Plan run · in a Linux sim · Oct 18, 6:04 PM
Survival track
- 8/19plan steps
- 19deaths
- 65minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-18 18:04.
18:04:03Track: survival (enemies and damage on).18:04:03Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.18:04:03Step 1/19: Check gear, wear the best of what we start with.18:04:03Done: Check gear.18:04:03Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).18:04:03Done: Make torches.18:04:03Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.18:05:33Build a home: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2092,252) 1 tiles away, hp 40/40; Demon Eye at (2085,241) 14 tiles away, hp 60/60; Zombie at (2077,249) 14 tiles away, hp 45/45. Get to sa18:05:33Low health (33/120): fighting off Zombie.18:05:34Died. Waiting to respawn.18:05:46Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.18:06:06Done: Chop wood.18:06:06Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.18:06:19Build a home: LOW HEALTH 57/120 and no healing potion. Hostiles: Demon Eye at (2093,247) 1 tiles away, hp 37/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke of18:06:19Low health (57/120): digging in to recover.18:07:07Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.18:07:07Climbing back to the surface first.18:07:34Build a home: LOW HEALTH 31/120 and no healing potion. Hostiles: Demon Eye at (2095,250) 2 tiles away, hp 31/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing.18:07:34Low health (31/120): digging in to recover.18:07:36Died. Waiting to respawn.18:07:48Respawned (second death in 6 min): digging in to recover before going back to work.18:08:06Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.18:08:13Build a home: LOW HEALTH 29/120 and no healing potion. Hostiles: Raincoat Zombie at (2113,250) 1 tiles away, hp 44/50; Demon Eye at (2101,249) 10 tiles away, hp 27/60; Zombie at (2123,250) 11 tiles away, hp 45/45.18:08:13Low health (29/120): fighting off Raincoat Zombie.18:08:15Died. Waiting to respawn.18:08:31Cornered (cornered at (2092,251): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.18:08:31Low health (26/120): fighting off Zombie.18:08:33Died. Waiting to respawn.18:08:48Cornered (cornered at (2090,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.18:08:50Low health (57/120): running from Raincoat Zombie before digging in.18:08:52Cornered (cornered at (2090,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.18:08:52Low health (29/120): fighting off Raincoat Zombie.18:08:54Died. Waiting to respawn.18:09:06Respawned (second death in 6 min): digging in to recover before going back to work.18:09:17Died. Waiting to respawn.18:09:29Respawned (second death in 6 min): digging in to recover before going back to work.18:09:36Died. Waiting to respawn.18:09:50Cornered (cornered at (2090,248): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.18:09:51Low health (55/120): running from Raincoat Zombie before digging in.18:09:54Cornered (cornered at (2090,252): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.18:09:54Low health (3/120): fighting off Zombie.18:09:54Died. Waiting to respawn.18:10:12Cornered (cornered at (2090,251): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.18:10:12Low health (8/120): fighting off Raincoat Zombie.18:10:13Died. Waiting to respawn.18:10:28Cornered (cornered at (2093,253): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.18:10:29Low health (39/120): fighting off Zombie.18:10:31Died. Waiting to respawn.18:10:43Respawned (second death in 6 min): digging in to recover before going back to work.18:11:03Died. Waiting to respawn.18:11:30Respawned (second death in 6 min): digging in to recover before going back to work.18:12:13Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.18:13:28Build a home: LOW HEALTH 31/120 and no healing potion. Hostiles: Slime at (2097,250) 2 tiles away, hp 10/25. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed Blue18:13:28Low health (31/120): fighting off Slime.18:14:12Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.18:16:12Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)18:18:13Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)18:18:13Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.18:20:14Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)18:22:14Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)18:22:14Parking 'Build a home' for 20 min after 2 failed attempts; moving on.18:22:14Step 8/19: Find life crystals, each one is +20 max life for good.18:22:14Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=247, rock layer starts at y=416); dig down first (tunnel_to a point ~135 tiles below you)18:22:21Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2098,250) 0 tiles away, hp 31/40; Zombie at (2087,249) 10 tiles away, hp 34/34; Zombie at (2088,245) 11 tiles away, hp 45/45. Get to safet18:22:21Low health (32/120): fighting off Zombie.18:22:23Died. Waiting to respawn.18:22:35Respawned (night on the surface): digging in until morning before going back to work.18:28:14Step 8/19: Find life crystals, each one is +20 max life for good.18:28:14Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=249, rock layer starts at y=416); dig down first (tunnel_to a point ~133 tiles below you)18:28:55Find life crystals: LOW HEALTH 23/120 and no healing potion. Hostiles: Ghost at (2097,266) 2 tiles away, hp 46/50; Zombie at (2085,249) 17 tiles away, hp 45/45; Demon Eye at (2106,248) 18 tiles away, hp 75/75. Get to saf18:28:55Low health (23/120): digging in to recover.18:28:56Low health (9/120): digging in to recover.18:28:56Died. Waiting to respawn.18:29:08Step 8/19: Find life crystals, each one is +20 max life for good.18:29:08Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)18:29:09Find life crystals: a 27-tile drop at column 2093 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.18:29:09Step 8/19: Find life crystals, each one is +20 max life for good.18:29:09Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)18:29:09Find life crystals: a 27-tile drop at column 2093 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.18:29:09Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.18:29:09Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.18:29:12Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2095,251) vel 0.0: 2 steps; @(2095,252) could not18:29:12Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:12Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.18:29:14Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 3 steps; @(2099,249) (2097,251)18:29:14Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:14Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.18:29:14Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.18:29:17Build a stone workshop: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097,251)18:29:17Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.18:29:19Build a stone workshop: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097,251)18:29:19Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.18:29:19Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.18:29:21Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097,218:29:21Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:21Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.18:29:24Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097,218:29:24Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:24Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.18:29:24Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.18:29:26Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (209718:29:26Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:26Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.18:29:28Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (209718:29:28Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:28Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.18:29:28Step 13/19: Craft a helmet, armor: less damage from everything.18:29:30Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (20918:29:30Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:30Step 13/19: Craft a helmet, armor: less damage from everything.18:29:32Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (20918:29:32Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:32Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.18:29:33Step 14/19: Craft greaves, more armor.18:29:35Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2018:29:35Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:35Step 14/19: Craft greaves, more armor.18:29:37Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2018:29:37Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:37Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.18:29:37Step 15/19: Craft chainmail, the biggest armor piece.18:29:39Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (18:29:39Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:39Step 15/19: Craft chainmail, the biggest armor piece.18:29:41Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (18:29:41Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:29:41Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.18:29:42Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.18:29:49Raid nearby chests: looted nothing. Skipped: (2019,308) 90 tiles away: stuck at (2089,251) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2088,252); wall is ~2 tiles high. Mine it or build up.; (2218:29:49Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.18:30:16Raid nearby chests: looted nothing. Skipped: (2019,308) 90 tiles away: stuck at (2089,251) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2088,252); wall is ~2 tiles high. Mine it or build up.; (2218:30:16Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.18:30:16Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.18:30:16Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:30:17Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.18:30:17Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:30:17Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.18:30:17Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.18:30:17Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.18:30:17Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.18:30:17Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.18:30:17Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.18:30:17Plan complete for now. Patrolling: more ore and chests while time remains.18:34:02Died. Waiting to respawn.18:34:08Respawned (second death in 6 min): digging in to recover before going back to work.18:34:27Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.18:34:27Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:34:27Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:34:27Parking 'Build a home' for 30 min after 3 failed attempts; moving on.18:34:27Step 8/19: Find life crystals, each one is +20 max life for good.18:34:27Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=253, rock layer starts at y=416); dig down first (tunnel_to a point ~129 tiles below you)18:34:31Find life crystals: a 23-tile drop at column 2093 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.18:34:31Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.18:34:31Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.18:34:39Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2094,255) vel 0.0: 4 steps; @(2097,250) could not18:34:39Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:34:39Parking 'Smelt bars and make an anvil' for 30 min after 3 failed attempts; moving on.18:34:39Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.18:34:39Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:34:39Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.18:34:40Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.18:34:42Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 3 steps; @(2099,249) (2097,218:34:42Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:34:42Parking 'Craft a better pickaxe' for 30 min after 3 failed attempts; moving on.18:34:42Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.18:34:44Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (209718:34:44Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:34:44Parking 'Craft a broadsword' for 30 min after 3 failed attempts; moving on.18:34:44Step 13/19: Craft a helmet, armor: less damage from everything.18:34:46Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (20918:34:46Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:34:46Parking 'Craft a helmet' for 30 min after 3 failed attempts; moving on.18:34:46Step 14/19: Craft greaves, more armor.18:34:48Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2018:34:48Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:34:48Parking 'Craft greaves' for 30 min after 3 failed attempts; moving on.18:34:48Step 15/19: Craft chainmail, the biggest armor piece.18:34:51Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (18:34:51Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:34:51Parking 'Craft chainmail' for 30 min after 3 failed attempts; moving on.18:34:51Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.18:34:58Raid nearby chests: looted nothing. Skipped: (2019,308) 89 tiles away: stuck at (2088,251) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2087,252); wall is ~2 tiles high. Mine it or build up.; (2218:34:58Parking 'Raid nearby chests' for 30 min after 3 failed attempts; moving on.18:34:58Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.18:34:58Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:34:58Parking 'Build a house for the Merchant' for 30 min after 3 failed attempts; moving on.18:34:59Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.18:34:59Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.18:34:59Parking 'Put the loot away' for 30 min after 3 failed attempts; moving on.18:34:59Plan complete for now. Patrolling: more ore and chests while time remains.18:43:33Died. Waiting to respawn.18:43:42Respawned (night on the surface): digging in until morning before going back to work.18:44:00Step 8/19: Find life crystals, each one is +20 max life for good.18:44:00Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)18:44:13Find life crystals: LOW HEALTH 24/120 and no healing potion. Hostiles: Raincoat Zombie at (2093,276) 0 tiles away, hp 48/50; Raincoat Zombie at (2085,249) 27 tiles away, hp 50/50; Demon Eye at (2085,249) 28 tiles away, h18:44:13Low health (24/120): fighting off Raincoat Zombie.18:44:14Died. Waiting to respawn.18:44:27Respawned (second death in 6 min): digging in until morning before going back to work.18:44:43Died. Waiting to respawn.18:44:55Respawned (second death in 6 min): digging in until morning before going back to work.18:45:33Low health (28/120): fighting off Raincoat Zombie.18:45:54Low health (8/120): digging in to recover.18:46:08Low health (20/120): digging in to recover.18:46:24Low health (41/120): digging in to recover.18:46:46Step 8/19: Find life crystals, each one is +20 max life for good.18:46:46Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=294, rock layer starts at y=416); dig down first (tunnel_to a point ~88 tiles below you)18:47:32Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2098,318) 2 tiles away, hp 9/40; Blue Jellyfish at (2093,329) 14 tiles away, hp 34/34. Get to safety (home, or away from enemies) and wait18:47:32Low health (31/120): fighting off Zombie.18:47:34Low health (17/120): digging in to recover.18:48:30Step 8/19: Find life crystals, each one is +20 max life for good.18:51:33Find life crystals: found life crystals but reached none. Last failure: could not reach crystal at (2114,473): a 28-tile drop at column 2153 (fall damage) on the way to (2114,474). Carry DirtBlock to bridge it, or pick a18:51:33Find life crystals: a 28-tile drop at column 2153 (fall damage) on the way to (2096,416). Carry DirtBlock to bridge it, or pick another route.18:51:33Parking 'Find life crystals' for 40 min after 4 failed attempts; moving on.18:52:28Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.18:52:28Climbing back to the surface first.18:56:32Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.18:56:32Died. Waiting to respawn.18:56:44Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.18:56:44Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:56:44Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:56:44Parking 'Build a home' for 40 min after 4 failed attempts; moving on.18:56:44Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.18:56:47Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2095,249) vel 0.0: 2 steps; @(2095,249) (2097,251)18:56:47Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:56:47Parking 'Smelt bars and make an anvil' for 40 min after 4 failed attempts; moving on.18:56:48Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.18:56:48Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:56:48Parking 'Build a stone workshop' for 40 min after 4 failed attempts; moving on.18:56:48Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.18:56:50Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2097,218:56:50Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:56:50Parking 'Craft a better pickaxe' for 40 min after 4 failed attempts; moving on.18:56:50Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.18:56:52Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (209718:56:52Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:56:52Parking 'Craft a broadsword' for 40 min after 4 failed attempts; moving on.18:56:52Step 13/19: Craft a helmet, armor: less damage from everything.18:56:54Craft a helmet: getting 1 CopperHelmet: getting 12 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (20918:56:54Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:56:54Parking 'Craft a helmet' for 40 min after 4 failed attempts; moving on.18:56:54Step 14/19: Craft greaves, more armor.18:56:56Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (2018:56:56Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:56:56Parking 'Craft greaves' for 40 min after 4 failed attempts; moving on.18:56:56Step 15/19: Craft chainmail, the biggest armor piece.18:56:59Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,249) vel 0.0: 1 steps; @(2099,249) (18:56:59Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2099,249). Explore further (tunnel_to sideways/deeper) or raise radius.18:56:59Parking 'Craft chainmail' for 40 min after 4 failed attempts; moving on.18:56:59Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.18:57:12Done: Raid nearby chests.18:57:12Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.18:57:12Climbing back to the surface first.18:59:08Build a house for the Merchant: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2009,239) 1 tiles away, hp 33/46; Demon Eye at (2004,234) 6 tiles away, hp 48/60. Get to safety (home, or away from enemies) and wait to r18:59:08Low health (26/120): using LesserHealingPotion.18:59:08Low health (26/120): fighting off Zombie.18:59:13Died. Waiting to respawn.18:59:25Respawned (second death in 6 min): digging in to recover before going back to work.18:59:44Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.18:59:44Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:59:44Parking 'Build a house for the Merchant' for 40 min after 4 failed attempts; moving on.18:59:44Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.18:59:44Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.18:59:44Parking 'Put the loot away' for 40 min after 4 failed attempts; moving on.18:59:44Plan complete for now. Patrolling: more ore and chests while time remains.
Summary after 65 minutes
- Max life: 140, defense: 0
- Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
- Holding: 282 Wood, 878 StoneBlock, 36 Torch, 111 CopperOre, 87 IronOre
- Plan steps complete: 8/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Raid nearby chests, Finish the houses
- Houses:
- Skill calls: 210; stats: {"steps_done": 4, "enemies_killed": 9, "deaths": 19, "respawn_shelters": 16}
19:08:35Session over: 8/19 plan steps done. Journal: journal-20261018-180403.md