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Plan run · in a Linux sim · Oct 18, 1:38 PM

Survival track

  • 9/19plan steps
  • 21deaths
  • 60minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-18 13:38.

  • 13:38:47 Track: survival (enemies and damage on).
  • 13:38:47 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 13:38:48 Step 1/19: Check gear, wear the best of what we start with.
  • 13:38:48 Done: Check gear.
  • 13:38:48 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 13:38:48 Done: Make torches.
  • 13:38:48 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 13:40:54 Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Raincoat Zombie at (2092,275) 2 tiles away, hp 42/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: ki
  • 13:40:54 Low health (23/120): fighting off Raincoat Zombie.
  • 13:40:57 Died. Waiting to respawn.
  • 13:41:09 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 13:41:25 Chop wood: LOW HEALTH 18/120 and no healing potion. Hostiles: Zombie at (2139,248) 2 tiles away, hp 30/34. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 13:41:25 Low health (18/120): fighting off Zombie.
  • 13:41:26 Died. Waiting to respawn.
  • 13:41:49 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 13:42:00 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 13:44:26 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: killed Zombie]
  • 13:45:03 Build a home: LOW HEALTH 37/120 and no healing potion. Hostiles: Zombie at (2092,272) 2 tiles away, hp 40/40; Raven at (2090,299) 24 tiles away, hp 35/35. Get to safety (home, or away from enemies) and wait to rege
  • 13:45:03 Low health (37/120): fighting off Zombie.
  • 13:45:56 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 13:45:56 Climbing back to the surface first.
  • 13:46:39 Build a home: LOW HEALTH 6/120 and no healing potion. Hostiles: Demon Eye at (2094,247) 2 tiles away, hp 56/60; Zombie at (2088,249) 4 tiles away, hp 46/46; Zombie at (2083,249) 9 tiles away, hp 60/60. Get to safet
  • 13:46:39 Low health (6/120): fighting off Zombie.
  • 13:46:40 Died. Waiting to respawn.
  • 13:46:52 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 13:47:31 Died. Waiting to respawn.
  • 13:47:43 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 13:48:00 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 13:48:06 Build a home: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2131,247) 2 tiles away, hp 8/39; Demon Eye at (2139,245) 7 tiles away, hp 39/60. Get to safety (home, or away from enemies) and wait to re
  • 13:48:06 Low health (31/120): fighting off Zombie.
  • 13:48:08 Low health (31/120): digging in to recover.
  • 13:48:12 Died. Waiting to respawn.
  • 13:48:24 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 13:48:42 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 13:51:04 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 13:53:05 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 13:53:05 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 13:53:05 Climbing back to the surface first.
  • 13:53:07 Build a home: stuck at (2092,269) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.
  • 13:55:08 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 13:55:08 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 13:55:08 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 13:55:08 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=273, rock layer starts at y=416); dig down first (tunnel_to a point ~109 tiles below you)
  • 13:56:38 Find life crystals: digging down at column 2085 opens a 36+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.
  • 13:56:38 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 13:56:58 Find life crystals: LOW HEALTH 34/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 13:56:58 Low health (34/120): digging in to recover.
  • 13:57:00 Died. Waiting to respawn.
  • 13:57:12 Respawned (night on the surface): digging in until morning before going back to work.
  • 13:57:32 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 13:57:32 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)
  • 13:57:44 Find life crystals: a 21-tile drop at column 2095 (fall damage) on the way to (2092,416). Carry DirtBlock to bridge it, or pick another route.
  • 13:57:44 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 13:57:44 Night (23:23) and no home: digging in until morning.
  • 14:02:53 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 14:03:07 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2098,265) vel 0.0: 7 steps; @(2096,262) could not
  • 14:03:07 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2100,254). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:07 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 14:03:11 Smelt bars and make an anvil: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat ground
  • 14:03:11 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:11 Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.
  • 14:03:11 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 14:03:13 Build a stone workshop: getting 70 StoneWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat ground (house site (2106
  • 14:03:14 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 14:03:16 Build a stone workshop: getting 70 StoneWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat ground (house site (2072
  • 14:03:16 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 14:03:16 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 14:03:18 Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat gr
  • 14:03:18 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:18 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 14:03:20 Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat gr
  • 14:03:20 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:20 Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.
  • 14:03:20 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 14:03:22 Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat
  • 14:03:22 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:22 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 14:03:25 Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat
  • 14:03:25 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:25 Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.
  • 14:03:25 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 14:03:27 Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat g
  • 14:03:27 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:27 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 14:03:29 Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat g
  • 14:03:29 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:29 Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.
  • 14:03:29 Step 14/19: Craft greaves, more armor.
  • 14:03:31 Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat
  • 14:03:31 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:31 Step 14/19: Craft greaves, more armor.
  • 14:03:34 Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat
  • 14:03:34 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:34 Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.
  • 14:03:34 Step 15/19: Craft chainmail, the biggest armor piece.
  • 14:03:36 Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to fla
  • 14:03:36 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:36 Step 15/19: Craft chainmail, the biggest armor piece.
  • 14:03:38 Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to fla
  • 14:03:38 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:03:38 Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.
  • 14:03:38 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 14:03:46 Raid nearby chests: looted nothing. Skipped: (2019,308) 89 tiles away: stuck at (2095,260) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2094,261); wall is ~6 tiles high. Mine it or build up.; (22
  • 14:03:46 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 14:03:54 Raid nearby chests: looted nothing. Skipped: (2019,308) 89 tiles away: stuck at (2095,260) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2094,261); wall is ~6 tiles high. Mine it or build up.; (22
  • 14:03:54 Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.
  • 14:03:55 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 14:03:55 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 14:03:55 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 14:03:55 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 14:03:55 Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.
  • 14:03:55 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 14:03:55 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 14:03:55 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 14:03:55 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 14:03:55 Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.
  • 14:03:55 Plan complete for now. Patrolling: more ore and chests while time remains.
  • 14:07:23 Low health (32/120): digging in to recover.
  • 14:07:24 Died. Waiting to respawn.
  • 14:07:37 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 14:07:37 Done: Make torches.
  • 14:07:37 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 14:07:37 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 14:07:37 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 14:07:37 Parking 'Build a home' for 30 min after 3 failed attempts; moving on.
  • 14:07:37 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 14:07:37 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 14:08:38 Find life crystals: digging down at column 2088 opens a 33+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.
  • 14:08:38 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 14:08:38 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 14:08:38 Climbing back to the surface first.
  • 14:08:55 Done: Smelt bars and make an anvil.
  • 14:08:55 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 14:09:18 Mine iron or lead: LOW HEALTH 32/120 and no healing potion. Hostiles: Ghost at (2089,319) 2 tiles away, hp 41/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi
  • 14:09:18 Low health (32/120): digging in to recover.
  • 14:09:23 Died. Waiting to respawn.
  • 14:09:35 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:09:53 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 14:10:31 Mine iron or lead: LOW HEALTH 20/120 and no healing potion. Hostiles: Zombie at (2104,258) 2 tiles away, hp 46/46; Zombie at (2105,252) 8 tiles away, hp 45/45; Zombie at (2105,252) 8 tiles away, hp 60/60. Get to safety
  • 14:10:31 Low health (20/120): fighting off Zombie.
  • 14:10:34 Died. Waiting to respawn.
  • 14:10:46 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:11:03 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 14:11:14 Mine iron or lead: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2104,258) 2 tiles away, hp 38/45; Zombie at (2104,258) 2 tiles away, hp 56/60; Zombie at (2105,258) 2 tiles away, hp 46/50. Get to safety
  • 14:11:14 Low health (25/120): fighting off Zombie.
  • 14:11:16 Died. Waiting to respawn.
  • 14:11:29 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:11:30 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 14:17:50 Done: Mine iron or lead.
  • 14:17:50 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 14:17:50 Climbing back to the surface first.
  • 14:19:22 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 14:19:22 Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.
  • 14:27:03 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 14:27:03 Climbing back to the surface first.
  • 14:27:17 Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,287) vel 0.0: 3 steps; @(2100,287) could n
  • 14:27:17 Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2101,287). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:27:17 Parking 'Craft a better pickaxe' for 30 min after 3 failed attempts; moving on.
  • 14:27:17 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 14:27:18 Climbing back to the surface first.
  • 14:28:15 Craft a broadsword: LOW HEALTH 12/120 and no healing potion. Hostiles: Zombie at (2105,258) 2 tiles away, hp 37/45; Zombie at (2105,258) 2 tiles away, hp 47/50; Zombie at (2105,257) 3 tiles away, hp 56/60. Get to safety
  • 14:28:15 Low health (12/120): fighting off Zombie.
  • 14:28:17 Died. Waiting to respawn.
  • 14:28:29 Respawned (Zombie nearby): digging in to recover before going back to work.
  • 14:28:31 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 14:28:45 Craft a broadsword: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2105,258) 2 tiles away, hp 47/50; Zombie at (2105,256) 3 tiles away, hp 37/45; Zombie at (2105,256) 4 tiles away, hp 56/60. Get to safety
  • 14:28:45 Low health (25/120): fighting off Zombie.
  • 14:28:48 Died. Waiting to respawn.
  • 14:29:01 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:29:02 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 14:29:18 Craft a broadsword: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2105,258) 2 tiles away, hp 23/45; Zombie at (2105,257) 2 tiles away, hp 39/50; Zombie at (2105,257) 3 tiles away, hp 49/60. Get to safety
  • 14:29:18 Low health (26/120): fighting off Zombie.
  • 14:29:22 Died. Waiting to respawn.
  • 14:29:34 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:29:35 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 14:29:48 Craft a broadsword: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2104,258) 2 tiles away, hp 5/45; Zombie at (2104,258) 2 tiles away, hp 43/60; Zombie at (2104,258) 2 tiles away, hp 34/50. Get to safety (
  • 14:29:48 Low health (33/120): fighting off Zombie.
  • 14:29:54 Died. Waiting to respawn.
  • 14:30:06 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:30:08 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 14:30:24 Craft a broadsword: LOW HEALTH 23/120 and no healing potion. Hostiles: Zombie at (2105,258) 2 tiles away, hp 16/48; Zombie at (2105,257) 3 tiles away, hp 25/50; Zombie at (2105,257) 3 tiles away, hp 34/60. Get to safety
  • 14:30:24 Low health (23/120): fighting off Zombie.
  • 14:30:26 Died. Waiting to respawn.
  • 14:30:38 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:30:40 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 14:30:56 Craft a broadsword: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2104,258) 2 tiles away, hp 17/50; Zombie at (2104,254) 6 tiles away, hp 4/48; Zombie at (2105,252) 7 tiles away, hp 37/45. Get to safety (
  • 14:30:56 Low health (25/120): fighting off Zombie.
  • 14:30:59 Died. Waiting to respawn.
  • 14:31:11 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:31:13 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 14:31:27 Craft a broadsword: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2104,258) 2 tiles away, hp 27/45; Zombie at (2104,258) 2 tiles away, hp 23/60; Zombie at (2105,252) 7 tiles away, hp 12/50. Get to safety
  • 14:31:27 Low health (33/120): fighting off Zombie.
  • 14:31:33 Died. Waiting to respawn.
  • 14:31:45 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:31:46 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 14:32:07 Craft a broadsword: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2105,258) 2 tiles away, hp 7/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed Zombi
  • 14:32:07 Low health (35/120): fighting off Zombie.
  • 14:32:15 Died. Waiting to respawn.
  • 14:32:27 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:32:28 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 14:32:39 Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,264) vel 0.0: 3 steps; @(2099,264) could
  • 14:32:39 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2104,260). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:32:39 Parking 'Craft a broadsword' for 30 min after 3 failed attempts; moving on.
  • 14:32:39 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 14:32:39 Done: Craft a helmet.
  • 14:32:39 Step 14/19: Craft greaves, more armor.
  • 14:32:46 Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: getting 24 CopperOre: no reachable Copper within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 34-
  • 14:32:46 Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:32:46 Parking 'Craft greaves' for 30 min after 3 failed attempts; moving on.
  • 14:32:46 Step 15/19: Craft chainmail, the biggest armor piece.
  • 14:32:47 Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: getting 36 CopperOre: no reachable Copper within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 3
  • 14:32:47 Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 14:32:47 Parking 'Craft chainmail' for 30 min after 3 failed attempts; moving on.
  • 14:32:48 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 14:32:58 Raid nearby chests: LOW HEALTH 29/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 14:32:58 Low health (29/120): digging in to recover.
  • 14:33:48 Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.
  • 14:33:59 Raid nearby chests: looted nothing. Skipped: (2019,308) 82 tiles away: stuck at (2102,314) trying to reach (2019,308) (greedy: no A* path). Blocked by Dirt at (2101,315); wall is ~12 tiles high. Mine it or build up.; (22
  • 14:33:59 Parking 'Raid nearby chests' for 30 min after 3 failed attempts; moving on.
  • 14:33:59 Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.
  • 14:33:59 Climbing back to the surface first.
  • 14:34:00 Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 14:34:00 Parking 'Build a house for the Merchant' for 30 min after 3 failed attempts; moving on.
  • 14:34:00 Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.
  • 14:34:00 Climbing back to the surface first.
  • 14:34:00 Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craft Chest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.
  • 14:34:00 Parking 'Put the loot away' for 30 min after 3 failed attempts; moving on.
  • 14:34:00 Plan complete for now. Patrolling: more ore and chests while time remains.
  • 14:37:07 Died. Waiting to respawn.
  • 14:37:16 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:37:18 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 14:37:20 Build a home: stuck at (2098,260) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.
  • 14:37:20 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 14:37:20 Parking 'Build a home' for 40 min after 4 failed attempts; moving on.
  • 14:37:20 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 14:37:20 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=264, rock layer starts at y=416); dig down first (tunnel_to a point ~118 tiles below you)
  • 14:37:56 Find life crystals: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2092,282) 1 tiles away, hp 30/40. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 14:37:56 Low health (33/120): fighting off Zombie.
  • 14:37:58 Died. Waiting to respawn.
  • 14:38:10 Respawned (second death in 6 min): digging in to recover before going back to work.
  • 14:38:11 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 14:38:11 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=264, rock layer starts at y=416); dig down first (tunnel_to a point ~118 tiles below you)
  • 14:38:19 Find life crystals: a 21-tile drop at column 2092 (fall damage) on the way to (2091,416). Carry DirtBlock to bridge it, or pick another route.
  • 14:38:19 Parking 'Find life crystals' for 40 min after 4 failed attempts; moving on.
  • 14:38:19 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 14:38:19 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 14:38:19 Parking 'Build a stone workshop' for 40 min after 4 failed attempts; moving on.
  • 14:38:19 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 14:38:36 Craft a better pickaxe: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2090,270) 1 tiles away, hp 16/40; Zombie at (2092,282) 12 tiles away, hp 23/40; Demon Eye at (2092,254) 15 tiles away, hp 60/60. Get to sa
  • 14:38:36 Low health (34/120): fighting off Zombie.
  • 14:38:38 Died. Waiting to respawn.

Summary after 60 minutes

  • Max life: 120, defense: 1
  • Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
  • Holding: 150 Wood, 789 StoneBlock, 30 Torch, 23 CopperOre, 8 CopperBar, 73 IronOre, 5 IronBar
  • Plan steps complete: 9/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Craft a helmet, Finish the houses
  • Houses:
  • Skill calls: 221; stats: {"steps_done": 6, "enemies_killed": 7, "deaths": 21, "respawn_shelters": 18}
  • 14:38:50 Session over: 9/19 plan steps done. Journal: journal-20261018-133847.md