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Save & Exit

Plan run · in a Linux sim · Oct 18, 2:39 PM

Survival track

  • 9/19plan steps
  • 27deaths
  • 60minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-18 14:39.

  • 14:39:48 Track: survival (enemies and damage on).
  • 14:39:48 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 14:39:48 Step 1/19: Check gear, wear the best of what we start with.
  • 14:39:48 Done: Check gear.
  • 14:39:48 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 14:39:48 Done: Make torches.
  • 14:39:48 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 14:41:03 Build a home: LOW HEALTH 52/120 and no healing potion. Hostiles: Raincoat Zombie at (2093,271) 2 tiles away, hp 43/50; Raincoat Zombie at (2093,271) 2 tiles away, hp 48/50. Get to safety (home, or away from enemies
  • 14:41:03 Low health (52/120): running from Raincoat Zombie before digging in.
  • 14:41:06 Low health (52/120): digging in to recover.
  • 14:41:08 Died. Waiting to respawn.
  • 14:41:20 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 14:41:34 Done: Chop wood.
  • 14:41:34 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 14:43:32 Build a home: LOW HEALTH 22/120 and no healing potion. Hostiles: Raincoat Zombie at (2094,276) 1 tiles away, hp 14/50; Zombie at (2094,274) 3 tiles away, hp 40/40; Raincoat Zombie at (2111,293) 23 tiles away, hp 38
  • 14:43:32 Low health (22/120): fighting off Raincoat Zombie.
  • 14:43:33 Died. Waiting to respawn.
  • 14:43:45 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:44:03 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 14:46:24 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: broke off fight with Zombie]
  • 14:46:31 Build a home: LOW HEALTH 28/120 and no healing potion. Hostiles: Zombie at (2092,274) 2 tiles away, hp 53/56; Raincoat Zombie at (2092,274) 3 tiles away, hp 13/50; Zombie at (2082,249) 23 tiles away, hp 34/34. Get
  • 14:46:31 Low health (28/120): fighting off Zombie.
  • 14:46:32 Died. Waiting to respawn.
  • 14:46:44 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:47:01 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 14:49:02 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 14:51:03 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 14:51:03 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 14:53:03 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 14:55:03 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 14:55:03 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 14:55:04 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 14:55:04 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=255, rock layer starts at y=416); dig down first (tunnel_to a point ~127 tiles below you)
  • 14:55:16 Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2094,271) 0 tiles away, hp 48/56; Raincoat Zombie at (2094,271) 0 tiles away, hp 9/50; Zombie at (2080,249) 26 tiles away, hp 45/45. Get t
  • 14:55:16 Low health (31/120): fighting off Zombie.
  • 14:55:17 Died. Waiting to respawn.
  • 14:55:29 Respawned (night on the surface): digging in until morning before going back to work.
  • 15:03:54 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 15:03:54 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=253, rock layer starts at y=416); dig down first (tunnel_to a point ~129 tiles below you)
  • 15:04:42 Find life crystals: tunnel to (2093,416) blocked at (2093,270): could not get within reach of (2095,266): arrived at (2093,270) (greedy: no A* path). Go around it: tunnel_to a point a few tiles to the side, or get a stro
  • 15:04:42 Low health (41/120): digging in to recover.
  • 15:05:28 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 15:05:28 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=283, rock layer starts at y=416); dig down first (tunnel_to a point ~99 tiles below you)
  • 15:06:06 Find life crystals: digging down at column 2091 opens a 23+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.
  • 15:06:06 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 15:06:06 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 15:06:06 Climbing back to the surface first.
  • 15:06:53 Done: Smelt bars and make an anvil.
  • 15:06:53 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 15:07:14 Mine iron or lead: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2101,247) 2 tiles away, hp 29/34. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 15:07:14 Low health (25/120): fighting off Zombie.
  • 15:07:16 Died. Waiting to respawn.
  • 15:07:28 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 15:07:42 Mine iron or lead: LOW HEALTH 20/120 and no healing potion. Hostiles: Zombie at (2095,259) 2 tiles away, hp 22/34; Zombie at (2088,248) 11 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait to reg
  • 15:07:42 Low health (20/120): fighting off Zombie.
  • 15:08:22 Low health (37/120): digging in to recover.
  • 15:08:47 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 15:15:32 Done: Mine iron or lead.
  • 15:15:32 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:15:32 Climbing back to the surface first.
  • 15:18:00 Build a home: LOW HEALTH 1/120 and no healing potion. Hostiles: Demon Eye at (2093,269) 2 tiles away, hp 57/60; Zombie at (2073,248) 29 tiles away, hp 48/48. Get to safety (home, or away from enemies) and wait to r
  • 15:18:00 Low health (1/120): digging in to recover.
  • 15:18:01 Died. Waiting to respawn.
  • 15:18:13 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:18:57 Build a home: LOW HEALTH 28/120 and no healing potion. Hostiles: Demon Eye at (2092,269) 2 tiles away, hp 49/60; Zombie at (2085,249) 22 tiles away, hp 48/48. Get to safety (home, or away from enemies) and wait to
  • 15:18:57 Low health (28/120): digging in to recover.
  • 15:18:59 Died. Waiting to respawn.
  • 15:19:11 Respawned (second death in 6 min): digging in until morning before going back to work.
  • 15:27:57 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:28:02 Build a home: LOW HEALTH 28/120 and no healing potion. Hostiles: Demon Eye at (2092,268) 1 tiles away, hp 45/60; Zombie at (2091,275) 5 tiles away, hp 60/60; Demon Eye at (2098,255) 15 tiles away, hp 72/75. Get to
  • 15:28:02 Low health (28/120): running from Zombie before digging in.
  • 15:28:06 Low health (28/120): digging in to recover.
  • 15:28:13 Died. Waiting to respawn.
  • 15:28:25 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:28:34 Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2096,277) 0 tiles away, hp 53/60; Demon Eye at (2093,275) 4 tiles away, hp 39/60; Demon Eye at (2093,249) 28 tiles away, hp 72/75. Get to
  • 15:28:34 Low health (26/120): fighting off Zombie.
  • 15:28:36 Died. Waiting to respawn.
  • 15:28:48 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:28:59 Died. Waiting to respawn.
  • 15:29:11 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:29:28 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:29:30 Build a home: stuck at (2104,253) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2103,254); wall is ~4 tiles high. Mine it or build up.
  • 15:31:59 Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Zombie at (2104,252) 2 tiles away, hp 32/34; Demon Eye at (2109,247) 8 tiles away, hp 29/60; Zombie at (2097,270) 17 tiles away, hp 48/60. Get to saf
  • 15:31:59 Low health (23/120): fighting off Zombie.
  • 15:32:01 Died. Waiting to respawn.
  • 15:32:13 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:32:13 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:32:20 Build a home: LOW HEALTH 28/120 and no healing potion. Hostiles: Zombie at (2091,275) 0 tiles away, hp 48/60; Demon Eye at (2093,269) 6 tiles away, hp 68/75. Get to safety (home, or away from enemies) and wait to r
  • 15:32:20 Low health (28/120): fighting off Zombie.
  • 15:32:22 Died. Waiting to respawn.
  • 15:32:34 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:32:34 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:32:42 Build a home: LOW HEALTH 18/120 and no healing potion. Hostiles: Demon Eye at (2093,273) 2 tiles away, hp 58/75; Zombie at (2093,275) 4 tiles away, hp 42/60; Demon Eye at (2085,243) 29 tiles away, hp 29/60. Get to
  • 15:32:42 Low health (18/120): running from Zombie before digging in.
  • 15:32:44 Low health (18/120): digging in to recover.
  • 15:32:44 Died. Waiting to respawn.
  • 15:32:56 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:32:56 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:33:03 Build a home: LOW HEALTH 25/120 and no healing potion. Hostiles: Demon Eye at (2093,274) 1 tiles away, hp 52/75; Zombie at (2094,273) 2 tiles away, hp 38/60; Demon Eye at (2092,248) 27 tiles away, hp 29/60. Get to
  • 15:33:03 Low health (25/120): fighting off Zombie.
  • 15:33:04 Died. Waiting to respawn.
  • 15:33:17 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:33:17 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:33:23 Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Demon Eye at (2096,259) 2 tiles away, hp 49/75; Demon Eye at (2095,249) 8 tiles away, hp 26/60; Zombie at (2095,270) 13 tiles away, hp 38/60. Get to
  • 15:33:23 Low health (26/120): digging in to recover.
  • 15:33:24 Died. Waiting to respawn.
  • 15:33:37 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:33:37 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:33:49 Build a home: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2096,277) 2 tiles away, hp 14/60; Demon Eye at (2093,259) 20 tiles away, hp 26/60; Demon Eye at (2092,259) 20 tiles away, hp 43/75. Get to
  • 15:33:49 Low health (29/120): fighting off Zombie.
  • 15:33:50 Died. Waiting to respawn.
  • 15:34:02 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:34:03 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:34:11 Build a home: LOW HEALTH 28/120 and no healing potion. Hostiles: Demon Eye at (2092,259) 1 tiles away, hp 43/75; Demon Eye at (2094,250) 10 tiles away, hp 22/60; Zombie at (2091,275) 15 tiles away, hp 9/60. Get to
  • 15:34:11 Low health (28/120): digging in to recover.
  • 15:34:16 Died. Waiting to respawn.
  • 15:34:28 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:34:28 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:34:32 Build a home: LOW HEALTH 28/120 and no healing potion. Hostiles: Zombie at (2092,275) 1 tiles away, hp 1/60; Demon Eye at (2092,259) 15 tiles away, hp 22/60; Demon Eye at (2092,250) 25 tiles away, hp 38/75. Get to
  • 15:34:32 Low health (28/120): fighting off Zombie.
  • 15:34:55 Died. Waiting to respawn.
  • 15:35:07 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:35:15 Died. Waiting to respawn.
  • 15:35:27 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:35:28 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:35:31 Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Demon Eye at (2092,271) 2 tiles away, hp 22/60; Demon Eye at (2094,252) 17 tiles away, hp 38/75; Raincoat Zombie at (2077,250) 23 tiles away, hp 50/5
  • 15:35:31 Low health (19/120): digging in to recover.
  • 15:35:32 Died. Waiting to respawn.
  • 15:35:44 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:35:45 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:35:51 Build a home: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2115,250) 1 tiles away, hp 20/34; Demon Eye at (2118,244) 7 tiles away, hp 35/75; Raincoat Zombie at (2087,249) 27 tiles away, hp 50/50. G
  • 15:35:51 Low health (34/120): fighting off Zombie.
  • 15:35:53 Died. Waiting to respawn.
  • 15:36:05 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:36:06 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:36:13 Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Demon Eye at (2092,273) 1 tiles away, hp 12/60; Zombie at (2104,253) 25 tiles away, hp 17/34; Demon Eye at (2086,247) 28 tiles away, hp 66/66. Get to
  • 15:36:13 Low health (23/120): digging in to recover.
  • 15:36:19 Died. Waiting to respawn.
  • 15:36:31 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:36:31 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:36:37 Build a home: LOW HEALTH 48/120 and no healing potion. Hostiles: Demon Eye at (2092,270) 1 tiles away, hp 4/60; Demon Eye at (2087,248) 24 tiles away, hp 66/66. Get to safety (home, or away from enemies) and wait t
  • 15:36:37 Low health (48/120): digging in to recover.
  • 15:36:39 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 15:36:39 Climbing back to the surface first.
  • 15:37:30 Done: Build a home.
  • 15:37:30 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 15:37:30 Done: Make torches.
  • 15:37:30 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 15:37:30 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=243, rock layer starts at y=416); dig down first (tunnel_to a point ~139 tiles below you)
  • 15:37:32 Find life crystals: a 31-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 15:37:32 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 15:37:32 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 15:37:39 Build a stone workshop: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2104,252) 2 tiles away, hp 11/34; Demon Eye at (2099,249) 7 tiles away, hp 32/75; Demon Eye at (2098,248) 9 tiles away, hp 66/66. Get to s
  • 15:37:39 Low health (26/120): fighting off Zombie.
  • 15:37:40 Died. Waiting to respawn.
  • 15:37:53 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:38:10 Low health (24/120): retreating home to recover.
  • 15:38:11 Low health (7/120): retreating home to recover.
  • 15:38:12 Died. Waiting to respawn.
  • 15:38:24 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:38:38 Low health (21/120): fighting off Zombie.
  • 15:38:39 Died. Waiting to respawn.
  • 15:38:51 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:39:06 Low health (24/120): retreating home to recover.
  • 15:39:07 Low health (8/120): retreating home to recover.
  • 15:39:08 Died. Waiting to respawn.
  • 15:39:21 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 15:39:32 Low health (28/120): fighting off Zombie.
  • 15:39:33 Died. Waiting to respawn.
  • 15:39:46 Respawned (second death in 6 min): digging in to recover before going back to work.

Summary after 60 minutes

  • Max life: 120, defense: 0
  • Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
  • Holding: 155 Wood, 527 StoneBlock, 20 Torch, 76 CopperOre, 86 IronOre
  • Plan steps complete: 9/19: Check gear, Chop wood, Make torches, Build a home, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Finish the houses
  • Houses: Wood at x 2089..2100, y 245 (NPC-valid)
  • Skill calls: 170; stats: {"steps_done": 7, "enemies_killed": 5, "deaths": 27, "respawn_shelters": 23}
  • 15:40:00 Session over: 9/19 plan steps done. Journal: journal-20261018-143948.md