Plan run · in a Linux sim · Oct 18, 2:10 AM
Survival track
- 6/19plan steps
- 31deaths
- 61minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-18 02:10.
02:10:16Track: survival (enemies and damage on).02:10:16Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.02:10:16Step 1/19: Check gear, wear the best of what we start with.02:10:16Done: Check gear.02:10:16Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).02:10:16Done: Make torches.02:10:16Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:10:51Build a home: LOW HEALTH 24/120 and no healing potion. Hostiles: Ghost at (2100,248) 1 tiles away, hp 40/50; Zombie at (2101,249) 2 tiles away, hp 38/40. Get to safety (home, or away from enemies) and wait to regen02:10:51Low health (24/120): fighting off Zombie.02:10:54Died. Waiting to respawn.02:11:06Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.02:12:58Chop wood: LOW HEALTH 34/120 and no healing potion. Hostiles: Demon Eye at (2091,264) 2 tiles away, hp 48/60; Zombie at (2093,252) 14 tiles away, hp 45/45; Zombie at (2088,244) 22 tiles away, hp 56/56. Get to sa02:12:58Low health (34/120): digging in to recover.02:13:00Died. Waiting to respawn.02:13:12Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.02:13:34Chop wood: LOW HEALTH 23/120 and no healing potion. Hostiles: Raven at (2135,247) 2 tiles away, hp 31/35; Zombie at (2137,250) 4 tiles away, hp 43/55. Get to safety (home, or away from enemies) and wait to regen02:13:34Low health (23/120): using Mushroom.02:13:34Low health (23/120): running from Zombie before digging in.02:13:44Low health (23/120): digging in to recover.02:14:36Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:14:44Build a home: LOW HEALTH 30/120 and no healing potion. Hostiles: Zombie at (2229,247) 1 tiles away, hp 41/55; Zombie at (2227,251) 5 tiles away, hp 15/40; Zombie at (2217,248) 13 tiles away, hp 34/34. Get to safety02:14:44Low health (30/120): fighting off Zombie.02:14:46Died. Waiting to respawn.02:14:58Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:16:59Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)02:17:41Advisor: try attack {"desperate": false, "max_kills": 10, "target": "nearest"}02:20:12Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)02:20:50Advisor: try attack {"target": "nearest", "max_kills": 5, "desperate": false}02:21:20Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:21:30Build a home: LOW HEALTH 34/120 and no healing potion. Hostiles: Demon Eye at (2092,250) 2 tiles away, hp 52/60; Zombie at (2085,249) 5 tiles away, hp 34/34; Raven at (2091,243) 5 tiles away, hp 31/35. Get to safet02:21:30Low health (34/120): running from Zombie before digging in.02:21:32Low health (34/120): digging in to recover.02:21:34Died. Waiting to respawn.02:21:46Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:24:07Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume) [guard: broke off fight with Demon Eye]02:24:41Advisor: try attack {"desperate": false, "max_kills": 1, "target": "Demon Eye"}02:27:12Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)02:28:03Advisor: try attack {"desperate": false, "max_kills": 10, "target": "nearest"}02:28:33Parking 'Build a home' for 20 min after 2 failed attempts; moving on.02:28:34Step 8/19: Find life crystals, each one is +20 max life for good.02:28:34Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)02:29:15Advisor: try tunnel_to {"tolerance": 1, "x": 2090, "y": 382}02:29:41Find life crystals: tunnel to (2082,416) blocked at (2090,249): could not get within reach of (2088,253): arrived at (2090,249) (A* 2 nodes, 0 replans). Go around it: tunnel_to a point a few tiles to the side, or get a s02:30:14Advisor: try tunnel_to {"tolerance": 1, "x": 2088, "y": 260}02:30:21Low health (21/120): fighting off Zombie.02:30:24Died. Waiting to respawn.02:30:37Step 8/19: Find life crystals, each one is +20 max life for good.02:30:37Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=250, rock layer starts at y=416); dig down first (tunnel_to a point ~132 tiles below you)02:31:12Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}02:31:37Find life crystals: LOW HEALTH 18/120 and no healing potion. Hostiles: Zombie at (2095,256) 1 tiles away, hp 23/40; Demon Eye at (2087,249) 12 tiles away, hp 36/60; Raven at (2095,243) 14 tiles away, hp 31/35. Get to saf02:31:37Low health (18/120): fighting off Zombie.02:31:39Died. Waiting to respawn.02:31:51Step 8/19: Find life crystals, each one is +20 max life for good.02:31:54Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2095,258) 1 tiles away, hp 11/40; Raven at (2097,250) 7 tiles away, hp 25/35; Demon Eye at (2087,249) 12 tiles away, hp 36/60. Get to safe02:31:54Low health (31/120): fighting off Zombie.02:31:56Died. Waiting to respawn.02:32:09Step 8/19: Find life crystals, each one is +20 max life for good.02:32:11Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=256, rock layer starts at y=416); dig down first (tunnel_to a point ~126 tiles below you) [guard: killed Raven]02:32:49Advisor: try tunnel_to {"tolerance": 1, "x": 2094, "y": 382}02:33:00Find life crystals: you are dead; respawning in about 11s at spawn. Call wait, then observe.02:33:00Died. Waiting to respawn.02:33:12Step 8/19: Find life crystals, each one is +20 max life for good.02:33:12Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you)02:33:46Advisor: try tunnel_to {"tolerance": 2, "x": 2095, "y": 382}02:33:46Find life crystals: you are dead; respawning in about 4s. Call wait, then observe.02:33:46Died. Waiting to respawn.02:33:52Step 8/19: Find life crystals, each one is +20 max life for good.02:33:52Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=258, rock layer starts at y=416); dig down first (tunnel_to a point ~124 tiles below you) [guard: killed Raven]02:34:21Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}02:34:39Find life crystals: LOW HEALTH 24/120 and no healing potion. Hostiles: Zombie at (2095,262) 1 tiles away, hp 19/38; Demon Eye at (2087,247) 18 tiles away, hp 36/60. Get to safety (home, or away from enemies) and wait to02:34:39Low health (24/120): fighting off Zombie.02:34:41Died. Waiting to respawn.02:34:53Step 8/19: Find life crystals, each one is +20 max life for good.02:34:57Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=261, rock layer starts at y=416); dig down first (tunnel_to a point ~121 tiles below you) [guard: killed Zombie]02:35:26Advisor: try tunnel_to {"tolerance": 1, "x": 2096, "y": 382}02:36:02Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Ghost at (2096,277) 1 tiles away, hp 47/50; Zombie at (2083,249) 29 tiles away, hp 7/39. Get to safety (home, or away from enemies) and wait to regen02:36:02Low health (31/120): digging in to recover.02:36:05Died. Waiting to respawn.02:36:17Step 8/19: Find life crystals, each one is +20 max life for good.02:36:17Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=277, rock layer starts at y=416); dig down first (tunnel_to a point ~105 tiles below you)02:36:54Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}02:37:31Find life crystals: LOW HEALTH 21/120 and no healing potion. Hostiles: Zombie at (2096,292) 0 tiles away, hp 26/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing.02:37:31Low health (21/120): fighting off Zombie.02:37:32Died. Waiting to respawn.02:37:44Step 8/19: Find life crystals, each one is +20 max life for good.02:37:48Find life crystals: LOW HEALTH 30/120 and no healing potion. Hostiles: Zombie at (2096,290) 1 tiles away, hp 9/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi02:37:48Low health (30/120): fighting off Zombie.02:37:50Low health (3/120): digging in to recover.02:38:01Died. Waiting to respawn.02:38:13Step 8/19: Find life crystals, each one is +20 max life for good.02:38:17Find life crystals: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2096,286) 2 tiles away, hp 32/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f02:38:17Low health (29/120): fighting off Zombie.02:38:19Died. Waiting to respawn.02:38:31Step 8/19: Find life crystals, each one is +20 max life for good.02:38:35Find life crystals: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2094,286) 2 tiles away, hp 25/45; Zombie at (2094,286) 2 tiles away, hp 55/60. Get to safety (home, or away from enemies) and wait to rege02:38:35Low health (31/120): fighting off Zombie.02:38:37Died. Waiting to respawn.02:38:49Step 8/19: Find life crystals, each one is +20 max life for good.02:38:52Find life crystals: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2094,287) 2 tiles away, hp 19/45; Zombie at (2094,286) 2 tiles away, hp 31/60. Get to safety (home, or away from enemies) and wait to rege02:38:53Low health (27/120): fighting off Zombie.02:38:54Died. Waiting to respawn.02:39:06Step 8/19: Find life crystals, each one is +20 max life for good.02:39:09Find life crystals: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2095,292) 0 tiles away, hp 8/45; Zombie at (2095,292) 0 tiles away, hp 18/60. Get to safety (home, or away from enemies) and wait to regen02:39:09Low health (26/120): fighting off Zombie.02:39:11Died. Waiting to respawn.02:39:23Step 8/19: Find life crystals, each one is +20 max life for good.02:39:26Find life crystals: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2095,292) 0 tiles away, hp 9/60; Zombie at (2095,289) 2 tiles away, hp 2/45. Get to safety (home, or away from enemies) and wait to regene02:39:26Low health (27/120): fighting off Zombie.02:39:29Died. Waiting to respawn.02:39:41Step 8/19: Find life crystals, each one is +20 max life for good.02:39:45Find life crystals: LOW HEALTH 26/120 and no healing potion. Hostiles: Zombie at (2094,287) 0 tiles away, hp 3/60. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off fi02:39:45Low health (26/120): fighting off Zombie.02:39:46Died. Waiting to respawn.02:39:58Step 8/19: Find life crystals, each one is +20 max life for good.02:39:58Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=292, rock layer starts at y=416); dig down first (tunnel_to a point ~90 tiles below you) [guard: killed Zombie]02:40:38Advisor: try dig_down {"max_depth": 200, "target": "Stone"}02:40:45Find life crystals: LOW HEALTH 17/120 and no healing potion. Hostiles: Zombie at (2094,290) 1 tiles away, hp 11/38. Get to safety (home, or away from enemies) and wait to regenerate before continuing.02:40:45Low health (17/120): fighting off Zombie.02:40:46Low health (3/120): digging in to recover.02:41:18Step 8/19: Find life crystals, each one is +20 max life for good.02:41:18Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=297, rock layer starts at y=416); dig down first (tunnel_to a point ~85 tiles below you)02:41:49Advisor: try tunnel_to {"tolerance": 5, "x": 2101, "y": 380}02:42:37Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Red Slime at (2101,369) 22 tiles away, hp 35/35. Get to safety (home, or away from enemies) and wait to regenerate before continuing.02:42:37Low health (32/120): digging in to recover.02:42:39Died. Waiting to respawn.02:42:51Step 8/19: Find life crystals, each one is +20 max life for good.02:42:51Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=292, rock layer starts at y=416); dig down first (tunnel_to a point ~90 tiles below you)02:43:47(advisor unavailable: timed out)02:44:10Find life crystals: LOW HEALTH 25/120 and no healing potion. Hostiles: Raincoat Zombie at (2095,292) 1 tiles away, hp 38/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: br02:44:10Low health (25/120): fighting off Raincoat Zombie.02:44:12Died. Waiting to respawn.02:44:24Step 8/19: Find life crystals, each one is +20 max life for good.02:44:24Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=292, rock layer starts at y=416); dig down first (tunnel_to a point ~90 tiles below you)02:45:09(advisor unavailable: timed out)02:46:09Find life crystals: digging down at column 2087 opens a 34+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.02:46:44Advisor: try place {"item": "Wood", "x": 2087, "y": 347}02:46:47Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.02:46:47Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.02:46:47Climbing back to the surface first.02:47:45Smelt bars and make an anvil: LOW HEALTH 12/120 and no healing potion. Hostiles: Ghost at (2097,290) 2 tiles away, hp 45/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing.02:47:45Low health (12/120): digging in to recover.02:47:45Died. Waiting to respawn.02:47:58Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.02:47:58Climbing back to the surface first.02:48:02Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2095,292) vel 0.0: 4 steps; @(2095,292) (2097,294)02:48:37Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2099,292). Explore further (tunnel_to sideways/deeper) or raise radius.02:49:23(advisor unavailable: timed out)02:49:23Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:49:23Climbing back to the surface first.02:51:08Build a home: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2078,249) 1 tiles away, hp 38/50; Demon Eye at (2085,248) 5 tiles away, hp 56/60; Ghost at (2081,258) 9 tiles away, hp 47/50. Get to safet02:51:08Low health (34/120): fighting off Zombie.02:51:10Died. Waiting to respawn.02:51:30Low health (27/120): fighting off Zombie.02:51:32Low health (27/120): digging in to recover.02:51:41Died. Waiting to respawn.02:54:31Low health (19/120): fighting off Zombie.02:54:33Died. Waiting to respawn.02:54:49Low health (17/120): fighting off Zombie.02:56:29Low health (33/120): fighting off Zombie.02:56:32Died. Waiting to respawn.02:58:44Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.02:58:44Climbing back to the surface first.02:58:47Build a home: stuck at (2095,288) trying to reach (2095,249) (greedy: no A* path). Target is straight above or below: mine down, or place blocks/platforms to climb.02:59:36(advisor unavailable: timed out)03:01:37Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)03:02:05Advisor: try attack {"target": "Zombie", "max_kills": 2, "desperate": false}03:02:20Parking 'Build a home' for 30 min after 3 failed attempts; moving on.03:02:20Low health (46/120): running from Zombie before digging in.03:02:23Low health (46/120): digging in to recover.03:02:54Low health (40/120): digging in to recover.03:03:07Died. Waiting to respawn.03:03:19Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.03:03:20Climbing back to the surface first.03:03:22Smelt bars and make an anvil: getting 1 IronAnvil: getting 5 IronBar: have a Furnace but found no flat 3-tile spot next to you to place it, and could not level one (levelled from (2095,292) vel 0.0: 3 steps; @(2095,292) (2097,294)03:04:11Advisor: try mine {"x": 2097, "y": 294}03:04:15Smelt bars and make an anvil: getting 1 LeadAnvil: getting 5 LeadBar: getting 15 LeadOre: no reachable Lead within 60 tiles of (2101,293). Explore further (tunnel_to sideways/deeper) or raise radius.03:05:03Advisor: try dig_down {"max_depth": 200, "target": "LeadOre"}03:05:03Parking 'Smelt bars and make an anvil' for 20 min after 2 failed attempts; moving on.03:05:03Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:05:03Climbing back to the surface first.03:05:14Build a stone workshop: you are dead; respawning in about 11s at spawn. Call wait, then observe.03:05:14Died. Waiting to respawn.03:05:26Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:05:26Climbing back to the surface first.03:05:26Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y03:06:15Advisor: try move_to {"tolerance": 1, "x": 2105, "y": 292}03:06:15Died. Waiting to respawn.03:06:28Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:06:28Climbing back to the surface first.03:06:28Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y03:07:06Advisor: try move_to {"tolerance": 1, "x": 2090, "y": 290}03:07:06Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.03:07:06Died. Waiting to respawn.03:07:15Step 8/19: Find life crystals, each one is +20 max life for good.03:07:15Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=292, rock layer starts at y=416); dig down first (tunnel_to a point ~90 tiles below you)03:07:50Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}03:07:50Find life crystals: you are dead; respawning in about 5s. Call wait, then observe.03:07:50Died. Waiting to respawn.03:07:57Step 8/19: Find life crystals, each one is +20 max life for good.03:07:57Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=292, rock layer starts at y=416); dig down first (tunnel_to a point ~90 tiles below you)03:08:32Advisor: try tunnel_to {"tolerance": 1, "x": 2095, "y": 382}03:08:57Find life crystals: a 21-tile drop at column 2091 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.03:09:44Advisor: try place {"item": "DirtBlock", "x": 2091, "y": 300}03:09:49Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.03:09:49Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.03:09:49Climbing back to the surface first.03:10:57Done: Craft a better pickaxe.
Summary after 61 minutes
- Max life: 120, defense: 0
- Town NPCs: Old Man (home 3747,241)
- Holding: 150 Wood, 479 StoneBlock, 12 Torch, 82 CopperOre, 9 IronOre
- Plan steps complete: 6/19: Check gear, Chop wood, Dig for stone, Mine copper or tin, Craft a better pickaxe, Finish the houses
- Houses:
- Skill calls: 175; stats: {"steps_done": 3, "enemies_killed": 7, "deaths": 31, "advisor_fixes": 23}
03:10:57Session over: 6/19 plan steps done. Journal: journal-20261018-021016.md