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Plan run · in a Linux sim · Oct 18, 5:16 AM

Survival track

  • 7/19plan steps
  • 31deaths
  • 60minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-18 05:16.

  • 05:16:28 Track: survival (enemies and damage on).
  • 05:16:28 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 05:16:28 Step 1/19: Check gear, wear the best of what we start with.
  • 05:16:28 Done: Check gear.
  • 05:16:28 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 05:16:28 Done: Make torches.
  • 05:16:28 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:17:31 Build a home: LOW HEALTH 22/120 and no healing potion. Hostiles: Raincoat Zombie at (2093,273) 1 tiles away, hp 35/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: br
  • 05:17:31 Low health (22/120): fighting off Raincoat Zombie.
  • 05:17:32 Died. Waiting to respawn.
  • 05:17:44 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 05:17:59 Done: Chop wood.
  • 05:17:59 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:18:12 Build a home: LOW HEALTH 27/120 and no healing potion. Hostiles: Raincoat Zombie at (2095,270) 1 tiles away, hp 2/50; Zombie at (2102,249) 22 tiles away, hp 41/41; Demon Eye at (2087,247) 24 tiles away, hp 75/75. G
  • 05:18:12 Low health (27/120): fighting off Raincoat Zombie.
  • 05:18:24 Low health (10/120): digging in to recover.
  • 05:19:24 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:19:24 Climbing back to the surface first.
  • 05:19:34 Build a home: stuck at (2100,284) trying to reach (2095,249) (greedy: no A* path). Blocked by Grass at (2099,286); wall is ~5 tiles high. Mine it or build up.
  • 05:20:13 Advisor: try mine {"x": 2099, "y": 286}
  • 05:22:18 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 05:23:01 Advisor: try attack {"desperate": false, "max_kills": 3, "target": "nearest"}
  • 05:23:31 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:23:31 Climbing back to the surface first.
  • 05:25:24 Build a home: you are dead; respawning in about 10s. Call wait, then observe.
  • 05:25:24 Died. Waiting to respawn.
  • 05:25:36 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:26:23 Build a home: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2096,251) 1 tiles away, hp 29/34; Raven at (2098,243) 7 tiles away, hp 35/35; Zombie at (2095,271) 20 tiles away, hp 34/34. Get to safety
  • 05:26:23 Low health (25/120): fighting off Zombie.
  • 05:26:24 Died. Waiting to respawn.
  • 05:26:36 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:27:01 Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Demon Eye at (2091,250) 2 tiles away, hp 60/60; Raven at (2094,243) 8 tiles away, hp 35/35; Zombie at (2091,269) 17 tiles away, hp 28/34. Get to safe
  • 05:27:01 Low health (23/120): digging in to recover.
  • 05:27:03 Died. Waiting to respawn.
  • 05:27:16 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:29:16 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 05:30:00 Advisor: try attack {"target": "nearest", "max_kills": 10, "desperate": false}
  • 05:32:13 Build a home: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2093,272) 1 tiles away, hp 32/34; Zombie at (2093,275) 4 tiles away, hp 32/34; Zombie at (2093,275) 4 tiles away, hp 25/34. Get to safety
  • 05:32:13 Low health (32/120): fighting off Zombie.
  • 05:32:15 Died. Waiting to respawn.
  • 05:32:27 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 05:32:27 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 05:33:18 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 05:34:33 Find life crystals: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 05:34:33 Died. Waiting to respawn.
  • 05:34:45 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 05:34:45 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=277, rock layer starts at y=416); dig down first (tunnel_to a point ~105 tiles below you)
  • 05:35:32 Advisor: try dig_down {"max_depth": 200, "target": "Stone"}
  • 05:36:30 Find life crystals: LOW HEALTH 23/120 and no healing potion. Hostiles: Zombie at (2107,316) 0 tiles away, hp 48/60; Zombie at (2106,315) 1 tiles away, hp 34/40; Zombie at (2105,290) 25 tiles away, hp 29/34. Get to safety
  • 05:36:30 Low health (23/120): fighting off Zombie.
  • 05:36:32 Died. Waiting to respawn.
  • 05:36:44 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 05:36:44 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=280, rock layer starts at y=416); dig down first (tunnel_to a point ~102 tiles below you)
  • 05:37:30 Advisor: try tunnel_to {"tolerance": 0, "x": 2095, "y": 382}
  • 05:38:22 Find life crystals: LOW HEALTH 5/120 and no healing potion. Hostiles: Zombie at (2097,316) 1 tiles away, hp 43/60; Zombie at (2101,319) 5 tiles away, hp 21/40; Yellow Slime at (2107,322) 13 tiles away, hp 45/45. Get to s
  • 05:38:22 Low health (5/120): fighting off Zombie.
  • 05:38:23 Died. Waiting to respawn.
  • 05:39:45 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 05:39:45 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 05:40:30 Advisor: try tunnel_to {"tolerance": 1, "x": 2100, "y": 382}
  • 05:40:31 Find life crystals: you are dead; respawning in about 3s. Call wait, then observe.
  • 05:40:31 Died. Waiting to respawn.
  • 05:40:34 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 05:40:34 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=253, rock layer starts at y=416); dig down first (tunnel_to a point ~129 tiles below you)
  • 05:41:17 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 383}
  • 05:41:17 Find life crystals: you are dead; respawning in about 5s. Call wait, then observe.
  • 05:41:18 Died. Waiting to respawn.
  • 05:43:46 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:43:48 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 05:43:48 Died. Waiting to respawn.
  • 05:45:23 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:45:25 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 05:45:25 Died. Waiting to respawn.
  • 05:46:59 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:47:01 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 05:47:01 Died. Waiting to respawn.
  • 05:48:36 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:48:37 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 05:48:37 Died. Waiting to respawn.
  • 05:50:12 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:50:14 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 05:50:14 Died. Waiting to respawn.
  • 05:51:36 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:51:38 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 05:51:38 Died. Waiting to respawn.
  • 05:53:12 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:53:14 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 05:53:14 Died. Waiting to respawn.
  • 05:54:25 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 05:54:27 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 05:54:27 Died. Waiting to respawn.
  • 05:55:49 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 05:55:49 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=250, rock layer starts at y=416); dig down first (tunnel_to a point ~132 tiles below you)
  • 05:56:31 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 05:56:31 Find life crystals: you are dead; respawning in about 6s. Call wait, then observe.
  • 05:56:31 Died. Waiting to respawn.
  • 05:56:37 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 05:56:37 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=253, rock layer starts at y=416); dig down first (tunnel_to a point ~129 tiles below you)
  • 05:57:06 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 383}
  • 05:57:06 Find life crystals: you are dead; respawning in about 7s. Call wait, then observe.
  • 05:57:06 Died. Waiting to respawn.
  • 05:58:26 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 05:58:26 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=250, rock layer starts at y=416); dig down first (tunnel_to a point ~132 tiles below you)
  • 05:59:06 Advisor: try tunnel_to {"tolerance": 1, "x": 2100, "y": 382}
  • 05:59:06 Find life crystals: you are dead; respawning in about 8s. Call wait, then observe.
  • 05:59:06 Died. Waiting to respawn.
  • 05:59:15 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 05:59:15 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=292, rock layer starts at y=416); dig down first (tunnel_to a point ~90 tiles below you)
  • 06:00:07 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 06:00:07 Find life crystals: you are dead; respawning in about 8s. Call wait, then observe.
  • 06:00:07 Died. Waiting to respawn.
  • 06:02:27 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 06:02:27 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 06:03:04 Advisor: try dig_down {"max_depth": 200, "target": "Stone"}
  • 06:03:05 Find life crystals: you are dead; respawning in about 11s. Call wait, then observe.
  • 06:03:05 Died. Waiting to respawn.
  • 06:05:15 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 06:05:17 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 06:05:17 Died. Waiting to respawn.
  • 06:07:16 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 06:07:18 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 06:07:18 Died. Waiting to respawn.
  • 06:08:40 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 06:08:42 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 06:08:42 Died. Waiting to respawn.
  • 06:10:05 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 06:10:06 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 06:10:06 Died. Waiting to respawn.
  • 06:11:41 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 06:11:43 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 06:11:43 Died. Waiting to respawn.
  • 06:13:05 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 06:13:07 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 06:13:07 Died. Waiting to respawn.
  • 06:14:41 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 06:14:43 Build a home: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 06:14:43 Died. Waiting to respawn.
  • 06:14:56 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 06:14:56 Climbing back to the surface first.
  • 06:14:56 Build a home: you are dead; respawning in about 11s. Call wait, then observe.
  • 06:14:56 Died. Waiting to respawn.

Summary after 60 minutes

  • Max life: 120, defense: 0
  • Town NPCs: Old Man (home 3747,241)
  • Holding: 181 Wood, 495 StoneBlock, 20 Torch, 76 CopperOre, 50 IronOre
  • Plan steps complete: 7/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Finish the houses
  • Houses:
  • Skill calls: 101; stats: {"steps_done": 3, "enemies_killed": 1, "deaths": 31, "advisor_fixes": 13}
  • 06:16:30 Session over: 7/19 plan steps done. Journal: journal-20261018-051628.md