Surface
Save & Exit

Plan run · in a Linux sim · Oct 19, 12:00 AM

Survival track

  • 8/19plan steps
  • 68deaths
  • 60minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-19 00:00.

  • 00:00:53 Track: survival (enemies and damage on).
  • 00:00:53 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 00:00:53 Step 1/19: Check gear, wear the best of what we start with.
  • 00:00:53 Done: Check gear.
  • 00:00:53 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 00:00:53 Done: Make torches.
  • 00:00:53 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:02:55 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 00:04:46 Build a home: LOW HEALTH 24/120 and no healing potion. Hostiles: Raincoat Zombie at (2095,245) 0 tiles away, hp 36/50; Zombie at (2095,245) 0 tiles away, hp 22/45; Demon Eye at (2087,243) 8 tiles away, hp 60/60. Ge
  • 00:04:46 Low health (24/120): fighting off Zombie.
  • 00:04:48 Died. Waiting to respawn.
  • 00:05:00 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 00:05:06 Chop wood: LOW HEALTH 32/120 and no healing potion. Hostiles: Raincoat Zombie at (2120,250) 1 tiles away, hp 30/50; Demon Eye at (2120,248) 2 tiles away, hp 75/75; Demon Eye at (2130,238) 14 tiles away, hp 54/60
  • 00:05:06 Low health (32/120): fighting off Raincoat Zombie.
  • 00:05:10 Died. Waiting to respawn.
  • 00:05:22 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:05:42 Died. Waiting to respawn.
  • 00:05:54 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:06:05 Died. Waiting to respawn.
  • 00:06:17 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:07:05 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:07:09 Build a home: LOW HEALTH 47/120 and no healing potion. Hostiles: Demon Eye at (2097,251) 1 tiles away, hp 48/66; Demon Eye at (2095,248) 4 tiles away, hp 23/60; Demon Eye at (2086,249) 10 tiles away, hp 55/75. Get
  • 00:07:09 Low health (47/120): digging in to recover.
  • 00:07:48 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:07:56 Build a home: LOW HEALTH 16/120 and no healing potion. Hostiles: Demon Eye at (2096,251) 2 tiles away, hp 23/60; Demon Eye at (2096,248) 5 tiles away, hp 39/66; Demon Eye at (2085,247) 11 tiles away, hp 55/75. Get
  • 00:07:56 Low health (16/120): digging in to recover.
  • 00:09:13 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:09:16 Build a home: stuck at (2095,259) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.
  • 00:09:32 Build a home: can't reach the house site (2089,245) from (2095,263): no progress toward (2095,243) for 10 steps; stuck at (2095,263) (dx 0, dy -20). Last problem: pillar failed: could not place DirtBlock at (2095,2
  • 00:09:32 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:09:35 Build a home: stuck at (2095,259) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.
  • 00:09:51 Build a home: can't reach the house site (2089,245) from (2095,263): no progress toward (2095,243) for 10 steps; stuck at (2095,263) (dx 0, dy -20). Last problem: pillar failed: could not place DirtBlock at (2095,2
  • 00:09:51 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 00:09:51 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:09:51 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you)
  • 00:11:07 Find life crystals: digging down at column 2088 opens a 33+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.
  • 00:11:07 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:14:01 Find life crystals: LOW HEALTH 24/120 and no healing potion. Hostiles: Cave Bat at (2136,390) 2 tiles away, hp 10/16; Red Slime at (2139,413) 25 tiles away, hp 35/35; Blue Slime at (2146,414) 28 tiles away, hp 25/25. Get
  • 00:14:01 Low health (24/120): digging in to recover.
  • 00:14:04 Died. Waiting to respawn.
  • 00:14:16 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:14:16 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=243, rock layer starts at y=416); dig down first (tunnel_to a point ~139 tiles below you)
  • 00:14:18 Find life crystals: a 31-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 00:14:18 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 00:14:18 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 00:14:44 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,250) vel 0.0: 3 steps; @(2096,250) could not
  • 00:14:44 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2096,258). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:14:44 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 00:14:47 Smelt bars and make an anvil: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat ground
  • 00:14:47 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:14:47 Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.
  • 00:14:47 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 00:14:47 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 00:14:47 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 00:14:47 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 00:14:47 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 00:14:47 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 00:14:50 Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat gr
  • 00:14:50 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:14:50 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 00:14:53 Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat gr
  • 00:14:53 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:14:53 Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.
  • 00:14:53 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 00:14:55 Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat
  • 00:14:55 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:14:55 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 00:14:58 Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,263) vel 0.0: 0 steps); move to flat
  • 00:14:58 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:14:58 Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.
  • 00:14:58 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 00:15:04 Craft a helmet: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2096,258) 0 tiles away, hp 30/45; Demon Eye at (2087,248) 13 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to
  • 00:15:04 Low health (25/120): fighting off Zombie.
  • 00:15:05 Died. Waiting to respawn.
  • 00:15:17 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:15:46 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 00:15:50 Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,258) vel 0.0: 3 steps); move to flat g
  • 00:15:50 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2100,258). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:15:50 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 00:15:53 Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,258) vel 0.0: 0 steps); move to flat g
  • 00:15:53 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2099,258). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:15:53 Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.
  • 00:15:53 Step 14/19: Craft greaves, more armor.
  • 00:15:57 Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: getting 1 Furnace: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,258) vel 0.0: 0 s
  • 00:15:57 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2099,258). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 00:15:57 Night (19:31) and no home: digging in until morning.
  • 00:16:19 Low health (35/120): fighting off Zombie.
  • 00:16:21 Died. Waiting to respawn.
  • 00:16:33 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:17:02 Low health (58/120): running from Raincoat Zombie before digging in.
  • 00:17:06 Cornered (cornered at (2101,261): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:17:06 Died. Waiting to respawn.
  • 00:17:18 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:17:33 Low health (31/120): digging in to recover.
  • 00:17:37 Died. Waiting to respawn.
  • 00:17:49 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:18:04 Low health (24/120): fighting off Raincoat Zombie.
  • 00:18:06 Died. Waiting to respawn.
  • 00:18:18 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:18:53 Low health (31/120): fighting off Raincoat Zombie.
  • 00:18:55 Died. Waiting to respawn.
  • 00:19:07 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:19:19 Died. Waiting to respawn.
  • 00:19:31 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:19:38 Died. Waiting to respawn.
  • 00:19:51 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:19:59 Died. Waiting to respawn.
  • 00:20:11 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:20:24 Died. Waiting to respawn.
  • 00:20:36 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:20:53 Died. Waiting to respawn.
  • 00:21:05 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:21:22 Died. Waiting to respawn.
  • 00:21:34 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:21:41 Died. Waiting to respawn.
  • 00:21:53 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:22:09 Low health (27/120): digging in to recover.
  • 00:22:11 Died. Waiting to respawn.
  • 00:22:23 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:22:38 Low health (22/120): fighting off Raincoat Zombie.
  • 00:22:39 Died. Waiting to respawn.
  • 00:22:51 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:23:00 Died. Waiting to respawn.
  • 00:23:12 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:23:20 Died. Waiting to respawn.
  • 00:23:32 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:23:49 Low health (26/120): fighting off Raincoat Zombie.
  • 00:25:10 Step 14/19: Craft greaves, more armor.
  • 00:25:10 Climbing back to the surface first.
  • 00:26:17 Craft greaves: LOW HEALTH 8/120 and no healing potion. Hostiles: Demon Eye at (2096,260) 0 tiles away, hp 32/75; Demon Eye at (2096,258) 1 tiles away, hp 56/75; Zombie at (2093,272) 12 tiles away, hp 4/55. Get to sa
  • 00:26:17 Low health (8/120): digging in to recover.
  • 00:26:17 Died. Waiting to respawn.
  • 00:26:30 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:26:42 Low health (35/120): digging in to recover.
  • 00:26:45 Died. Waiting to respawn.
  • 00:26:57 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:27:24 Low health (23/120): digging in to recover.
  • 00:27:27 Died. Waiting to respawn.
  • 00:27:40 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:27:47 Died. Waiting to respawn.
  • 00:27:59 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:28:06 Died. Waiting to respawn.
  • 00:28:18 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:28:52 Low health (30/120): digging in to recover.
  • 00:29:27 Died. Waiting to respawn.
  • 00:29:39 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:29:57 Low health (25/120): digging in to recover.
  • 00:29:59 Died. Waiting to respawn.
  • 00:30:11 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:30:26 Low health (22/120): digging in to recover.
  • 00:31:00 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:31:00 Climbing back to the surface first.
  • 00:32:07 Build a home: LOW HEALTH 15/120 and no healing potion. Hostiles: Demon Eye at (2096,250) 2 tiles away, hp 57/60; Raincoat Zombie at (2086,249) 9 tiles away, hp 50/50; Zombie at (2080,249) 15 tiles away, hp 40/40. G
  • 00:32:07 Low health (15/120): digging in to recover.
  • 00:32:08 Died. Waiting to respawn.
  • 00:32:21 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:32:43 Low health (34/120): fighting off Zombie.
  • 00:32:49 Died. Waiting to respawn.
  • 00:33:01 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:33:15 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:33:17 Build a home: stuck at (2097,258) trying to reach (2095,249) (greedy: no A* path). No obvious block ahead (maybe a slope, liquid, or the target is unreachable from here).
  • 00:33:43 Build a home: LOW HEALTH 56/120 and no healing potion. Hostiles: Maggot Zombie at (2096,258) 1 tiles away, hp 45/45; Demon Eye at (2093,261) 5 tiles away, hp 48/60; Zombie at (2088,245) 13 tiles away, hp 39/39. Get
  • 00:33:43 Low health (56/120): running from Maggot Zombie before digging in.
  • 00:33:45 Died. Waiting to respawn.
  • 00:33:57 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:34:09 Died. Waiting to respawn.
  • 00:34:21 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:34:31 Died. Waiting to respawn.
  • 00:34:43 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:34:54 Died. Waiting to respawn.
  • 00:35:07 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:35:18 Died. Waiting to respawn.
  • 00:35:30 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:36:05 Low health (44/120): running from Zombie before digging in.
  • 00:36:08 Cornered (cornered at (2099,259): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:36:08 Died. Waiting to respawn.
  • 00:36:20 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:36:38 Died. Waiting to respawn.
  • 00:36:50 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:36:58 Died. Waiting to respawn.
  • 00:37:10 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:37:19 Died. Waiting to respawn.
  • 00:37:31 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:37:51 Died. Waiting to respawn.
  • 00:38:03 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:38:17 Died. Waiting to respawn.
  • 00:38:29 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:38:56 Died. Waiting to respawn.
  • 00:39:08 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:39:28 Died. Waiting to respawn.
  • 00:39:40 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:40:17 Low health (36/120): digging in to recover.
  • 00:40:39 Died. Waiting to respawn.
  • 00:40:51 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:41:05 Died. Waiting to respawn.
  • 00:41:17 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:41:30 Died. Waiting to respawn.
  • 00:41:42 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:41:53 Died. Waiting to respawn.
  • 00:42:05 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:42:36 Died. Waiting to respawn.
  • 00:42:48 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:43:26 Died. Waiting to respawn.
  • 00:43:38 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:43:48 Died. Waiting to respawn.
  • 00:44:00 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:44:57 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:44:57 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)
  • 00:45:07 Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2092,263) 1 tiles away, hp 14/40; Zombie at (2078,249) 18 tiles away, hp 45/45; Raincoat Zombie at (2074,249) 21 tiles away, hp 50/50. Get
  • 00:45:07 Low health (31/120): fighting off Zombie.
  • 00:45:09 Died. Waiting to respawn.
  • 00:45:21 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:45:55 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:45:55 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)
  • 00:46:23 Find life crystals: LOW HEALTH 30/120 and no healing potion. Hostiles: Maggot Zombie at (2092,277) 2 tiles away, hp 43/45; Ghost at (2090,284) 5 tiles away, hp 47/50. Get to safety (home, or away from enemies) and wait t
  • 00:46:23 Low health (30/120): fighting off Maggot Zombie.
  • 00:46:25 Died. Waiting to respawn.
  • 00:46:37 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:46:54 Died. Waiting to respawn.
  • 00:47:06 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 00:48:07 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 00:48:07 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)
  • 00:48:13 Find life crystals: a 23-tile drop at column 2093 (fall damage) on the way to (2092,416). Carry DirtBlock to bridge it, or pick another route.
  • 00:48:13 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 00:48:13 Night (03:23) and no home: digging in until morning.
  • 00:49:21 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 00:49:24 Build a home: stuck at (2097,260) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.
  • 00:51:24 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 00:51:24 Parking 'Build a home' for 30 min after 3 failed attempts; moving on.
  • 00:51:24 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 00:51:25 Done: Smelt bars and make an anvil.
  • 00:51:25 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 00:52:00 Mine iron or lead: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2084,249) 0 tiles away, hp 42/45; Zombie at (2082,249) 1 tiles away, hp 40/45; Ghost at (2082,249) 1 tiles away, hp 39/50. Get to safety (
  • 00:52:00 Low health (29/120): fighting off Zombie.
  • 00:52:02 Died. Waiting to respawn.
  • 00:52:14 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:52:25 Died. Waiting to respawn.
  • 00:52:46 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:53:03 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 00:53:22 Mine iron or lead: LOW HEALTH 23/120 and no healing potion. Hostiles: Raincoat Zombie at (2188,251) 0 tiles away, hp 21/50; Zombie at (2188,252) 1 tiles away, hp 11/45; Zombie at (2188,254) 3 tiles away, hp 23/45. Get t
  • 00:53:22 Low health (23/120): using Mushroom.
  • 00:53:22 Low health (23/120): fighting off Zombie.
  • 00:53:23 Died. Waiting to respawn.
  • 00:53:35 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:56:04 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 00:56:05 Mine iron or lead: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2099,259) 0 tiles away, hp 18/45; Zombie at (2098,256) 2 tiles away, hp 33/45; Zombie at (2098,255) 3 tiles away, hp 58/60. Get to safety
  • 00:56:05 Low health (27/120): fighting off Zombie.
  • 00:56:06 Died. Waiting to respawn.
  • 00:56:18 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:56:27 Low health (26/120): fighting off Zombie.
  • 00:56:28 Died. Waiting to respawn.
  • 00:56:40 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:56:44 Low health (33/120): fighting off Zombie.
  • 00:56:46 Died. Waiting to respawn.
  • 00:57:01 Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:57:11 Died. Waiting to respawn.
  • 00:57:23 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:57:24 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 00:57:51 Mine iron or lead: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2099,259) 1 tiles away, hp 22/50; Zombie at (2122,250) 25 tiles away, hp 7/45. Get to safety (home, or away from enemies) and wait to rege
  • 00:57:51 Low health (33/120): fighting off Zombie.
  • 00:57:53 Died. Waiting to respawn.
  • 00:58:07 Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:58:14 Died. Waiting to respawn.
  • 00:58:28 Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:58:33 Died. Waiting to respawn.
  • 00:58:46 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 00:58:53 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 00:59:30 Mine iron or lead: LOW HEALTH 23/120 and no healing potion. Hostiles: Zombie at (2099,259) 1 tiles away, hp 21/40; Zombie at (2100,253) 5 tiles away, hp 6/38; Maggot Zombie at (2100,252) 6 tiles away, hp 45/45. Get to s
  • 00:59:30 Low health (23/120): fighting off Zombie.
  • 00:59:32 Died. Waiting to respawn.
  • 00:59:46 Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 00:59:52 Died. Waiting to respawn.
  • 01:00:07 Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 01:00:11 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 01:00:20 Build a stone workshop: LOW HEALTH 49/120 and no healing potion. Hostiles: Demon Eye at (2107,259) 1 tiles away, hp 63/69; Demon Eye at (2099,250) 13 tiles away, hp 75/75; Ghost at (2128,257) 19 tiles away, hp 50/50. Get to
  • 01:00:20 Low health (49/120): digging in to recover.
  • 01:00:24 Died. Waiting to respawn.
  • 01:00:38 Cornered (cornered at (2093,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 01:00:49 Low health (4/120): digging in to recover.
  • 01:00:49 Died. Waiting to respawn.

Summary after 60 minutes

  • Max life: 120, defense: 0
  • Town NPCs: Old Man (home 3747,241)
  • Holding: 115 Wood, 471 StoneBlock, 25 Torch, 33 CopperOre, 16 CopperBar, 38 IronOre, 5 IronBar
  • Plan steps complete: 8/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Finish the houses
  • Houses:
  • Skill calls: 234; stats: {"steps_done": 3, "enemies_killed": 12, "deaths": 68, "respawn_shelters": 65}
  • 01:00:55 Session over: 8/19 plan steps done. Journal: journal-20261019-000053.md