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Plan run · in a Linux sim · Oct 18, 4:13 AM

Survival track

  • 8/19plan steps
  • 26deaths
  • 62minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-18 04:13.

  • 04:13:16 Track: survival (enemies and damage on).
  • 04:13:16 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 04:13:16 Step 1/19: Check gear, wear the best of what we start with.
  • 04:13:16 Done: Check gear.
  • 04:13:16 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 04:13:16 Done: Make torches.
  • 04:13:16 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 04:15:18 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 04:16:01 Advisor: try attack {"desperate": false, "max_kills": 10, "target": "nearest"}
  • 04:16:10 Build a home: LOW HEALTH 40/120 and no healing potion. Hostiles: Raincoat Zombie at (2092,247) 0 tiles away, hp 45/50; Demon Eye at (2093,241) 6 tiles away, hp 60/60; Raincoat Zombie at (2075,249) 17 tiles away, hp
  • 04:16:10 Low health (40/120): fighting off Raincoat Zombie.
  • 04:16:13 Died. Waiting to respawn.
  • 04:16:25 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 04:17:05 Done: Chop wood.
  • 04:17:05 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 04:17:16 Build a home: LOW HEALTH 30/120 and no healing potion. Hostiles: Demon Eye at (2093,241) 2 tiles away, hp 57/60; Demon Eye at (2086,236) 10 tiles away, hp 60/60; Raincoat Zombie at (2095,270) 26 tiles away, hp 45/5
  • 04:17:16 Low health (30/120): digging in to recover.
  • 04:17:19 Died. Waiting to respawn.
  • 04:17:31 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 04:19:32 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 04:20:20 Advisor: try attack {"desperate": false, "max_kills": 10, "target": "nearest"}
  • 04:20:26 Build a home: LOW HEALTH 38/120 and no healing potion. Hostiles: Raincoat Zombie at (2094,270) 1 tiles away, hp 42/50; Raincoat Zombie at (2094,276) 4 tiles away, hp 10/50; Zombie at (2088,245) 26 tiles away, hp 50
  • 04:20:26 Low health (38/120): fighting off Raincoat Zombie.
  • 04:20:28 Died. Waiting to respawn.
  • 04:20:40 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 04:22:41 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 04:23:24 Advisor: try attack {"desperate": false, "max_kills": 10, "target": "nearest"}
  • 04:23:34 Build a home: LOW HEALTH 39/120 and no healing potion. Hostiles: Raincoat Zombie at (2092,275) 2 tiles away, hp 32/50; Zombie at (2087,249) 24 tiles away, hp 50/50; Demon Eye at (2085,248) 25 tiles away, hp 41/60.
  • 04:23:34 Low health (39/120): fighting off Raincoat Zombie.
  • 04:23:36 Died. Waiting to respawn.
  • 04:23:48 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 04:25:49 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 04:26:34 Advisor: try attack {"desperate": false, "max_kills": 10, "target": "E"}
  • 04:28:37 Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Demon Eye at (2092,249) 1 tiles away, hp 55/60; Demon Eye at (2086,244) 7 tiles away, hp 18/60; Zombie at (2088,243) 7 tiles away, hp 60/60. Get to s
  • 04:28:37 Low health (26/120): running from Zombie before digging in.
  • 04:28:39 Low health (26/120): digging in to recover.
  • 04:28:40 Died. Waiting to respawn.
  • 04:28:52 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:28:58 Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Raincoat Zombie at (2092,275) 1 tiles away, hp 24/50; Demon Eye at (2097,250) 24 tiles away, hp 23/60; Zombie at (2083,249) 26 tiles away, hp 45/50.
  • 04:28:58 Low health (31/120): fighting off Raincoat Zombie.
  • 04:29:06 Died. Waiting to respawn.
  • 04:29:18 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:29:18 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 04:30:04 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 04:30:07 Find life crystals: LOW HEALTH 8/120 and no healing potion. Hostiles: Raincoat Zombie at (2091,271) 1 tiles away, hp 23/50; Zombie at (2084,249) 21 tiles away, hp 34/34; Demon Eye at (2091,247) 22 tiles away, hp 14/60. G
  • 04:30:07 Low health (8/120): fighting off Raincoat Zombie.
  • 04:30:08 Died. Waiting to respawn.
  • 04:30:20 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:30:27 Find life crystals: LOW HEALTH 28/120 and no healing potion. Hostiles: Raincoat Zombie at (2090,270) 2 tiles away, hp 19/50; Demon Eye at (2094,250) 17 tiles away, hp 2/60; Zombie at (2085,249) 19 tiles away, hp 45/50. G
  • 04:30:27 Low health (28/120): fighting off Raincoat Zombie.
  • 04:30:28 Died. Waiting to respawn.
  • 04:30:40 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:30:40 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 04:31:27 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 04:32:28 Find life crystals: LOW HEALTH 3/120 and no healing potion. Hostiles: Raincoat Zombie at (2096,278) 1 tiles away, hp 2/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 04:32:28 Low health (3/120): fighting off Raincoat Zombie.
  • 04:32:47 Died. Waiting to respawn.
  • 04:32:59 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:32:59 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=265, rock layer starts at y=416); dig down first (tunnel_to a point ~117 tiles below you)
  • 04:33:44 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 04:34:50 Find life crystals: LOW HEALTH 27/120 and no healing potion. Hostiles: Ghost at (2110,320) 2 tiles away, hp 46/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 04:34:50 Low health (27/120): digging in to recover.
  • 04:34:52 Died. Waiting to respawn.
  • 04:35:04 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:35:04 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=277, rock layer starts at y=416); dig down first (tunnel_to a point ~105 tiles below you)
  • 04:35:49 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 04:35:49 Find life crystals: you are dead; respawning in about 3s. Call wait, then observe.
  • 04:35:49 Died. Waiting to respawn.
  • 04:35:52 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:36:04 Find life crystals: LOW HEALTH 26/120 and no healing potion. Hostiles: Demon Eye at (2092,274) 1 tiles away, hp 56/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke of
  • 04:36:04 Low health (26/120): digging in to recover.
  • 04:36:08 Died. Waiting to respawn.
  • 04:36:20 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:36:24 Find life crystals: LOW HEALTH 24/120 and no healing potion. Hostiles: Zombie at (2095,276) 0 tiles away, hp 39/45; Demon Eye at (2096,277) 1 tiles away, hp 46/60. Get to safety (home, or away from enemies) and wait to r
  • 04:36:24 Low health (24/120): fighting off Zombie.
  • 04:36:27 Died. Waiting to respawn.
  • 04:36:40 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:36:40 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=277, rock layer starts at y=416); dig down first (tunnel_to a point ~105 tiles below you)
  • 04:37:23 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 04:37:36 Find life crystals: LOW HEALTH 23/120 and no healing potion. Hostiles: Ghost at (2096,283) 0 tiles away, hp 47/50; Demon Eye at (2098,279) 4 tiles away, hp 40/60; Zombie at (2099,312) 29 tiles away, hp 8/45. Get to safet
  • 04:37:36 Low health (23/120): digging in to recover.
  • 04:37:38 Died. Waiting to respawn.
  • 04:37:50 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 04:37:50 Climbing back to the surface first.
  • 04:37:53 Build a home: stuck at (2095,277) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb. [guard: broke off fight with Demon Eye]
  • 04:39:10 Build a home: LOW HEALTH 22/120 and no healing potion. Hostiles: Zombie at (2093,308) 2 tiles away, hp 55/60; Ghost at (2098,313) 6 tiles away, hp 47/50. Get to safety (home, or away from enemies) and wait to regen
  • 04:39:10 Low health (22/120): fighting off Zombie.
  • 04:39:12 Died. Waiting to respawn.
  • 04:39:24 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 04:39:24 Climbing back to the surface first.
  • 04:39:27 Build a home: stuck at (2095,273) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.
  • 04:40:01 (advisor unavailable: timed out)
  • 04:40:44 Build a home: LOW HEALTH 24/120 and no healing potion. Hostiles: Zombie at (2096,279) 0 tiles away, hp 32/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 04:40:44 Low health (24/120): fighting off Zombie.
  • 04:40:46 Died. Waiting to respawn.
  • 04:40:58 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 04:40:58 Climbing back to the surface first.
  • 04:41:00 Build a home: stuck at (2095,273) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.
  • 04:41:47 Advisor: try attack {"desperate": false, "max_kills": 1, "target": "Zombie"}
  • 04:44:18 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 04:45:04 Advisor: try attack {"desperate": false, "max_kills": 5, "target": "nearest"}
  • 04:45:34 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 04:45:34 Climbing back to the surface first.
  • 04:45:43 Build a home: stuck at (2094,285) trying to reach (2095,249) (greedy: no A* path). No obvious block ahead (maybe a slope, liquid, or the target is unreachable from here).
  • 04:46:33 Advisor: try mine>{"x":2095,"y":285}</commentary<|start|>assistant<|channel|>final {"name": "mine", "arguments": {"x": 2095, "y": 285}}
  • 04:48:34 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 04:49:13 Advisor: try attack {"desperate": false, "max_kills": 5, "target": "Demon Eye"}
  • 04:49:43 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 04:49:43 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:49:44 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=285, rock layer starts at y=416); dig down first (tunnel_to a point ~97 tiles below you)
  • 04:50:15 Advisor: try tunnel_to {"tolerance": 1, "x": 2094, "y": 382}
  • 04:50:41 Find life crystals: LOW HEALTH 11/120 and no healing potion. Hostiles: Ghost at (2102,315) 1 tiles away, hp 38/50; Zombie at (2102,318) 2 tiles away, hp 27/40; Zombie at (2102,318) 2 tiles away, hp 37/40. Get to safety (
  • 04:50:41 Low health (11/120): fighting off Zombie.
  • 04:50:42 Died. Waiting to respawn.
  • 04:50:55 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:50:55 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=277, rock layer starts at y=416); dig down first (tunnel_to a point ~105 tiles below you)
  • 04:51:34 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 04:52:28 Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Ghost at (2084,317) 1 tiles away, hp 46/50; Zombie at (2064,308) 21 tiles away, hp 40/40. Get to safety (home, or away from enemies) and wait to rege
  • 04:52:28 Low health (31/120): digging in to recover.
  • 04:52:31 Died. Waiting to respawn.
  • 04:52:43 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:52:43 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=277, rock layer starts at y=416); dig down first (tunnel_to a point ~105 tiles below you)
  • 04:53:26 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 04:53:26 Find life crystals: you are dead; respawning in about 3s. Call wait, then observe.
  • 04:53:26 Died. Waiting to respawn.
  • 04:53:29 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:53:29 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=277, rock layer starts at y=416); dig down first (tunnel_to a point ~105 tiles below you)
  • 04:54:21 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 04:54:30 Find life crystals: a 39-tile drop at column 2089 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 04:55:27 Advisor: try tb_nav {"mode": "reach", "x": 2087, "y": 416}
  • 04:56:58 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:58:47 Find life crystals: you are dead; respawning in about 10s at spawn. Call wait, then observe.
  • 04:58:47 Died. Waiting to respawn.
  • 04:58:59 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 04:58:59 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=279, rock layer starts at y=416); dig down first (tunnel_to a point ~103 tiles below you)
  • 04:59:33 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 380}
  • 05:00:01 Find life crystals: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 05:00:01 Died. Waiting to respawn.
  • 05:00:13 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 05:00:13 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=279, rock layer starts at y=416); dig down first (tunnel_to a point ~103 tiles below you)
  • 05:00:51 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 05:00:56 Find life crystals: a 37-tile drop at column 2089 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 05:01:38 (advisor unavailable: timed out)
  • 05:01:38 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 05:01:38 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 05:01:38 Climbing back to the surface first.
  • 05:02:24 Done: Smelt bars and make an anvil.
  • 05:02:24 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 05:03:16 Mine iron or lead: LOW HEALTH 28/120 and no healing potion. Hostiles: Zombie at (2093,249) 2 tiles away, hp 10/45; Demon Eye at (2087,247) 8 tiles away, hp 55/60; Demon Eye at (2094,240) 10 tiles away, hp 41/45. Get to
  • 05:03:16 Low health (28/120): fighting off Zombie.
  • 05:03:53 Died. Waiting to respawn.
  • 05:04:05 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 05:04:16 Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Demon Eye at (2093,249) 1 tiles away, hp 31/45; Zombie at (2086,249) 6 tiles away, hp 40/40; Demon Eye at (2085,244) 8 tiles away, hp 55/60. Get to s
  • 05:04:16 Low health (34/120): running from Zombie before digging in.
  • 05:04:18 Low health (34/120): digging in to recover.
  • 05:04:18 Died. Waiting to respawn.
  • 05:04:30 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 05:04:54 Mine iron or lead: LOW HEALTH 40/120 and no healing potion. Hostiles: Demon Eye at (2093,251) 1 tiles away, hp 55/60; Zombie at (2088,249) 5 tiles away, hp 45/45; Zombie at (2086,249) 6 tiles away, hp 40/40. Get to safe
  • 05:04:54 Low health (40/120): running from Zombie before digging in.
  • 05:04:56 Low health (40/120): digging in to recover.
  • 05:05:14 Died. Waiting to respawn.
  • 05:05:26 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 05:05:48 Mine iron or lead: LOW HEALTH 31/120 and no healing potion. Hostiles: Demon Eye at (2091,251) 1 tiles away, hp 26/45; Demon Eye at (2095,255) 5 tiles away, hp 44/60; Zombie at (2078,249) 11 tiles away, hp 40/40. Get to
  • 05:05:48 Low health (31/120): digging in to recover.
  • 05:05:58 Died. Waiting to respawn.
  • 05:06:10 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 05:06:31 Mine iron or lead: LOW HEALTH 47/120 and no healing potion. Hostiles: Demon Eye at (2095,258) 2 tiles away, hp 44/60; Demon Eye at (2085,249) 11 tiles away, hp 10/45; Zombie at (2077,250) 18 tiles away, hp 34/34. Get to
  • 05:06:31 Low health (47/120): digging in to recover.
  • 05:06:37 Died. Waiting to respawn.
  • 05:06:49 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 05:08:20 Mine iron or lead: the calls succeeded but the goal isn't met yet (got 3/50 ore; no more Iron veins within 60 tiles from 3 vein(s): +3 IronOre. Last failure: a 24-tile drop at column 2094)
  • 05:08:55 Advisor: try dig_down {"max_depth": 60, "target": "IronOre"}
  • 05:15:40 Done: Mine iron or lead.

Summary after 62 minutes

  • Max life: 120, defense: 0
  • Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
  • Holding: 172 Wood, 721 StoneBlock, 25 Torch, 76 CopperOre, 68 IronOre
  • Plan steps complete: 8/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Finish the houses
  • Houses:
  • Skill calls: 123; stats: {"steps_done": 5, "advisor_fixes": 21, "deaths": 26, "enemies_killed": 3}
  • 05:15:40 Session over: 8/19 plan steps done. Journal: journal-20261018-041316.md