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Save & Exit

Plan run · in a Linux sim · Oct 19, 12:01 AM

Survival track

  • 8/19plan steps
  • 52deaths
  • 60minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-19 00:01.

  • 00:01:23 Track: survival (enemies and damage on).
  • 00:01:23 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 00:01:23 Step 1/19: Check gear, wear the best of what we start with.
  • 00:01:23 Done: Check gear.
  • 00:01:23 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 00:01:23 Done: Make torches.
  • 00:01:23 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:02:54 Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Raincoat Zombie at (2093,251) 2 tiles away, hp 46/50; Raincoat Zombie at (2092,251) 3 tiles away, hp 46/50; Demon Eye at (2093,241) 7 tiles away, hp
  • 00:02:54 Low health (23/120): fighting off Raincoat Zombie.
  • 00:02:56 Died. Waiting to respawn.
  • 00:03:08 Respawned (Zombie nearby): digging in to recover before going back to work.
  • 00:03:15 Died. Waiting to respawn.
  • 00:03:27 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:03:45 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 00:03:48 Chop wood: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2108,250) 1 tiles away, hp 40/40; Demon Eye at (2107,246) 3 tiles away, hp 55/60; Raincoat Zombie at (2125,250) 18 tiles away, hp 38/50. G
  • 00:03:48 Low health (33/120): fighting off Zombie.
  • 00:03:54 Died. Waiting to respawn.
  • 00:04:06 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:04:26 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 00:04:27 Chop wood: LOW HEALTH 7/120 and no healing potion. Hostiles: Raincoat Zombie at (2096,255) 1 tiles away, hp 27/50; Raincoat Zombie at (2096,255) 1 tiles away, hp 39/50; Demon Eye at (2095,247) 6 tiles away, hp 5
  • 00:04:27 Low health (7/120): fighting off Raincoat Zombie.
  • 00:04:27 Died. Waiting to respawn.
  • 00:04:43 Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:05:13 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 00:05:13 Climbing back to the surface first.
  • 00:05:44 Chop wood: LOW HEALTH 13/120 and no healing potion. Hostiles: Ghost at (2095,265) 2 tiles away, hp 47/50; Raincoat Zombie at (2096,253) 8 tiles away, hp 26/50; Raincoat Zombie at (2096,253) 8 tiles away, hp 14/5
  • 00:05:44 Low health (13/120): digging in to recover.
  • 00:05:44 Died. Waiting to respawn.
  • 00:06:00 Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:06:30 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 00:06:30 Climbing back to the surface first.
  • 00:08:19 Chop wood: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2092,251) 0 tiles away, hp 60/60; Demon Eye at (2097,249) 4 tiles away, hp 45/60; Raincoat Zombie at (2096,256) 6 tiles away, hp 15/50. Ge
  • 00:08:19 Low health (31/120): fighting off Zombie.
  • 00:08:21 Died. Waiting to respawn.
  • 00:08:39 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:09:18 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 00:09:24 Chop wood: LOW HEALTH 32/120 and no healing potion. Hostiles: Ghost at (2061,248) 1 tiles away, hp 47/50; Zombie at (2064,248) 2 tiles away, hp 53/60; Zombie at (2056,246) 6 tiles away, hp 40/40. Get to safety (
  • 00:09:24 Low health (32/120): fighting off Zombie.
  • 00:09:25 Died. Waiting to respawn.
  • 00:09:52 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:10:11 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 00:10:11 Climbing back to the surface first.
  • 00:10:52 Done: Chop wood.
  • 00:10:52 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:11:54 Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Green Slime at (2095,260) 1 tiles away, hp 1/14. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke o
  • 00:11:54 Low health (35/120): fighting off Green Slime.
  • 00:11:54 Low health (35/120): digging in to recover.
  • 00:12:16 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:12:18 Build a home: stuck at (2098,260) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2097,257); wall is ~0 tiles high. Mine it or build up.
  • 00:12:57 Build a home: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2095,259) 0 tiles away, hp 30/40; Zombie at (2117,250) 23 tiles away, hp 34/34. Get to safety (home, or away from enemies) and wait to reg
  • 00:12:57 Low health (32/120): fighting off Zombie.
  • 00:12:59 Died. Waiting to respawn.
  • 00:13:12 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:13:40 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:13:47 Build a home: LOW HEALTH 15/120 and no healing potion. Hostiles: Zombie at (2095,259) 0 tiles away, hp 19/34; Zombie at (2093,243) 15 tiles away, hp 38/38. Get to safety (home, or away from enemies) and wait to reg
  • 00:13:47 Low health (15/120): fighting off Zombie.
  • 00:13:47 Died. Waiting to respawn.
  • 00:14:00 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:14:09 Died. Waiting to respawn.
  • 00:14:21 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:14:32 Died. Waiting to respawn.
  • 00:14:50 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:15:08 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:15:18 Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2070,248) 1 tiles away, hp 20/34; Zombie at (2096,254) 27 tiles away, hp 18/34; Zombie at (2096,259) 29 tiles away, hp 28/38. Get to safet
  • 00:15:18 Low health (27/120): fighting off Zombie.
  • 00:15:20 Died. Waiting to respawn.
  • 00:15:47 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:17:18 Low health (24/120): digging in to recover.
  • 00:17:20 Died. Waiting to respawn.
  • 00:17:32 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:18:00 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:18:00 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=266, rock layer starts at y=416); dig down first (tunnel_to a point ~116 tiles below you)
  • 00:18:36 Find life crystals: LOW HEALTH 39/120 and no healing potion. Hostiles: Zombie at (2091,271) 1 tiles away, hp 43/45; Zombie at (2091,269) 3 tiles away, hp 31/34; Zombie at (2097,259) 13 tiles away, hp 45/45. Get to safety
  • 00:18:36 Low health (39/120): fighting off Zombie.
  • 00:18:38 Died. Waiting to respawn.
  • 00:18:50 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:25:39 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:25:50 Build a home: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2096,277) 0 tiles away, hp 26/34; Zombie at (2091,274) 6 tiles away, hp 35/45; Zombie at (2099,260) 16 tiles away, hp 45/45. Get to safety
  • 00:25:50 Low health (33/120): fighting off Zombie.
  • 00:25:52 Died. Waiting to respawn.
  • 00:26:04 Respawned (Zombie nearby): digging in to recover before going back to work.
  • 00:26:13 Low health (33/120): fighting off Zombie.
  • 00:26:15 Died. Waiting to respawn.
  • 00:26:27 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:26:37 Died. Waiting to respawn.
  • 00:26:49 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:27:05 Died. Waiting to respawn.
  • 00:27:17 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:27:26 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:27:35 Build a home: LOW HEALTH 18/120 and no healing potion. Hostiles: Zombie at (2096,258) 2 tiles away, hp 25/34; Zombie at (2097,268) 7 tiles away, hp 35/45; Zombie at (2091,265) 8 tiles away, hp 40/40. Get to safety
  • 00:27:35 Low health (18/120): fighting off Zombie.
  • 00:27:51 Died. Waiting to respawn.
  • 00:28:03 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:28:05 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:28:24 Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2095,255) 2 tiles away, hp 20/34; Zombie at (2091,265) 9 tiles away, hp 25/34; Zombie at (2098,267) 9 tiles away, hp 34/34. Get to safety
  • 00:28:24 Low health (27/120): fighting off Zombie.
  • 00:29:11 Low health (20/120): fighting off Zombie.
  • 00:29:12 Died. Waiting to respawn.
  • 00:29:24 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:29:29 Low health (31/120): fighting off Zombie.
  • 00:29:37 Died. Waiting to respawn.
  • 00:29:49 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:29:50 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:29:59 Build a home: stuck at (2097,260) trying to reach (2095,249) (A* 5 nodes, 4 replans, then greedy). Blocked by Grass at (2096,261); wall is ~1 tiles high. Mine it or build up.
  • 00:31:59 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 00:31:59 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:34:00 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 00:36:00 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 00:36:00 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 00:36:00 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:36:00 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=254, rock layer starts at y=416); dig down first (tunnel_to a point ~128 tiles below you)
  • 00:36:10 Find life crystals: LOW HEALTH 28/120 and no healing potion. Hostiles: Zombie at (2090,267) 1 tiles away, hp 25/45; Zombie at (2090,269) 4 tiles away, hp 12/45; Zombie at (2090,270) 4 tiles away, hp 22/34. Get to safety
  • 00:36:10 Low health (28/120): fighting off Zombie.
  • 00:36:11 Died. Waiting to respawn.
  • 00:36:23 Respawned (Zombie nearby): digging in to recover before going back to work.
  • 00:36:25 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:36:25 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)
  • 00:36:39 Find life crystals: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2091,274) 1 tiles away, hp 22/45; Zombie at (2091,274) 1 tiles away, hp 18/34; Zombie at (2091,274) 1 tiles away, hp 27/34. Get to safety
  • 00:36:39 Low health (33/120): fighting off Zombie.
  • 00:36:41 Died. Waiting to respawn.
  • 00:36:53 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:37:04 Low health (34/120): fighting off Zombie.
  • 00:37:06 Died. Waiting to respawn.
  • 00:37:18 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:37:19 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:37:19 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=262, rock layer starts at y=416); dig down first (tunnel_to a point ~120 tiles below you)
  • 00:37:31 Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2093,272) 1 tiles away, hp 12/34; Zombie at (2093,272) 1 tiles away, hp 21/34; Zombie at (2092,270) 4 tiles away, hp 2/45. Get to safety (
  • 00:37:31 Low health (32/120): fighting off Zombie.
  • 00:37:32 Died. Waiting to respawn.
  • 00:37:44 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:37:50 Low health (32/120): fighting off Zombie.
  • 00:37:52 Died. Waiting to respawn.
  • 00:38:04 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:38:09 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:38:20 Find life crystals: LOW HEALTH 28/120 and no healing potion. Hostiles: Zombie at (2100,263) 1 tiles away, hp 3/34; Zombie at (2100,261) 2 tiles away, hp 11/34; Maggot Zombie at (2101,261) 2 tiles away, hp 43/45. Get to s
  • 00:38:20 Low health (28/120): fighting off Zombie.
  • 00:38:25 Died. Waiting to respawn.
  • 00:38:37 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:38:45 Low health (22/120): fighting off Zombie.
  • 00:38:46 Died. Waiting to respawn.
  • 00:39:02 Cornered (cornered at (2088,256): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:39:09 Low health (47/120): running from Zombie before digging in.
  • 00:39:11 Died. Waiting to respawn.
  • 00:39:23 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:39:29 Low health (22/120): fighting off Zombie.
  • 00:39:30 Died. Waiting to respawn.
  • 00:39:43 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:39:46 Low health (17/120): fighting off Zombie.
  • 00:39:47 Died. Waiting to respawn.
  • 00:39:59 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:40:03 Low health (29/120): fighting off Zombie.
  • 00:40:06 Died. Waiting to respawn.
  • 00:40:18 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:40:22 Low health (21/120): fighting off Zombie.
  • 00:40:23 Died. Waiting to respawn.
  • 00:40:35 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:40:39 Low health (25/120): fighting off Zombie.
  • 00:40:40 Died. Waiting to respawn.
  • 00:40:52 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:40:57 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:40:58 Find life crystals: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2095,257) 2 tiles away, hp 30/56; Zombie at (2099,266) 7 tiles away, hp 13/34; Zombie at (2099,266) 7 tiles away, hp 15/50. Get to safety
  • 00:40:58 Low health (26/120): fighting off Zombie.
  • 00:41:00 Died. Waiting to respawn.
  • 00:41:12 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:41:19 Low health (31/120): fighting off Zombie.
  • 00:41:23 Died. Waiting to respawn.
  • 00:41:35 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:41:43 Low health (30/120): fighting off Zombie.
  • 00:41:45 Died. Waiting to respawn.
  • 00:41:57 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:42:00 Low health (33/120): fighting off Zombie.
  • 00:42:02 Died. Waiting to respawn.
  • 00:42:14 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:42:20 Low health (16/120): fighting off Zombie.
  • 00:42:21 Died. Waiting to respawn.
  • 00:42:33 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:42:37 Low health (30/120): fighting off Zombie.
  • 00:42:43 Died. Waiting to respawn.
  • 00:42:55 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:43:03 Low health (34/120): fighting off Raincoat Zombie.
  • 00:43:06 Died. Waiting to respawn.
  • 00:43:18 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:43:27 Low health (33/120): fighting off Raincoat Zombie.
  • 00:43:34 Died. Waiting to respawn.
  • 00:43:46 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:43:53 Low health (25/120): fighting off Raincoat Zombie.
  • 00:43:57 Died. Waiting to respawn.
  • 00:44:13 Cornered (cornered at (2101,265): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:44:13 Low health (39/120): fighting off Raincoat Zombie.
  • 00:44:15 Died. Waiting to respawn.
  • 00:44:27 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:44:40 Low health (20/120): fighting off Raincoat Zombie.
  • 00:44:45 Died. Waiting to respawn.
  • 00:44:57 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:45:05 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:45:05 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you)
  • 00:45:09 Find life crystals: LOW HEALTH 41/120 and no healing potion. Hostiles: Zombie at (2093,274) 2 tiles away, hp 34/34. Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 00:45:09 Low health (41/120): fighting off Zombie.
  • 00:45:13 Died. Waiting to respawn.
  • 00:45:28 Cornered (cornered at (2101,256): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:45:36 Low health (59/120): digging in to recover.
  • 00:45:55 Died. Waiting to respawn.
  • 00:46:11 Cornered (cornered at (2088,256): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:46:14 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:46:14 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=275, rock layer starts at y=416); dig down first (tunnel_to a point ~107 tiles below you)
  • 00:46:36 Find life crystals: LOW HEALTH 24/120 and no healing potion. Hostiles: Ghost at (2087,278) 0 tiles away, hp 6/50; Zombie at (2087,277) 1 tiles away, hp 10/45; Demon Eye at (2098,279) 11 tiles away, hp 34/60. Get to safet
  • 00:46:36 Low health (24/120): fighting off Zombie.
  • 00:46:36 Low health (24/120): digging in to recover.
  • 00:47:29 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:47:29 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=282, rock layer starts at y=416); dig down first (tunnel_to a point ~100 tiles below you)
  • 00:48:46 Find life crystals: tunnel to (2078,416) blocked at (2077,304): could not get within reach of (2079,308): arrived at (2077,304) (A* 6 nodes, 0 replans). Go around it: tunnel_to a point a few tiles to the side, or get a s
  • 00:48:46 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:48:46 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=304, rock layer starts at y=416); dig down first (tunnel_to a point ~78 tiles below you)
  • 00:50:19 Find life crystals: LOW HEALTH 34/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 00:50:19 Low health (34/120): digging in to recover.
  • 00:50:21 Died. Waiting to respawn.
  • 00:50:33 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:50:35 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:50:35 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=264, rock layer starts at y=416); dig down first (tunnel_to a point ~118 tiles below you)
  • 00:50:54 Find life crystals: LOW HEALTH 50/120 and no healing potion. Hostiles: Ghost at (2091,284) 1 tiles away, hp 36/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi
  • 00:50:54 Low health (50/120): digging in to recover.
  • 00:51:01 Died. Waiting to respawn.
  • 00:51:14 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:51:19 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:51:19 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=264, rock layer starts at y=416); dig down first (tunnel_to a point ~118 tiles below you)
  • 00:51:35 Find life crystals: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2091,283) 1 tiles away, hp 12/35. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 00:51:35 Low health (27/120): fighting off Zombie.
  • 00:51:36 Low health (27/120): digging in to recover.
  • 00:52:28 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:52:29 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=293, rock layer starts at y=416); dig down first (tunnel_to a point ~89 tiles below you)
  • 00:53:16 Find life crystals: LOW HEALTH 41/120 and no healing potion. Hostiles: Blue Jellyfish at (2087,333) 1 tiles away, hp 18/34; Blue Jellyfish at (2096,329) 10 tiles away, hp 22/34. Get to safety (home, or away from enemies)
  • 00:53:16 Low health (41/120): digging in to recover.
  • 00:53:23 Died. Waiting to respawn.
  • 00:53:35 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:53:37 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:53:37 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=264, rock layer starts at y=416); dig down first (tunnel_to a point ~118 tiles below you)
  • 00:53:39 Find life crystals: a 29-tile drop at column 2093 (fall damage) on the way to (2091,416). Carry DirtBlock to bridge it, or pick another route.
  • 00:53:39 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 00:53:40 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 00:54:11 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2094,264) vel 0.0: 5 steps; @(2094,264) could not
  • 00:54:11 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,280). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:54:11 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 00:54:11 Climbing back to the surface first.
  • 00:54:29 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,280) vel 0.0: 5 steps); move to flat ground
  • 00:54:29 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,277). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:54:29 Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.
  • 00:54:29 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 00:54:29 Climbing back to the surface first.
  • 00:54:36 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 00:54:36 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 00:54:36 Climbing back to the surface first.
  • 00:54:43 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 00:54:43 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 00:54:43 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 00:54:43 Climbing back to the surface first.
  • 00:54:52 Craft a better pickaxe: LOW HEALTH 12/120 and no healing potion. Hostiles: Ghost at (2089,279) 2 tiles away, hp 9/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 00:54:52 Low health (12/120): digging in to recover.
  • 00:55:14 Died. Waiting to respawn.
  • 00:55:26 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:55:27 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 00:55:27 Craft a better pickaxe: getting 1 IronPickaxe: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,264) vel 0.0: 0 steps); move to flat ground
  • 00:55:27 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2099,264). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:55:27 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 00:57:51 Mine iron or lead: LOW HEALTH 26/120 and no healing potion. Hostiles: Ghost at (2117,292) 3 tiles away, hp 36/50; Zombie at (2099,279) 22 tiles away, hp 34/34; Maggot Zombie at (2092,287) 26 tiles away, hp 45/45. Get to
  • 00:57:51 Low health (26/120): digging in to recover.
  • 00:57:54 Died. Waiting to respawn.
  • 00:58:06 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:58:08 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:58:10 Build a home: stuck at (2098,260) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.
  • 00:58:36 Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2093,294) 2 tiles away, hp 41/41; Zombie at (2093,288) 4 tiles away, hp 4/34. Get to safety (home, or away from enemies) and wait to regen
  • 00:58:36 Low health (27/120): fighting off Zombie.
  • 00:58:38 Low health (23/120): digging in to recover.
  • 00:59:30 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:59:30 Climbing back to the surface first.
  • 00:59:33 Build a home: stuck at (2093,312) trying to reach (2095,249) (greedy: no A* path). No obvious block ahead (maybe a slope, liquid, or the target is unreachable from here).
  • 01:01:33 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 01:01:33 Parking 'Build a home' for 30 min after 3 failed attempts; moving on.

Summary after 60 minutes

  • Max life: 120, defense: 0
  • Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
  • Holding: 220 Wood, 561 StoneBlock, 47 Torch, 77 CopperOre, 41 IronOre, 5 IronBar
  • Plan steps complete: 8/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Finish the houses
  • Houses:
  • Skill calls: 286; stats: {"steps_done": 3, "enemies_killed": 15, "deaths": 52, "respawn_shelters": 52}
  • 01:01:33 Session over: 8/19 plan steps done. Journal: journal-20261019-000123.md