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Save & Exit

Plan run · in a Linux sim · Oct 15, 11:39 AM

Survival track

Run 2

  • 4/19plan steps
  • 5deaths
  • 23minutes

Director journal: The Burning Dam of Taxes

Started 2026-10-15 11:39.

  • 11:39:27 Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.
  • 11:39:28 Step 1/19: Check gear, wear the best of what we start with.
  • 11:39:28 Done: Check gear.
  • 11:39:28 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 11:39:58 Build a home: LOW HEALTH 28/100 and no healing potion. Hostiles: Maggot Zombie at (2090,248) 1 tiles away, hp 20/45; Zombie at (2092,243) 6 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait
  • 11:41:18 (advisor unavailable: timed out)
  • 11:41:24 Build a home: LOW HEALTH 28/100 and no healing potion. Hostiles: Zombie at (2117,250) 1 tiles away, hp 40/45; Zombie at (2114,250) 3 tiles away, hp 21/60; Zombie at (2114,250) 3 tiles away, hp 24/45. Get to safety
  • 11:42:30 Advisor: try attack {"max_kills": 1, "target": "Zombie"}
  • 11:42:30 Died. Waiting to respawn.
  • 11:42:39 Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.
  • 11:43:26 Build a home: stuck at (2098,243) trying to reach (2095,249). No obvious block ahead (maybe a slope, liquid, or the target is unreachable from here). [guard: broke off fight with Maggot Zombie]
  • 11:44:52 Advisor: try move_to {"tolerance": 1, "x": 2095, "y": 249}
  • 11:44:52 Build a home: you are dead; respawning in about 4s. Call wait, then observe.
  • 11:45:59 Advisor: try wait {"seconds": 5}
  • 11:46:02 Parking 'Build a home' for 20 min after 2 failed attempts; moving on.
  • 11:46:02 Died. Waiting to respawn.
  • 11:46:17 Step 5/19: Dig for stone, a furnace needs 20 stone, and stone makes a sturdier workshop.
  • 11:46:26 Dig for stone: LOW HEALTH 17/100 and no healing potion. Hostiles: Zombie at (2090,249) 0 tiles away, hp 29/34; Zombie at (2091,249) 0 tiles away, hp 37/55; Maggot Zombie at (2090,248) 1 tiles away, hp 45/45. Get to
  • 11:47:41 Advisor: try move_to {"tolerance": 1, "x": 2095, "y": 251}
  • 11:47:42 Died. Waiting to respawn.
  • 11:47:45 Step 5/19: Dig for stone, a furnace needs 20 stone, and stone makes a sturdier workshop.
  • 11:47:53 Dig for stone: LOW HEALTH 26/100 and no healing potion. Hostiles: Zombie at (2094,249) 1 tiles away, hp 31/55; Zombie at (2094,249) 2 tiles away, hp 18/34; Maggot Zombie at (2093,249) 2 tiles away, hp 27/45. Get to
  • 11:49:12 (advisor unavailable: timed out)
  • 11:49:12 Parking 'Dig for stone' for 20 min after 2 failed attempts; moving on.
  • 11:49:12 Died. Waiting to respawn.
  • 11:49:21 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 11:49:27 Mine copper or tin: LOW HEALTH 23/100 and no healing potion. Hostiles: Zombie at (2111,250) 1 tiles away, hp 6/34; Zombie at (2109,250) 3 tiles away, hp 18/55; Raincoat Zombie at (2108,250) 3 tiles away, hp 34/50. Get to
  • 11:50:52 Advisor: try move_to {"tolerance": 1, "x": 2095, "y": 250}
  • 11:51:01 Mine copper or tin: no reachable Tin within 60 tiles of (2090,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 11:52:26 (advisor unavailable: timed out)
  • 11:52:41 Mine copper or tin: LOW HEALTH 22/100 and no healing potion. Hostiles: Zombie at (2095,249) 1 tiles away, hp 22/55; Maggot Zombie at (2095,249) 1 tiles away, hp 19/45; Maggot Zombie at (2096,249) 2 tiles away, hp 12/45.
  • 11:54:05 (advisor unavailable: timed out)
  • 11:54:05 Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.
  • 11:54:33 Mine copper or tin: LOW HEALTH 28/100 and no healing potion. Hostiles: Demon Eye at (2091,249) 1 tiles away, hp 46/66; Demon Eye at (2091,247) 2 tiles away, hp 40/60; Zombie at (2099,249) 8 tiles away, hp 45/45. Get to s
  • 11:55:28 Advisor: try move_to {"tolerance": 1, "x": 2095, "y": 251}
  • 11:55:51 Mine copper or tin: no reachable Tin within 60 tiles of (2090,249). Explore further (tunnel_to sideways/deeper) or raise radius.
  • 11:56:59 Advisor: try dig_down {"max_depth": 100, "target": "ore"}
  • 11:57:01 Mine copper or tin: LOW HEALTH 4/100 and no healing potion. Hostiles: Zombie at (2104,250) 1 tiles away, hp 13/50; Demon Eye at (2096,250) 7 tiles away, hp 75/75; Demon Eye at (2094,248) 8 tiles away, hp 26/60. Get to sa
  • 11:58:29 (advisor unavailable: timed out)
  • 11:58:29 Parking 'Mine copper or tin' for 20 min after 2 failed attempts; moving on.
  • 11:58:29 Low health (16/100): fighting off Zombie.
  • 11:58:29 Low health (16/100): fighting off Zombie.
  • 11:58:29 Low health (16/100): fighting off Zombie.
  • 11:58:29 Low health (16/100): fighting off Zombie.
  • 11:58:29 Low health (16/100): fighting off Zombie.
  • 11:58:29 Low health (16/100): fighting off Zombie.
  • 11:58:30 Low health (16/100): fighting off Zombie.
  • 11:58:30 Low health (16/100): fighting off Demon Eye.
  • 11:58:30 Low health (16/100): fighting off Demon Eye.
  • 11:58:30 Low health (16/100): fighting off Demon Eye.
  • 11:58:30 Low health (1/100): fighting off Demon Eye.
  • 11:58:30 Low health (1/100): fighting off Demon Eye.
  • 11:58:30 Low health (1/100): fighting off Demon Eye.
  • 11:58:30 Low health (1/100): fighting off Demon Eye.
  • 11:58:30 Low health (1/100): fighting off Demon Eye.
  • 11:58:30 Low health (1/100): fighting off Demon Eye.
  • 11:58:30 Low health (1/100): fighting off Demon Eye.
  • 11:58:30 Low health (1/100): fighting off Demon Eye.
  • 11:58:30 Low health (1/100): fighting off Demon Eye.
  • 11:58:30 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:31 Low health (1/100): fighting off Demon Eye.
  • 11:58:32 Low health (1/100): fighting off Demon Eye.
  • 11:58:32 Died. Waiting to respawn.
  • 11:58:47 Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.
  • 11:59:18 Mine iron or lead: LOW HEALTH 21/100 and no healing potion. Hostiles: Zombie at (2092,248) 0 tiles away, hp 47/55; Demon Eye at (2093,247) 2 tiles away, hp 38/75; Demon Eye at (2101,243) 10 tiles away, hp 19/60. Get to
  • 12:00:31 Advisor: try move_to {"tolerance": 1, "x": 2105, "y": 260}
  • 12:00:31 Mine iron or lead: you are dead; respawning in about 3s. Call wait, then observe.
  • 12:01:35 Advisor: try wait {"seconds": 3}
  • 12:01:35 Mine iron or lead: you are dead; respawning in about 2s. Call wait, then observe.
  • 12:02:37 Advisor: try wait {"seconds": 2}

Summary after 23 minutes

  • Max life: 100, defense: 0
  • Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
  • Holding: 81 Wood, 1 StoneBlock, 21 Torch
  • Plan steps complete: 4/19: Check gear, Chop wood, Make torches, Finish the houses
  • Houses:
  • Skill calls: 63; stats: {"steps_done": 1, "enemies_killed": 0, "advisor_fixes": 10, "deaths": 5}
  • 12:02:37 Session over: 4/19 plan steps done. Journal: journal-20261015-113927.md