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Plan run · in a Linux sim · Oct 18, 2:10 AM

Survival track

  • 6/19plan steps
  • 31deaths
  • 61minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-18 02:10.

  • 02:10:16 Track: survival (enemies and damage on).
  • 02:10:16 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 02:10:16 Step 1/19: Check gear, wear the best of what we start with.
  • 02:10:16 Done: Check gear.
  • 02:10:16 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 02:10:16 Done: Make torches.
  • 02:10:16 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:10:51 Build a home: LOW HEALTH 24/120 and no healing potion. Hostiles: Ghost at (2100,248) 1 tiles away, hp 40/50; Zombie at (2101,249) 2 tiles away, hp 38/40. Get to safety (home, or away from enemies) and wait to regen
  • 02:10:51 Low health (24/120): fighting off Zombie.
  • 02:10:54 Died. Waiting to respawn.
  • 02:11:06 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 02:12:58 Chop wood: LOW HEALTH 34/120 and no healing potion. Hostiles: Demon Eye at (2091,264) 2 tiles away, hp 48/60; Zombie at (2093,252) 14 tiles away, hp 45/45; Zombie at (2088,244) 22 tiles away, hp 56/56. Get to sa
  • 02:12:58 Low health (34/120): digging in to recover.
  • 02:13:00 Died. Waiting to respawn.
  • 02:13:12 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 02:13:34 Chop wood: LOW HEALTH 23/120 and no healing potion. Hostiles: Raven at (2135,247) 2 tiles away, hp 31/35; Zombie at (2137,250) 4 tiles away, hp 43/55. Get to safety (home, or away from enemies) and wait to regen
  • 02:13:34 Low health (23/120): using Mushroom.
  • 02:13:34 Low health (23/120): running from Zombie before digging in.
  • 02:13:44 Low health (23/120): digging in to recover.
  • 02:14:36 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:14:44 Build a home: LOW HEALTH 30/120 and no healing potion. Hostiles: Zombie at (2229,247) 1 tiles away, hp 41/55; Zombie at (2227,251) 5 tiles away, hp 15/40; Zombie at (2217,248) 13 tiles away, hp 34/34. Get to safety
  • 02:14:44 Low health (30/120): fighting off Zombie.
  • 02:14:46 Died. Waiting to respawn.
  • 02:14:58 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:16:59 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 02:17:41 Advisor: try attack {"desperate": false, "max_kills": 10, "target": "nearest"}
  • 02:20:12 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 02:20:50 Advisor: try attack {"target": "nearest", "max_kills": 5, "desperate": false}
  • 02:21:20 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:21:30 Build a home: LOW HEALTH 34/120 and no healing potion. Hostiles: Demon Eye at (2092,250) 2 tiles away, hp 52/60; Zombie at (2085,249) 5 tiles away, hp 34/34; Raven at (2091,243) 5 tiles away, hp 31/35. Get to safet
  • 02:21:30 Low health (34/120): running from Zombie before digging in.
  • 02:21:32 Low health (34/120): digging in to recover.
  • 02:21:34 Died. Waiting to respawn.
  • 02:21:46 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:24:07 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: broke off fight with Demon Eye]
  • 02:24:41 Advisor: try attack {"desperate": false, "max_kills": 1, "target": "Demon Eye"}
  • 02:27:12 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 02:28:03 Advisor: try attack {"desperate": false, "max_kills": 10, "target": "nearest"}
  • 02:28:33 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 02:28:34 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:28:34 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 02:29:15 Advisor: try tunnel_to {"tolerance": 1, "x": 2090, "y": 382}
  • 02:29:41 Find life crystals: tunnel to (2082,416) blocked at (2090,249): could not get within reach of (2088,253): arrived at (2090,249) (A* 2 nodes, 0 replans). Go around it: tunnel_to a point a few tiles to the side, or get a s
  • 02:30:14 Advisor: try tunnel_to {"tolerance": 1, "x": 2088, "y": 260}
  • 02:30:21 Low health (21/120): fighting off Zombie.
  • 02:30:24 Died. Waiting to respawn.
  • 02:30:37 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:30:37 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=250, rock layer starts at y=416); dig down first (tunnel_to a point ~132 tiles below you)
  • 02:31:12 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 02:31:37 Find life crystals: LOW HEALTH 18/120 and no healing potion. Hostiles: Zombie at (2095,256) 1 tiles away, hp 23/40; Demon Eye at (2087,249) 12 tiles away, hp 36/60; Raven at (2095,243) 14 tiles away, hp 31/35. Get to saf
  • 02:31:37 Low health (18/120): fighting off Zombie.
  • 02:31:39 Died. Waiting to respawn.
  • 02:31:51 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:31:54 Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2095,258) 1 tiles away, hp 11/40; Raven at (2097,250) 7 tiles away, hp 25/35; Demon Eye at (2087,249) 12 tiles away, hp 36/60. Get to safe
  • 02:31:54 Low health (31/120): fighting off Zombie.
  • 02:31:56 Died. Waiting to respawn.
  • 02:32:09 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:32:11 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=256, rock layer starts at y=416); dig down first (tunnel_to a point ~126 tiles below you) [guard: killed Raven]
  • 02:32:49 Advisor: try tunnel_to {"tolerance": 1, "x": 2094, "y": 382}
  • 02:33:00 Find life crystals: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 02:33:00 Died. Waiting to respawn.
  • 02:33:12 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:33:12 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)
  • 02:33:46 Advisor: try tunnel_to {"tolerance": 2, "x": 2095, "y": 382}
  • 02:33:46 Find life crystals: you are dead; respawning in about 4s. Call wait, then observe.
  • 02:33:46 Died. Waiting to respawn.
  • 02:33:52 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:33:52 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you) [guard: killed Raven]
  • 02:34:21 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 02:34:39 Find life crystals: LOW HEALTH 24/120 and no healing potion. Hostiles: Zombie at (2095,262) 1 tiles away, hp 19/38; Demon Eye at (2087,247) 18 tiles away, hp 36/60. Get to safety (home, or away from enemies) and wait to
  • 02:34:39 Low health (24/120): fighting off Zombie.
  • 02:34:41 Died. Waiting to respawn.
  • 02:34:53 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:34:57 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=261, rock layer starts at y=416); dig down first (tunnel_to a point ~121 tiles below you) [guard: killed Zombie]
  • 02:35:26 Advisor: try tunnel_to {"tolerance": 1, "x": 2096, "y": 382}
  • 02:36:02 Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Ghost at (2096,277) 1 tiles away, hp 47/50; Zombie at (2083,249) 29 tiles away, hp 7/39. Get to safety (home, or away from enemies) and wait to regen
  • 02:36:02 Low health (31/120): digging in to recover.
  • 02:36:05 Died. Waiting to respawn.
  • 02:36:17 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:36:17 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=277, rock layer starts at y=416); dig down first (tunnel_to a point ~105 tiles below you)
  • 02:36:54 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 02:37:31 Find life crystals: LOW HEALTH 21/120 and no healing potion. Hostiles: Zombie at (2096,292) 0 tiles away, hp 26/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 02:37:31 Low health (21/120): fighting off Zombie.
  • 02:37:32 Died. Waiting to respawn.
  • 02:37:44 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:37:48 Find life crystals: LOW HEALTH 30/120 and no healing potion. Hostiles: Zombie at (2096,290) 1 tiles away, hp 9/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi
  • 02:37:48 Low health (30/120): fighting off Zombie.
  • 02:37:50 Low health (3/120): digging in to recover.
  • 02:38:01 Died. Waiting to respawn.
  • 02:38:13 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:38:17 Find life crystals: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2096,286) 2 tiles away, hp 32/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 02:38:17 Low health (29/120): fighting off Zombie.
  • 02:38:19 Died. Waiting to respawn.
  • 02:38:31 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:38:35 Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2094,286) 2 tiles away, hp 25/45; Zombie at (2094,286) 2 tiles away, hp 55/60. Get to safety (home, or away from enemies) and wait to rege
  • 02:38:35 Low health (31/120): fighting off Zombie.
  • 02:38:37 Died. Waiting to respawn.
  • 02:38:49 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:38:52 Find life crystals: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2094,287) 2 tiles away, hp 19/45; Zombie at (2094,286) 2 tiles away, hp 31/60. Get to safety (home, or away from enemies) and wait to rege
  • 02:38:53 Low health (27/120): fighting off Zombie.
  • 02:38:54 Died. Waiting to respawn.
  • 02:39:06 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:39:09 Find life crystals: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2095,292) 0 tiles away, hp 8/45; Zombie at (2095,292) 0 tiles away, hp 18/60. Get to safety (home, or away from enemies) and wait to regen
  • 02:39:09 Low health (26/120): fighting off Zombie.
  • 02:39:11 Died. Waiting to respawn.
  • 02:39:23 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:39:26 Find life crystals: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2095,292) 0 tiles away, hp 9/60; Zombie at (2095,289) 2 tiles away, hp 2/45. Get to safety (home, or away from enemies) and wait to regene
  • 02:39:26 Low health (27/120): fighting off Zombie.
  • 02:39:29 Died. Waiting to respawn.
  • 02:39:41 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:39:45 Find life crystals: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2094,287) 0 tiles away, hp 3/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi
  • 02:39:45 Low health (26/120): fighting off Zombie.
  • 02:39:46 Died. Waiting to respawn.
  • 02:39:58 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:39:58 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=292, rock layer starts at y=416); dig down first (tunnel_to a point ~90 tiles below you) [guard: killed Zombie]
  • 02:40:38 Advisor: try dig_down {"max_depth": 200, "target": "Stone"}
  • 02:40:45 Find life crystals: LOW HEALTH 17/120 and no healing potion. Hostiles: Zombie at (2094,290) 1 tiles away, hp 11/38. Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 02:40:45 Low health (17/120): fighting off Zombie.
  • 02:40:46 Low health (3/120): digging in to recover.
  • 02:41:18 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:41:18 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=297, rock layer starts at y=416); dig down first (tunnel_to a point ~85 tiles below you)
  • 02:41:49 Advisor: try tunnel_to {"tolerance": 5, "x": 2101, "y": 380}
  • 02:42:37 Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Red Slime at (2101,369) 22 tiles away, hp 35/35. Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 02:42:37 Low health (32/120): digging in to recover.
  • 02:42:39 Died. Waiting to respawn.
  • 02:42:51 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:42:51 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=292, rock layer starts at y=416); dig down first (tunnel_to a point ~90 tiles below you)
  • 02:43:47 (advisor unavailable: timed out)
  • 02:44:10 Find life crystals: LOW HEALTH 25/120 and no healing potion. Hostiles: Raincoat Zombie at (2095,292) 1 tiles away, hp 38/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: br
  • 02:44:10 Low health (25/120): fighting off Raincoat Zombie.
  • 02:44:12 Died. Waiting to respawn.
  • 02:44:24 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 02:44:24 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=292, rock layer starts at y=416); dig down first (tunnel_to a point ~90 tiles below you)
  • 02:45:09 (advisor unavailable: timed out)
  • 02:46:09 Find life crystals: digging down at column 2087 opens a 34+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.
  • 02:46:44 Advisor: try place {"item": "Wood", "x": 2087, "y": 347}
  • 02:46:47 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 02:46:47 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 02:46:47 Climbing back to the surface first.
  • 02:47:45 Smelt bars and make an anvil: LOW HEALTH 12/120 and no healing potion. Hostiles: Ghost at (2097,290) 2 tiles away, hp 45/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 02:47:45 Low health (12/120): digging in to recover.
  • 02:47:45 Died. Waiting to respawn.
  • 02:47:58 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 02:47:58 Climbing back to the surface first.
  • 02:48:02 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2095,292) vel 0.0: 4 steps; @(2095,292) (2097,294)
  • 02:48:37 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,292). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 02:49:23 (advisor unavailable: timed out)
  • 02:49:23 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:49:23 Climbing back to the surface first.
  • 02:51:08 Build a home: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2078,249) 1 tiles away, hp 38/50; Demon Eye at (2085,248) 5 tiles away, hp 56/60; Ghost at (2081,258) 9 tiles away, hp 47/50. Get to safet
  • 02:51:08 Low health (34/120): fighting off Zombie.
  • 02:51:10 Died. Waiting to respawn.
  • 02:51:30 Low health (27/120): fighting off Zombie.
  • 02:51:32 Low health (27/120): digging in to recover.
  • 02:51:41 Died. Waiting to respawn.
  • 02:54:31 Low health (19/120): fighting off Zombie.
  • 02:54:33 Died. Waiting to respawn.
  • 02:54:49 Low health (17/120): fighting off Zombie.
  • 02:56:29 Low health (33/120): fighting off Zombie.
  • 02:56:32 Died. Waiting to respawn.
  • 02:58:44 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 02:58:44 Climbing back to the surface first.
  • 02:58:47 Build a home: stuck at (2095,288) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.
  • 02:59:36 (advisor unavailable: timed out)
  • 03:01:37 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 03:02:05 Advisor: try attack {"target": "Zombie", "max_kills": 2, "desperate": false}
  • 03:02:20 Parking 'Build a home' for 30 min after 3 failed attempts; moving on.
  • 03:02:20 Low health (46/120): running from Zombie before digging in.
  • 03:02:23 Low health (46/120): digging in to recover.
  • 03:02:54 Low health (40/120): digging in to recover.
  • 03:03:07 Died. Waiting to respawn.
  • 03:03:19 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 03:03:20 Climbing back to the surface first.
  • 03:03:22 Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2095,292) vel 0.0: 3 steps; @(2095,292) (2097,294)
  • 03:04:11 Advisor: try mine {"x": 2097, "y": 294}
  • 03:04:15 Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2101,293). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 03:05:03 Advisor: try dig_down {"max_depth": 200, "target": "LeadOre"}
  • 03:05:03 Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.
  • 03:05:03 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:05:03 Climbing back to the surface first.
  • 03:05:14 Build a stone workshop: you are dead; respawning in about 11s at spawn. Call wait, then observe.
  • 03:05:14 Died. Waiting to respawn.
  • 03:05:26 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:05:26 Climbing back to the surface first.
  • 03:05:26 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 03:06:15 Advisor: try move_to {"tolerance": 1, "x": 2105, "y": 292}
  • 03:06:15 Died. Waiting to respawn.
  • 03:06:28 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:06:28 Climbing back to the surface first.
  • 03:06:28 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 03:07:06 Advisor: try move_to {"tolerance": 1, "x": 2090, "y": 290}
  • 03:07:06 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 03:07:06 Died. Waiting to respawn.
  • 03:07:15 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:07:15 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=292, rock layer starts at y=416); dig down first (tunnel_to a point ~90 tiles below you)
  • 03:07:50 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 03:07:50 Find life crystals: you are dead; respawning in about 5s. Call wait, then observe.
  • 03:07:50 Died. Waiting to respawn.
  • 03:07:57 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:07:57 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=292, rock layer starts at y=416); dig down first (tunnel_to a point ~90 tiles below you)
  • 03:08:32 Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}
  • 03:08:57 Find life crystals: a 21-tile drop at column 2091 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 03:09:44 Advisor: try place {"item": "DirtBlock", "x": 2091, "y": 300}
  • 03:09:49 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 03:09:49 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 03:09:49 Climbing back to the surface first.
  • 03:10:57 Done: Craft a better pickaxe.

Summary after 61 minutes

  • Max life: 120, defense: 0
  • Town NPCs: Old Man (home 3747,241)
  • Holding: 150 Wood, 479 StoneBlock, 12 Torch, 82 CopperOre, 9 IronOre
  • Plan steps complete: 6/19: Check gear, Chop wood, Dig for stone, Mine copper or tin, Craft a better pickaxe, Finish the houses
  • Houses:
  • Skill calls: 175; stats: {"steps_done": 3, "enemies_killed": 7, "deaths": 31, "advisor_fixes": 23}
  • 03:10:57 Session over: 6/19 plan steps done. Journal: journal-20261018-021016.md