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Plan run · in a Linux sim · Oct 16, 3:00 AM

Survival track

  • 10/19plan steps
  • 26deaths
  • 62minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-16 03:00.

  • 03:00:47 Track: survival (enemies and damage on).
  • 03:00:47 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 03:00:47 Step 1/19: Check gear, wear the best of what we start with.
  • 03:00:47 Done: Check gear.
  • 03:00:47 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 03:00:47 Done: Make torches.
  • 03:00:47 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:02:18 Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Raincoat Zombie at (2090,248) 0 tiles away, hp 47/50; Raincoat Zombie at (2090,247) 1 tiles away, hp 47/50; Zombie at (2107,250) 16 tiles away, hp 34
  • 03:02:18 Low health (26/120): fighting off Raincoat Zombie.
  • 03:02:21 Died. Waiting to respawn.
  • 03:02:33 Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.
  • 03:02:48 Done: Chop wood.
  • 03:02:48 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:03:10 Build a home: LOW HEALTH 30/120 and no healing potion. Hostiles: Zombie at (2092,275) 0 tiles away, hp 29/34; Zombie at (2093,275) 0 tiles away, hp 12/38; Maggot Zombie at (2094,275) 1 tiles away, hp 34/45. Get to
  • 03:03:10 Low health (30/120): fighting off Zombie.
  • 03:03:11 Died. Waiting to respawn.
  • 03:03:24 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:03:39 Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2091,252) 1 tiles away, hp 55/60; Maggot Zombie at (2090,267) 16 tiles away, hp 34/45; Zombie at (2090,267) 16 tiles away, hp 3/38. Get
  • 03:03:39 Low health (35/120): digging in to recover.
  • 03:03:41 Died. Waiting to respawn.
  • 03:03:53 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:04:05 Build a home: LOW HEALTH 33/120 and no healing potion. Hostiles: Raincoat Zombie at (2094,275) 1 tiles away, hp 15/50; Maggot Zombie at (2093,275) 1 tiles away, hp 27/45; Zombie at (2095,271) 4 tiles away, hp 22/34
  • 03:04:05 Low health (33/120): fighting off Raincoat Zombie.
  • 03:04:07 Died. Waiting to respawn.
  • 03:04:19 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:04:24 Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2103,245) 1 tiles away, hp 50/60; Raincoat Zombie at (2105,243) 2 tiles away, hp 40/50; Raincoat Zombie at (2095,270) 26 tiles away, hp
  • 03:04:24 Low health (35/120): fighting off Raincoat Zombie.
  • 03:04:27 Died. Waiting to respawn.
  • 03:04:39 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:04:55 Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Raincoat Zombie at (2096,251) 1 tiles away, hp 18/50; Demon Eye at (2099,242) 8 tiles away, hp 60/60; Demon Eye at (2091,269) 19 tiles away, hp 44/60
  • 03:04:55 Low health (23/120): fighting off Raincoat Zombie.
  • 03:04:57 Died. Waiting to respawn.
  • 03:05:09 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:05:20 Build a home: LOW HEALTH 31/120 and no healing potion. Hostiles: Raincoat Zombie at (2092,274) 1 tiles away, hp 11/50; Demon Eye at (2091,265) 7 tiles away, hp 39/60. Get to safety (home, or away from enemies) and
  • 03:05:20 Low health (31/120): fighting off Raincoat Zombie.
  • 03:05:22 Died. Waiting to respawn.
  • 03:05:34 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:07:34 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 03:08:23 (advisor unavailable: timed out)
  • 03:10:24 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 03:10:59 (advisor unavailable: timed out)
  • 03:11:00 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:11:22 Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2092,250) 1 tiles away, hp 11/60; Zombie at (2088,247) 4 tiles away, hp 45/45; Zombie at (2084,249) 6 tiles away, hp 55/55. Get to safe
  • 03:11:22 Low health (35/120): running from Zombie before digging in.
  • 03:11:23 Low health (35/120): digging in to recover.
  • 03:11:23 Died. Waiting to respawn.
  • 03:11:36 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:13:36 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 03:14:25 (advisor unavailable: timed out)
  • 03:16:26 Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)
  • 03:17:15 (advisor unavailable: timed out)
  • 03:17:15 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 03:17:16 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:17:16 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:18:04 (advisor unavailable: timed out)
  • 03:18:26 Find life crystals: tunnel to (2082,416) blocked at (2090,248): could not get within reach of (2089,252): arrived at (2090,248) (greedy: no A* path). Go around it: tunnel_to a point a few tiles to the side, or get a stro
  • 03:19:11 (advisor unavailable: timed out)
  • 03:19:11 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:19:11 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:19:59 (advisor unavailable: timed out)
  • 03:20:13 Find life crystals: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2092,254) 1 tiles away, hp 40/40; Demon Eye at (2096,249) 3 tiles away, hp 11/60; Demon Eye at (2103,249) 10 tiles away, hp 60/60. Get to
  • 03:20:13 Low health (33/120): fighting off Zombie.
  • 03:20:15 Died. Waiting to respawn.
  • 03:20:27 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:20:27 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:21:11 (advisor unavailable: timed out)
  • 03:21:14 Find life crystals: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2093,275) 1 tiles away, hp 36/40; Zombie at (2092,273) 1 tiles away, hp 38/45; Zombie at (2092,272) 2 tiles away, hp 55/55. Get to safety
  • 03:21:14 Low health (35/120): fighting off Zombie.
  • 03:21:16 Died. Waiting to respawn.
  • 03:21:28 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:21:28 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:22:14 (advisor unavailable: timed out)
  • 03:22:40 Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Demon Eye at (2101,249) 1 tiles away, hp 56/60; Demon Eye at (2094,238) 13 tiles away, hp 6/60; Zombie at (2090,265) 20 tiles away, hp 51/55. Get to
  • 03:22:40 Low health (32/120): digging in to recover.
  • 03:22:49 Died. Waiting to respawn.
  • 03:23:01 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:23:01 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:23:45 (advisor unavailable: timed out)
  • 03:23:55 Find life crystals: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2088,242) 2 tiles away, hp 2/60; Zombie at (2097,243) 9 tiles away, hp 41/41; Zombie at (2090,267) 23 tiles away, hp 38/38. Get to safe
  • 03:23:55 Low health (35/120): digging in to recover.
  • 03:24:04 Died. Waiting to respawn.
  • 03:24:16 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:24:16 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:24:49 (advisor unavailable: timed out)
  • 03:24:50 Find life crystals: a 23-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 03:25:39 (advisor unavailable: timed out)
  • 03:25:39 Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.
  • 03:25:39 Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.
  • 03:25:47 Done: Smelt bars and make an anvil.
  • 03:25:47 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:26:13 Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Ghost at (2096,252) 1 tiles away, hp 46/50; Maggot Zombie at (2091,265) 14 tiles away, hp 45/45; Zombie at (2090,268) 17 tiles away, hp 10/41. Get to
  • 03:26:13 Low health (34/120): digging in to recover.
  • 03:26:18 Died. Waiting to respawn.
  • 03:26:30 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:29:10 Mine iron or lead: LOW HEALTH 36/120 and no healing potion. Hostiles: Zombie at (2114,294) 0 tiles away, hp 17/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed Magg
  • 03:29:10 Low health (36/120): fighting off Zombie.
  • 03:29:28 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:29:28 Climbing back to the surface first.
  • 03:31:21 Build a stone workshop: LOW HEALTH 34/120 and no healing potion. Hostiles: Ghost at (2110,248) 1 tiles away, hp 50/50; Ghost at (2107,248) 2 tiles away, hp 46/50; Zombie at (2095,270) 26 tiles away, hp 40/40. Get to safety (
  • 03:31:21 Low health (34/120): digging in to recover.
  • 03:31:23 Died. Waiting to respawn.
  • 03:31:35 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 03:31:36 Done: Make torches.
  • 03:31:36 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:31:36 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 03:32:23 (advisor unavailable: timed out)
  • 03:32:23 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:32:36 Build a stone workshop: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2094,269) 2 tiles away, hp 41/45; Zombie at (2091,267) 5 tiles away, hp 40/40; Demon Eye at (2104,255) 19 tiles away, hp 60/60. Get to saf
  • 03:32:36 Low health (29/120): fighting off Zombie.
  • 03:32:38 Died. Waiting to respawn.
  • 03:32:50 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:32:51 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 03:33:24 (advisor unavailable: timed out)
  • 03:33:24 Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.
  • 03:33:24 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 03:33:49 Craft a better pickaxe: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2095,270) 1 tiles away, hp 33/40; Zombie at (2092,272) 2 tiles away, hp 17/45; Zombie at (2092,273) 2 tiles away, hp 60/60. Get to safety
  • 03:33:49 Low health (27/120): fighting off Zombie.
  • 03:33:51 Died. Waiting to respawn.
  • 03:34:03 Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.
  • 03:34:03 Done: Craft a better pickaxe.
  • 03:34:03 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:34:07 Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2090,269) 0 tiles away, hp 17/45; Zombie at (2090,274) 5 tiles away, hp 60/60; Zombie at (2090,274) 5 tiles away, hp 30/40. Get to safety
  • 03:34:07 Low health (34/120): fighting off Zombie.
  • 03:34:09 Died. Waiting to respawn.
  • 03:34:21 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:34:30 Mine iron or lead: no reachable Iron within 60 tiles of (2100,254). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 34-tile drop at column 2101 (fall damage) on the way to (2120,303). Carry
  • 03:35:24 (advisor unavailable: timed out)
  • 03:35:26 Mine iron or lead: digging down at column 2101 opens a 33+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.
  • 03:36:11 (advisor unavailable: timed out)
  • 03:36:11 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:36:40 Mine iron or lead: LOW HEALTH 31/120 and no healing potion. Hostiles: Ghost at (2102,288) 1 tiles away, hp 47/50; Zombie at (2097,279) 9 tiles away, hp 58/60; Zombie at (2092,274) 16 tiles away, hp 9/45. Get to safety (
  • 03:36:40 Low health (31/120): digging in to recover.
  • 03:36:41 Died. Waiting to respawn.
  • 03:36:53 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:36:59 Mine iron or lead: LOW HEALTH 11/120 and no healing potion. Hostiles: Zombie at (2133,297) 14 tiles away, hp 33/33. Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 03:36:59 Low health (11/120): digging in to recover.
  • 03:37:07 Died. Waiting to respawn.
  • 03:37:19 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 03:37:19 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 03:38:06 (advisor unavailable: timed out)
  • 03:38:06 Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 03:38:53 (advisor unavailable: timed out)
  • 03:38:53 Parking 'Build a home' for 30 min after 3 failed attempts; moving on.
  • 03:38:53 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:38:59 Mine iron or lead: LOW HEALTH 8/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.
  • 03:38:59 Low health (8/120): digging in to recover.
  • 03:39:59 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:40:09 Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2119,301) 2 tiles away, hp 39/44. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f
  • 03:40:10 Low health (34/120): fighting off Zombie.
  • 03:40:12 Died. Waiting to respawn.
  • 03:40:24 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:40:32 Mine iron or lead: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2118,297) 0 tiles away, hp 20/44; Zombie at (2099,280) 26 tiles away, hp 58/60. Get to safety (home, or away from enemies) and wait to reg
  • 03:40:32 Low health (25/120): fighting off Zombie.
  • 03:40:33 Died. Waiting to respawn.
  • 03:40:46 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:43:00 Mine iron or lead: LOW HEALTH 19/120 and no healing potion. Hostiles: Zombie at (2108,336) 1 tiles away, hp 47/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed Zomb
  • 03:43:00 Low health (19/120): fighting off Zombie.
  • 03:43:02 Died. Waiting to respawn.
  • 03:43:14 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:43:14 Mine iron or lead: no reachable Iron within 60 tiles of (2093,251). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 22-tile drop at column 2091 (fall damage) on the way to (2063,275). Carry
  • 03:44:01 (advisor unavailable: timed out)
  • 03:44:04 Mine iron or lead: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2104,255) 2 tiles away, hp 25/40; Zombie at (2091,265) 18 tiles away, hp 49/49; Zombie at (2124,250) 19 tiles away, hp 60/60. Get to safet
  • 03:44:04 Low health (35/120): fighting off Zombie.
  • 03:44:09 Died. Waiting to respawn.
  • 03:44:21 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 03:44:22 Mine iron or lead: no reachable Iron within 60 tiles of (2093,251). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 22-tile drop at column 2091 (fall damage) on the way to (2063,275). Carry
  • 03:45:06 (advisor unavailable: timed out)
  • 03:45:08 Mine iron or lead: digging down at column 2101 opens a 33+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.
  • 03:45:54 (advisor unavailable: timed out)
  • 03:45:54 Parking 'Mine iron or lead' for 20 min after 2 failed attempts; moving on.
  • 03:45:54 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:45:54 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=255, rock layer starts at y=416); dig down first (tunnel_to a point ~127 tiles below you)
  • 03:46:38 (advisor unavailable: timed out)
  • 03:47:05 Find life crystals: LOW HEALTH 28/120 and no healing potion. Hostiles: Ghost at (2110,259) 1 tiles away, hp 47/50; Zombie at (2115,250) 11 tiles away, hp 60/60; Zombie at (2090,266) 19 tiles away, hp 48/48. Get to safety
  • 03:47:05 Low health (28/120): digging in to recover.
  • 03:47:09 Died. Waiting to respawn.
  • 03:47:21 Step 8/19: Find life crystals, each one is +20 max life for good.
  • 03:47:21 Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)
  • 03:48:09 (advisor unavailable: timed out)
  • 03:48:09 Find life crystals: a 23-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.
  • 03:48:53 (advisor unavailable: timed out)
  • 03:48:53 Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.
  • 03:48:54 Night (04:22) and no home: digging in until morning.
  • 03:49:03 Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.
  • 03:49:18 Done: Craft a broadsword.
  • 03:49:18 Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).
  • 03:49:18 Climbing back to the surface first.
  • 03:50:17 Done: Make torches.
  • 03:50:17 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 03:50:37 Craft a helmet: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2091,272) 0 tiles away, hp 34/34; Zombie at (2091,272) 0 tiles away, hp 48/48; Zombie at (2091,271) 1 tiles away, hp 49/49. Get to safety
  • 03:50:37 Low health (29/120): fighting off Zombie.
  • 03:50:39 Died. Waiting to respawn.
  • 03:50:51 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 03:50:52 Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: getting 5 IronBar: getting 15 IronOre: no reachable Iron within 60 tiles of (2093,251). Explore further (tunnel_to sideways/deeper) or raise radius. Last f
  • 03:51:37 (advisor unavailable: timed out)
  • 03:51:37 Craft a helmet: you are dead; respawning in about 9s. Call wait, then observe.
  • 03:51:37 Died. Waiting to respawn.
  • 03:51:46 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 03:51:47 Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: getting 5 IronBar: getting 15 IronOre: no reachable Iron within 60 tiles of (2093,251). Explore further (tunnel_to sideways/deeper) or raise radius. Last f
  • 03:52:20 (advisor unavailable: timed out)
  • 03:52:27 Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2097,256). Explore further (tunnel_to sideways/deeper) or raise radius. [guard: killed Zombie]
  • 03:53:01 (advisor unavailable: timed out)
  • 03:53:01 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 03:53:06 Craft a helmet: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2090,269) 1 tiles away, hp 18/60; Zombie at (2091,272) 2 tiles away, hp 6/49; Zombie at (2090,268) 2 tiles away, hp 14/48. Get to safety (
  • 03:53:06 Low health (31/120): fighting off Zombie.
  • 03:53:08 Low health (15/120): running from Zombie before digging in.
  • 03:53:08 Low health (15/120): digging in to recover.
  • 03:53:27 Low health (23/120): digging in to recover.
  • 03:54:05 Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.
  • 03:54:05 Climbing back to the surface first.
  • 03:54:59 Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y
  • 03:55:46 (advisor unavailable: timed out)
  • 03:55:46 Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.
  • 03:55:46 Step 13/19: Craft a helmet, armor: less damage from everything.
  • 03:55:46 Climbing back to the surface first.
  • 03:57:36 Done: Craft a helmet.
  • 03:57:36 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 04:03:09 Mine copper or tin: LOW HEALTH 34/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.

Summary after 62 minutes

  • Max life: 120, defense: 2
  • Town NPCs: Old Man (home 3747,241)
  • Holding: 165 Wood, 520 StoneBlock, 20 Torch, 57 CopperOre
  • Plan steps complete: 10/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Smelt bars and make an anvil, Craft a better pickaxe, Craft a broadsword, Craft a helmet, Finish the houses
  • Houses:
  • Skill calls: 140; stats: {"steps_done": 9, "enemies_killed": 10, "deaths": 26}
  • 04:03:09 Session over: 10/19 plan steps done. Journal: journal-20261016-030047.md