Surface
Save & Exit

Plan run · in a Linux sim · Oct 18, 6:04 PM

Survival track

  • 8/19plan steps
  • 19deaths
  • 65minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-18 18:04.

  • 18:04:03 Track: survival (enemies and damage on).
  • 18:04:03 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 18:04:03 Step 1/19: Check gear, wear the best of what we start with.
  • 18:04:03 Done: Check gear.
  • 18:04:03 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 18:04:03 Done: Make torches.
  • 18:04:03 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 18:05:33 Build a home: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2092,252) 1 tiles away, hp 40/40; Demon Eye at (2085,241) 14 tiles away, hp 60/60; Zombie at (2077,249) 14 tiles away, hp 45/45. Get to sa
  • 18:05:33 Low health (33/120): fighting off Zombie.
  • 18:05:34 Died. Waiting to respawn.
  • 18:05:46 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 18:06:06 Done: Chop wood.
  • 18:06:06 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 18:06:19 Build a home: LOW HEALTH 57/120 and no healing potion. Hostiles: Demon Eye at (2093,247) 1 tiles away, hp 37/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke of
  • 18:06:19 Low health (57/120): digging in to recover.
  • 18:07:07 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 18:07:07 Climbing back to the surface first.
  • 18:07:34 Build a home: LOW HEALTH 31/120 and no healing potion. Hostiles: Demon Eye at (2095,250) 2 tiles away, hp 31/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 18:07:34 Low health (31/120): digging in to recover.
  • 18:07:36 Died. Waiting to respawn.
  • 18:07:48 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 18:08:06 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 18:08:13 Build a home: LOW HEALTH 29/120 and no healing potion. Hostiles: Raincoat Zombie at (2113,250) 1 tiles away, hp 44/50; Demon Eye at (2101,249) 10 tiles away, hp 27/60; Zombie at (2123,250) 11 tiles away, hp 45/45.
  • 18:08:13 Low health (29/120): fighting off Raincoat Zombie.
  • 18:08:15 Died. Waiting to respawn.
  • 18:08:31 Cornered (cornered at (2092,251): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 18:08:31 Low health (26/120): fighting off Zombie.
  • 18:08:33 Died. Waiting to respawn.
  • 18:08:48 Cornered (cornered at (2090,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 18:08:50 Low health (57/120): running from Raincoat Zombie before digging in.
  • 18:08:52 Cornered (cornered at (2090,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 18:08:52 Low health (29/120): fighting off Raincoat Zombie.
  • 18:08:54 Died. Waiting to respawn.
  • 18:09:06 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 18:09:17 Died. Waiting to respawn.
  • 18:09:29 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 18:09:36 Died. Waiting to respawn.
  • 18:09:50 Cornered (cornered at (2090,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 18:09:51 Low health (55/120): running from Raincoat Zombie before digging in.
  • 18:09:54 Cornered (cornered at (2090,252): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 18:09:54 Low health (3/120): fighting off Zombie.
  • 18:09:54 Died. Waiting to respawn.
  • 18:10:12 Cornered (cornered at (2090,251): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 18:10:12 Low health (8/120): fighting off Raincoat Zombie.
  • 18:10:13 Died. Waiting to respawn.
  • 18:10:28 Cornered (cornered at (2093,253): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.
  • 18:10:29 Low health (39/120): fighting off Zombie.
  • 18:10:31 Died. Waiting to respawn.
  • 18:10:43 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 18:11:03 Died. Waiting to respawn.
  • 18:11:30 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 18:12:13 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 18:13:28 Build a home: LOW HEALTH 31/120 and no healing potion. Hostiles: Slime at (2097,250) 2 tiles away, hp 10/25. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed Blue
  • 18:13:28 Low health (31/120): fighting off Slime.
  • 18:14:12 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 18:16:12 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 18:18:13 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 18:18:13 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 18:20:14 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 18:22:14 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 18:22:14 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 18:22:14 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 18:22:14 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=247, rock layer starts at y=416); dig down first (tunnel_to a point ~135 tiles below you)
  • 18:22:21 Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2098,250) 0 tiles away, hp 31/40; Zombie at (2087,249) 10 tiles away, hp 34/34; Zombie at (2088,245) 11 tiles away, hp 45/45. Get to safet
  • 18:22:21 Low health (32/120): fighting off Zombie.
  • 18:22:23 Died. Waiting to respawn.
  • 18:22:35 Respawned (night on the surface): digging in until morning before going back to work.
  • 18:28:14 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 18:28:14 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=249, rock layer starts at y=416); dig down first (tunnel_to a point ~133 tiles below you)
  • 18:28:55 Find life crystals: LOW HEALTH 23/120 and no healing potion. Hostiles: Ghost at (2097,266) 2 tiles away, hp 46/50; Zombie at (2085,249) 17 tiles away, hp 45/45; Demon Eye at (2106,248) 18 tiles away, hp 75/75. Get to saf
  • 18:28:55 Low health (23/120): digging in to recover.
  • 18:28:56 Low health (9/120): digging in to recover.
  • 18:28:56 Died. Waiting to respawn.
  • 18:29:08 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 18:29:08 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 18:29:09 Find life crystals: a 27-tile drop at column 2093 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 18:29:09 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 18:29:09 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 18:29:09 Find life crystals: a 27-tile drop at column 2093 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 18:29:09 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 18:29:09 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 18:29:12 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2095,251) vel 0.0: 2 steps; @(2095,252) could not
  • 18:29:12 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:12 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 18:29:14 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 3 steps; @(2099,249) (2097,251)
  • 18:29:14 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:14 Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.
  • 18:29:14 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 18:29:17 Build a stone workshop: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097,251)
  • 18:29:17 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 18:29:19 Build a stone workshop: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097,251)
  • 18:29:19 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 18:29:19 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 18:29:21 Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097,2
  • 18:29:21 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:21 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 18:29:24 Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097,2
  • 18:29:24 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:24 Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.
  • 18:29:24 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 18:29:26 Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097
  • 18:29:26 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:26 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 18:29:28 Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097
  • 18:29:28 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:28 Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.
  • 18:29:28 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 18:29:30 Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (209
  • 18:29:30 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:30 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 18:29:32 Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (209
  • 18:29:32 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:32 Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.
  • 18:29:33 Step 14/19: Craft greaves, more armor.
  • 18:29:35 Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (20
  • 18:29:35 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:35 Step 14/19: Craft greaves, more armor.
  • 18:29:37 Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (20
  • 18:29:37 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:37 Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.
  • 18:29:37 Step 15/19: Craft chainmail, the biggest armor piece.
  • 18:29:39 Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (
  • 18:29:39 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:39 Step 15/19: Craft chainmail, the biggest armor piece.
  • 18:29:41 Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (
  • 18:29:41 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:29:41 Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.
  • 18:29:42 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 18:29:49 Raid nearby chests: looted nothing. Skipped: (2019,308) 90 tiles away: stuck at (2089,251) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2088,252); wall is ~2 tiles high. Mine it or build up.; (22
  • 18:29:49 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 18:30:16 Raid nearby chests: looted nothing. Skipped: (2019,308) 90 tiles away: stuck at (2089,251) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2088,252); wall is ~2 tiles high. Mine it or build up.; (22
  • 18:30:16 Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.
  • 18:30:16 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 18:30:16 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 18:30:17 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 18:30:17 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 18:30:17 Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.
  • 18:30:17 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 18:30:17 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 18:30:17 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 18:30:17 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 18:30:17 Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.
  • 18:30:17 Plan complete for now. Patrolling: more ore and chests while time remains.
  • 18:34:02 Died. Waiting to respawn.
  • 18:34:08 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 18:34:27 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 18:34:27 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 18:34:27 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 18:34:27 Parking 'Build a home' for 30 min after 3 failed attempts; moving on.
  • 18:34:27 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 18:34:27 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=253, rock layer starts at y=416); dig down first (tunnel_to a point ~129 tiles below you)
  • 18:34:31 Find life crystals: a 23-tile drop at column 2093 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 18:34:31 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 18:34:31 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 18:34:39 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2094,255) vel 0.0: 4 steps; @(2097,250) could not
  • 18:34:39 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:34:39 Parking 'Smelt bars and make an anvil' for 30 min after 3 failed attempts; moving on.
  • 18:34:39 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 18:34:39 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 18:34:39 Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.
  • 18:34:40 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 18:34:42 Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 3 steps; @(2099,249) (2097,2
  • 18:34:42 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:34:42 Parking 'Craft a better pickaxe' for 30 min after 3 failed attempts; moving on.
  • 18:34:42 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 18:34:44 Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097
  • 18:34:44 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:34:44 Parking 'Craft a broadsword' for 30 min after 3 failed attempts; moving on.
  • 18:34:44 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 18:34:46 Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (209
  • 18:34:46 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:34:46 Parking 'Craft a helmet' for 30 min after 3 failed attempts; moving on.
  • 18:34:46 Step 14/19: Craft greaves, more armor.
  • 18:34:48 Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (20
  • 18:34:48 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:34:48 Parking 'Craft greaves' for 30 min after 3 failed attempts; moving on.
  • 18:34:48 Step 15/19: Craft chainmail, the biggest armor piece.
  • 18:34:51 Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (
  • 18:34:51 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:34:51 Parking 'Craft chainmail' for 30 min after 3 failed attempts; moving on.
  • 18:34:51 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 18:34:58 Raid nearby chests: looted nothing. Skipped: (2019,308) 89 tiles away: stuck at (2088,251) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2087,252); wall is ~2 tiles high. Mine it or build up.; (22
  • 18:34:58 Parking 'Raid nearby chests' for 30 min after 3 failed attempts; moving on.
  • 18:34:58 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 18:34:58 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 18:34:58 Parking 'Build a house for the Merchant' for 30 min after 3 failed attempts; moving on.
  • 18:34:59 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 18:34:59 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 18:34:59 Parking 'Put the loot away' for 30 min after 3 failed attempts; moving on.
  • 18:34:59 Plan complete for now. Patrolling: more ore and chests while time remains.
  • 18:43:33 Died. Waiting to respawn.
  • 18:43:42 Respawned (night on the surface): digging in until morning before going back to work.
  • 18:44:00 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 18:44:00 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)
  • 18:44:13 Find life crystals: LOW HEALTH 24/120 and no healing potion. Hostiles: Raincoat Zombie at (2093,276) 0 tiles away, hp 48/50; Raincoat Zombie at (2085,249) 27 tiles away, hp 50/50; Demon Eye at (2085,249) 28 tiles away, h
  • 18:44:13 Low health (24/120): fighting off Raincoat Zombie.
  • 18:44:14 Died. Waiting to respawn.
  • 18:44:27 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 18:44:43 Died. Waiting to respawn.
  • 18:44:55 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 18:45:33 Low health (28/120): fighting off Raincoat Zombie.
  • 18:45:54 Low health (8/120): digging in to recover.
  • 18:46:08 Low health (20/120): digging in to recover.
  • 18:46:24 Low health (41/120): digging in to recover.
  • 18:46:46 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 18:46:46 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=294, rock layer starts at y=416); dig down first (tunnel_to a point ~88 tiles below you)
  • 18:47:32 Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2098,318) 2 tiles away, hp 9/40; Blue Jellyfish at (2093,329) 14 tiles away, hp 34/34. Get to safety (home, or away from enemies) and wait
  • 18:47:32 Low health (31/120): fighting off Zombie.
  • 18:47:34 Low health (17/120): digging in to recover.
  • 18:48:30 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 18:51:33 Find life crystals: found life crystals but reached none. Last failure: could not reach crystal at (2114,473): a 28-tile drop at column 2153 (fall damage) on the way to (2114,474). Carry DirtBlock to bridge it, or pick a
  • 18:51:33 Find life crystals: a 28-tile drop at column 2153 (fall damage) on the way to (2096,416). Carry DirtBlock to bridge it, or pick another route.
  • 18:51:33 Parking 'Find life crystals' for 40 min after 4 failed attempts; moving on.
  • 18:52:28 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 18:52:28 Climbing back to the surface first.
  • 18:56:32 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 18:56:32 Died. Waiting to respawn.
  • 18:56:44 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 18:56:44 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 18:56:44 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 18:56:44 Parking 'Build a home' for 40 min after 4 failed attempts; moving on.
  • 18:56:44 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 18:56:47 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2095,249) vel 0.0: 2 steps; @(2095,249) (2097,251)
  • 18:56:47 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:56:47 Parking 'Smelt bars and make an anvil' for 40 min after 4 failed attempts; moving on.
  • 18:56:48 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 18:56:48 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 18:56:48 Parking 'Build a stone workshop' for 40 min after 4 failed attempts; moving on.
  • 18:56:48 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 18:56:50 Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097,2
  • 18:56:50 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:56:50 Parking 'Craft a better pickaxe' for 40 min after 4 failed attempts; moving on.
  • 18:56:50 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 18:56:52 Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097
  • 18:56:52 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:56:52 Parking 'Craft a broadsword' for 40 min after 4 failed attempts; moving on.
  • 18:56:52 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 18:56:54 Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (209
  • 18:56:54 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:56:54 Parking 'Craft a helmet' for 40 min after 4 failed attempts; moving on.
  • 18:56:54 Step 14/19: Craft greaves, more armor.
  • 18:56:56 Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (20
  • 18:56:56 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:56:56 Parking 'Craft greaves' for 40 min after 4 failed attempts; moving on.
  • 18:56:56 Step 15/19: Craft chainmail, the biggest armor piece.
  • 18:56:59 Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (
  • 18:56:59 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 18:56:59 Parking 'Craft chainmail' for 40 min after 4 failed attempts; moving on.
  • 18:56:59 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 18:57:12 Done: Raid nearby chests.
  • 18:57:12 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 18:57:12 Climbing back to the surface first.
  • 18:59:08 Build a house for the Merchant: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2009,239) 1 tiles away, hp 33/46; Demon Eye at (2004,234) 6 tiles away, hp 48/60. Get to safety (home, or away from enemies) and wait to r
  • 18:59:08 Low health (26/120): using LesserHealingPotion.
  • 18:59:08 Low health (26/120): fighting off Zombie.
  • 18:59:13 Died. Waiting to respawn.
  • 18:59:25 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 18:59:44 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 18:59:44 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 18:59:44 Parking 'Build a house for the Merchant' for 40 min after 4 failed attempts; moving on.
  • 18:59:44 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 18:59:44 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 18:59:44 Parking 'Put the loot away' for 40 min after 4 failed attempts; moving on.
  • 18:59:44 Plan complete for now. Patrolling: more ore and chests while time remains.

Summary after 65 minutes

  • Max life: 140, defense: 0
  • Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
  • Holding: 282 Wood, 878 StoneBlock, 36 Torch, 111 CopperOre, 87 IronOre
  • Plan steps complete: 8/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Raid nearby chests, Finish the houses
  • Houses:
  • Skill calls: 210; stats: {"steps_done": 4, "enemies_killed": 9, "deaths": 19, "respawn_shelters": 16}
  • 19:08:35 Session over: 8/19 plan steps done. Journal: journal-20261018-180403.md