Surface
Save & Exit

Plan run · in a Linux sim · Oct 18, 3:40 PM

Survival track

  • 11/19plan steps
  • 34deaths
  • 60minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-18 15:40.

  • 15:40:57 Track: survival (enemies and damage on).
  • 15:40:57 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 15:40:57 Step 1/19: Check gear, wear the best of what we start with.
  • 15:40:57 Done: Check gear.
  • 15:40:57 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 15:40:57 Done: Make torches.
  • 15:40:57 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:43:26 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: killed Maggot Zombie, broke off fight with Zombie]
  • 15:43:37 Build a home: LOW HEALTH 24/120 and no healing potion. Hostiles: Demon Eye at (2091,253) 2 tiles away, hp 45/51; Raincoat Zombie at (2088,244) 7 tiles away, hp 50/50; Demon Eye at (2088,241) 10 tiles away, hp 60/60
  • 15:43:37 Low health (24/120): digging in to recover.
  • 15:43:43 Died. Waiting to respawn.
  • 15:43:55 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 15:44:00 Chop wood: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2095,270) 0 tiles away, hp 48/55; Demon Eye at (2097,251) 19 tiles away, hp 33/51; Demon Eye at (2086,249) 23 tiles away, hp 60/60. Get to
  • 15:44:00 Low health (34/120): fighting off Zombie.
  • 15:44:01 Died. Waiting to respawn.
  • 15:44:13 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:44:19 Died. Waiting to respawn.
  • 15:44:31 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:44:42 Died. Waiting to respawn.
  • 15:44:54 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:45:00 Died. Waiting to respawn.
  • 15:45:12 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:45:24 Died. Waiting to respawn.
  • 15:45:37 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:45:53 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 15:46:34 Done: Chop wood.
  • 15:46:34 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:48:03 Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2096,249) 1 tiles away, hp 30/34; Demon Eye at (2087,246) 7 tiles away, hp 48/60. Get to safety (home, or away from enemies) and wait to r
  • 15:48:03 Low health (27/120): fighting off Zombie.
  • 15:48:15 Died. Waiting to respawn.
  • 15:48:27 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:48:45 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:48:51 Build a home: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2093,275) 1 tiles away, hp 24/34. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 15:48:51 Low health (29/120): fighting off Zombie.
  • 15:49:00 Died. Waiting to respawn.
  • 15:49:12 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:49:22 Died. Waiting to respawn.
  • 15:49:34 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:50:06 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:50:08 Build a home: stuck at (2101,252) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2100,253); wall is ~3 tiles high. Mine it or build up.
  • 15:50:26 Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Demon Eye at (2102,250) 2 tiles away, hp 40/60; Maggot Zombie at (2085,249) 15 tiles away, hp 45/45; Zombie at (2093,274) 23 tiles away, hp 20/34. Ge
  • 15:50:27 Low health (26/120): digging in to recover.
  • 15:50:30 Died. Waiting to respawn.
  • 15:50:42 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:50:49 Died. Waiting to respawn.
  • 15:51:01 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:51:14 Died. Waiting to respawn.
  • 15:51:26 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:51:33 Died. Waiting to respawn.
  • 15:51:50 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:52:04 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:52:18 Build a home: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2101,252) 2 tiles away, hp 2/46; Demon Eye at (2086,242) 17 tiles away, hp 28/60; Zombie at (2095,271) 23 tiles away, hp 15/34. Get to saf
  • 15:52:18 Low health (29/120): fighting off Zombie.
  • 15:52:24 Died. Waiting to respawn.
  • 15:52:36 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:52:43 Died. Waiting to respawn.
  • 15:52:56 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:53:01 Died. Waiting to respawn.
  • 15:53:13 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:53:18 Died. Waiting to respawn.
  • 15:53:30 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:53:36 Died. Waiting to respawn.
  • 15:53:48 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:54:38 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:54:40 Build a home: stuck at (2099,266) trying to reach (2095,249) (greedy: no A* path). Blocked by Dirt at (2098,267); wall is ~12 tiles high. Mine it or build up.
  • 15:56:42 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: broke off fight with Ghost]
  • 15:56:42 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 15:56:42 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=266, rock layer starts at y=416); dig down first (tunnel_to a point ~116 tiles below you)
  • 15:57:05 Find life crystals: LOW HEALTH 33/120 and no healing potion. Hostiles: Ghost at (2100,279) 1 tiles away, hp 43/50; Demon Eye at (2102,254) 24 tiles away, hp 7/60; Maggot Zombie at (2102,252) 27 tiles away, hp 45/45. Get
  • 15:57:05 Low health (33/120): digging in to recover.
  • 15:57:07 Died. Waiting to respawn.
  • 15:57:23 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 15:57:39 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 15:57:39 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=266, rock layer starts at y=416); dig down first (tunnel_to a point ~116 tiles below you)
  • 15:57:50 Find life crystals: LOW HEALTH 19/120 and no healing potion. Hostiles: Demon Eye at (2098,266) 1 tiles away, hp 3/60; Maggot Zombie at (2101,255) 10 tiles away, hp 45/45; Zombie at (2102,251) 14 tiles away, hp 40/40. Get
  • 15:57:50 Low health (19/120): digging in to recover.
  • 15:58:45 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 15:58:45 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=270, rock layer starts at y=416); dig down first (tunnel_to a point ~112 tiles below you)
  • 15:59:31 Find life crystals: LOW HEALTH 19/120 and no healing potion. Hostiles: Ghost at (2094,290) 1 tiles away, hp 46/50; Raven at (2074,303) 23 tiles away, hp 35/35. Get to safety (home, or away from enemies) and wait to regen
  • 15:59:31 Low health (19/120): digging in to recover.
  • 16:00:35 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 16:00:35 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=295, rock layer starts at y=416); dig down first (tunnel_to a point ~87 tiles below you)
  • 16:00:38 Find life crystals: a 23-tile drop at column 2091 (fall damage) on the way to (2085,416). Carry DirtBlock to bridge it, or pick another route.
  • 16:00:38 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 16:00:38 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=295, rock layer starts at y=416); dig down first (tunnel_to a point ~87 tiles below you)
  • 16:00:38 Find life crystals: a 23-tile drop at column 2091 (fall damage) on the way to (2084,416). Carry DirtBlock to bridge it, or pick another route.
  • 16:00:38 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 16:05:20 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 16:05:20 Climbing back to the surface first.
  • 16:06:29 Done: Build a home.
  • 16:06:29 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 16:06:29 Done: Smelt bars and make an anvil.
  • 16:06:29 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 16:07:20 Mine iron or lead: LOW HEALTH 31/120 and no healing potion. Hostiles: Ghost at (2095,250) 2 tiles away, hp 46/50; Zombie at (2082,249) 12 tiles away, hp 60/60; Zombie at (2071,248) 23 tiles away, hp 60/60. Get to safety
  • 16:07:20 Low health (31/120): retreating home to recover.
  • 16:07:20 Low health (31/120): retreating home to recover.
  • 16:07:20 Low health (31/120): retreating home to recover.
  • 16:07:20 Low health (31/120): retreating home to recover.
  • 16:07:21 Low health (31/120): retreating home to recover.
  • 16:07:21 Low health (31/120): retreating home to recover.
  • 16:07:21 Low health (31/120): retreating home to recover.
  • 16:07:21 Low health (17/120): retreating home to recover.
  • 16:07:21 Low health (17/120): retreating home to recover.
  • 16:07:21 Low health (17/120): retreating home to recover.
  • 16:07:21 Low health (17/120): retreating home to recover.
  • 16:07:22 Low health (17/120): retreating home to recover.
  • 16:07:22 Low health (17/120): retreating home to recover.
  • 16:07:22 Low health (17/120): retreating home to recover.
  • 16:07:22 Low health (1/120): retreating home to recover.
  • 16:07:23 Low health (1/120): retreating home to recover.
  • 16:07:23 Low health (1/120): retreating home to recover.
  • 16:07:23 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:24 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:25 Low health (1/120): retreating home to recover.
  • 16:07:26 Low health (1/120): retreating home to recover.
  • 16:07:26 Low health (1/120): fighting off Zombie.
  • 16:07:27 Died. Waiting to respawn.
  • 16:07:39 Respawned (Zombie nearby): digging in to recover before going back to work.
  • 16:07:48 Died. Waiting to respawn.
  • 16:08:01 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 16:08:12 Died. Waiting to respawn.
  • 16:08:27 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 16:10:35 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 16:10:54 Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2097,257) 0 tiles away, hp 9/40; Zombie at (2074,249) 24 tiles away, hp 60/60; Zombie at (2071,248) 27 tiles away, hp 60/60. Get to safety
  • 16:10:54 Low health (34/120): fighting off Zombie.
  • 16:12:00 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 16:12:11 Mine iron or lead: LOW HEALTH 26/120 and no healing potion. Hostiles: Demon Eye at (2095,258) 2 tiles away, hp 56/60; Zombie at (2088,245) 12 tiles away, hp 60/60; Zombie at (2088,245) 13 tiles away, hp 60/60. Get to sa
  • 16:12:11 Low health (26/120): retreating home to recover.
  • 16:12:12 Low health (7/120): retreating home to recover.
  • 16:12:13 Died. Waiting to respawn.
  • 16:12:25 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 16:12:44 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 16:13:42 Mine iron or lead: LOW HEALTH 24/120 and no healing potion. Hostiles: Ghost at (2093,258) 1 tiles away, hp 42/50; Demon Eye at (2097,258) 2 tiles away, hp 56/60; Zombie at (2082,249) 15 tiles away, hp 60/60. Get to safe
  • 16:13:42 Low health (24/120): retreating home to recover.
  • 16:13:43 Low health (10/120): retreating home to recover.
  • 16:13:44 Died. Waiting to respawn.
  • 16:13:56 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 16:14:43 Died. Waiting to respawn.
  • 16:14:55 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 16:15:13 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 16:15:20 Build a stone workshop: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2096,257) 2 tiles away, hp 44/60; Zombie at (2080,249) 14 tiles away, hp 60/60; Zombie at (2079,249) 16 tiles away, hp 60/60. Get to sa
  • 16:15:20 Low health (35/120): retreating home to recover.
  • 16:15:21 Low health (16/120): retreating home to recover.
  • 16:15:22 Died. Waiting to respawn.
  • 16:15:34 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 16:15:52 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 16:16:03 Build a stone workshop: LOW HEALTH 17/120 and no healing potion. Hostiles: Demon Eye at (2096,256) 1 tiles away, hp 40/60; Zombie at (2080,249) 15 tiles away, hp 60/60; Zombie at (2080,249) 15 tiles away, hp 34/34. Get to sa
  • 16:16:03 Low health (17/120): retreating home to recover.
  • 16:16:05 Died. Waiting to respawn.
  • 16:16:17 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 16:16:35 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 16:16:38 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 16:16:38 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 16:16:38 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 16:16:38 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 16:16:38 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 16:16:42 Craft a better pickaxe: LOW HEALTH 31/120 and no healing potion. Hostiles: Demon Eye at (2096,257) 2 tiles away, hp 36/60; Zombie at (2079,249) 16 tiles away, hp 34/34; Zombie at (2079,249) 16 tiles away, hp 60/60. Get to sa
  • 16:16:42 Low health (31/120): retreating home to recover.
  • 16:16:43 Low health (9/120): retreating home to recover.
  • 16:16:44 Died. Waiting to respawn.
  • 16:16:56 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 16:17:15 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 16:17:23 Craft a better pickaxe: getting 1 IronPickaxe: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground
  • 16:17:23 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 16:17:23 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 16:17:23 Craft a better pickaxe: getting 1 IronPickaxe: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground
  • 16:17:23 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 16:17:23 Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.
  • 16:17:23 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 16:17:23 Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground
  • 16:17:23 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 16:17:23 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 16:17:23 Craft a broadsword: getting 1 IronBroadsword: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground
  • 16:17:24 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 16:17:24 Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.
  • 16:17:24 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 16:17:24 Craft a helmet: getting 1 CopperHelmet: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground
  • 16:17:24 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 16:17:24 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 16:17:24 Craft a helmet: getting 1 CopperHelmet: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground
  • 16:17:24 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 16:17:24 Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.
  • 16:17:24 Step 14/19: Craft greaves, more armor.
  • 16:17:24 Craft greaves: getting 1 CopperGreaves: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground
  • 16:17:24 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 16:17:24 Step 14/19: Craft greaves, more armor.
  • 16:17:24 Craft greaves: getting 1 CopperGreaves: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground
  • 16:17:24 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 16:17:24 Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.
  • 16:17:24 Step 15/19: Craft chainmail, the biggest armor piece.
  • 16:17:24 Craft chainmail: getting 1 CopperChainmail: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground
  • 16:17:24 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 16:17:25 Step 15/19: Craft chainmail, the biggest armor piece.
  • 16:17:25 Craft chainmail: getting 1 CopperChainmail: have a IronAnvil but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2113,264) vel 0.0: 0 steps); move to flat ground
  • 16:17:25 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2113,264). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 16:17:25 Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.
  • 16:17:25 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 16:17:40 Done: Raid nearby chests.
  • 16:17:40 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 16:17:56 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 16:17:56 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 16:17:56 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 16:17:56 Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.
  • 16:17:56 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 16:17:58 Put the loot away: stuck at (2094,260) trying to reach (2093,243) (greedy: no A* path). Blocked by Grass at (2093,261); wall is ~12 tiles high. Mine it or build up.
  • 16:17:58 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 16:18:00 Put the loot away: stuck at (2094,256) trying to reach (2093,243) (greedy: no A* path). Blocked by Grass at (2093,258); wall is ~11 tiles high. Mine it or build up.
  • 16:18:00 Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.
  • 16:18:00 Plan complete for now. Patrolling: more ore and chests while time remains.
  • 16:21:47 Died. Waiting to respawn.
  • 16:21:53 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 16:22:14 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 16:22:14 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=262, rock layer starts at y=416); dig down first (tunnel_to a point ~120 tiles below you)
  • 16:23:08 Find life crystals: LOW HEALTH 30/120 and no healing potion. Hostiles: Ghost at (2098,293) 1 tiles away, hp 47/50; Demon Eye at (2105,302) 13 tiles away, hp 75/75. Get to safety (home, or away from enemies) and wait to r
  • 16:23:08 Low health (30/120): using LesserHealingPotion.
  • 16:23:08 Low health (30/120): digging in to recover.
  • 16:23:09 Died. Waiting to respawn.
  • 16:23:21 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 16:23:36 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 16:23:36 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=262, rock layer starts at y=416); dig down first (tunnel_to a point ~120 tiles below you)
  • 16:23:41 Find life crystals: a 21-tile drop at column 2096 (fall damage) on the way to (2095,416). Carry DirtBlock to bridge it, or pick another route.
  • 16:23:41 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 16:24:35 Low health (28/120): fighting off Maggot Zombie.
  • 16:24:39 Died. Waiting to respawn.
  • 16:24:51 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 16:25:06 Night (00:31): heading home until morning.
  • 16:26:09 Low health (24/120): fighting off Zombie.
  • 16:26:10 Died. Waiting to respawn.
  • 16:26:23 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 16:26:37 Night (02:02): heading home until morning.
  • 16:29:20 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 16:29:20 Climbing back to the surface first.
  • 16:29:55 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 16:29:55 Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.
  • 16:29:55 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 16:30:19 Done: Craft a better pickaxe.
  • 16:30:19 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 16:30:21 Mine iron or lead: no reachable Iron within 60 tiles of (2096,245). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 49-tile drop at column 2094 (fall damage) on the way to (2063,275). Carry
  • 16:30:37 Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Ghost at (2108,260) 2 tiles away, hp 36/50; Zombie at (2110,260) 2 tiles away, hp 35/45; Ghost at (2105,260) 3 tiles away, hp 46/50. Get to safety (h
  • 16:30:37 Low health (34/120): fighting off Zombie.
  • 16:30:39 Died. Waiting to respawn.
  • 16:30:52 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 16:31:08 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 16:31:08 Mine iron or lead: no reachable Iron within 60 tiles of (2093,247). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 26-tile drop at column 2091 (fall damage) on the way to (2063,275). Carry
  • 16:31:09 Mine iron or lead: a 47-tile drop at column 2094 (fall damage) on the way to (2098,277). Carry DirtBlock to bridge it, or pick another route.
  • 16:31:09 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 16:31:09 Mine iron or lead: no reachable Iron within 60 tiles of (2093,247). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 26-tile drop at column 2091 (fall damage) on the way to (2063,275). Carry
  • 16:31:09 Mine iron or lead: a 47-tile drop at column 2094 (fall damage) on the way to (2099,277). Carry DirtBlock to bridge it, or pick another route.
  • 16:31:09 Parking 'Mine iron or lead' for 20 min after 2 failed attempts; moving on.
  • 16:31:09 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 16:31:22 Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2093,247) vel 0.0: 7 steps); move to flat gro
  • 16:31:22 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2112,254). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 16:31:22 Parking 'Craft a broadsword' for 30 min after 3 failed attempts; moving on.
  • 16:31:22 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 16:31:25 Done: Craft a helmet.
  • 16:31:25 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 16:39:46 Mine copper or tin: LOW HEALTH 21/120 and no healing potion. Hostiles: Yellow Slime at (2218,367) 2 tiles away, hp 19/45; Blue Slime at (2212,365) 8 tiles away, hp 25/25. Get to safety (home, or away from enemies) and wa
  • 16:39:46 Low health (21/120): fighting off Yellow Slime.
  • 16:39:49 Died. Waiting to respawn.
  • 16:40:01 Step 14/19: Craft greaves, more armor.
  • 16:40:06 Done: Craft greaves.
  • 16:40:06 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 16:40:26 Mine copper or tin: no reachable Copper within 60 tiles of (2098,265). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 27-tile drop at column 2097 (fall damage) on the way to (2055,264). Carr
  • 16:41:03 Mine copper or tin: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2103,264) 1 tiles away, hp 41/50; Zombie at (2079,249) 29 tiles away, hp 56/56. Get to safety (home, or away from enemies) and wait to reg

Summary after 60 minutes

  • Max life: 120, defense: 2
  • Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
  • Holding: 158 Wood, 630 StoneBlock, 31 Torch, 28 CopperOre, 35 IronOre
  • Plan steps complete: 11/19: Check gear, Chop wood, Make torches, Build a home, Dig for stone, Smelt bars and make an anvil, Craft a better pickaxe, Craft a helmet, Craft greaves, Raid nearby chests, Finish the houses
  • Houses: Wood at x 2089..2100, y 245 (NPC-valid)
  • Skill calls: 276; stats: {"steps_done": 9, "enemies_killed": 7, "deaths": 34, "respawn_shelters": 32}
  • 16:41:03 Session over: 11/19 plan steps done. Journal: journal-20261018-154057.md