Zombie at (2090,247) 2 tiles away, hp 46/50. Get t
  • 01:03:34 Low health (25/120): fighting off Zombie.
  • 01:03:35 Died. Waiting to respawn.
  • 01:03:54 Respawned (Raincoat Zombie nearby): digging in to recover before going back to work.
  • 01:04:08 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 01:04:22 Done: Chop wood.
  • 01:04:22 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:06:17 Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Ghost at (2092,273) 2 tiles away, hp 46/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi
  • 01:06:17 Low health (35/120): digging in to recover.
  • 01:06:21 Died. Waiting to respawn.
  • 01:06:33 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:06:51 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:07:06 Build a home: LOW HEALTH 20/120 and no healing potion. Hostiles: Zombie at (2092,272) 0 tiles away, hp 35/46; Raven at (2105,291) 21 tiles away, hp 35/35. Get to safety (home, or away from enemies) and wait to rege
  • 01:07:06 Low health (20/120): fighting off Zombie.
  • 01:07:07 Died. Waiting to respawn.
  • 01:07:19 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:08:17 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:08:33 Build a home: LOW HEALTH 21/120 and no healing potion. Hostiles: Zombie at (2095,275) 1 tiles away, hp 35/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 01:08:33 Low health (21/120): fighting off Zombie.
  • 01:09:12 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:09:12 Climbing back to the surface first.
  • 01:09:20 Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Ghost at (2099,280) 1 tiles away, hp 47/50; Demon Eye at (2087,295) 18 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to r
  • 01:09:20 Low health (19/120): digging in to recover.
  • 01:09:21 Died. Waiting to respawn.
  • 01:09:33 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:09:53 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:09:55 Build a home: stuck at (2099,255) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2098,256); wall is ~3 tiles high. Mine it or build up.
  • 01:10:39 Build a home: LOW HEALTH 20/120 and no healing potion. Hostiles: Zombie at (2099,260) 0 tiles away, hp 31/34; Zombie at (2104,251) 9 tiles away, hp 45/45; Zombie at (2108,250) 13 tiles away, hp 40/40. Get to safety
  • 01:10:39 Low health (20/120): fighting off Zombie.
  • 01:10:40 Died. Waiting to respawn.
  • 01:10:52 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:11:19 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:13:19 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 01:15:19 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 01:15:19 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:15:19 Climbing back to the surface first.
  • 01:15:22 Build a home: stuck at (2092,269) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.
  • 01:17:22 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 01:17:22 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 01:17:22 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 01:17:22 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=273, rock layer starts at y=416); dig down first (tunnel_to a point ~109 tiles below you)
  • 01:17:55 Find life crystals: LOW HEALTH 34/120 and no healing potion. Hostiles: Ghost at (2083,282) 3 tiles away, hp 46/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi
  • 01:17:55 Low health (34/120): digging in to recover.
  • 01:17:57 Died. Waiting to respawn.
  • 01:18:10 Respawned (night on the surface): digging in until morning before going back to work.
  • 01:18:29 Died. Waiting to respawn.
  • 01:18:41 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 01:18:59 Died. Waiting to respawn.
  • 01:19:12 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 01:26:23 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 01:26:24 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)
  • 01:26:28 Find life crystals: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2107,252) 0 tiles away, hp 39/45; Zombie at (2107,254) 1 tiles away, hp 35/40. Get to safety (home, or away from enemies) and wait to rege
  • 01:26:28 Low health (33/120): fighting off Zombie.
  • 01:26:30 Died. Waiting to respawn.
  • 01:26:42 Respawned (Zombie nearby): digging in to recover before going back to work.
  • 01:27:13 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 01:27:13 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)
  • 01:28:02 Find life crystals: digging down at column 2091 opens a 23+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it. [guard: killed Zombie]
  • 01:28:02 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 01:28:02 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=295, rock layer starts at y=416); dig down first (tunnel_to a point ~87 tiles below you)
  • 01:29:07 Find life crystals: digging down at column 2084 opens a 36+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.
  • 01:29:07 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 01:29:07 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 01:29:07 Climbing back to the surface first.
  • 01:29:44 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2088,330) vel 0.0: 1 steps); move to flat ground
  • 01:29:44 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2088,330). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:29:44 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 01:29:44 Climbing back to the surface first.
  • 01:31:42 Smelt bars and make an anvil: LOW HEALTH 17/120 and no healing potion. Hostiles: Zombie at (2087,248) 0 tiles away, hp 34/34; Maggot Zombie at (2087,249) 1 tiles away, hp 45/45; Zombie at (2087,249) 1 tiles away, hp 55/60. Get to
  • 01:31:42 Low health (17/120): fighting off Zombie.
  • 01:31:43 Died. Waiting to respawn.
  • 01:31:55 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:32:03 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 01:32:05 Smelt bars and make an anvil: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 1 steps); move to flat ground
  • 01:32:05 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2100,254). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:32:05 Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.
  • 01:32:05 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 01:32:06 Build a stone workshop: getting 70 StoneWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat ground (house site (2108
  • 01:32:06 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 01:32:06 Build a stone workshop: getting 70 StoneWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat ground (house site (2071
  • 01:32:06 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 01:32:06 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 01:32:06 Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat gr
  • 01:32:06 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:32:06 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 01:32:06 Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat gr
  • 01:32:06 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:32:06 Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.
  • 01:32:06 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 01:32:06 Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat
  • 01:32:06 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:32:06 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 01:32:06 Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat
  • 01:32:06 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:32:06 Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.
  • 01:32:07 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 01:32:07 Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat g
  • 01:32:07 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:32:07 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 01:32:07 Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat g
  • 01:32:07 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:32:07 Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.
  • 01:32:07 Step 14/19: Craft greaves, more armor.
  • 01:32:07 Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat
  • 01:32:07 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:32:07 Step 14/19: Craft greaves, more armor.
  • 01:32:07 Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to flat
  • 01:32:07 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:32:07 Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.
  • 01:32:07 Step 15/19: Craft chainmail, the biggest armor piece.
  • 01:32:07 Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to fla
  • 01:32:08 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:32:08 Step 15/19: Craft chainmail, the biggest armor piece.
  • 01:32:08 Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,260) vel 0.0: 0 steps); move to fla
  • 01:32:08 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2100,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:32:08 Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.
  • 01:32:08 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 01:32:14 Raid nearby chests: looted nothing. Skipped: (2019,308) 89 tiles away: stuck at (2095,260) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2094,259); wall is ~0 tiles high. Mine it or build up.; (22
  • 01:32:14 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 01:32:20 Raid nearby chests: looted nothing. Skipped: (2019,308) 89 tiles away: stuck at (2095,260) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2094,259); wall is ~0 tiles high. Mine it or build up.; (22
  • 01:32:20 Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.
  • 01:32:20 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 01:32:20 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 01:32:20 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 01:32:20 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 01:32:20 Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.
  • 01:32:20 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 01:32:20 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 01:32:20 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 01:32:20 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 01:32:20 Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.
  • 01:32:20 Plan complete for now. Patrolling: more ore and chests while time remains.
  • 01:35:53 Low health (32/120): digging in to recover.
  • 01:35:55 Died. Waiting to respawn.
  • 01:36:07 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:36:08 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 01:36:08 Done: Make torches.
  • 01:36:08 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 01:36:11 Build a home: stuck at (2098,257) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.
  • 01:36:11 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 01:36:11 Parking 'Build a home' for 30 min after 3 failed attempts; moving on.
  • 01:36:11 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 01:36:11 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=261, rock layer starts at y=416); dig down first (tunnel_to a point ~121 tiles below you)
  • 01:36:20 Find life crystals: a 31-tile drop at column 2092 (fall damage) on the way to (2090,416). Carry DirtBlock to bridge it, or pick another route.
  • 01:36:20 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 01:36:20 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 01:36:20 Done: Smelt bars and make an anvil.
  • 01:36:20 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 01:42:00 Mine iron or lead: LOW HEALTH 28/120 and no healing potion. Hostiles: Red Slime at (2112,396) 1 tiles away, hp 35/35; Red Slime at (2115,377) 21 tiles away, hp 35/35; Yellow Slime at (2113,372) 26 tiles away, hp 45/45.
  • 01:42:00 Low health (28/120): fighting off Red Slime.
  • 01:42:56 Low health (35/120): digging in to recover.
  • 01:42:58 Died. Waiting to respawn.
  • 01:43:10 Respawned (night on the surface): digging in until morning before going back to work.
  • 01:43:11 Night (21:19) and no home: digging in until morning.
  • 01:44:00 Died. Waiting to respawn.
  • 01:44:12 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 01:44:15 Night (22:22) and no home: digging in until morning.
  • 01:50:24 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 01:50:24 Climbing back to the surface first.
  • 01:50:45 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 01:50:45 Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.
  • 01:50:45 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 01:50:59 Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2102,254) vel 0.0: 7 steps; @(2102,254) could n
  • 01:50:59 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2100,256). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:50:59 Parking 'Craft a better pickaxe' for 30 min after 3 failed attempts; moving on.
  • 01:50:59 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 01:51:01 Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2098,262) vel 0.0: 0 steps); move to flat ground
  • 01:51:01 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2098,262). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 01:51:01 Parking 'Craft a broadsword' for 30 min after 3 failed attempts; moving on.
  • 01:51:01 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 01:51:01 Done: Craft a helmet.
  • 01:51:01 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 01:51:12 Mine copper or tin: LOW HEALTH 22/120 and no healing potion. Hostiles: Demon Eye at (2092,262) 2 tiles away, hp 48/60; Demon Eye at (2088,251) 8 tiles away, hp 65/65; Raincoat Zombie at (2088,250) 10 tiles away, hp 50/50
  • 01:51:12 Low health (22/120): digging in to recover.
  • 01:51:14 Died. Waiting to respawn.
  • 01:51:27 Respawned (Raincoat Zombie nearby): digging in to recover before going back to work.
  • 01:51:37 Low health (24/120): running from Raincoat Zombie before digging in.
  • 01:51:39 Cornered (cornered at (2091,259): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 01:51:39 Died. Waiting to respawn.
  • 01:51:51 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:51:55 Low health (28/120): fighting off Raincoat Zombie.
  • 01:51:57 Died. Waiting to respawn.
  • 01:52:09 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:52:35 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 01:53:00 Mine copper or tin: LOW HEALTH 32/120 and no healing potion. Hostiles: Demon Eye at (2084,263) 1 tiles away, hp 42/60; Demon Eye at (2092,262) 6 tiles away, hp 67/75; Demon Eye at (2094,261) 8 tiles away, hp 65/65. Get t
  • 01:53:00 Low health (32/120): digging in to recover.
  • 01:53:02 Died. Waiting to respawn.
  • 01:53:14 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:53:19 Low health (26/120): fighting off Raincoat Zombie.
  • 01:53:21 Died. Waiting to respawn.
  • 01:53:33 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:53:43 Low health (35/120): digging in to recover.
  • 01:53:47 Died. Waiting to respawn.
  • 01:53:59 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:54:02 Low health (30/120): digging in to recover.
  • 01:54:05 Died. Waiting to respawn.
  • 01:54:17 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:54:21 Low health (33/120): fighting off Raincoat Zombie.
  • 01:54:23 Died. Waiting to respawn.
  • 01:54:35 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:54:40 Low health (23/120): fighting off Raincoat Zombie.
  • 01:54:42 Died. Waiting to respawn.
  • 01:54:54 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:54:59 Died. Waiting to respawn.
  • 01:55:11 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:55:18 Died. Waiting to respawn.
  • 01:55:30 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:55:45 Low health (22/120): digging in to recover.
  • 01:56:38 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 01:56:43 Mine copper or tin: LOW HEALTH 24/120 and no healing potion. Hostiles: Demon Eye at (2085,264) 1 tiles away, hp 35/75; Demon Eye at (2094,263) 7 tiles away, hp 41/65; Demon Eye at (2095,262) 8 tiles away, hp 21/60. Get t
  • 01:56:43 Low health (24/120): digging in to recover.
  • 01:56:46 Died. Waiting to respawn.
  • 01:56:58 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:57:02 Low health (27/120): fighting off Raincoat Zombie.
  • 01:57:04 Died. Waiting to respawn.
  • 01:57:16 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:57:29 Died. Waiting to respawn.
  • 01:57:41 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 01:58:04 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 01:58:08 Mine copper or tin: LOW HEALTH 34/120 and no healing potion. Hostiles: Demon Eye at (2097,263) 2 tiles away, hp 5/60; Raincoat Zombie at (2088,253) 11 tiles away, hp 50/50; Demon Eye at (2087,251) 13 tiles away, hp 32/75
  • 01:58:08 Low health (34/120): digging in to recover.
  • 01:58:56 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 02:03:18 Mine copper or tin: LOW HEALTH 33/120 and no healing potion. Hostiles: Ghost at (2013,285) 1 tiles away, hp 42/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi

Summary after 61 minutes

  • Max life: 120, defense: 1
  • Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
  • Holding: 153 Wood, 734 StoneBlock, 23 Torch, 20 CopperOre, 8 CopperBar, 44 IronOre, 8 IronBar
  • Plan steps complete: 8/19: Check gear, Chop wood, Make torches, Dig for stone, Mine iron or lead, Smelt bars and make an anvil, Craft a helmet, Finish the houses
  • Houses:
  • Skill calls: 193; stats: {"steps_done": 6, "enemies_killed": 4, "deaths": 27, "respawn_shelters": 27}
  • 02:03:19 Session over: 8/19 plan steps done. Journal: journal-20261019-010220.md