Plan run · in a Linux sim · Oct 18, 3:11 AM
Survival track
- 10/19plan steps
- 42deaths
- 61minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-18 03:11.
03:11:50Track: survival (enemies and damage on).03:11:50Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.03:11:50Step 1/19: Check gear, wear the best of what we start with.03:11:50Done: Check gear.03:11:50Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).03:11:50Done: Make torches.03:11:50Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:12:32Build a home: LOW HEALTH 32/120 and no healing potion. Hostiles: Zombie at (2091,268) 1 tiles away, hp 55/55; Raincoat Zombie at (2090,274) 4 tiles away, hp 47/50. Get to safety (home, or away from enemies) and wai03:12:32Low health (32/120): fighting off Zombie.03:12:34Died. Waiting to respawn.03:12:46Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.03:13:03Chop wood: LOW HEALTH 21/120 and no healing potion. Hostiles: Raincoat Zombie at (2119,250) 1 tiles away, hp 36/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: br03:13:03Low health (21/120): fighting off Raincoat Zombie.03:13:05Died. Waiting to respawn.03:13:17Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:13:34Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Raincoat Zombie at (2096,251) 1 tiles away, hp 18/50; Raincoat Zombie at (2088,243) 11 tiles away, hp 50/50; Raincoat Zombie at (2116,250) 18 tiles a03:13:34Low health (26/120): fighting off Raincoat Zombie.03:13:35Died. Waiting to respawn.03:13:47Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:13:56Build a home: LOW HEALTH 25/120 and no healing potion. Hostiles: Raincoat Zombie at (2110,250) 2 tiles away, hp 41/50; Raincoat Zombie at (2105,243) 7 tiles away, hp 11/50; Raincoat Zombie at (2088,245) 23 tiles aw03:13:56Low health (25/120): fighting off Raincoat Zombie.03:14:01Died. Waiting to respawn.03:14:13Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:14:31Build a home: LOW HEALTH 19/120 and no healing potion. Hostiles: Raincoat Zombie at (2090,265) 2 tiles away, hp 47/50; Raincoat Zombie at (2090,265) 2 tiles away, hp 19/50; Raincoat Zombie at (2069,248) 28 tiles aw03:14:31Low health (19/120): fighting off Raincoat Zombie.03:14:33Died. Waiting to respawn.03:14:45Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:15:45Done: Build a home.03:15:45Step 8/19: Find life crystals, each one is +20 max life for good.03:15:45Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=243, rock layer starts at y=416); dig down first (tunnel_to a point ~139 tiles below you)03:16:29Advisor: try tunnel_to {"tolerance": 1, "x": 2100, "y": 382}03:16:45Find life crystals: a 22-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.03:17:30Step 8/19: Find life crystals, each one is +20 max life for good.03:17:30Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=252, rock layer starts at y=416); dig down first (tunnel_to a point ~130 tiles below you)03:18:23Advisor: try dig_down {"max_depth": 200, "target": "Stone"}03:18:25Find life crystals: a 22-tile drop at column 2092 (fall damage) on the way to (2086,416). Carry DirtBlock to bridge it, or pick another route.03:19:13Advisor: try place {"item": "DirtBlock", "x": 2092, "y": 320}03:19:15Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.03:19:15Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.03:19:17Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2096,251) vel 0.0: 0 steps); move to flat ground03:19:53Advisor: try move_to {"tolerance": 1, "x": 2101, "y": 251}03:19:59Done after a fix: Smelt bars and make an anvil.03:19:59Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:20:21Mine iron or lead: LOW HEALTH 28/120 and no healing potion. Hostiles: Ghost at (2093,277) 1 tiles away, hp 42/50; Zombie at (2094,275) 2 tiles away, hp 33/45; Zombie at (2102,289) 14 tiles away, hp 40/40. Get to safety03:20:21Low health (28/120): fighting off Zombie.03:20:23Died. Waiting to respawn.03:20:35Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:21:48Mine iron or lead: LOW HEALTH 32/120 and no healing potion. Hostiles: Ghost at (2089,274) 1 tiles away, hp 39/50; Zombie at (2091,267) 6 tiles away, hp 49/49. Get to safety (home, or away from enemies) and wait to regen03:21:48Low health (32/120): running from Zombie before digging in.03:21:51Low health (32/120): digging in to recover.03:21:51Died. Waiting to respawn.03:22:03Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:29:42Done: Mine iron or lead.03:29:59Low health (23/120): fighting off Zombie.03:30:01Died. Waiting to respawn.03:30:28Low health (47/120): digging in to recover.03:30:32Died. Waiting to respawn.03:30:48Low health (24/120): running from Zombie before digging in.03:30:50Low health (24/120): digging in to recover.03:30:50Died. Waiting to respawn.03:31:07Low health (48/120): digging in to recover.03:31:12Died. Waiting to respawn.03:31:28Low health (18/120): digging in to recover.03:31:30Died. Waiting to respawn.03:31:46Low health (31/120): digging in to recover.03:31:48Died. Waiting to respawn.03:32:05Low health (21/120): running from Zombie before digging in.03:32:06Low health (21/120): digging in to recover.03:32:06Died. Waiting to respawn.03:32:22Low health (28/120): digging in to recover.03:32:25Died. Waiting to respawn.03:32:41Low health (27/120): digging in to recover.03:32:43Died. Waiting to respawn.03:34:18Low health (29/120): digging in to recover.03:34:23Died. Waiting to respawn.03:34:39Low health (33/120): digging in to recover.03:34:41Died. Waiting to respawn.03:35:00Low health (32/120): fighting off Maggot Zombie.03:35:09Died. Waiting to respawn.03:35:27Low health (33/120): digging in to recover.03:35:30Died. Waiting to respawn.03:36:04Low health (30/120): retreating home to recover.03:36:05Low health (30/120): retreating home to recover.03:36:05Low health (30/120): retreating home to recover.03:36:05Low health (30/120): retreating home to recover.03:36:05Low health (15/120): retreating home to recover.03:36:06Low health (15/120): retreating home to recover.03:36:06Low health (15/120): retreating home to recover.03:36:06Low health (15/120): retreating home to recover.03:36:06Died. Waiting to respawn.03:36:18Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).03:36:18Done: Make torches.03:36:19Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:36:29Build a stone workshop: LOW HEALTH 24/120 and no healing potion. Hostiles: Zombie at (2092,268) 1 tiles away, hp 35/45; Demon Eye at (2091,268) 2 tiles away, hp 10/60; Zombie at (2087,249) 21 tiles away, hp 40/40. Get to saf03:36:29Low health (24/120): fighting off Zombie.03:36:31Died. Waiting to respawn.03:36:43Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:36:53Build a stone workshop: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2090,265) 2 tiles away, hp 27/45; Demon Eye at (2095,269) 6 tiles away, hp 10/60; Zombie at (2087,249) 13 tiles away, hp 40/40. Get to saf03:36:53Low health (27/120): fighting off Zombie.03:36:54Died. Waiting to respawn.03:37:07Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:37:15Build a stone workshop: LOW HEALTH 21/120 and no healing potion. Hostiles: Demon Eye at (2098,251) 2 tiles away, hp 13/60; Demon Eye at (2087,248) 8 tiles away, hp 64/75; Demon Eye at (2104,245) 9 tiles away, hp 20/66. Get t03:37:15Low health (21/120): retreating home to recover.03:37:15Low health (21/120): retreating home to recover.03:37:16Low health (21/120): fighting off Zombie.03:37:16Died. Waiting to respawn.03:37:28Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:37:34Build a stone workshop: LOW HEALTH 31/120 and no healing potion. Hostiles: Demon Eye at (2095,248) 1 tiles away, hp 16/66; Demon Eye at (2104,249) 9 tiles away, hp 13/60; Demon Eye at (2085,242) 11 tiles away, hp 64/75. Get03:37:34Low health (31/120): retreating home to recover.03:37:35Low health (12/120): retreating home to recover.03:37:35Low health (12/120): retreating home to recover.03:37:35Low health (12/120): retreating home to recover.03:37:35Low health (12/120): retreating home to recover.03:37:35Low health (12/120): retreating home to recover.03:37:35Low health (12/120): retreating home to recover.03:37:35Low health (12/120): retreating home to recover.03:37:36Died. Waiting to respawn.03:37:48Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:37:48Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y03:38:26Advisor: try move_to {"tolerance": 1, "x": 2100, "y": 246}03:38:26Died. Waiting to respawn.03:38:35Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:38:40Build a stone workshop: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2091,248) 2 tiles away, hp 16/66; Demon Eye at (2094,250) 3 tiles away, hp 64/75; Demon Eye at (2085,242) 9 tiles away, hp 13/60. Get t03:38:40Low health (35/120): retreating home to recover.03:38:41Low health (35/120): retreating home to recover.03:38:41Low health (19/120): retreating home to recover.03:38:41Low health (19/120): retreating home to recover.03:38:41Low health (19/120): retreating home to recover.03:38:41Low health (19/120): retreating home to recover.03:38:42Low health (5/120): retreating home to recover.03:38:42Died. Waiting to respawn.03:38:54Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:38:59Build a stone workshop: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2091,249) 0 tiles away, hp 64/75; Demon Eye at (2093,248) 2 tiles away, hp 16/66; Zombie at (2072,248) 18 tiles away, hp 40/40. Get to03:38:59Low health (35/120): retreating home to recover.03:39:00Low health (19/120): retreating home to recover.03:39:01Low health (19/120): retreating home to recover.03:39:01Low health (19/120): retreating home to recover.03:39:01Low health (19/120): retreating home to recover.03:39:01Low health (2/120): retreating home to recover.03:39:02Died. Waiting to respawn.03:39:14Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:39:25Build a stone workshop: LOW HEALTH 19/120 and no healing potion. Hostiles: Demon Eye at (2111,247) 2 tiles away, hp 16/66; Demon Eye at (2110,252) 3 tiles away, hp 13/60; Demon Eye at (2120,248) 7 tiles away, hp 60/75. Get t03:39:25Low health (19/120): retreating home to recover.03:39:27Low health (4/120): retreating home to recover.03:39:28Died. Waiting to respawn.03:39:40Step 8/19: Find life crystals, each one is +20 max life for good.03:39:40Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=250, rock layer starts at y=416); dig down first (tunnel_to a point ~132 tiles below you) [guard: broke off fight with Demon03:40:24Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}03:41:37Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Ghost at (2087,283) 2 tiles away, hp 45/50; Demon Eye at (2090,265) 19 tiles away, hp 60/75. Get to safety (home, or away from enemies) and wait to r03:41:37Low health (31/120): digging in to recover.03:41:39Died. Waiting to respawn.03:41:51Step 8/19: Find life crystals, each one is +20 max life for good.03:42:02Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=250, rock layer starts at y=416); dig down first (tunnel_to a point ~132 tiles below you) [guard: killed Demon Eye]03:42:38Advisor: try dig_down {"max_depth": 150, "target": "Stone"}03:42:41Find life crystals: you are dead; respawning in about 11s at spawn. Call wait, then observe.03:42:41Died. Waiting to respawn.03:42:53Step 8/19: Find life crystals, each one is +20 max life for good.03:42:53Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:43:30Advisor: try tunnel_to {"tolerance": 2, "x": 2095, "y": 380}03:43:42Find life crystals: LOW HEALTH 14/120 and no healing potion. Hostiles: Demon Eye at (2095,270) 1 tiles away, hp 60/75; Demon Eye at (2092,252) 17 tiles away, hp 6/60; Demon Eye at (2106,251) 20 tiles away, hp 5/66. Get t03:43:42Low health (14/120): digging in to recover.03:43:47Died. Waiting to respawn.03:43:59Step 8/19: Find life crystals, each one is +20 max life for good.03:43:59Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:44:33Advisor: try dig_down {"max_depth": 200, "target": "Stone"}03:44:55Find life crystals: you are dead; respawning in about 11s. Call wait, then observe.03:44:55Died. Waiting to respawn.03:45:07Step 8/19: Find life crystals, each one is +20 max life for good.03:45:07Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:45:27Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}03:46:09Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Ghost at (2093,278) 1 tiles away, hp 50/50; Demon Eye at (2095,262) 14 tiles away, hp 54/75; Zombie at (2085,249) 29 tiles away, hp 60/60. Get to saf03:46:09Low health (32/120): digging in to recover.03:46:11Died. Waiting to respawn.03:46:23Step 8/19: Find life crystals, each one is +20 max life for good.03:46:23Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you) [guard: broke off fight with Demon03:47:04Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}03:49:44Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Red Slime at (2112,377) 14 tiles away, hp 35/35; Red Slime at (2102,367) 15 tiles away, hp 35/35. Get to safety (home, or away from enemies) and wait03:49:44Low health (32/120): digging in to recover.03:49:46Died. Waiting to respawn.03:49:58Step 8/19: Find life crystals, each one is +20 max life for good.03:49:58Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=263, rock layer starts at y=416); dig down first (tunnel_to a point ~119 tiles below you)03:50:47Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}03:50:47Find life crystals: a 60-tile drop at column 2095 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.03:51:38Advisor: try place {"item": "DirtBlock", "x": 2095, "y": 279}03:51:39Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.04:00:22Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.04:00:23Climbing back to the surface first.04:01:30Build a stone workshop: you are dead; respawning in about 11s at spawn. Call wait, then observe.04:01:30Died. Waiting to respawn.04:01:42Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.04:01:51Build a stone workshop: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2091,271) 0 tiles away, hp 39/45; Zombie at (2097,268) 6 tiles away, hp 42/45; Raincoat Zombie at (2089,279) 8 tiles away, hp 47/50. Get t04:01:51Low health (33/120): fighting off Zombie.04:01:53Died. Waiting to respawn.04:02:06Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.04:02:27Build a stone workshop: stuck at (2095,259) trying to reach (2093,243) (greedy: no A* path). Gap or drop ahead. [guard: killed Zombie]04:03:06Advisor: try tb_nav {"mode": "stand", "x": 2093, "y": 243}04:03:10Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.04:03:10Low health (23/120): fighting off Raincoat Zombie.04:03:12Died. Waiting to respawn.04:03:24Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.04:03:32Craft a better pickaxe: LOW HEALTH 33/120 and no healing potion. Hostiles: Raincoat Zombie at (2101,264) 2 tiles away, hp 31/50; Zombie at (2089,279) 17 tiles away, hp 9/38; Raincoat Zombie at (2088,285) 22 tiles away, hp 4704:03:32Low health (33/120): fighting off Raincoat Zombie.04:03:34Died. Waiting to respawn.04:03:46Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.04:03:58Craft a better pickaxe: LOW HEALTH 21/120 and no healing potion. Hostiles: Raincoat Zombie at (2093,276) 0 tiles away, hp 10/50; Raincoat Zombie at (2089,279) 4 tiles away, hp 47/50; Zombie at (2089,285) 9 tiles away, hp 9/304:03:58Low health (21/120): fighting off Raincoat Zombie.04:03:59Died. Waiting to respawn.04:04:12Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.04:04:27Done: Craft a better pickaxe.04:04:27Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.04:04:27Climbing back to the surface first.04:05:42Craft a broadsword: LOW HEALTH 29/120 and no healing potion. Hostiles: Ghost at (2092,276) 1 tiles away, hp 46/50; Zombie at (2089,279) 2 tiles away, hp 9/38; Raincoat Zombie at (2089,279) 2 tiles away, hp 47/50. Get to04:05:43Low health (29/120): fighting off Raincoat Zombie.04:05:46Died. Waiting to respawn.04:05:58Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.04:10:06Mine iron or lead: LOW HEALTH 23/120 and no healing potion. Hostiles: Zombie at (2009,293) 1 tiles away, hp 48/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f04:10:06Low health (23/120): fighting off Zombie.04:10:08Died. Waiting to respawn.04:10:20Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.04:10:26Craft a broadsword: getting 1 IronBroadsword: getting 8 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2099,266) vel 0.0: 0 steps); move to flat gro04:11:08(advisor unavailable: timed out)04:11:08Craft a broadsword: getting 1 LeadBroadsword: getting 8 LeadBar: getting 24 LeadOre: no reachable Lead within 60 tiles of (2099,266). Explore further (tunnel_to sideways/deeper) or raise radius.04:11:36Advisor: try dig_down {"max_depth": 200, "target": "LeadOre"}
Summary after 61 minutes
- Max life: 120, defense: 0
- Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
- Holding: 116 Wood, 655 StoneBlock, 33 Torch, 76 CopperOre, 39 IronOre, 3 IronBar
- Plan steps complete: 10/19: Check gear, Chop wood, Make torches, Build a home, Dig for stone, Mine copper or tin, Mine iron or lead, Smelt bars and make an anvil, Craft a better pickaxe, Finish the houses
- Houses: Wood at x 2089..2100, y 245 (NPC-valid)
- Skill calls: 204; stats: {"steps_done": 6, "enemies_killed": 12, "deaths": 42, "advisor_fixes": 15}
04:12:23Session over: 10/19 plan steps done. Journal: journal-20261018-031150.md