Plan run · in a Linux sim · Oct 18, 5:02 PM
Survival track
- 10/19plan steps
- 22deaths
- 60minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-18 17:02.
17:02:59Track: survival (enemies and damage on).17:02:59Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.17:02:59Step 1/19: Check gear, wear the best of what we start with.17:02:59Done: Check gear.17:02:59Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).17:02:59Done: Make torches.17:02:59Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.17:04:14Build a home: LOW HEALTH 24/120 and no healing potion. Hostiles: Raincoat Zombie at (2092,272) 1 tiles away, hp 44/50; Maggot Zombie at (2090,270) 3 tiles away, hp 43/45. Get to safety (home, or away from enemies)17:04:14Low health (24/120): fighting off Raincoat Zombie.17:04:21Died. Waiting to respawn.17:04:33Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.17:04:52Done: Chop wood.17:04:52Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.17:05:28Build a home: LOW HEALTH 44/120 and no healing potion. Hostiles: Ghost at (2091,274) 2 tiles away, hp 50/50; Demon Eye at (2087,246) 24 tiles away, hp 63/75. Get to safety (home, or away from enemies) and wait to r17:05:28Low health (44/120): digging in to recover.17:05:39Died. Waiting to respawn.17:05:51Respawned (second death in 6 min): digging in to recover before going back to work.17:06:08Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.17:08:09Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)17:10:09Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)17:10:09Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.17:12:11Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)17:14:12Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)17:14:12Parking 'Build a home' for 20 min after 2 failed attempts; moving on.17:14:12Step 8/19: Find life crystals, each one is +20 max life for good.17:14:12Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=247, rock layer starts at y=416); dig down first (tunnel_to a point ~135 tiles below you)17:14:49Find life crystals: LOW HEALTH 42/120 and no healing potion. Hostiles: Demon Eye at (2091,249) 2 tiles away, hp 75/75; Demon Eye at (2085,248) 4 tiles away, hp 48/60; Demon Eye at (2086,247) 5 tiles away, hp 63/75. Get t17:14:49Low health (42/120): digging in to recover.17:14:57Died. Waiting to respawn.17:15:10Step 8/19: Find life crystals, each one is +20 max life for good.17:15:10Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)17:15:10Find life crystals: a 23-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.17:15:10Step 8/19: Find life crystals, each one is +20 max life for good.17:15:10Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)17:15:10Find life crystals: a 22-tile drop at column 2091 (fall damage) on the way to (2085,416). Carry DirtBlock to bridge it, or pick another route.17:15:10Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.17:15:10Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.17:15:21Smelt bars and make an anvil: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2095,271) vel 0.0: 0 steps); move to flat ground17:15:21Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2095,271). Explore further (tunnel_to sideways/deeper) or raise radius.17:15:21Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.17:15:21Climbing back to the surface first.17:16:19Done: Smelt bars and make an anvil.17:16:19Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.17:23:01Done: Mine iron or lead.17:25:52Low health (28/120): fighting off Zombie.17:27:26Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.17:27:26Climbing back to the surface first.17:28:45Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y17:28:45Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.17:28:45Climbing back to the surface first.17:28:51Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y17:28:51Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.17:28:51Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.17:28:51Climbing back to the surface first.17:29:07Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2093,275) vel 0.0: 2 steps; @(2091,275) (2090,217:29:07Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2102,283). Explore further (tunnel_to sideways/deeper) or raise radius.17:29:07Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).17:29:07Climbing back to the surface first.17:30:54Done: Make torches.17:30:54Low health (30/120): fighting off Zombie.17:30:56Died. Waiting to respawn.17:31:08Respawned (Zombie nearby): digging in to recover before going back to work.17:31:27Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.17:31:35Craft a better pickaxe: LOW HEALTH 18/120 and no healing potion. Hostiles: Zombie at (2092,265) 1 tiles away, hp 31/34. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f17:31:35Low health (18/120): fighting off Zombie.17:31:36Died. Waiting to respawn.17:31:48Respawned (second death in 6 min): digging in to recover before going back to work.17:32:27Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.17:32:31Done: Craft a better pickaxe.17:32:32Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.17:32:32Done: Craft a broadsword.17:32:32Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.17:32:32Mine iron or lead: no reachable Iron within 60 tiles of (2093,243). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 21-tile drop at column 2092 (fall damage) on the way to (2063,275). Carry17:32:37Mine iron or lead: no progress toward (2099,273) for 10 steps; stuck at (2098,243) (dx 1, dy 30). Last problem: digging down Try a target to the side, or move_to/mine manually.17:32:37Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.17:33:01Mine iron or lead: LOW HEALTH 24/120 and no healing potion. Hostiles: Zombie at (2090,265) 1 tiles away, hp 23/34; Zombie at (2093,265) 1 tiles away, hp 38/38; Demon Eye at (2101,251) 15 tiles away, hp 48/75. Get to saf17:33:01Low health (24/120): fighting off Zombie.17:33:02Died. Waiting to respawn.17:33:14Respawned (second death in 6 min): digging in to recover before going back to work.17:33:23Died. Waiting to respawn.17:33:35Respawned (second death in 6 min): digging in to recover before going back to work.17:33:49Died. Waiting to respawn.17:34:01Respawned (second death in 6 min): digging in to recover before going back to work.17:34:16Low health (32/120): fighting off Zombie.17:34:18Died. Waiting to respawn.17:34:30Respawned (second death in 6 min): digging in to recover before going back to work.17:35:52Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.17:35:55Build a home: stuck at (2098,261) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2097,259); wall is ~0 tiles high. Mine it or build up.17:36:01Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Zombie at (2092,265) 1 tiles away, hp 13/34; Demon Eye at (2098,252) 13 tiles away, hp 58/75; Demon Eye at (2102,253) 14 tiles away, hp 39/50. Get to17:36:01Low health (19/120): fighting off Zombie.17:36:02Died. Waiting to respawn.17:36:14Respawned (second death in 6 min): digging in to recover before going back to work.17:36:38Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.17:36:43Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2092,251) 1 tiles away, hp 28/50; Demon Eye at (2096,246) 8 tiles away, hp 33/75; Maggot Zombie at (2103,246) 13 tiles away, hp 45/45.17:36:43Low health (35/120): digging in to recover.17:36:46Died. Waiting to respawn.17:37:01Cornered (cornered at (2099,258): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.17:37:01Low health (56/120): running from Maggot Zombie before digging in.17:37:03Cornered (cornered at (2099,255): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.17:37:03Low health (16/120): fighting off Maggot Zombie.17:37:05Died. Waiting to respawn.17:37:19Cornered (cornered at (2099,257): can't run further east. Fight (attack desperate=true) or): fighting instead of digging in.17:37:21Low health (54/120): digging in to recover.17:37:38Died. Waiting to respawn.17:37:50Respawned (second death in 6 min): digging in to recover before going back to work.17:38:23Died. Waiting to respawn.17:38:35Respawned (second death in 6 min): digging in to recover before going back to work.17:38:37Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.17:38:39Build a home: stuck at (2098,256) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2097,257); wall is ~4 tiles high. Mine it or build up.17:40:45Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: killed Zombie]17:40:45Parking 'Build a home' for 30 min after 3 failed attempts; moving on.17:40:45Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.17:44:54Mine iron or lead: LOW HEALTH 22/120 and no healing potion. Hostiles: Zombie at (2011,295) 0 tiles away, hp 20/40. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed Zomb17:44:54Low health (22/120): fighting off Zombie.17:44:54Died. Waiting to respawn.17:45:07Respawned (night on the surface): digging in until morning before going back to work.17:45:08Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.17:45:08Mine iron or lead: no reachable Iron within 60 tiles of (2099,261). Explore further (tunnel_to sideways/deeper) or raise radius.17:45:12Mine iron or lead: a 60-tile drop at column 2102 (fall damage) on the way to (2105,291). Carry DirtBlock to bridge it, or pick another route.17:45:12Parking 'Mine iron or lead' for 20 min after 2 failed attempts; moving on.17:45:12Step 8/19: Find life crystals, each one is +20 max life for good.17:45:12Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=262, rock layer starts at y=416); dig down first (tunnel_to a point ~120 tiles below you)17:47:43Find life crystals: LOW HEALTH 34/120 and no healing potion. Hostiles: Red Slime at (2112,377) 28 tiles away, hp 35/35. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed17:47:43Low health (34/120): digging in to recover.17:47:43Low health (30/120): digging in to recover.17:47:43Low health (28/120): digging in to recover.17:47:43Low health (26/120): digging in to recover.17:47:44Low health (24/120): digging in to recover.17:47:44Low health (22/120): digging in to recover.17:47:44Low health (18/120): digging in to recover.17:47:44Low health (14/120): digging in to recover.17:47:44Low health (12/120): digging in to recover.17:47:44Low health (8/120): digging in to recover.17:47:45Low health (6/120): digging in to recover.17:47:45Low health (4/120): digging in to recover.17:47:45Low health (2/120): digging in to recover.17:47:45Died. Waiting to respawn.17:47:57Respawned (second death in 6 min): digging in until morning before going back to work.17:47:59Step 8/19: Find life crystals, each one is +20 max life for good.17:47:59Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=265, rock layer starts at y=416); dig down first (tunnel_to a point ~117 tiles below you)17:48:00Find life crystals: a 60-tile drop at column 2095 (fall damage) on the way to (2091,416). Carry DirtBlock to bridge it, or pick another route.17:48:00Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.17:48:00Night (01:20) and no home: digging in until morning.17:48:24Died. Waiting to respawn.17:48:40Cornered (cornered at (2090,266): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.17:48:40Low health (34/120): fighting off Zombie.17:48:44Low health (17/120): digging in to recover.17:49:28Night (02:47) and no home: digging in until morning.17:51:10Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.17:51:10Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y17:51:10Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.17:51:10Step 13/19: Craft a helmet, armor: less damage from everything.17:51:19Done: Craft a helmet.17:51:19Step 14/19: Craft greaves, more armor.17:51:19Climbing back to the surface first.17:52:25Craft greaves: LOW HEALTH 17/120 and no healing potion. Hostiles: Ghost at (2121,275) 22 tiles away, hp 41/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f17:52:25Low health (17/120): digging in to recover.17:52:29Died. Waiting to respawn.17:52:41Respawned (second death in 6 min): digging in to recover before going back to work.17:52:43Step 14/19: Craft greaves, more armor.17:54:26Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2057,268) vel 0.0: 4 steps; @(2057,268) cou17:54:26Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2057,268). Explore further (tunnel_to sideways/deeper) or raise radius.17:54:26Step 14/19: Craft greaves, more armor.17:54:26Climbing back to the surface first.17:55:20Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2057,251) vel 0.0: 9 steps; @(2057,250) cou17:55:20Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2057,250). Explore further (tunnel_to sideways/deeper) or raise radius.17:55:20Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.17:55:20Step 15/19: Craft chainmail, the biggest armor piece.17:56:44Craft chainmail: LOW HEALTH 33/120 and no healing potion. Hostiles: Ghost at (2034,261) 1 tiles away, hp 40/50; Demon Eye at (2037,242) 19 tiles away, hp 60/60; Zombie at (2026,243) 19 tiles away, hp 40/40. Get to saf17:56:44Low health (33/120): digging in to recover.17:56:48Died. Waiting to respawn.17:57:00Respawned (second death in 6 min): digging in to recover before going back to work.17:57:02Step 15/19: Craft chainmail, the biggest armor piece.17:57:18Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: getting 60 CopperOre: no reachable Copper within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 317:57:19Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius.17:57:19Step 15/19: Craft chainmail, the biggest armor piece.17:57:19Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: getting 60 CopperOre: no reachable Copper within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 317:57:20Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius.17:57:20Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.17:57:20Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.17:57:37Raid nearby chests: looted nothing. Skipped: (2019,308) 48 tiles away: stuck at (2057,278) trying to reach (2019,308) (greedy: no A* path). Blocked by Dirt at (2056,280); wall is ~12 tiles high. Mine it or build up.; (2217:57:37Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.17:57:56Raid nearby chests: you are dead; respawning in about 11s at spawn. Call wait, then observe. [guard: killed Zombie]17:57:56Died. Waiting to respawn.17:58:08Respawned (second death in 6 min): digging in to recover before going back to work.17:58:10Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.17:58:34Raid nearby chests: looted nothing. Skipped: (2019,308) 48 tiles away: stuck at (2057,278) trying to reach (2019,308) (greedy: no A* path). Blocked by Dirt at (2056,280); wall is ~12 tiles high. Mine it or build up.; (2217:58:34Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.17:58:34Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.17:58:34Climbing back to the surface first.17:59:09Build a house for the Merchant: getting 1 Chest: getting 2 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2058,251) vel 0.0: 2 steps; @(2058,251) (2055,253) is17:59:09Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.17:59:14Build a house for the Merchant: getting 1 Chest: getting 2 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2058,251) vel 0.0: 2 steps; @(2058,251) (2055,253) is17:59:14Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.17:59:14Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.17:59:14Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.17:59:14Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.17:59:14Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.17:59:14Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.17:59:14Plan complete for now. Patrolling: more ore and chests while time remains.18:00:21Died. Waiting to respawn.18:00:39Cornered (cornered at (2059,280): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.18:00:41Low health (59/120): running from Maggot Zombie before digging in.18:00:44Cornered (cornered at (2061,279): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.18:00:44Low health (30/120): fighting off Maggot Zombie.18:00:46Died. Waiting to respawn.18:01:03Cornered (cornered at (2079,256): can't run further west. Fight (attack desperate=true) or): fighting instead of digging in.18:01:33Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.18:01:36Build a home: stuck at (2094,262) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2095,260); wall is ~0 tiles high. Mine it or build up.18:01:36Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:01:36Parking 'Build a home' for 40 min after 4 failed attempts; moving on.18:01:36Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.18:01:36Mine iron or lead: no reachable Iron within 60 tiles of (2094,263). Explore further (tunnel_to sideways/deeper) or raise radius.18:01:41Mine iron or lead: no progress toward (2100,293) for 10 steps; stuck at (2099,266) (dx 1, dy 27). Last problem: digging down Try a target to the side, or move_to/mine manually.18:01:41Parking 'Mine iron or lead' for 30 min after 3 failed attempts; moving on.18:01:41Step 8/19: Find life crystals, each one is +20 max life for good.18:01:41Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=266, rock layer starts at y=416); dig down first (tunnel_to a point ~116 tiles below you)18:01:42Find life crystals: a 60-tile drop at column 2094 (fall damage) on the way to (2091,416). Carry DirtBlock to bridge it, or pick another route.18:01:42Parking 'Find life crystals' for 40 min after 4 failed attempts; moving on.18:01:42Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.18:01:42Climbing back to the surface first.18:02:22Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y18:02:22Parking 'Build a stone workshop' for 40 min after 4 failed attempts; moving on.18:02:22Step 14/19: Craft greaves, more armor.18:02:48Done: Craft greaves.18:02:48Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.18:02:54Mine copper or tin: no reachable Copper within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 33-tile drop at column 2118 (fall damage) on the way to (2166,276). Carr18:02:54Mine copper or tin: a 33-tile drop at column 2118 (fall damage) on the way to (2119,291). Carry DirtBlock to bridge it, or pick another route.18:02:54Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.18:02:55Mine copper or tin: no reachable Copper within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 33-tile drop at column 2118 (fall damage) on the way to (2166,276). Carr18:02:55Mine copper or tin: a 33-tile drop at column 2118 (fall damage) on the way to (2123,293). Carry DirtBlock to bridge it, or pick another route.18:02:55Parking 'Mine copper or tin' for 20 min after 2 failed attempts; moving on.18:02:55Step 15/19: Craft chainmail, the biggest armor piece.18:02:56Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: getting 60 CopperOre: no reachable Copper within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 318:02:56Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius.18:02:56Parking 'Craft chainmail' for 30 min after 3 failed attempts; moving on.18:02:56Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.18:03:05Raid nearby chests: LOW HEALTH 32/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.
Summary after 60 minutes
- Max life: 120, defense: 3
- Town NPCs: Old Man (home 3747,241)
- Holding: 166 Wood, 717 StoneBlock, 21 Torch, 1 CopperOre, 8 IronOre
- Plan steps complete: 10/19: Check gear, Chop wood, Make torches, Dig for stone, Smelt bars and make an anvil, Craft a better pickaxe, Craft a broadsword, Craft a helmet, Craft greaves, Finish the houses
- Houses:
- Skill calls: 211; stats: {"steps_done": 10, "enemies_killed": 15, "deaths": 22, "respawn_shelters": 20}
18:03:05Session over: 10/19 plan steps done. Journal: journal-20261018-170259.md