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Plan run · in a Linux sim · Oct 18, 3:11 AM

Survival track

  • 10/19plan steps
  • 42deaths
  • 61minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-18 03:11.

  • 03:11:50 Track: survival (enemies and damage on).
  • 03:11:50 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 03:11:50 Step 1/19: Check gear, wear the best of what we start with.
  • 03:11:50 Done: Check gear.
  • 03:11:50 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 03:11:50 Done: Make torches.
  • 03:11:50 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:12:32 Build a home: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2091,268) 1 tiles away, hp 55/55; Raincoat Zombie at (2090,274) 4 tiles away, hp 47/50. Get to safety (home, or away from enemies) and wai
  • 03:12:32 Low health (32/120): fighting off Zombie.
  • 03:12:34 Died. Waiting to respawn.
  • 03:12:46 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 03:13:03 Chop wood: LOW HEALTH 21/120 and no healing potion. Hostiles: Raincoat Zombie at (2119,250) 1 tiles away, hp 36/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: br
  • 03:13:03 Low health (21/120): fighting off Raincoat Zombie.
  • 03:13:05 Died. Waiting to respawn.
  • 03:13:17 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:13:34 Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Raincoat Zombie at (2096,251) 1 tiles away, hp 18/50; Raincoat Zombie at (2088,243) 11 tiles away, hp 50/50; Raincoat Zombie at (2116,250) 18 tiles a
  • 03:13:34 Low health (26/120): fighting off Raincoat Zombie.
  • 03:13:35 Died. Waiting to respawn.
  • 03:13:47 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:13:56 Build a home: LOW HEALTH 25/120 and no healing potion. Hostiles: Raincoat Zombie at (2110,250) 2 tiles away, hp 41/50; Raincoat Zombie at (2105,243) 7 tiles away, hp 11/50; Raincoat Zombie at (2088,245) 23 tiles aw
  • 03:13:56 Low health (25/120): fighting off Raincoat Zombie.
  • 03:14:01 Died. Waiting to respawn.
  • 03:14:13 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:14:31 Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Raincoat Zombie at (2090,265) 2 tiles away, hp 47/50; Raincoat Zombie at (2090,265) 2 tiles away, hp 19/50; Raincoat Zombie at (2069,248) 28 tiles aw
  • 03:14:31 Low health (19/120): fighting off Raincoat Zombie.
  • 03:14:33 Died. Waiting to respawn.
  • 03:14:45 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:15:45 Done: Build a home.
  • 03:15:45 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:15:45 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=243, rock layer starts at y=416); dig down first (tunnel_to a point ~139 tiles below you)
  • 03:16:29 Advisor: try tunnel_to {"tolerance": 1, "x": 2100, "y": 382}
  • 03:16:45 Find life crystals: a 22-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 03:17:30 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:17:30 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=252, rock layer starts at y=416); dig down first (tunnel_to a point ~130 tiles below you)
  • 03:18:23 Advisor: try dig_down {"max_depth": 200, "target": "Stone"}
  • 03:18:25 Find life crystals: a 22-tile drop at column 2092 (fall damage) on the way to (2086,416). Carry DirtBlock to bridge it, or pick another route.
  • 03:19:13 Advisor: try place {"item": "DirtBlock", "x": 2092, "y": 320}
  • 03:19:15 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 03:19:15 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 03:19:17 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,251) vel 0.0: 0 steps); move to flat ground
  • 03:19:53 Advisor: try move_to {"tolerance": 1, "x": 2101, "y": 251}
  • 03:19:59 Done after a fix: Smelt bars and make an anvil.
  • 03:19:59 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:20:21 Mine iron or lead: LOW HEALTH 28/120 and no healing potion. Hostiles: Ghost at (2093,277) 1 tiles away, hp 42/50; Zombie at (2094,275) 2 tiles away, hp 33/45; Zombie at (2102,289) 14 tiles away, hp 40/40. Get to safety
  • 03:20:21 Low health (28/120): fighting off Zombie.
  • 03:20:23 Died. Waiting to respawn.
  • 03:20:35 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:21:48 Mine iron or lead: LOW HEALTH 32/120 and no healing potion. Hostiles: Ghost at (2089,274) 1 tiles away, hp 39/50; Zombie at (2091,267) 6 tiles away, hp 49/49. Get to safety (home, or away from enemies) and wait to regen
  • 03:21:48 Low health (32/120): running from Zombie before digging in.
  • 03:21:51 Low health (32/120): digging in to recover.
  • 03:21:51 Died. Waiting to respawn.
  • 03:22:03 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:29:42 Done: Mine iron or lead.
  • 03:29:59 Low health (23/120): fighting off Zombie.
  • 03:30:01 Died. Waiting to respawn.
  • 03:30:28 Low health (47/120): digging in to recover.
  • 03:30:32 Died. Waiting to respawn.
  • 03:30:48 Low health (24/120): running from Zombie before digging in.
  • 03:30:50 Low health (24/120): digging in to recover.
  • 03:30:50 Died. Waiting to respawn.
  • 03:31:07 Low health (48/120): digging in to recover.
  • 03:31:12 Died. Waiting to respawn.
  • 03:31:28 Low health (18/120): digging in to recover.
  • 03:31:30 Died. Waiting to respawn.
  • 03:31:46 Low health (31/120): digging in to recover.
  • 03:31:48 Died. Waiting to respawn.
  • 03:32:05 Low health (21/120): running from Zombie before digging in.
  • 03:32:06 Low health (21/120): digging in to recover.
  • 03:32:06 Died. Waiting to respawn.
  • 03:32:22 Low health (28/120): digging in to recover.
  • 03:32:25 Died. Waiting to respawn.
  • 03:32:41 Low health (27/120): digging in to recover.
  • 03:32:43 Died. Waiting to respawn.
  • 03:34:18 Low health (29/120): digging in to recover.
  • 03:34:23 Died. Waiting to respawn.
  • 03:34:39 Low health (33/120): digging in to recover.
  • 03:34:41 Died. Waiting to respawn.
  • 03:35:00 Low health (32/120): fighting off Maggot Zombie.
  • 03:35:09 Died. Waiting to respawn.
  • 03:35:27 Low health (33/120): digging in to recover.
  • 03:35:30 Died. Waiting to respawn.
  • 03:36:04 Low health (30/120): retreating home to recover.
  • 03:36:05 Low health (30/120): retreating home to recover.
  • 03:36:05 Low health (30/120): retreating home to recover.
  • 03:36:05 Low health (30/120): retreating home to recover.
  • 03:36:05 Low health (15/120): retreating home to recover.
  • 03:36:06 Low health (15/120): retreating home to recover.
  • 03:36:06 Low health (15/120): retreating home to recover.
  • 03:36:06 Low health (15/120): retreating home to recover.
  • 03:36:06 Died. Waiting to respawn.
  • 03:36:18 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 03:36:18 Done: Make torches.
  • 03:36:19 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:36:29 Build a stone workshop: LOW HEALTH 24/120 and no healing potion. Hostiles: Zombie at (2092,268) 1 tiles away, hp 35/45; Demon Eye at (2091,268) 2 tiles away, hp 10/60; Zombie at (2087,249) 21 tiles away, hp 40/40. Get to saf
  • 03:36:29 Low health (24/120): fighting off Zombie.
  • 03:36:31 Died. Waiting to respawn.
  • 03:36:43 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:36:53 Build a stone workshop: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2090,265) 2 tiles away, hp 27/45; Demon Eye at (2095,269) 6 tiles away, hp 10/60; Zombie at (2087,249) 13 tiles away, hp 40/40. Get to saf
  • 03:36:53 Low health (27/120): fighting off Zombie.
  • 03:36:54 Died. Waiting to respawn.
  • 03:37:07 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:37:15 Build a stone workshop: LOW HEALTH 21/120 and no healing potion. Hostiles: Demon Eye at (2098,251) 2 tiles away, hp 13/60; Demon Eye at (2087,248) 8 tiles away, hp 64/75; Demon Eye at (2104,245) 9 tiles away, hp 20/66. Get t
  • 03:37:15 Low health (21/120): retreating home to recover.
  • 03:37:15 Low health (21/120): retreating home to recover.
  • 03:37:16 Low health (21/120): fighting off Zombie.
  • 03:37:16 Died. Waiting to respawn.
  • 03:37:28 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:37:34 Build a stone workshop: LOW HEALTH 31/120 and no healing potion. Hostiles: Demon Eye at (2095,248) 1 tiles away, hp 16/66; Demon Eye at (2104,249) 9 tiles away, hp 13/60; Demon Eye at (2085,242) 11 tiles away, hp 64/75. Get
  • 03:37:34 Low health (31/120): retreating home to recover.
  • 03:37:35 Low health (12/120): retreating home to recover.
  • 03:37:35 Low health (12/120): retreating home to recover.
  • 03:37:35 Low health (12/120): retreating home to recover.
  • 03:37:35 Low health (12/120): retreating home to recover.
  • 03:37:35 Low health (12/120): retreating home to recover.
  • 03:37:35 Low health (12/120): retreating home to recover.
  • 03:37:35 Low health (12/120): retreating home to recover.
  • 03:37:36 Died. Waiting to respawn.
  • 03:37:48 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:37:48 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 03:38:26 Advisor: try move_to {"tolerance": 1, "x": 2100, "y": 246}
  • 03:38:26 Died. Waiting to respawn.
  • 03:38:35 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:38:40 Build a stone workshop: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2091,248) 2 tiles away, hp 16/66; Demon Eye at (2094,250) 3 tiles away, hp 64/75; Demon Eye at (2085,242) 9 tiles away, hp 13/60. Get t
  • 03:38:40 Low health (35/120): retreating home to recover.
  • 03:38:41 Low health (35/120): retreating home to recover.
  • 03:38:41 Low health (19/120): retreating home to recover.
  • 03:38:41 Low health (19/120): retreating home to recover.
  • 03:38:41 Low health (19/120): retreating home to recover.
  • 03:38:41 Low health (19/120): retreating home to recover.
  • 03:38:42 Low health (5/120): retreating home to recover.
  • 03:38:42 Died. Waiting to respawn.
  • 03:38:54 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:38:59 Build a stone workshop: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2091,249) 0 tiles away, hp 64/75; Demon Eye at (2093,248) 2 tiles away, hp 16/66; Zombie at (2072,248) 18 tiles away, hp 40/40. Get to
  • 03:38:59 Low health (35/120): retreating home to recover.
  • 03:39:00 Low health (19/120): retreating home to recover.
  • 03:39:01 Low health (19/120): retreating home to recover.
  • 03:39:01 Low health (19/120): retreating home to recover.
  • 03:39:01 Low health (19/120): retreating home to recover.
  • 03:39:01 Low health (2/120): retreating home to recover.
  • 03:39:02 Died. Waiting to respawn.
  • 03:39:14 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:39:25 Build a stone workshop: LOW HEALTH 19/120 and no healing potion. Hostiles: Demon Eye at (2111,247) 2 tiles away, hp 16/66; Demon Eye at (2110,252) 3 tiles away, hp 13/60; Demon Eye at (2120,248) 7 tiles away, hp 60/75. Get t
  • 03:39:25 Low health (19/120): retreating home to recover.
  • 03:39:27 Low health (4/120): retreating home to recover.
  • 03:39:28 Died. Waiting to respawn.
  • 03:39:40 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:39:40 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=250, rock layer starts at y=416); dig down first (tunnel_to a point ~132 tiles below you) [guard: broke off fight with Demon
  • 03:40:24 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 03:41:37 Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Ghost at (2087,283) 2 tiles away, hp 45/50; Demon Eye at (2090,265) 19 tiles away, hp 60/75. Get to safety (home, or away from enemies) and wait to r
  • 03:41:37 Low health (31/120): digging in to recover.
  • 03:41:39 Died. Waiting to respawn.
  • 03:41:51 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:42:02 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=250, rock layer starts at y=416); dig down first (tunnel_to a point ~132 tiles below you) [guard: killed Demon Eye]
  • 03:42:38 Advisor: try dig_down {"max_depth": 150, "target": "Stone"}
  • 03:42:41 Find life crystals: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 03:42:41 Died. Waiting to respawn.
  • 03:42:53 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:42:53 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:43:30 Advisor: try tunnel_to {"tolerance": 2, "x": 2095, "y": 380}
  • 03:43:42 Find life crystals: LOW HEALTH 14/120 and no healing potion. Hostiles: Demon Eye at (2095,270) 1 tiles away, hp 60/75; Demon Eye at (2092,252) 17 tiles away, hp 6/60; Demon Eye at (2106,251) 20 tiles away, hp 5/66. Get t
  • 03:43:42 Low health (14/120): digging in to recover.
  • 03:43:47 Died. Waiting to respawn.
  • 03:43:59 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:43:59 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:44:33 Advisor: try dig_down {"max_depth": 200, "target": "Stone"}
  • 03:44:55 Find life crystals: you are dead; respawning in about 11s. Call wait, then observe.
  • 03:44:55 Died. Waiting to respawn.
  • 03:45:07 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:45:07 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:45:27 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 03:46:09 Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Ghost at (2093,278) 1 tiles away, hp 50/50; Demon Eye at (2095,262) 14 tiles away, hp 54/75; Zombie at (2085,249) 29 tiles away, hp 60/60. Get to saf
  • 03:46:09 Low health (32/120): digging in to recover.
  • 03:46:11 Died. Waiting to respawn.
  • 03:46:23 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:46:23 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you) [guard: broke off fight with Demon
  • 03:47:04 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 03:49:44 Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Red Slime at (2112,377) 14 tiles away, hp 35/35; Red Slime at (2102,367) 15 tiles away, hp 35/35. Get to safety (home, or away from enemies) and wait
  • 03:49:44 Low health (32/120): digging in to recover.
  • 03:49:46 Died. Waiting to respawn.
  • 03:49:58 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:49:58 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you)
  • 03:50:47 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 03:50:47 Find life crystals: a 60-tile drop at column 2095 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 03:51:38 Advisor: try place {"item": "DirtBlock", "x": 2095, "y": 279}
  • 03:51:39 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 04:00:22 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 04:00:23 Climbing back to the surface first.
  • 04:01:30 Build a stone workshop: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 04:01:30 Died. Waiting to respawn.
  • 04:01:42 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 04:01:51 Build a stone workshop: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2091,271) 0 tiles away, hp 39/45; Zombie at (2097,268) 6 tiles away, hp 42/45; Raincoat Zombie at (2089,279) 8 tiles away, hp 47/50. Get t
  • 04:01:51 Low health (33/120): fighting off Zombie.
  • 04:01:53 Died. Waiting to respawn.
  • 04:02:06 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 04:02:27 Build a stone workshop: stuck at (2095,259) trying to reach (2093,243) (greedy: no A* path). Gap or drop ahead. [guard: killed Zombie]
  • 04:03:06 Advisor: try tb_nav {"mode": "stand", "x": 2093, "y": 243}
  • 04:03:10 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 04:03:10 Low health (23/120): fighting off Raincoat Zombie.
  • 04:03:12 Died. Waiting to respawn.
  • 04:03:24 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 04:03:32 Craft a better pickaxe: LOW HEALTH 33/120 and no healing potion. Hostiles: Raincoat Zombie at (2101,264) 2 tiles away, hp 31/50; Zombie at (2089,279) 17 tiles away, hp 9/38; Raincoat Zombie at (2088,285) 22 tiles away, hp 47
  • 04:03:32 Low health (33/120): fighting off Raincoat Zombie.
  • 04:03:34 Died. Waiting to respawn.
  • 04:03:46 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 04:03:58 Craft a better pickaxe: LOW HEALTH 21/120 and no healing potion. Hostiles: Raincoat Zombie at (2093,276) 0 tiles away, hp 10/50; Raincoat Zombie at (2089,279) 4 tiles away, hp 47/50; Zombie at (2089,285) 9 tiles away, hp 9/3
  • 04:03:58 Low health (21/120): fighting off Raincoat Zombie.
  • 04:03:59 Died. Waiting to respawn.
  • 04:04:12 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 04:04:27 Done: Craft a better pickaxe.
  • 04:04:27 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 04:04:27 Climbing back to the surface first.
  • 04:05:42 Craft a broadsword: LOW HEALTH 29/120 and no healing potion. Hostiles: Ghost at (2092,276) 1 tiles away, hp 46/50; Zombie at (2089,279) 2 tiles away, hp 9/38; Raincoat Zombie at (2089,279) 2 tiles away, hp 47/50. Get to
  • 04:05:43 Low health (29/120): fighting off Raincoat Zombie.
  • 04:05:46 Died. Waiting to respawn.
  • 04:05:58 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 04:10:06 Mine iron or lead: LOW HEALTH 23/120 and no healing potion. Hostiles: Zombie at (2009,293) 1 tiles away, hp 48/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 04:10:06 Low health (23/120): fighting off Zombie.
  • 04:10:08 Died. Waiting to respawn.
  • 04:10:20 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 04:10:26 Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,266) vel 0.0: 0 steps); move to flat gro
  • 04:11:08 (advisor unavailable: timed out)
  • 04:11:08 Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2099,266). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 04:11:36 Advisor: try dig_down {"max_depth": 200, "target": "LeadOre"}

Summary after 61 minutes

  • Max life: 120, defense: 0
  • Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
  • Holding: 116 Wood, 655 StoneBlock, 33 Torch, 76 CopperOre, 39 IronOre, 3 IronBar
  • Plan steps complete: 10/19: Check gear, Chop wood, Make torches, Build a home, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Craft a better pickaxe, Finish the houses
  • Houses: Wood at x 2089..2100, y 245 (NPC-valid)
  • Skill calls: 204; stats: {"steps_done": 6, "enemies_killed": 12, "deaths": 42, "advisor_fixes": 15}
  • 04:12:23 Session over: 10/19 plan steps done. Journal: journal-20261018-031150.md