Plan run · in a Linux sim · Oct 16, 3:00 AM
Survival track
- 10/19plan steps
- 26deaths
- 62minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-16 03:00.
03:00:47Track: survival (enemies and damage on).03:00:47Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.03:00:47Step 1/19: Check gear, wear the best of what we start with.03:00:47Done: Check gear.03:00:47Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).03:00:47Done: Make torches.03:00:47Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:02:18Build a home: LOW HEALTH 26/120 and no healing potion. Hostiles: Raincoat Zombie at (2090,248) 0 tiles away, hp 47/50; Raincoat Zombie at (2090,247) 1 tiles away, hp 47/50; Zombie at (2107,250) 16 tiles away, hp 3403:02:18Low health (26/120): fighting off Raincoat Zombie.03:02:21Died. Waiting to respawn.03:02:33Step 2/19: Chop wood, wood is the base of everything early: benches, walls, furniture, torches.03:02:48Done: Chop wood.03:02:48Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:03:10Build a home: LOW HEALTH 30/120 and no healing potion. Hostiles: Zombie at (2092,275) 0 tiles away, hp 29/34; Zombie at (2093,275) 0 tiles away, hp 12/38; Maggot Zombie at (2094,275) 1 tiles away, hp 34/45. Get to03:03:10Low health (30/120): fighting off Zombie.03:03:11Died. Waiting to respawn.03:03:24Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:03:39Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2091,252) 1 tiles away, hp 55/60; Maggot Zombie at (2090,267) 16 tiles away, hp 34/45; Zombie at (2090,267) 16 tiles away, hp 3/38. Get03:03:39Low health (35/120): digging in to recover.03:03:41Died. Waiting to respawn.03:03:53Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:04:05Build a home: LOW HEALTH 33/120 and no healing potion. Hostiles: Raincoat Zombie at (2094,275) 1 tiles away, hp 15/50; Maggot Zombie at (2093,275) 1 tiles away, hp 27/45; Zombie at (2095,271) 4 tiles away, hp 22/3403:04:05Low health (33/120): fighting off Raincoat Zombie.03:04:07Died. Waiting to respawn.03:04:19Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:04:24Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2103,245) 1 tiles away, hp 50/60; Raincoat Zombie at (2105,243) 2 tiles away, hp 40/50; Raincoat Zombie at (2095,270) 26 tiles away, hp03:04:24Low health (35/120): fighting off Raincoat Zombie.03:04:27Died. Waiting to respawn.03:04:39Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:04:55Build a home: LOW HEALTH 23/120 and no healing potion. Hostiles: Raincoat Zombie at (2096,251) 1 tiles away, hp 18/50; Demon Eye at (2099,242) 8 tiles away, hp 60/60; Demon Eye at (2091,269) 19 tiles away, hp 44/6003:04:55Low health (23/120): fighting off Raincoat Zombie.03:04:57Died. Waiting to respawn.03:05:09Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:05:20Build a home: LOW HEALTH 31/120 and no healing potion. Hostiles: Raincoat Zombie at (2092,274) 1 tiles away, hp 11/50; Demon Eye at (2091,265) 7 tiles away, hp 39/60. Get to safety (home, or away from enemies) and03:05:20Low health (31/120): fighting off Raincoat Zombie.03:05:22Died. Waiting to respawn.03:05:34Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:07:34Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)03:08:23(advisor unavailable: timed out)03:10:24Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)03:10:59(advisor unavailable: timed out)03:11:00Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:11:22Build a home: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2092,250) 1 tiles away, hp 11/60; Zombie at (2088,247) 4 tiles away, hp 45/45; Zombie at (2084,249) 6 tiles away, hp 55/55. Get to safe03:11:22Low health (35/120): running from Zombie before digging in.03:11:23Low health (35/120): digging in to recover.03:11:23Died. Waiting to respawn.03:11:36Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:13:36Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)03:14:25(advisor unavailable: timed out)03:16:26Build a home: build_room timed out after 120s (house site (2089,245); call build_house again to resume)03:17:15(advisor unavailable: timed out)03:17:15Parking 'Build a home' for 20 min after 2 failed attempts; moving on.03:17:16Step 8/19: Find life crystals, each one is +20 max life for good.03:17:16Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:18:04(advisor unavailable: timed out)03:18:26Find life crystals: tunnel to (2082,416) blocked at (2090,248): could not get within reach of (2089,252): arrived at (2090,248) (greedy: no A* path). Go around it: tunnel_to a point a few tiles to the side, or get a stro03:19:11(advisor unavailable: timed out)03:19:11Step 8/19: Find life crystals, each one is +20 max life for good.03:19:11Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:19:59(advisor unavailable: timed out)03:20:13Find life crystals: LOW HEALTH 33/120 and no healing potion. Hostiles: Zombie at (2092,254) 1 tiles away, hp 40/40; Demon Eye at (2096,249) 3 tiles away, hp 11/60; Demon Eye at (2103,249) 10 tiles away, hp 60/60. Get to03:20:13Low health (33/120): fighting off Zombie.03:20:15Died. Waiting to respawn.03:20:27Step 8/19: Find life crystals, each one is +20 max life for good.03:20:27Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:21:11(advisor unavailable: timed out)03:21:14Find life crystals: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2093,275) 1 tiles away, hp 36/40; Zombie at (2092,273) 1 tiles away, hp 38/45; Zombie at (2092,272) 2 tiles away, hp 55/55. Get to safety03:21:14Low health (35/120): fighting off Zombie.03:21:16Died. Waiting to respawn.03:21:28Step 8/19: Find life crystals, each one is +20 max life for good.03:21:28Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:22:14(advisor unavailable: timed out)03:22:40Find life crystals: LOW HEALTH 32/120 and no healing potion. Hostiles: Demon Eye at (2101,249) 1 tiles away, hp 56/60; Demon Eye at (2094,238) 13 tiles away, hp 6/60; Zombie at (2090,265) 20 tiles away, hp 51/55. Get to03:22:40Low health (32/120): digging in to recover.03:22:49Died. Waiting to respawn.03:23:01Step 8/19: Find life crystals, each one is +20 max life for good.03:23:01Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:23:45(advisor unavailable: timed out)03:23:55Find life crystals: LOW HEALTH 35/120 and no healing potion. Hostiles: Demon Eye at (2088,242) 2 tiles away, hp 2/60; Zombie at (2097,243) 9 tiles away, hp 41/41; Zombie at (2090,267) 23 tiles away, hp 38/38. Get to safe03:23:55Low health (35/120): digging in to recover.03:24:04Died. Waiting to respawn.03:24:16Step 8/19: Find life crystals, each one is +20 max life for good.03:24:16Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:24:49(advisor unavailable: timed out)03:24:50Find life crystals: a 23-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.03:25:39(advisor unavailable: timed out)03:25:39Parking 'Find life crystals' for 20 min after 2 failed attempts; moving on.03:25:39Step 9/19: Smelt bars and make an anvil, the anvil unlocks every metal tool and armor piece.03:25:47Done: Smelt bars and make an anvil.03:25:47Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:26:13Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Ghost at (2096,252) 1 tiles away, hp 46/50; Maggot Zombie at (2091,265) 14 tiles away, hp 45/45; Zombie at (2090,268) 17 tiles away, hp 10/41. Get to03:26:13Low health (34/120): digging in to recover.03:26:18Died. Waiting to respawn.03:26:30Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:29:10Mine iron or lead: LOW HEALTH 36/120 and no healing potion. Hostiles: Zombie at (2114,294) 0 tiles away, hp 17/45. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed Magg03:29:10Low health (36/120): fighting off Zombie.03:29:28Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:29:28Climbing back to the surface first.03:31:21Build a stone workshop: LOW HEALTH 34/120 and no healing potion. Hostiles: Ghost at (2110,248) 1 tiles away, hp 50/50; Ghost at (2107,248) 2 tiles away, hp 46/50; Zombie at (2095,270) 26 tiles away, hp 40/40. Get to safety (03:31:21Low health (34/120): digging in to recover.03:31:23Died. Waiting to respawn.03:31:35Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).03:31:36Done: Make torches.03:31:36Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:31:36Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y03:32:23(advisor unavailable: timed out)03:32:23Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:32:36Build a stone workshop: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2094,269) 2 tiles away, hp 41/45; Zombie at (2091,267) 5 tiles away, hp 40/40; Demon Eye at (2104,255) 19 tiles away, hp 60/60. Get to saf03:32:36Low health (29/120): fighting off Zombie.03:32:38Died. Waiting to respawn.03:32:50Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:32:51Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y03:33:24(advisor unavailable: timed out)03:33:24Parking 'Build a stone workshop' for 20 min after 2 failed attempts; moving on.03:33:24Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.03:33:49Craft a better pickaxe: LOW HEALTH 27/120 and no healing potion. Hostiles: Zombie at (2095,270) 1 tiles away, hp 33/40; Zombie at (2092,272) 2 tiles away, hp 17/45; Zombie at (2092,273) 2 tiles away, hp 60/60. Get to safety03:33:49Low health (27/120): fighting off Zombie.03:33:51Died. Waiting to respawn.03:34:03Step 11/19: Craft a better pickaxe, faster digging, and the next ores need more pick power.03:34:03Done: Craft a better pickaxe.03:34:03Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:34:07Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2090,269) 0 tiles away, hp 17/45; Zombie at (2090,274) 5 tiles away, hp 60/60; Zombie at (2090,274) 5 tiles away, hp 30/40. Get to safety03:34:07Low health (34/120): fighting off Zombie.03:34:09Died. Waiting to respawn.03:34:21Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:34:30Mine iron or lead: no reachable Iron within 60 tiles of (2100,254). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 34-tile drop at column 2101 (fall damage) on the way to (2120,303). Carry03:35:24(advisor unavailable: timed out)03:35:26Mine iron or lead: digging down at column 2101 opens a 33+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.03:36:11(advisor unavailable: timed out)03:36:11Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:36:40Mine iron or lead: LOW HEALTH 31/120 and no healing potion. Hostiles: Ghost at (2102,288) 1 tiles away, hp 47/50; Zombie at (2097,279) 9 tiles away, hp 58/60; Zombie at (2092,274) 16 tiles away, hp 9/45. Get to safety (03:36:40Low health (31/120): digging in to recover.03:36:41Died. Waiting to respawn.03:36:53Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:36:59Mine iron or lead: LOW HEALTH 11/120 and no healing potion. Hostiles: Zombie at (2133,297) 14 tiles away, hp 33/33. Get to safety (home, or away from enemies) and wait to regenerate before continuing.03:36:59Low health (11/120): digging in to recover.03:37:07Died. Waiting to respawn.03:37:19Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.03:37:19Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y03:38:06(advisor unavailable: timed out)03:38:06Build a home: no flat 12-tile-wide spot within 30 tiles; move to flatter ground or give x, y03:38:53(advisor unavailable: timed out)03:38:53Parking 'Build a home' for 30 min after 3 failed attempts; moving on.03:38:53Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:38:59Mine iron or lead: LOW HEALTH 8/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.03:38:59Low health (8/120): digging in to recover.03:39:59Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:40:09Mine iron or lead: LOW HEALTH 34/120 and no healing potion. Hostiles: Zombie at (2119,301) 2 tiles away, hp 39/44. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: broke off f03:40:10Low health (34/120): fighting off Zombie.03:40:12Died. Waiting to respawn.03:40:24Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:40:32Mine iron or lead: LOW HEALTH 25/120 and no healing potion. Hostiles: Zombie at (2118,297) 0 tiles away, hp 20/44; Zombie at (2099,280) 26 tiles away, hp 58/60. Get to safety (home, or away from enemies) and wait to reg03:40:32Low health (25/120): fighting off Zombie.03:40:33Died. Waiting to respawn.03:40:46Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:43:00Mine iron or lead: LOW HEALTH 19/120 and no healing potion. Hostiles: Zombie at (2108,336) 1 tiles away, hp 47/50. Get to safety (home, or away from enemies) and wait to regenerate before continuing. [guard: killed Zomb03:43:00Low health (19/120): fighting off Zombie.03:43:02Died. Waiting to respawn.03:43:14Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:43:14Mine iron or lead: no reachable Iron within 60 tiles of (2093,251). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 22-tile drop at column 2091 (fall damage) on the way to (2063,275). Carry03:44:01(advisor unavailable: timed out)03:44:04Mine iron or lead: LOW HEALTH 35/120 and no healing potion. Hostiles: Zombie at (2104,255) 2 tiles away, hp 25/40; Zombie at (2091,265) 18 tiles away, hp 49/49; Zombie at (2124,250) 19 tiles away, hp 60/60. Get to safet03:44:04Low health (35/120): fighting off Zombie.03:44:09Died. Waiting to respawn.03:44:21Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.03:44:22Mine iron or lead: no reachable Iron within 60 tiles of (2093,251). Explore further (tunnel_to sideways/deeper) or raise radius. Last failure: a 22-tile drop at column 2091 (fall damage) on the way to (2063,275). Carry03:45:06(advisor unavailable: timed out)03:45:08Mine iron or lead: digging down at column 2101 opens a 33+ tile drop (fall damage). Place platforms/blocks below, or tunnel down beside it.03:45:54(advisor unavailable: timed out)03:45:54Parking 'Mine iron or lead' for 20 min after 2 failed attempts; moving on.03:45:54Step 8/19: Find life crystals, each one is +20 max life for good.03:45:54Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=255, rock layer starts at y=416); dig down first (tunnel_to a point ~127 tiles below you)03:46:38(advisor unavailable: timed out)03:47:05Find life crystals: LOW HEALTH 28/120 and no healing potion. Hostiles: Ghost at (2110,259) 1 tiles away, hp 47/50; Zombie at (2115,250) 11 tiles away, hp 60/60; Zombie at (2090,266) 19 tiles away, hp 48/48. Get to safety03:47:05Low health (28/120): digging in to recover.03:47:09Died. Waiting to respawn.03:47:21Step 8/19: Find life crystals, each one is +20 max life for good.03:47:21Find life crystals: no life crystals within 100 tiles; they generate below y=352 (you are at y=251, rock layer starts at y=416); dig down first (tunnel_to a point ~131 tiles below you)03:48:09(advisor unavailable: timed out)03:48:09Find life crystals: a 23-tile drop at column 2092 (fall damage) on the way to (2087,416). Carry DirtBlock to bridge it, or pick another route.03:48:53(advisor unavailable: timed out)03:48:53Parking 'Find life crystals' for 30 min after 3 failed attempts; moving on.03:48:54Night (04:22) and no home: digging in until morning.03:49:03Step 12/19: Craft a broadsword, the starter shortsword barely scratches zombies.03:49:18Done: Craft a broadsword.03:49:18Step 3/19: Make torches, light for the house and the mines (Gel from slimes + Wood).03:49:18Climbing back to the surface first.03:50:17Done: Make torches.03:50:17Step 13/19: Craft a helmet, armor: less damage from everything.03:50:37Craft a helmet: LOW HEALTH 29/120 and no healing potion. Hostiles: Zombie at (2091,272) 0 tiles away, hp 34/34; Zombie at (2091,272) 0 tiles away, hp 48/48; Zombie at (2091,271) 1 tiles away, hp 49/49. Get to safety03:50:37Low health (29/120): fighting off Zombie.03:50:39Died. Waiting to respawn.03:50:51Step 13/19: Craft a helmet, armor: less damage from everything.03:50:52Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: getting 5 IronBar: getting 15 IronOre: no reachable Iron within 60 tiles of (2093,251). Explore further (tunnel_to sideways/deeper) or raise radius. Last f03:51:37(advisor unavailable: timed out)03:51:37Craft a helmet: you are dead; respawning in about 9s. Call wait, then observe.03:51:37Died. Waiting to respawn.03:51:46Step 13/19: Craft a helmet, armor: less damage from everything.03:51:47Craft a helmet: getting 1 CopperHelmet: getting 1 IronAnvil: getting 5 IronBar: getting 15 IronOre: no reachable Iron within 60 tiles of (2093,251). Explore further (tunnel_to sideways/deeper) or raise radius. Last f03:52:20(advisor unavailable: timed out)03:52:27Craft a helmet: getting 1 TinHelmet: getting 12 TinBar: getting 36 TinOre: no reachable Tin within 60 tiles of (2097,256). Explore further (tunnel_to sideways/deeper) or raise radius. [guard: killed Zombie]03:53:01(advisor unavailable: timed out)03:53:01Step 13/19: Craft a helmet, armor: less damage from everything.03:53:06Craft a helmet: LOW HEALTH 31/120 and no healing potion. Hostiles: Zombie at (2090,269) 1 tiles away, hp 18/60; Zombie at (2091,272) 2 tiles away, hp 6/49; Zombie at (2090,268) 2 tiles away, hp 14/48. Get to safety (03:53:06Low health (31/120): fighting off Zombie.03:53:08Low health (15/120): running from Zombie before digging in.03:53:08Low health (15/120): digging in to recover.03:53:27Low health (23/120): digging in to recover.03:54:05Step 10/19: Build a stone workshop, a second NPC house with the furnace and anvil in it.03:54:05Climbing back to the surface first.03:54:59Build a stone workshop: no flat 16-tile-wide spot within 30 tiles; move to flatter ground or give x, y03:55:46(advisor unavailable: timed out)03:55:46Parking 'Build a stone workshop' for 30 min after 3 failed attempts; moving on.03:55:46Step 13/19: Craft a helmet, armor: less damage from everything.03:55:46Climbing back to the surface first.03:57:36Done: Craft a helmet.03:57:36Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.04:03:09Mine copper or tin: LOW HEALTH 34/120 and no healing potion. No hostile in sight (fall damage, a projectile, or something off-screen). Get to safety (home, or away from enemies) and wait to regenerate before continuing.
Summary after 62 minutes
- Max life: 120, defense: 2
- Town NPCs: Old Man (home 3747,241)
- Holding: 165 Wood, 520 StoneBlock, 20 Torch, 57 CopperOre
- Plan steps complete: 10/19: Check gear, Chop wood, Make torches, Dig for stone, Mine copper or tin, Smelt bars and make an anvil, Craft a better pickaxe, Craft a broadsword, Craft a helmet, Finish the houses
- Houses:
- Skill calls: 140; stats: {"steps_done": 9, "enemies_killed": 10, "deaths": 26}
04:03:09Session over: 10/19 plan steps done. Journal: journal-20261016-030047.md