Plan run · in a Linux sim · Oct 18, 3:40 PM
Survival track
- 11/19plan steps
- 34deaths
- 60minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-18 15:40.
15:40:57Track: survival (enemies and damage on).15:40:57Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.15:40:57Step 1/19: Check gear, wear the best of what we start with.15:40:57Done: Check gear.15:40:57Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).15:40:57Done: Make torches.15:40:57Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.15:43:26Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: killed Maggot Zombie, broke off fight with Zombie]15:43:37Build a home: LOW HEALTH 24/120 and no healing potion. Hostiles: Demon Eye at (2091,253) 2 tiles away, hp 45/51; Raincoat Zombie at (2088,244) 7 tiles away, hp 50/50; Demon Eye at (2088,241) 10 tiles away, hp 60/6015:43:37Low health (24/120): digging in to recover.15:43:43Died. Waiting to respawn.15:43:55Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.15:44:00Chop wood: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2095,270) 0 tiles away, hp 48/55; Demon Eye at (2097,251) 19 tiles away, hp 33/51; Demon Eye at (2086,249) 23 tiles away, hp 60/60. Get to15:44:00Low health (34/120): fighting off Zombie.15:44:01Died. Waiting to respawn.15:44:13Respawned (second death in 6 min): digging in to recover before going back to work.15:44:19Died. Waiting to respawn.15:44:31Respawned (second death in 6 min): digging in to recover before going back to work.15:44:42Died. Waiting to respawn.15:44:54Respawned (second death in 6 min): digging in to recover before going back to work.15:45:00Died. Waiting to respawn.15:45:12Respawned (second death in 6 min): digging in to recover before going back to work.15:45:24Died. Waiting to respawn.15:45:37Respawned (second death in 6 min): digging in to recover before going back to work.15:45:53Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.15:46:34Done: Chop wood.15:46:34Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.15:48:03Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2096,249) 1 tiles away, hp 30/34; Demon Eye at (2087,246) 7 tiles away, hp 48/60. Get to safety (home, or away from enemies) and wait to r15:48:03Low health (27/120): fighting off Zombie.15:48:15Died. Waiting to respawn.15:48:27Respawned (second death in 6 min): digging in to recover before going back to work.15:48:45Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.15:48:51Build a home: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2093,275) 1 tiles away, hp 24/34. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f15:48:51Low health (29/120): fighting off Zombie.15:49:00Died. Waiting to respawn.15:49:12Respawned (second death in 6 min): digging in to recover before going back to work.15:49:22Died. Waiting to respawn.15:49:34Respawned (second death in 6 min): digging in to recover before going back to work.15:50:06Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.15:50:08Build a home: stuck at (2101,252) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2100,253); wall is ~3 tiles high. Mine it or build up.15:50:26Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Demon Eye at (2102,250) 2 tiles away, hp 40/60; Maggot Zombie at (2085,249) 15 tiles away, hp 45/45; Zombie at (2093,274) 23 tiles away, hp 20/34. Ge15:50:27Low health (26/120): digging in to recover.15:50:30Died. Waiting to respawn.15:50:42Respawned (second death in 6 min): digging in to recover before going back to work.15:50:49Died. Waiting to respawn.15:51:01Respawned (second death in 6 min): digging in to recover before going back to work.15:51:14Died. Waiting to respawn.15:51:26Respawned (second death in 6 min): digging in to recover before going back to work.15:51:33Died. Waiting to respawn.15:51:50Respawned (second death in 6 min): digging in to recover before going back to work.15:52:04Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.15:52:18Build a home: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2101,252) 2 tiles away, hp 2/46; Demon Eye at (2086,242) 17 tiles away, hp 28/60; Zombie at (2095,271) 23 tiles away, hp 15/34. Get to saf15:52:18Low health (29/120): fighting off Zombie.15:52:24Died. Waiting to respawn.15:52:36Respawned (second death in 6 min): digging in to recover before going back to work.15:52:43Died. Waiting to respawn.15:52:56Respawned (second death in 6 min): digging in to recover before going back to work.15:53:01Died. Waiting to respawn.15:53:13Respawned (second death in 6 min): digging in to recover before going back to work.15:53:18Died. Waiting to respawn.15:53:30Respawned (second death in 6 min): digging in to recover before going back to work.15:53:36Died. Waiting to respawn.15:53:48Respawned (second death in 6 min): digging in to recover before going back to work.15:54:38Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.15:54:40Build a home: stuck at (2099,266) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2098,267); wall is ~12 tiles high. Mine it or build up.15:56:42Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: broke off fight with Ghost]15:56:42Step 8/19: Find life crystals, each one is +20 max life for good.15:56:42Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=266, rock layer starts at y=416); dig down first (tunnel_to a point ~116 tiles below you)15:57:05Find life crystals: LOW HEALTH 33/120 and no healing potion. Hostiles: Ghost at (2100,279) 1 tiles away, hp 43/50; Demon Eye at (2102,254) 24 tiles away, hp 7/60; Maggot Zombie at (2102,252) 27 tiles away, hp 45/45. Get15:57:05Low health (33/120): digging in to recover.15:57:07Died. Waiting to respawn.15:57:23Respawned (second death in 6 min): digging in until morning before going back to work.15:57:39Step 8/19: Find life crystals, each one is +20 max life for good.15:57:39Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=266, rock layer starts at y=416); dig down first (tunnel_to a point ~116 tiles below you)15:57:50Find life crystals: LOW HEALTH 19/120 and no healing potion. Hostiles: Demon Eye at (2098,266) 1 tiles away, hp 3/60; Maggot Zombie at (2101,255) 10 tiles away, hp 45/45; Zombie at (2102,251) 14 tiles away, hp 40/40. Get15:57:50Low health (19/120): digging in to recover.15:58:45Step 8/19: Find life crystals, each one is +20 max life for good.15:58:45Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=270, rock layer starts at y=416); dig down first (tunnel_to a point ~112 tiles below you)15:59:31Find life crystals: LOW HEALTH 19/120 and no healing potion. Hostiles: Ghost at (2094,290) 1 tiles away, hp 46/50; Raven at (2074,303) 23 tiles away, hp 35/35. Get to safety (home, or away from enemies) and wait to regen15:59:31Low health (19/120): digging in to recover.16:00:35Step 8/19: Find life crystals, each one is +20 max life for good.16:00:35Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=295, rock layer starts at y=416); dig down first (tunnel_to a point ~87 tiles below you)16:00:38Find life crystals: a 23-tile drop at column 2091 (fall damage) on the way to (2085,416). Carry DirtBlock to bridge it, or pick another route.16:00:38Step 8/19: Find life crystals, each one is +20 max life for good.16:00:38Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=295, rock layer starts at y=416); dig down first (tunnel_to a point ~87 tiles below you)16:00:38Find life crystals: a 23-tile drop at column 2091 (fall damage) on the way to (2084,416). Carry DirtBlock to bridge it, or pick another route.16:00:38Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.16:05:20Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.16:05:20Climbing back to the surface first.16:06:29Done: Build a home.16:06:29Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.16:06:29Done: Smelt bars and make an anvil.16:06:29Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.16:07:20Mine iron or lead: LOW HEALTH 31/120 and no healing potion. Hostiles: Ghost at (2095,250) 2 tiles away, hp 46/50; Zombie at (2082,249) 12 tiles away, hp 60/60; Zombie at (2071,248) 23 tiles away, hp 60/60. Get to safety16:07:20Low health (31/120): retreating home to recover.16:07:20Low health (31/120): retreating home to recover.16:07:20Low health (31/120): retreating home to recover.16:07:20Low health (31/120): retreating home to recover.16:07:21Low health (31/120): retreating home to recover.16:07:21Low health (31/120): retreating home to recover.16:07:21Low health (31/120): retreating home to recover.16:07:21Low health (17/120): retreating home to recover.16:07:21Low health (17/120): retreating home to recover.16:07:21Low health (17/120): retreating home to recover.16:07:21Low health (17/120): retreating home to recover.16:07:22Low health (17/120): retreating home to recover.16:07:22Low health (17/120): retreating home to recover.16:07:22Low health (17/120): retreating home to recover.16:07:22Low health (1/120): retreating home to recover.16:07:23Low health (1/120): retreating home to recover.16:07:23Low health (1/120): retreating home to recover.16:07:23Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:24Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:25Low health (1/120): retreating home to recover.16:07:26Low health (1/120): retreating home to recover.16:07:26Low health (1/120): fighting off Zombie.16:07:27Died. Waiting to respawn.16:07:39Respawned (Zombie nearby): digging in to recover before going back to work.16:07:48Died. Waiting to respawn.16:08:01Respawned (second death in 6 min): digging in to recover before going back to work.16:08:12Died. Waiting to respawn.16:08:27Respawned (second death in 6 min): digging in to recover before going back to work.16:10:35Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.16:10:54Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2097,257) 0 tiles away, hp 9/40; Zombie at (2074,249) 24 tiles away, hp 60/60; Zombie at (2071,248) 27 tiles away, hp 60/60. Get to safety16:10:54Low health (34/120): fighting off Zombie.16:12:00Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.16:12:11Mine iron or lead: LOW HEALTH 26/120 and no healing potion. Hostiles: Demon Eye at (2095,258) 2 tiles away, hp 56/60; Zombie at (2088,245) 12 tiles away, hp 60/60; Zombie at (2088,245) 13 tiles away, hp 60/60. Get to sa16:12:11Low health (26/120): retreating home to recover.16:12:12Low health (7/120): retreating home to recover.16:12:13Died. Waiting to respawn.16:12:25Respawned (second death in 6 min): digging in to recover before going back to work.16:12:44Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.16:13:42Mine iron or lead: LOW HEALTH 24/120 and no healing potion. Hostiles: Ghost at (2093,258) 1 tiles away, hp 42/50; Demon Eye at (2097,258) 2 tiles away, hp 56/60; Zombie at (2082,249) 15 tiles away, hp 60/60. Get to safe16:13:42Low health (24/120): retreating home to recover.16:13:43Low health (10/120): retreating home to recover.16:13:44Died. Waiting to respawn.16:13:56Respawned (second death in 6 min): digging in to recover before going back to work.16:14:43Died. Waiting to respawn.16:14:55Respawned (second death in 6 min): digging in to recover before going back to work.16:15:13Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.16:15:20Build a stone workshop: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2096,257) 2 tiles away, hp 44/60; Zombie at (2080,249) 14 tiles away, hp 60/60; Zombie at (2079,249) 16 tiles away, hp 60/60. Get to sa16:15:20Low health (35/120): retreating home to recover.16:15:21Low health (16/120): retreating home to recover.16:15:22Died. Waiting to respawn.16:15:34Respawned (second death in 6 min): digging in to recover before going back to work.16:15:52Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.16:16:03Build a stone workshop: LOW HEALTH 17/120 and no healing potion. Hostiles: Demon Eye at (2096,256) 1 tiles away, hp 40/60; Zombie at (2080,249) 15 tiles away, hp 60/60; Zombie at (2080,249) 15 tiles away, hp 34/34. Get to sa16:16:03Low health (17/120): retreating home to recover.16:16:05Died. Waiting to respawn.16:16:17Respawned (second death in 6 min): digging in to recover before going back to work.16:16:35Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.16:16:38Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y16:16:38Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.16:16:38Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y16:16:38Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.16:16:38Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.16:16:42Craft a better pickaxe: LOW HEALTH 31/120 and no healing potion. Hostiles: Demon Eye at (2096,257) 2 tiles away, hp 36/60; Zombie at (2079,249) 16 tiles away, hp 34/34; Zombie at (2079,249) 16 tiles away, hp 60/60. Get to sa16:16:42Low health (31/120): retreating home to recover.16:16:43Low health (9/120): retreating home to recover.16:16:44Died. Waiting to respawn.16:16:56Respawned (second death in 6 min): digging in to recover before going back to work.16:17:15Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.16:17:23Craft a better pickaxe: getting 1 IronPickaxe: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground16:17:23Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.16:17:23Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.16:17:23Craft a better pickaxe: getting 1 IronPickaxe: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground16:17:23Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.16:17:23Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.16:17:23Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.16:17:23Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground16:17:23Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.16:17:23Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.16:17:23Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground16:17:24Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.16:17:24Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.16:17:24Step 13/19: Craft a helmet, armor: less damage from everything.16:17:24Craft a helmet: getting 1 CopperHelmet: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground16:17:24Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.16:17:24Step 13/19: Craft a helmet, armor: less damage from everything.16:17:24Craft a helmet: getting 1 CopperHelmet: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground16:17:24Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.16:17:24Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.16:17:24Step 14/19: Craft greaves, more armor.16:17:24Craft greaves: getting 1 CopperGreaves: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground16:17:24Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.16:17:24Step 14/19: Craft greaves, more armor.16:17:24Craft greaves: getting 1 CopperGreaves: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground16:17:24Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.16:17:24Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.16:17:24Step 15/19: Craft chainmail, the biggest armor piece.16:17:24Craft chainmail: getting 1 CopperChainmail: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground16:17:24Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.16:17:25Step 15/19: Craft chainmail, the biggest armor piece.16:17:25Craft chainmail: getting 1 CopperChainmail: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground16:17:25Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.16:17:25Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.16:17:25Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.16:17:40Done: Raid nearby chests.16:17:40Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.16:17:56Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y16:17:56Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.16:17:56Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y16:17:56Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.16:17:56Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.16:17:58Put the loot away: stuck at (2094,260) trying to reach (2093,243) (greedy: no A* path). Blocked by Grass at (2093,261); wall is ~12 tiles high. Mine it or build up.16:17:58Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.16:18:00Put the loot away: stuck at (2094,256) trying to reach (2093,243) (greedy: no A* path). Blocked by Grass at (2093,258); wall is ~11 tiles high. Mine it or build up.16:18:00Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.16:18:00Plan complete for now. Patrolling: more ore and chests while time remains.16:21:47Died. Waiting to respawn.16:21:53Respawned (second death in 6 min): digging in until morning before going back to work.16:22:14Step 8/19: Find life crystals, each one is +20 max life for good.16:22:14Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=262, rock layer starts at y=416); dig down first (tunnel_to a point ~120 tiles below you)16:23:08Find life crystals: LOW HEALTH 30/120 and no healing potion. Hostiles: Ghost at (2098,293) 1 tiles away, hp 47/50; Demon Eye at (2105,302) 13 tiles away, hp 75/75. Get to safety (home, or away from enemies) and wait to r16:23:08Low health (30/120): using LesserHealingPotion.16:23:08Low health (30/120): digging in to recover.16:23:09Died. Waiting to respawn.16:23:21Respawned (second death in 6 min): digging in until morning before going back to work.16:23:36Step 8/19: Find life crystals, each one is +20 max life for good.16:23:36Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=262, rock layer starts at y=416); dig down first (tunnel_to a point ~120 tiles below you)16:23:41Find life crystals: a 21-tile drop at column 2096 (fall damage) on the way to (2095,416). Carry DirtBlock to bridge it, or pick another route.16:23:41Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.16:24:35Low health (28/120): fighting off Maggot Zombie.16:24:39Died. Waiting to respawn.16:24:51Respawned (second death in 6 min): digging in until morning before going back to work.16:25:06Night (00:31): heading home until morning.16:26:09Low health (24/120): fighting off Zombie.16:26:10Died. Waiting to respawn.16:26:23Respawned (second death in 6 min): digging in until morning before going back to work.16:26:37Night (02:02): heading home until morning.16:29:20Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.16:29:20Climbing back to the surface first.16:29:55Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y16:29:55Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.16:29:55Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.16:30:19Done: Craft a better pickaxe.16:30:19Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.16:30:21Mine iron or lead: no reachable Iron within 60 tiles of (2096,245). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 49-tile drop at column 2094 (fall damage) on the way to (2063,275). Carry16:30:37Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Ghost at (2108,260) 2 tiles away, hp 36/50; Zombie at (2110,260) 2 tiles away, hp 35/45; Ghost at (2105,260) 3 tiles away, hp 46/50. Get to safety (h16:30:37Low health (34/120): fighting off Zombie.16:30:39Died. Waiting to respawn.16:30:52Respawned (second death in 6 min): digging in to recover before going back to work.16:31:08Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.16:31:08Mine iron or lead: no reachable Iron within 60 tiles of (2093,247). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 26-tile drop at column 2091 (fall damage) on the way to (2063,275). Carry16:31:09Mine iron or lead: a 47-tile drop at column 2094 (fall damage) on the way to (2098,277). Carry DirtBlock to bridge it, or pick another route.16:31:09Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.16:31:09Mine iron or lead: no reachable Iron within 60 tiles of (2093,247). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 26-tile drop at column 2091 (fall damage) on the way to (2063,275). Carry16:31:09Mine iron or lead: a 47-tile drop at column 2094 (fall damage) on the way to (2099,277). Carry DirtBlock to bridge it, or pick another route.16:31:09Parking 'Mine iron or lead' for 20 min after 2 failed attempts; moving on.16:31:09Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.16:31:22Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2093,247) vel 0.0: 7 steps); move to flat gro16:31:22Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2112,254). Explore further (tunnel_to sideways/deeper) or raise radius.16:31:22Parking 'Craft a broadsword' for 30 min after 3 failed attempts; moving on.16:31:22Step 13/19: Craft a helmet, armor: less damage from everything.16:31:25Done: Craft a helmet.16:31:25Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.16:39:46Mine copper or tin: LOW HEALTH 21/120 and no healing potion. Hostiles: Yellow Slime at (2218,367) 2 tiles away, hp 19/45; Blue Slime at (2212,365) 8 tiles away, hp 25/25. Get to safety (home, or away from enemies) and wa16:39:46Low health (21/120): fighting off Yellow Slime.16:39:49Died. Waiting to respawn.16:40:01Step 14/19: Craft greaves, more armor.16:40:06Done: Craft greaves.16:40:06Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.16:40:26Mine copper or tin: no reachable Copper within 60 tiles of (2098,265). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 27-tile drop at column 2097 (fall damage) on the way to (2055,264). Carr16:41:03Mine copper or tin: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2103,264) 1 tiles away, hp 41/50; Zombie at (2079,249) 29 tiles away, hp 56/56. Get to safety (home, or away from enemies) and wait to reg
Summary after 60 minutes
- Max life: 120, defense: 2
- Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
- Holding: 158 Wood, 630 StoneBlock, 31 Torch, 28 CopperOre, 35 IronOre
- Plan steps complete: 11/19: Check gear, Chop wood, Make torches, Build a home, Dig for stone, Smelt bars and make an anvil, Craft a better pickaxe, Craft a helmet, Craft greaves, Raid nearby chests, Finish the houses
- Houses: Wood at x 2089..2100, y 245 (NPC-valid)
- Skill calls: 276; stats: {"steps_done": 9, "enemies_killed": 7, "deaths": 34, "respawn_shelters": 32}
16:41:03Session over: 11/19 plan steps done. Journal: journal-20261018-154057.md