Plan run · in a Linux sim · Oct 18, 1:38 PM
Survival track
- 9/19plan steps
- 21deaths
- 60minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-18 13:38.
13:38:47Track: survival (enemies and damage on).13:38:47Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.13:38:48Step 1/19: Check gear, wear the best of what we start with.13:38:48Done: Check gear.13:38:48Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).13:38:48Done: Make torches.13:38:48Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.13:40:54Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Raincoat Zombie at (2092,275) 2 tiles away, hp 42/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: ki13:40:54Low health (23/120): fighting off Raincoat Zombie.13:40:57Died. Waiting to respawn.13:41:09Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.13:41:25Chop wood: LOW HEALTH 18/120 and no healing potion. Hostiles: Zombie at (2139,248) 2 tiles away, hp 30/34. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f13:41:25Low health (18/120): fighting off Zombie.13:41:26Died. Waiting to respawn.13:41:49Respawned (second death in 6 min): digging in to recover before going back to work.13:42:00Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.13:44:26Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: killed Zombie]13:45:03Build a home: LOW HEALTH 37/120 and no healing potion. Hostiles: Zombie at (2092,272) 2 tiles away, hp 40/40; Raven at (2090,299) 24 tiles away, hp 35/35. Get to safety (home, or away from enemies) and wait to rege13:45:03Low health (37/120): fighting off Zombie.13:45:56Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.13:45:56Climbing back to the surface first.13:46:39Build a home: LOW HEALTH 6/120 and no healing potion. Hostiles: Demon Eye at (2094,247) 2 tiles away, hp 56/60; Zombie at (2088,249) 4 tiles away, hp 46/46; Zombie at (2083,249) 9 tiles away, hp 60/60. Get to safet13:46:39Low health (6/120): fighting off Zombie.13:46:40Died. Waiting to respawn.13:46:52Respawned (second death in 6 min): digging in to recover before going back to work.13:47:31Died. Waiting to respawn.13:47:43Respawned (second death in 6 min): digging in to recover before going back to work.13:48:00Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.13:48:06Build a home: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2131,247) 2 tiles away, hp 8/39; Demon Eye at (2139,245) 7 tiles away, hp 39/60. Get to safety (home, or away from enemies) and wait to re13:48:06Low health (31/120): fighting off Zombie.13:48:08Low health (31/120): digging in to recover.13:48:12Died. Waiting to respawn.13:48:24Respawned (second death in 6 min): digging in to recover before going back to work.13:48:42Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.13:51:04Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)13:53:05Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)13:53:05Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.13:53:05Climbing back to the surface first.13:53:07Build a home: stuck at (2092,269) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.13:55:08Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)13:55:08Parking 'Build a home' for 20 min after 2 failed attempts; moving on.13:55:08Step 8/19: Find life crystals, each one is +20 max life for good.13:55:08Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=273, rock layer starts at y=416); dig down first (tunnel_to a point ~109 tiles below you)13:56:38Find life crystals: digging down at column 2085 opens a 36+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.13:56:38Step 8/19: Find life crystals, each one is +20 max life for good.13:56:58Find life crystals: LOW HEALTH 34/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.13:56:58Low health (34/120): digging in to recover.13:57:00Died. Waiting to respawn.13:57:12Respawned (night on the surface): digging in until morning before going back to work.13:57:32Step 8/19: Find life crystals, each one is +20 max life for good.13:57:32Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=260, rock layer starts at y=416); dig down first (tunnel_to a point ~122 tiles below you)13:57:44Find life crystals: a 21-tile drop at column 2095 (fall damage) on the way to (2092,416). Carry DirtBlock to bridge it, or pick another route.13:57:44Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.13:57:44Night (23:23) and no home: digging in until morning.14:02:53Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.14:03:07Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2098,265) vel 0.0: 7 steps; @(2096,262) could not14:03:07Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2100,254). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:07Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.14:03:11Smelt bars and make an anvil: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat ground14:03:11Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:11Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.14:03:11Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.14:03:13Build a stone workshop: getting 70 StoneWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat ground (house site (210614:03:14Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.14:03:16Build a stone workshop: getting 70 StoneWall: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat ground (house site (207214:03:16Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.14:03:16Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.14:03:18Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat gr14:03:18Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:18Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.14:03:20Craft a better pickaxe: getting 1 IronPickaxe: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat gr14:03:20Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:20Parking 'Craft a better pickaxe' for 20 min after 2 failed attempts; moving on.14:03:20Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.14:03:22Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat14:03:22Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:22Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.14:03:25Craft a broadsword: getting 1 IronBroadsword: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat14:03:25Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:25Parking 'Craft a broadsword' for 20 min after 2 failed attempts; moving on.14:03:25Step 13/19: Craft a helmet, armor: less damage from everything.14:03:27Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat g14:03:27Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:27Step 13/19: Craft a helmet, armor: less damage from everything.14:03:29Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat g14:03:29Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:29Parking 'Craft a helmet' for 20 min after 2 failed attempts; moving on.14:03:29Step 14/19: Craft greaves, more armor.14:03:31Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat14:03:31Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:31Step 14/19: Craft greaves, more armor.14:03:34Craft greaves: getting 1 CopperGreaves: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to flat14:03:34Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:34Parking 'Craft greaves' for 20 min after 2 failed attempts; moving on.14:03:34Step 15/19: Craft chainmail, the biggest armor piece.14:03:36Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to fla14:03:36Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:36Step 15/19: Craft chainmail, the biggest armor piece.14:03:38Craft chainmail: getting 1 CopperChainmail: getting 1 IronAnvil: have a WorkBench but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,260) vel 0.0: 0 steps); move to fla14:03:38Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2096,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:03:38Parking 'Craft chainmail' for 20 min after 2 failed attempts; moving on.14:03:38Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.14:03:46Raid nearby chests: looted nothing. Skipped: (2019,308) 89 tiles away: stuck at (2095,260) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2094,261); wall is ~6 tiles high. Mine it or build up.; (2214:03:46Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.14:03:54Raid nearby chests: looted nothing. Skipped: (2019,308) 89 tiles away: stuck at (2095,260) trying to reach (2019,308) (greedy: no A* path). Blocked by Grass at (2094,261); wall is ~6 tiles high. Mine it or build up.; (2214:03:54Parking 'Raid nearby chests' for 20 min after 2 failed attempts; moving on.14:03:55Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.14:03:55Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y14:03:55Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.14:03:55Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y14:03:55Parking 'Build a house for the Merchant' for 20 min after 2 failed attempts; moving on.14:03:55Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.14:03:55Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.14:03:55Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.14:03:55Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.14:03:55Parking 'Put the loot away' for 20 min after 2 failed attempts; moving on.14:03:55Plan complete for now. Patrolling: more ore and chests while time remains.14:07:23Low health (32/120): digging in to recover.14:07:24Died. Waiting to respawn.14:07:37Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).14:07:37Done: Make torches.14:07:37Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.14:07:37Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y14:07:37Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y14:07:37Parking 'Build a home' for 30 min after 3 failed attempts; moving on.14:07:37Step 8/19: Find life crystals, each one is +20 max life for good.14:07:37Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)14:08:38Find life crystals: digging down at column 2088 opens a 33+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.14:08:38Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.14:08:38Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.14:08:38Climbing back to the surface first.14:08:55Done: Smelt bars and make an anvil.14:08:55Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.14:09:18Mine iron or lead: LOW HEALTH 32/120 and no healing potion. Hostiles: Ghost at (2089,319) 2 tiles away, hp 41/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi14:09:18Low health (32/120): digging in to recover.14:09:23Died. Waiting to respawn.14:09:35Respawned (second death in 6 min): digging in to recover before going back to work.14:09:53Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.14:10:31Mine iron or lead: LOW HEALTH 20/120 and no healing potion. Hostiles: Zombie at (2104,258) 2 tiles away, hp 46/46; Zombie at (2105,252) 8 tiles away, hp 45/45; Zombie at (2105,252) 8 tiles away, hp 60/60. Get to safety14:10:31Low health (20/120): fighting off Zombie.14:10:34Died. Waiting to respawn.14:10:46Respawned (second death in 6 min): digging in to recover before going back to work.14:11:03Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.14:11:14Mine iron or lead: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2104,258) 2 tiles away, hp 38/45; Zombie at (2104,258) 2 tiles away, hp 56/60; Zombie at (2105,258) 2 tiles away, hp 46/50. Get to safety14:11:14Low health (25/120): fighting off Zombie.14:11:16Died. Waiting to respawn.14:11:29Respawned (second death in 6 min): digging in to recover before going back to work.14:11:30Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.14:17:50Done: Mine iron or lead.14:17:50Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.14:17:50Climbing back to the surface first.14:19:22Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y14:19:22Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.14:27:03Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.14:27:03Climbing back to the surface first.14:27:17Craft a better pickaxe: getting 1 IronPickaxe: getting 10 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2100,287) vel 0.0: 3 steps; @(2100,287) could n14:27:17Craft a better pickaxe: getting 1 LeadPickaxe: getting 10 LeadBar: getting 30 LeadOre: no reachable Lead within 60 tiles of (2101,287). Explore further (tunnel_to sideways/deeper) or raise radius.14:27:17Parking 'Craft a better pickaxe' for 30 min after 3 failed attempts; moving on.14:27:17Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.14:27:18Climbing back to the surface first.14:28:15Craft a broadsword: LOW HEALTH 12/120 and no healing potion. Hostiles: Zombie at (2105,258) 2 tiles away, hp 37/45; Zombie at (2105,258) 2 tiles away, hp 47/50; Zombie at (2105,257) 3 tiles away, hp 56/60. Get to safety14:28:15Low health (12/120): fighting off Zombie.14:28:17Died. Waiting to respawn.14:28:29Respawned (Zombie nearby): digging in to recover before going back to work.14:28:31Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.14:28:45Craft a broadsword: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2105,258) 2 tiles away, hp 47/50; Zombie at (2105,256) 3 tiles away, hp 37/45; Zombie at (2105,256) 4 tiles away, hp 56/60. Get to safety14:28:45Low health (25/120): fighting off Zombie.14:28:48Died. Waiting to respawn.14:29:01Respawned (second death in 6 min): digging in to recover before going back to work.14:29:02Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.14:29:18Craft a broadsword: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2105,258) 2 tiles away, hp 23/45; Zombie at (2105,257) 2 tiles away, hp 39/50; Zombie at (2105,257) 3 tiles away, hp 49/60. Get to safety14:29:18Low health (26/120): fighting off Zombie.14:29:22Died. Waiting to respawn.14:29:34Respawned (second death in 6 min): digging in to recover before going back to work.14:29:35Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.14:29:48Craft a broadsword: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2104,258) 2 tiles away, hp 5/45; Zombie at (2104,258) 2 tiles away, hp 43/60; Zombie at (2104,258) 2 tiles away, hp 34/50. Get to safety (14:29:48Low health (33/120): fighting off Zombie.14:29:54Died. Waiting to respawn.14:30:06Respawned (second death in 6 min): digging in to recover before going back to work.14:30:08Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.14:30:24Craft a broadsword: LOW HEALTH 23/120 and no healing potion. Hostiles: Zombie at (2105,258) 2 tiles away, hp 16/48; Zombie at (2105,257) 3 tiles away, hp 25/50; Zombie at (2105,257) 3 tiles away, hp 34/60. Get to safety14:30:24Low health (23/120): fighting off Zombie.14:30:26Died. Waiting to respawn.14:30:38Respawned (second death in 6 min): digging in to recover before going back to work.14:30:40Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.14:30:56Craft a broadsword: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2104,258) 2 tiles away, hp 17/50; Zombie at (2104,254) 6 tiles away, hp 4/48; Zombie at (2105,252) 7 tiles away, hp 37/45. Get to safety (14:30:56Low health (25/120): fighting off Zombie.14:30:59Died. Waiting to respawn.14:31:11Respawned (second death in 6 min): digging in to recover before going back to work.14:31:13Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.14:31:27Craft a broadsword: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2104,258) 2 tiles away, hp 27/45; Zombie at (2104,258) 2 tiles away, hp 23/60; Zombie at (2105,252) 7 tiles away, hp 12/50. Get to safety14:31:27Low health (33/120): fighting off Zombie.14:31:33Died. Waiting to respawn.14:31:45Respawned (second death in 6 min): digging in to recover before going back to work.14:31:46Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.14:32:07Craft a broadsword: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2105,258) 2 tiles away, hp 7/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed Zombi14:32:07Low health (35/120): fighting off Zombie.14:32:15Died. Waiting to respawn.14:32:27Respawned (second death in 6 min): digging in to recover before going back to work.14:32:28Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.14:32:39Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,264) vel 0.0: 3 steps; @(2099,264) could14:32:39Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2104,260). Explore further (tunnel_to sideways/deeper) or raise radius.14:32:39Parking 'Craft a broadsword' for 30 min after 3 failed attempts; moving on.14:32:39Step 13/19: Craft a helmet, armor: less damage from everything.14:32:39Done: Craft a helmet.14:32:39Step 14/19: Craft greaves, more armor.14:32:46Craft greaves: getting 1 CopperGreaves: getting 16 CopperBar: getting 24 CopperOre: no reachable Copper within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 34-14:32:46Craft greaves: getting 1 TinGreaves: getting 16 TinBar: getting 48 TinOre: no reachable Tin within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius.14:32:46Parking 'Craft greaves' for 30 min after 3 failed attempts; moving on.14:32:46Step 15/19: Craft chainmail, the biggest armor piece.14:32:47Craft chainmail: getting 1 CopperChainmail: getting 20 CopperBar: getting 36 CopperOre: no reachable Copper within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 314:32:47Craft chainmail: getting 1 TinChainmail: getting 20 TinBar: getting 60 TinOre: no reachable Tin within 60 tiles of (2117,263). Explore further (tunnel_to sideways/deeper) or raise radius.14:32:47Parking 'Craft chainmail' for 30 min after 3 failed attempts; moving on.14:32:48Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.14:32:58Raid nearby chests: LOW HEALTH 29/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.14:32:58Low health (29/120): digging in to recover.14:33:48Step 16/19: Raid nearby chests, surface and cave chests hold potions, coins and gear.14:33:59Raid nearby chests: looted nothing. Skipped: (2019,308) 82 tiles away: stuck at (2102,314) trying to reach (2019,308) (greedy: no A* path). Blocked by Dirt at (2101,315); wall is ~12 tiles high. Mine it or build up.; (2214:33:59Parking 'Raid nearby chests' for 30 min after 3 failed attempts; moving on.14:33:59Step 17/19: Build a house for the Merchant, a third valid house: new NPCs move in once they have a home.14:33:59Climbing back to the surface first.14:34:00Build a house for the Merchant: no flat 13-tile-wide spot within 30 tiles; move to flatter ground or give x, y14:34:00Parking 'Build a house for the Merchant' for 30 min after 3 failed attempts; moving on.14:34:00Step 19/19: Put the loot away, a tidy inventory: loot goes in the chest at home.14:34:00Climbing back to the surface first.14:34:00Put the loot away: no chest within 10 tiles and no Chest in inventory. Craft one (craftChest: 8 Wood + 2 IronBar or LeadBar at a WorkBench), or walk to the base chest first.14:34:00Parking 'Put the loot away' for 30 min after 3 failed attempts; moving on.14:34:00Plan complete for now. Patrolling: more ore and chests while time remains.14:37:07Died. Waiting to respawn.14:37:16Respawned (second death in 6 min): digging in to recover before going back to work.14:37:18Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.14:37:20Build a home: stuck at (2098,260) trying to reach (2095,249) (greedy: no A* path). Gap or drop ahead.14:37:20Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y14:37:20Parking 'Build a home' for 40 min after 4 failed attempts; moving on.14:37:20Step 8/19: Find life crystals, each one is +20 max life for good.14:37:20Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=264, rock layer starts at y=416); dig down first (tunnel_to a point ~118 tiles below you)14:37:56Find life crystals: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2092,282) 1 tiles away, hp 30/40. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f14:37:56Low health (33/120): fighting off Zombie.14:37:58Died. Waiting to respawn.14:38:10Respawned (second death in 6 min): digging in to recover before going back to work.14:38:11Step 8/19: Find life crystals, each one is +20 max life for good.14:38:11Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=264, rock layer starts at y=416); dig down first (tunnel_to a point ~118 tiles below you)14:38:19Find life crystals: a 21-tile drop at column 2092 (fall damage) on the way to (2091,416). Carry DirtBlock to bridge it, or pick another route.14:38:19Parking 'Find life crystals' for 40 min after 4 failed attempts; moving on.14:38:19Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.14:38:19Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y14:38:19Parking 'Build a stone workshop' for 40 min after 4 failed attempts; moving on.14:38:19Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.14:38:36Craft a better pickaxe: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2090,270) 1 tiles away, hp 16/40; Zombie at (2092,282) 12 tiles away, hp 23/40; Demon Eye at (2092,254) 15 tiles away, hp 60/60. Get to sa14:38:36Low health (34/120): fighting off Zombie.14:38:38Died. Waiting to respawn.
Summary after 60 minutes
- Max life: 120, defense: 1
- Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
- Holding: 150 Wood, 789 StoneBlock, 30 Torch, 23 CopperOre, 8 CopperBar, 73 IronOre, 5 IronBar
- Plan steps complete: 9/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Craft a helmet, Finish the houses
- Houses:
- Skill calls: 221; stats: {"steps_done": 6, "enemies_killed": 7, "deaths": 21, "respawn_shelters": 18}
14:38:50Session over: 9/19 plan steps done. Journal: journal-20261018-133847.md