Plan run · in a Linux sim · Oct 19, 12:00 AM
Survival track
- 8/19plan steps
- 68deaths
- 60minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-19 00:00.
00:00:53Track: survival (enemies and damage on).00:00:53Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.00:00:53Step 1/19: Check gear, wear the best of what we start with.00:00:53Done: Check gear.00:00:53Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).00:00:53Done: Make torches.00:00:53Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:02:55Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)00:04:46Build a home: LOW HEALTH 24/120 and no healing potion. Hostiles: Raincoat Zombie at (2095,245) 0 tiles away, hp 36/50; Zombie at (2095,245) 0 tiles away, hp 22/45; Demon Eye at (2087,243) 8 tiles away, hp 60/60. Ge00:04:46Low health (24/120): fighting off Zombie.00:04:48Died. Waiting to respawn.00:05:00Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.00:05:06Chop wood: LOW HEALTH 32/120 and no healing potion. Hostiles: Raincoat Zombie at (2120,250) 1 tiles away, hp 30/50; Demon Eye at (2120,248) 2 tiles away, hp 75/75; Demon Eye at (2130,238) 14 tiles away, hp 54/6000:05:06Low health (32/120): fighting off Raincoat Zombie.00:05:10Died. Waiting to respawn.00:05:22Respawned (second death in 6 min): digging in to recover before going back to work.00:05:42Died. Waiting to respawn.00:05:54Respawned (second death in 6 min): digging in to recover before going back to work.00:06:05Died. Waiting to respawn.00:06:17Respawned (second death in 6 min): digging in to recover before going back to work.00:07:05Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:07:09Build a home: LOW HEALTH 47/120 and no healing potion. Hostiles: Demon Eye at (2097,251) 1 tiles away, hp 48/66; Demon Eye at (2095,248) 4 tiles away, hp 23/60; Demon Eye at (2086,249) 10 tiles away, hp 55/75. Get00:07:09Low health (47/120): digging in to recover.00:07:48Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:07:56Build a home: LOW HEALTH 16/120 and no healing potion. Hostiles: Demon Eye at (2096,251) 2 tiles away, hp 23/60; Demon Eye at (2096,248) 5 tiles away, hp 39/66; Demon Eye at (2085,247) 11 tiles away, hp 55/75. Get00:07:56Low health (16/120): digging in to recover.00:09:13Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:09:16Build a home: stuck at (2095,259) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.00:09:32Build a home: can't reach the house site (2089,245) from (2095,263): no progress toward (2095,243) for 10 steps; stuck at (2095,263) (dx 0, dy -20). Last problem: pillar failed: could not place DirtBlock at (2095,200:09:32Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:09:35Build a home: stuck at (2095,259) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.00:09:51Build a home: can't reach the house site (2089,245) from (2095,263): no progress toward (2095,243) for 10 steps; stuck at (2095,263) (dx 0, dy -20). Last problem: pillar failed: could not place DirtBlock at (2095,200:09:51Parking 'Build a home' for 20 min after 2 failed attempts; moving on.00:09:51Step 8/19: Find life crystals, each one is +20 max life for good.00:09:51Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you)00:11:07Find life crystals: digging down at column 2088 opens a 33+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.00:11:07Step 8/19: Find life crystals, each one is +20 max life for good.00:14:01Find life crystals: LOW HEALTH 24/120 and no healing potion. Hostiles: Cave Bat at (2136,390) 2 tiles away, hp 10/16; Red Slime at (2139,413) 25 tiles away, hp 35/35; Blue Slime at (2146,414) 28 tiles away, hp 25/25. Get00:14:01Low health (24/120): digging in to recover.00:14:04Died. Waiting to respawn.00:14:16Step 8/19: Find life crystals, each one is +20 max life for good.00:14:16Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=243, rock layer starts at y=416); dig down first (tunnel_to a point ~139 tiles below you)00:14:18Find life crystals: a 31-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.00:14:18Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.00:14:18Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.00:14:44Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,250) vel 0.0: 3 steps; @(2096,250) could not00:14:44Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2096,258). Explore further (tunnel_to sideways/deeper) or raise radius.00:14:44Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.00:14:47Smelt bars and make an anvil: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat ground00:14:47Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.00:14:47Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.00:14:47Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.00:14:47Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y00:14:47Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.00:14:47Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y00:14:47Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.00:14:47Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.00:14:50Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat gr00:14:50Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.00:14:50Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.00:14:53Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat gr00:14:53Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.00:14:53Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.00:14:53Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.00:14:55Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat00:14:55Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.00:14:55Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.00:14:58Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat00:14:58Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.00:14:58Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.00:14:58Step 13/19: Craft a helmet, armor: less damage from everything.00:15:04Craft a helmet: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2096,258) 0 tiles away, hp 30/45; Demon Eye at (2087,248) 13 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to00:15:04Low health (25/120): fighting off Zombie.00:15:05Died. Waiting to respawn.00:15:17Respawned (second death in 6 min): digging in to recover before going back to work.00:15:46Step 13/19: Craft a helmet, armor: less damage from everything.00:15:50Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,258) vel 0.0: 3 steps); move to flat g00:15:50Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2100,258). Explore further (tunnel_to sideways/deeper) or raise radius.00:15:50Step 13/19: Craft a helmet, armor: less damage from everything.00:15:53Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,258) vel 0.0: 0 steps); move to flat g00:15:53Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2099,258). Explore further (tunnel_to sideways/deeper) or raise radius.00:15:53Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.00:15:53Step 14/19: Craft greaves, more armor.00:15:57Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: getting 1 Furnace: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,258) vel 0.0: 0 s00:15:57Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2099,258). Explore further (tunnel_to sideways/deeper) or raise radius.00:15:57Night (19:31) and no home: digging in until morning.00:16:19Low health (35/120): fighting off Zombie.00:16:21Died. Waiting to respawn.00:16:33Respawned (second death in 6 min): digging in until morning before going back to work.00:17:02Low health (58/120): running from Raincoat Zombie before digging in.00:17:06Cornered (cornered at (2101,261): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.00:17:06Died. Waiting to respawn.00:17:18Respawned (second death in 6 min): digging in until morning before going back to work.00:17:33Low health (31/120): digging in to recover.00:17:37Died. Waiting to respawn.00:17:49Respawned (second death in 6 min): digging in until morning before going back to work.00:18:04Low health (24/120): fighting off Raincoat Zombie.00:18:06Died. Waiting to respawn.00:18:18Respawned (second death in 6 min): digging in until morning before going back to work.00:18:53Low health (31/120): fighting off Raincoat Zombie.00:18:55Died. Waiting to respawn.00:19:07Respawned (second death in 6 min): digging in until morning before going back to work.00:19:19Died. Waiting to respawn.00:19:31Respawned (second death in 6 min): digging in until morning before going back to work.00:19:38Died. Waiting to respawn.00:19:51Respawned (second death in 6 min): digging in until morning before going back to work.00:19:59Died. Waiting to respawn.00:20:11Respawned (second death in 6 min): digging in until morning before going back to work.00:20:24Died. Waiting to respawn.00:20:36Respawned (second death in 6 min): digging in until morning before going back to work.00:20:53Died. Waiting to respawn.00:21:05Respawned (second death in 6 min): digging in until morning before going back to work.00:21:22Died. Waiting to respawn.00:21:34Respawned (second death in 6 min): digging in until morning before going back to work.00:21:41Died. Waiting to respawn.00:21:53Respawned (second death in 6 min): digging in until morning before going back to work.00:22:09Low health (27/120): digging in to recover.00:22:11Died. Waiting to respawn.00:22:23Respawned (second death in 6 min): digging in until morning before going back to work.00:22:38Low health (22/120): fighting off Raincoat Zombie.00:22:39Died. Waiting to respawn.00:22:51Respawned (second death in 6 min): digging in until morning before going back to work.00:23:00Died. Waiting to respawn.00:23:12Respawned (second death in 6 min): digging in until morning before going back to work.00:23:20Died. Waiting to respawn.00:23:32Respawned (second death in 6 min): digging in until morning before going back to work.00:23:49Low health (26/120): fighting off Raincoat Zombie.00:25:10Step 14/19: Craft greaves, more armor.00:25:10Climbing back to the surface first.00:26:17Craft greaves: LOW HEALTH 8/120 and no healing potion. Hostiles: Demon Eye at (2096,260) 0 tiles away, hp 32/75; Demon Eye at (2096,258) 1 tiles away, hp 56/75; Zombie at (2093,272) 12 tiles away, hp 4/55. Get to sa00:26:17Low health (8/120): digging in to recover.00:26:17Died. Waiting to respawn.00:26:30Respawned (second death in 6 min): digging in to recover before going back to work.00:26:42Low health (35/120): digging in to recover.00:26:45Died. Waiting to respawn.00:26:57Respawned (second death in 6 min): digging in to recover before going back to work.00:27:24Low health (23/120): digging in to recover.00:27:27Died. Waiting to respawn.00:27:40Respawned (second death in 6 min): digging in to recover before going back to work.00:27:47Died. Waiting to respawn.00:27:59Respawned (second death in 6 min): digging in to recover before going back to work.00:28:06Died. Waiting to respawn.00:28:18Respawned (second death in 6 min): digging in to recover before going back to work.00:28:52Low health (30/120): digging in to recover.00:29:27Died. Waiting to respawn.00:29:39Respawned (second death in 6 min): digging in to recover before going back to work.00:29:57Low health (25/120): digging in to recover.00:29:59Died. Waiting to respawn.00:30:11Respawned (second death in 6 min): digging in to recover before going back to work.00:30:26Low health (22/120): digging in to recover.00:31:00Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:31:00Climbing back to the surface first.00:32:07Build a home: LOW HEALTH 15/120 and no healing potion. Hostiles: Demon Eye at (2096,250) 2 tiles away, hp 57/60; Raincoat Zombie at (2086,249) 9 tiles away, hp 50/50; Zombie at (2080,249) 15 tiles away, hp 40/40. G00:32:07Low health (15/120): digging in to recover.00:32:08Died. Waiting to respawn.00:32:21Respawned (second death in 6 min): digging in to recover before going back to work.00:32:43Low health (34/120): fighting off Zombie.00:32:49Died. Waiting to respawn.00:33:01Respawned (second death in 6 min): digging in to recover before going back to work.00:33:15Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:33:17Build a home: stuck at (2097,258) trying to reach (2095,249) (greedy: no A* path). No obvious block ahead (maybe a slope, liquid, or the target is unreachable from here).00:33:43Build a home: LOW HEALTH 56/120 and no healing potion. Hostiles: Maggot Zombie at (2096,258) 1 tiles away, hp 45/45; Demon Eye at (2093,261) 5 tiles away, hp 48/60; Zombie at (2088,245) 13 tiles away, hp 39/39. Get00:33:43Low health (56/120): running from Maggot Zombie before digging in.00:33:45Died. Waiting to respawn.00:33:57Respawned (second death in 6 min): digging in to recover before going back to work.00:34:09Died. Waiting to respawn.00:34:21Respawned (second death in 6 min): digging in to recover before going back to work.00:34:31Died. Waiting to respawn.00:34:43Respawned (second death in 6 min): digging in to recover before going back to work.00:34:54Died. Waiting to respawn.00:35:07Respawned (second death in 6 min): digging in to recover before going back to work.00:35:18Died. Waiting to respawn.00:35:30Respawned (second death in 6 min): digging in to recover before going back to work.00:36:05Low health (44/120): running from Zombie before digging in.00:36:08Cornered (cornered at (2099,259): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.00:36:08Died. Waiting to respawn.00:36:20Respawned (second death in 6 min): digging in to recover before going back to work.00:36:38Died. Waiting to respawn.00:36:50Respawned (second death in 6 min): digging in to recover before going back to work.00:36:58Died. Waiting to respawn.00:37:10Respawned (second death in 6 min): digging in to recover before going back to work.00:37:19Died. Waiting to respawn.00:37:31Respawned (second death in 6 min): digging in to recover before going back to work.00:37:51Died. Waiting to respawn.00:38:03Respawned (second death in 6 min): digging in to recover before going back to work.00:38:17Died. Waiting to respawn.00:38:29Respawned (second death in 6 min): digging in to recover before going back to work.00:38:56Died. Waiting to respawn.00:39:08Respawned (second death in 6 min): digging in to recover before going back to work.00:39:28Died. Waiting to respawn.00:39:40Respawned (second death in 6 min): digging in to recover before going back to work.00:40:17Low health (36/120): digging in to recover.00:40:39Died. Waiting to respawn.00:40:51Respawned (second death in 6 min): digging in until morning before going back to work.00:41:05Died. Waiting to respawn.00:41:17Respawned (second death in 6 min): digging in until morning before going back to work.00:41:30Died. Waiting to respawn.00:41:42Respawned (second death in 6 min): digging in until morning before going back to work.00:41:53Died. Waiting to respawn.00:42:05Respawned (second death in 6 min): digging in until morning before going back to work.00:42:36Died. Waiting to respawn.00:42:48Respawned (second death in 6 min): digging in until morning before going back to work.00:43:26Died. Waiting to respawn.00:43:38Respawned (second death in 6 min): digging in until morning before going back to work.00:43:48Died. Waiting to respawn.00:44:00Respawned (second death in 6 min): digging in until morning before going back to work.00:44:57Step 8/19: Find life crystals, each one is +20 max life for good.00:44:57Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)00:45:07Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2092,263) 1 tiles away, hp 14/40; Zombie at (2078,249) 18 tiles away, hp 45/45; Raincoat Zombie at (2074,249) 21 tiles away, hp 50/50. Get00:45:07Low health (31/120): fighting off Zombie.00:45:09Died. Waiting to respawn.00:45:21Respawned (second death in 6 min): digging in until morning before going back to work.00:45:55Step 8/19: Find life crystals, each one is +20 max life for good.00:45:55Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)00:46:23Find life crystals: LOW HEALTH 30/120 and no healing potion. Hostiles: Maggot Zombie at (2092,277) 2 tiles away, hp 43/45; Ghost at (2090,284) 5 tiles away, hp 47/50. Get to safety (home, or away from enemies) and wait t00:46:23Low health (30/120): fighting off Maggot Zombie.00:46:25Died. Waiting to respawn.00:46:37Respawned (second death in 6 min): digging in until morning before going back to work.00:46:54Died. Waiting to respawn.00:47:06Respawned (second death in 6 min): digging in until morning before going back to work.00:48:07Step 8/19: Find life crystals, each one is +20 max life for good.00:48:07Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)00:48:13Find life crystals: a 23-tile drop at column 2093 (fall damage) on the way to (2092,416). Carry DirtBlock to bridge it, or pick another route.00:48:13Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.00:48:13Night (03:23) and no home: digging in until morning.00:49:21Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.00:49:24Build a home: stuck at (2097,260) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.00:51:24Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)00:51:24Parking 'Build a home' for 30 min after 3 failed attempts; moving on.00:51:24Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.00:51:25Done: Smelt bars and make an anvil.00:51:25Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.00:52:00Mine iron or lead: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2084,249) 0 tiles away, hp 42/45; Zombie at (2082,249) 1 tiles away, hp 40/45; Ghost at (2082,249) 1 tiles away, hp 39/50. Get to safety (00:52:00Low health (29/120): fighting off Zombie.00:52:02Died. Waiting to respawn.00:52:14Respawned (second death in 6 min): digging in to recover before going back to work.00:52:25Died. Waiting to respawn.00:52:46Respawned (second death in 6 min): digging in to recover before going back to work.00:53:03Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.00:53:22Mine iron or lead: LOW HEALTH 23/120 and no healing potion. Hostiles: Raincoat Zombie at (2188,251) 0 tiles away, hp 21/50; Zombie at (2188,252) 1 tiles away, hp 11/45; Zombie at (2188,254) 3 tiles away, hp 23/45. Get t00:53:22Low health (23/120): using Mushroom.00:53:22Low health (23/120): fighting off Zombie.00:53:23Died. Waiting to respawn.00:53:35Respawned (second death in 6 min): digging in to recover before going back to work.00:56:04Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.00:56:05Mine iron or lead: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2099,259) 0 tiles away, hp 18/45; Zombie at (2098,256) 2 tiles away, hp 33/45; Zombie at (2098,255) 3 tiles away, hp 58/60. Get to safety00:56:05Low health (27/120): fighting off Zombie.00:56:06Died. Waiting to respawn.00:56:18Respawned (second death in 6 min): digging in to recover before going back to work.00:56:27Low health (26/120): fighting off Zombie.00:56:28Died. Waiting to respawn.00:56:40Respawned (second death in 6 min): digging in to recover before going back to work.00:56:44Low health (33/120): fighting off Zombie.00:56:46Died. Waiting to respawn.00:57:01Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.00:57:11Died. Waiting to respawn.00:57:23Respawned (second death in 6 min): digging in to recover before going back to work.00:57:24Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.00:57:51Mine iron or lead: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2099,259) 1 tiles away, hp 22/50; Zombie at (2122,250) 25 tiles away, hp 7/45. Get to safety (home, or away from enemies) and wait to rege00:57:51Low health (33/120): fighting off Zombie.00:57:53Died. Waiting to respawn.00:58:07Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.00:58:14Died. Waiting to respawn.00:58:28Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.00:58:33Died. Waiting to respawn.00:58:46Respawned (second death in 6 min): digging in to recover before going back to work.00:58:53Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.00:59:30Mine iron or lead: LOW HEALTH 23/120 and no healing potion. Hostiles: Zombie at (2099,259) 1 tiles away, hp 21/40; Zombie at (2100,253) 5 tiles away, hp 6/38; Maggot Zombie at (2100,252) 6 tiles away, hp 45/45. Get to s00:59:30Low health (23/120): fighting off Zombie.00:59:32Died. Waiting to respawn.00:59:46Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.00:59:52Died. Waiting to respawn.01:00:07Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.01:00:11Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.01:00:20Build a stone workshop: LOW HEALTH 49/120 and no healing potion. Hostiles: Demon Eye at (2107,259) 1 tiles away, hp 63/69; Demon Eye at (2099,250) 13 tiles away, hp 75/75; Ghost at (2128,257) 19 tiles away, hp 50/50. Get to01:00:20Low health (49/120): digging in to recover.01:00:24Died. Waiting to respawn.01:00:38Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.01:00:49Low health (4/120): digging in to recover.01:00:49Died. Waiting to respawn.
Summary after 60 minutes
- Max life: 120, defense: 0
- Town NPCs: Old Man (home 3747,241)
- Holding: 115 Wood, 471 StoneBlock, 25 Torch, 33 CopperOre, 16 CopperBar, 38 IronOre, 5 IronBar
- Plan steps complete: 8/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Finish the houses
- Houses:
- Skill calls: 234; stats: {"steps_done": 3, "enemies_killed": 12, "deaths": 68, "respawn_shelters": 65}
01:00:55Session over: 8/19 plan steps done. Journal: journal-20261019-000053.md