Plan run · in a Linux sim · Oct 19, 12:01 AM
Survival track
- 8/19plan steps
- 52deaths
- 60minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-19 00:01.
00:01:23Track: survival (enemies and damage on).00:01:23Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.00:01:23Step 1/19: Check gear, wear the best of what we start with.00:01:23Done: Check gear.00:01:23Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).00:01:23Done: Make torches.00:01:23Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:02:54Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Raincoat Zombie at (2093,251) 2 tiles away, hp 46/50; Raincoat Zombie at (2092,251) 3 tiles away, hp 46/50; Demon Eye at (2093,241) 7 tiles away, hp00:02:54Low health (23/120): fighting off Raincoat Zombie.00:02:56Died. Waiting to respawn.00:03:08Respawned (Zombie nearby): digging in to recover before going back to work.00:03:15Died. Waiting to respawn.00:03:27Respawned (second death in 6 min): digging in to recover before going back to work.00:03:45Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.00:03:48Chop wood: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2108,250) 1 tiles away, hp 40/40; Demon Eye at (2107,246) 3 tiles away, hp 55/60; Raincoat Zombie at (2125,250) 18 tiles away, hp 38/50. G00:03:48Low health (33/120): fighting off Zombie.00:03:54Died. Waiting to respawn.00:04:06Respawned (second death in 6 min): digging in to recover before going back to work.00:04:26Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.00:04:27Chop wood: LOW HEALTH 7/120 and no healing potion. Hostiles: Raincoat Zombie at (2096,255) 1 tiles away, hp 27/50; Raincoat Zombie at (2096,255) 1 tiles away, hp 39/50; Demon Eye at (2095,247) 6 tiles away, hp 500:04:27Low health (7/120): fighting off Raincoat Zombie.00:04:27Died. Waiting to respawn.00:04:43Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.00:05:13Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.00:05:13Climbing back to the surface first.00:05:44Chop wood: LOW HEALTH 13/120 and no healing potion. Hostiles: Ghost at (2095,265) 2 tiles away, hp 47/50; Raincoat Zombie at (2096,253) 8 tiles away, hp 26/50; Raincoat Zombie at (2096,253) 8 tiles away, hp 14/500:05:44Low health (13/120): digging in to recover.00:05:44Died. Waiting to respawn.00:06:00Cornered (cornered at (2090,269): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.00:06:30Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.00:06:30Climbing back to the surface first.00:08:19Chop wood: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2092,251) 0 tiles away, hp 60/60; Demon Eye at (2097,249) 4 tiles away, hp 45/60; Raincoat Zombie at (2096,256) 6 tiles away, hp 15/50. Ge00:08:19Low health (31/120): fighting off Zombie.00:08:21Died. Waiting to respawn.00:08:39Respawned (second death in 6 min): digging in to recover before going back to work.00:09:18Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.00:09:24Chop wood: LOW HEALTH 32/120 and no healing potion. Hostiles: Ghost at (2061,248) 1 tiles away, hp 47/50; Zombie at (2064,248) 2 tiles away, hp 53/60; Zombie at (2056,246) 6 tiles away, hp 40/40. Get to safety (00:09:24Low health (32/120): fighting off Zombie.00:09:25Died. Waiting to respawn.00:09:52Respawned (second death in 6 min): digging in to recover before going back to work.00:10:11Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.00:10:11Climbing back to the surface first.00:10:52Done: Chop wood.00:10:52Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:11:54Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Green Slime at (2095,260) 1 tiles away, hp 1/14. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke o00:11:54Low health (35/120): fighting off Green Slime.00:11:54Low health (35/120): digging in to recover.00:12:16Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:12:18Build a home: stuck at (2098,260) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2097,257); wall is ~0 tiles high. Mine it or build up.00:12:57Build a home: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2095,259) 0 tiles away, hp 30/40; Zombie at (2117,250) 23 tiles away, hp 34/34. Get to safety (home, or away from enemies) and wait to reg00:12:57Low health (32/120): fighting off Zombie.00:12:59Died. Waiting to respawn.00:13:12Respawned (second death in 6 min): digging in to recover before going back to work.00:13:40Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:13:47Build a home: LOW HEALTH 15/120 and no healing potion. Hostiles: Zombie at (2095,259) 0 tiles away, hp 19/34; Zombie at (2093,243) 15 tiles away, hp 38/38. Get to safety (home, or away from enemies) and wait to reg00:13:47Low health (15/120): fighting off Zombie.00:13:47Died. Waiting to respawn.00:14:00Respawned (second death in 6 min): digging in to recover before going back to work.00:14:09Died. Waiting to respawn.00:14:21Respawned (second death in 6 min): digging in to recover before going back to work.00:14:32Died. Waiting to respawn.00:14:50Respawned (second death in 6 min): digging in to recover before going back to work.00:15:08Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:15:18Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2070,248) 1 tiles away, hp 20/34; Zombie at (2096,254) 27 tiles away, hp 18/34; Zombie at (2096,259) 29 tiles away, hp 28/38. Get to safet00:15:18Low health (27/120): fighting off Zombie.00:15:20Died. Waiting to respawn.00:15:47Respawned (second death in 6 min): digging in to recover before going back to work.00:17:18Low health (24/120): digging in to recover.00:17:20Died. Waiting to respawn.00:17:32Respawned (second death in 6 min): digging in until morning before going back to work.00:18:00Step 8/19: Find life crystals, each one is +20 max life for good.00:18:00Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=266, rock layer starts at y=416); dig down first (tunnel_to a point ~116 tiles below you)00:18:36Find life crystals: LOW HEALTH 39/120 and no healing potion. Hostiles: Zombie at (2091,271) 1 tiles away, hp 43/45; Zombie at (2091,269) 3 tiles away, hp 31/34; Zombie at (2097,259) 13 tiles away, hp 45/45. Get to safety00:18:36Low health (39/120): fighting off Zombie.00:18:38Died. Waiting to respawn.00:18:50Respawned (second death in 6 min): digging in until morning before going back to work.00:25:39Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:25:50Build a home: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2096,277) 0 tiles away, hp 26/34; Zombie at (2091,274) 6 tiles away, hp 35/45; Zombie at (2099,260) 16 tiles away, hp 45/45. Get to safety00:25:50Low health (33/120): fighting off Zombie.00:25:52Died. Waiting to respawn.00:26:04Respawned (Zombie nearby): digging in to recover before going back to work.00:26:13Low health (33/120): fighting off Zombie.00:26:15Died. Waiting to respawn.00:26:27Respawned (second death in 6 min): digging in to recover before going back to work.00:26:37Died. Waiting to respawn.00:26:49Respawned (second death in 6 min): digging in to recover before going back to work.00:27:05Died. Waiting to respawn.00:27:17Respawned (second death in 6 min): digging in to recover before going back to work.00:27:26Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:27:35Build a home: LOW HEALTH 18/120 and no healing potion. Hostiles: Zombie at (2096,258) 2 tiles away, hp 25/34; Zombie at (2097,268) 7 tiles away, hp 35/45; Zombie at (2091,265) 8 tiles away, hp 40/40. Get to safety00:27:35Low health (18/120): fighting off Zombie.00:27:51Died. Waiting to respawn.00:28:03Respawned (second death in 6 min): digging in to recover before going back to work.00:28:05Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:28:24Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2095,255) 2 tiles away, hp 20/34; Zombie at (2091,265) 9 tiles away, hp 25/34; Zombie at (2098,267) 9 tiles away, hp 34/34. Get to safety00:28:24Low health (27/120): fighting off Zombie.00:29:11Low health (20/120): fighting off Zombie.00:29:12Died. Waiting to respawn.00:29:24Respawned (second death in 6 min): digging in to recover before going back to work.00:29:29Low health (31/120): fighting off Zombie.00:29:37Died. Waiting to respawn.00:29:49Respawned (second death in 6 min): digging in to recover before going back to work.00:29:50Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:29:59Build a home: stuck at (2097,260) trying to reach (2095,249) (A* 5 nodes, 4 replans, then greedy). Blocked by Grass at (2096,261); wall is ~1 tiles high. Mine it or build up.00:31:59Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)00:31:59Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:34:00Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)00:36:00Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)00:36:00Parking 'Build a home' for 20 min after 2 failed attempts; moving on.00:36:00Step 8/19: Find life crystals, each one is +20 max life for good.00:36:00Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=254, rock layer starts at y=416); dig down first (tunnel_to a point ~128 tiles below you)00:36:10Find life crystals: LOW HEALTH 28/120 and no healing potion. Hostiles: Zombie at (2090,267) 1 tiles away, hp 25/45; Zombie at (2090,269) 4 tiles away, hp 12/45; Zombie at (2090,270) 4 tiles away, hp 22/34. Get to safety00:36:10Low health (28/120): fighting off Zombie.00:36:11Died. Waiting to respawn.00:36:23Respawned (Zombie nearby): digging in to recover before going back to work.00:36:25Step 8/19: Find life crystals, each one is +20 max life for good.00:36:25Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)00:36:39Find life crystals: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2091,274) 1 tiles away, hp 22/45; Zombie at (2091,274) 1 tiles away, hp 18/34; Zombie at (2091,274) 1 tiles away, hp 27/34. Get to safety00:36:39Low health (33/120): fighting off Zombie.00:36:41Died. Waiting to respawn.00:36:53Respawned (second death in 6 min): digging in to recover before going back to work.00:37:04Low health (34/120): fighting off Zombie.00:37:06Died. Waiting to respawn.00:37:18Respawned (second death in 6 min): digging in to recover before going back to work.00:37:19Step 8/19: Find life crystals, each one is +20 max life for good.00:37:19Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=262, rock layer starts at y=416); dig down first (tunnel_to a point ~120 tiles below you)00:37:31Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2093,272) 1 tiles away, hp 12/34; Zombie at (2093,272) 1 tiles away, hp 21/34; Zombie at (2092,270) 4 tiles away, hp 2/45. Get to safety (00:37:31Low health (32/120): fighting off Zombie.00:37:32Died. Waiting to respawn.00:37:44Respawned (second death in 6 min): digging in to recover before going back to work.00:37:50Low health (32/120): fighting off Zombie.00:37:52Died. Waiting to respawn.00:38:04Respawned (second death in 6 min): digging in to recover before going back to work.00:38:09Step 8/19: Find life crystals, each one is +20 max life for good.00:38:20Find life crystals: LOW HEALTH 28/120 and no healing potion. Hostiles: Zombie at (2100,263) 1 tiles away, hp 3/34; Zombie at (2100,261) 2 tiles away, hp 11/34; Maggot Zombie at (2101,261) 2 tiles away, hp 43/45. Get to s00:38:20Low health (28/120): fighting off Zombie.00:38:25Died. Waiting to respawn.00:38:37Respawned (second death in 6 min): digging in to recover before going back to work.00:38:45Low health (22/120): fighting off Zombie.00:38:46Died. Waiting to respawn.00:39:02Cornered (cornered at (2088,256): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.00:39:09Low health (47/120): running from Zombie before digging in.00:39:11Died. Waiting to respawn.00:39:23Respawned (second death in 6 min): digging in to recover before going back to work.00:39:29Low health (22/120): fighting off Zombie.00:39:30Died. Waiting to respawn.00:39:43Respawned (second death in 6 min): digging in to recover before going back to work.00:39:46Low health (17/120): fighting off Zombie.00:39:47Died. Waiting to respawn.00:39:59Respawned (second death in 6 min): digging in to recover before going back to work.00:40:03Low health (29/120): fighting off Zombie.00:40:06Died. Waiting to respawn.00:40:18Respawned (second death in 6 min): digging in to recover before going back to work.00:40:22Low health (21/120): fighting off Zombie.00:40:23Died. Waiting to respawn.00:40:35Respawned (second death in 6 min): digging in until morning before going back to work.00:40:39Low health (25/120): fighting off Zombie.00:40:40Died. Waiting to respawn.00:40:52Respawned (second death in 6 min): digging in until morning before going back to work.00:40:57Step 8/19: Find life crystals, each one is +20 max life for good.00:40:58Find life crystals: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2095,257) 2 tiles away, hp 30/56; Zombie at (2099,266) 7 tiles away, hp 13/34; Zombie at (2099,266) 7 tiles away, hp 15/50. Get to safety00:40:58Low health (26/120): fighting off Zombie.00:41:00Died. Waiting to respawn.00:41:12Respawned (second death in 6 min): digging in until morning before going back to work.00:41:19Low health (31/120): fighting off Zombie.00:41:23Died. Waiting to respawn.00:41:35Respawned (second death in 6 min): digging in until morning before going back to work.00:41:43Low health (30/120): fighting off Zombie.00:41:45Died. Waiting to respawn.00:41:57Respawned (second death in 6 min): digging in until morning before going back to work.00:42:00Low health (33/120): fighting off Zombie.00:42:02Died. Waiting to respawn.00:42:14Respawned (second death in 6 min): digging in until morning before going back to work.00:42:20Low health (16/120): fighting off Zombie.00:42:21Died. Waiting to respawn.00:42:33Respawned (second death in 6 min): digging in until morning before going back to work.00:42:37Low health (30/120): fighting off Zombie.00:42:43Died. Waiting to respawn.00:42:55Respawned (second death in 6 min): digging in until morning before going back to work.00:43:03Low health (34/120): fighting off Raincoat Zombie.00:43:06Died. Waiting to respawn.00:43:18Respawned (second death in 6 min): digging in until morning before going back to work.00:43:27Low health (33/120): fighting off Raincoat Zombie.00:43:34Died. Waiting to respawn.00:43:46Respawned (second death in 6 min): digging in until morning before going back to work.00:43:53Low health (25/120): fighting off Raincoat Zombie.00:43:57Died. Waiting to respawn.00:44:13Cornered (cornered at (2101,265): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.00:44:13Low health (39/120): fighting off Raincoat Zombie.00:44:15Died. Waiting to respawn.00:44:27Respawned (second death in 6 min): digging in until morning before going back to work.00:44:40Low health (20/120): fighting off Raincoat Zombie.00:44:45Died. Waiting to respawn.00:44:57Respawned (second death in 6 min): digging in until morning before going back to work.00:45:05Step 8/19: Find life crystals, each one is +20 max life for good.00:45:05Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you)00:45:09Find life crystals: LOW HEALTH 41/120 and no healing potion. Hostiles: Zombie at (2093,274) 2 tiles away, hp 34/34. Get to safety (home, or away from enemies) and wait to regenerate before continuing.00:45:09Low health (41/120): fighting off Zombie.00:45:13Died. Waiting to respawn.00:45:28Cornered (cornered at (2101,256): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.00:45:36Low health (59/120): digging in to recover.00:45:55Died. Waiting to respawn.00:46:11Cornered (cornered at (2088,256): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.00:46:14Step 8/19: Find life crystals, each one is +20 max life for good.00:46:14Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=275, rock layer starts at y=416); dig down first (tunnel_to a point ~107 tiles below you)00:46:36Find life crystals: LOW HEALTH 24/120 and no healing potion. Hostiles: Ghost at (2087,278) 0 tiles away, hp 6/50; Zombie at (2087,277) 1 tiles away, hp 10/45; Demon Eye at (2098,279) 11 tiles away, hp 34/60. Get to safet00:46:36Low health (24/120): fighting off Zombie.00:46:36Low health (24/120): digging in to recover.00:47:29Step 8/19: Find life crystals, each one is +20 max life for good.00:47:29Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=282, rock layer starts at y=416); dig down first (tunnel_to a point ~100 tiles below you)00:48:46Find life crystals: tunnel to (2078,416) blocked at (2077,304): could not get within reach of (2079,308): arrived at (2077,304) (A* 6 nodes, 0 replans). Go around it: tunnel_to a point a few tiles to the side, or get a s00:48:46Step 8/19: Find life crystals, each one is +20 max life for good.00:48:46Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=304, rock layer starts at y=416); dig down first (tunnel_to a point ~78 tiles below you)00:50:19Find life crystals: LOW HEALTH 34/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.00:50:19Low health (34/120): digging in to recover.00:50:21Died. Waiting to respawn.00:50:33Respawned (second death in 6 min): digging in to recover before going back to work.00:50:35Step 8/19: Find life crystals, each one is +20 max life for good.00:50:35Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=264, rock layer starts at y=416); dig down first (tunnel_to a point ~118 tiles below you)00:50:54Find life crystals: LOW HEALTH 50/120 and no healing potion. Hostiles: Ghost at (2091,284) 1 tiles away, hp 36/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi00:50:54Low health (50/120): digging in to recover.00:51:01Died. Waiting to respawn.00:51:14Respawned (second death in 6 min): digging in to recover before going back to work.00:51:19Step 8/19: Find life crystals, each one is +20 max life for good.00:51:19Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=264, rock layer starts at y=416); dig down first (tunnel_to a point ~118 tiles below you)00:51:35Find life crystals: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2091,283) 1 tiles away, hp 12/35. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f00:51:35Low health (27/120): fighting off Zombie.00:51:36Low health (27/120): digging in to recover.00:52:28Step 8/19: Find life crystals, each one is +20 max life for good.00:52:29Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=293, rock layer starts at y=416); dig down first (tunnel_to a point ~89 tiles below you)00:53:16Find life crystals: LOW HEALTH 41/120 and no healing potion. Hostiles: Blue Jellyfish at (2087,333) 1 tiles away, hp 18/34; Blue Jellyfish at (2096,329) 10 tiles away, hp 22/34. Get to safety (home, or away from enemies)00:53:16Low health (41/120): digging in to recover.00:53:23Died. Waiting to respawn.00:53:35Respawned (second death in 6 min): digging in to recover before going back to work.00:53:37Step 8/19: Find life crystals, each one is +20 max life for good.00:53:37Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=264, rock layer starts at y=416); dig down first (tunnel_to a point ~118 tiles below you)00:53:39Find life crystals: a 29-tile drop at column 2093 (fall damage) on the way to (2091,416). Carry DirtBlock to bridge it, or pick another route.00:53:39Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.00:53:40Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.00:54:11Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2094,264) vel 0.0: 5 steps; @(2094,264) could not00:54:11Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,280). Explore further (tunnel_to sideways/deeper) or raise radius.00:54:11Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.00:54:11Climbing back to the surface first.00:54:29Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,280) vel 0.0: 5 steps); move to flat ground00:54:29Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,277). Explore further (tunnel_to sideways/deeper) or raise radius.00:54:29Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.00:54:29Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.00:54:29Climbing back to the surface first.00:54:36Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y00:54:36Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.00:54:36Climbing back to the surface first.00:54:43Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y00:54:43Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.00:54:43Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.00:54:43Climbing back to the surface first.00:54:52Craft a better pickaxe: LOW HEALTH 12/120 and no healing potion. Hostiles: Ghost at (2089,279) 2 tiles away, hp 9/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing.00:54:52Low health (12/120): digging in to recover.00:55:14Died. Waiting to respawn.00:55:26Respawned (second death in 6 min): digging in to recover before going back to work.00:55:27Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.00:55:27Craft a better pickaxe: getting 1 IronPickaxe: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,264) vel 0.0: 0 steps); move to flat ground00:55:27Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2099,264). Explore further (tunnel_to sideways/deeper) or raise radius.00:55:27Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.00:57:51Mine iron or lead: LOW HEALTH 26/120 and no healing potion. Hostiles: Ghost at (2117,292) 3 tiles away, hp 36/50; Zombie at (2099,279) 22 tiles away, hp 34/34; Maggot Zombie at (2092,287) 26 tiles away, hp 45/45. Get to00:57:51Low health (26/120): digging in to recover.00:57:54Died. Waiting to respawn.00:58:06Respawned (second death in 6 min): digging in to recover before going back to work.00:58:08Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:58:10Build a home: stuck at (2098,260) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.00:58:36Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2093,294) 2 tiles away, hp 41/41; Zombie at (2093,288) 4 tiles away, hp 4/34. Get to safety (home, or away from enemies) and wait to regen00:58:36Low health (27/120): fighting off Zombie.00:58:38Low health (23/120): digging in to recover.00:59:30Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:59:30Climbing back to the surface first.00:59:33Build a home: stuck at (2093,312) trying to reach (2095,249) (greedy: no A* path). No obvious block ahead (maybe a slope, liquid, or the target is unreachable from here).01:01:33Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)01:01:33Parking 'Build a home' for 30 min after 3 failed attempts; moving on.
Summary after 60 minutes
- Max life: 120, defense: 0
- Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
- Holding: 220 Wood, 561 StoneBlock, 47 Torch, 77 CopperOre, 41 IronOre, 5 IronBar
- Plan steps complete: 8/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Finish the houses
- Houses:
- Skill calls: 286; stats: {"steps_done": 3, "enemies_killed": 15, "deaths": 52, "respawn_shelters": 52}
01:01:33Session over: 8/19 plan steps done. Journal: journal-20261019-000123.md