Plan run · in a Linux sim · Oct 15, 11:39 AM
Survival track
Run 2
- 4/19plan steps
- 5deaths
- 23minutes
Director journal: The Burning Dam of Taxes
Started 2026-10-15 11:39.
11:39:27Director online in 'The Burning Dam of Taxes'. Plan: 19 steps from first wood to a small village.11:39:28Step 1/19: Check gear, wear the best of what we start with.11:39:28Done: Check gear.11:39:28Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.11:39:58Build a home: LOW HEALTH 28/100 and no healing potion. Hostiles: Maggot Zombie at (2090,248) 1 tiles away, hp 20/45; Zombie at (2092,243) 6 tiles away, hp 60/60. Get to safety (home, or away from enemies) and wait11:41:18(advisor unavailable: timed out)11:41:24Build a home: LOW HEALTH 28/100 and no healing potion. Hostiles: Zombie at (2117,250) 1 tiles away, hp 40/45; Zombie at (2114,250) 3 tiles away, hp 21/60; Zombie at (2114,250) 3 tiles away, hp 24/45. Get to safety11:42:30Advisor: try attack {"max_kills": 1, "target": "Zombie"}11:42:30Died. Waiting to respawn.11:42:39Step 4/19: Build a home, a closed, lit, furnished room keeps us safe at night and lets the Guide move in.11:43:26Build a home: stuck at (2098,243) trying to reach (2095,249). No obvious block ahead (maybe a slope, liquid, or the target is unreachable from here). [guard: broke off fight with Maggot Zombie]11:44:52Advisor: try move_to {"tolerance": 1, "x": 2095, "y": 249}11:44:52Build a home: you are dead; respawning in about 4s. Call wait, then observe.11:45:59Advisor: try wait {"seconds": 5}11:46:02Parking 'Build a home' for 20 min after 2 failed attempts; moving on.11:46:02Died. Waiting to respawn.11:46:17Step 5/19: Dig for stone, a furnace needs 20 stone, and stone makes a sturdier workshop.11:46:26Dig for stone: LOW HEALTH 17/100 and no healing potion. Hostiles: Zombie at (2090,249) 0 tiles away, hp 29/34; Zombie at (2091,249) 0 tiles away, hp 37/55; Maggot Zombie at (2090,248) 1 tiles away, hp 45/45. Get to11:47:41Advisor: try move_to {"tolerance": 1, "x": 2095, "y": 251}11:47:42Died. Waiting to respawn.11:47:45Step 5/19: Dig for stone, a furnace needs 20 stone, and stone makes a sturdier workshop.11:47:53Dig for stone: LOW HEALTH 26/100 and no healing potion. Hostiles: Zombie at (2094,249) 1 tiles away, hp 31/55; Zombie at (2094,249) 2 tiles away, hp 18/34; Maggot Zombie at (2093,249) 2 tiles away, hp 27/45. Get to11:49:12(advisor unavailable: timed out)11:49:12Parking 'Dig for stone' for 20 min after 2 failed attempts; moving on.11:49:12Died. Waiting to respawn.11:49:21Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.11:49:27Mine copper or tin: LOW HEALTH 23/100 and no healing potion. Hostiles: Zombie at (2111,250) 1 tiles away, hp 6/34; Zombie at (2109,250) 3 tiles away, hp 18/55; Raincoat Zombie at (2108,250) 3 tiles away, hp 34/50. Get to11:50:52Advisor: try move_to {"tolerance": 1, "x": 2095, "y": 250}11:51:01Mine copper or tin: no reachable Tin within 60 tiles of (2090,249). Explore further (tunnel_to sideways/deeper) or raise radius.11:52:26(advisor unavailable: timed out)11:52:41Mine copper or tin: LOW HEALTH 22/100 and no healing potion. Hostiles: Zombie at (2095,249) 1 tiles away, hp 22/55; Maggot Zombie at (2095,249) 1 tiles away, hp 19/45; Maggot Zombie at (2096,249) 2 tiles away, hp 12/45.11:54:05(advisor unavailable: timed out)11:54:05Step 6/19: Mine copper or tin, the first metal: better pickaxe, sword and armor.11:54:33Mine copper or tin: LOW HEALTH 28/100 and no healing potion. Hostiles: Demon Eye at (2091,249) 1 tiles away, hp 46/66; Demon Eye at (2091,247) 2 tiles away, hp 40/60; Zombie at (2099,249) 8 tiles away, hp 45/45. Get to s11:55:28Advisor: try move_to {"tolerance": 1, "x": 2095, "y": 251}11:55:51Mine copper or tin: no reachable Tin within 60 tiles of (2090,249). Explore further (tunnel_to sideways/deeper) or raise radius.11:56:59Advisor: try dig_down {"max_depth": 100, "target": "ore"}11:57:01Mine copper or tin: LOW HEALTH 4/100 and no healing potion. Hostiles: Zombie at (2104,250) 1 tiles away, hp 13/50; Demon Eye at (2096,250) 7 tiles away, hp 75/75; Demon Eye at (2094,248) 8 tiles away, hp 26/60. Get to sa11:58:29(advisor unavailable: timed out)11:58:29Parking 'Mine copper or tin' for 20 min after 2 failed attempts; moving on.11:58:29Low health (16/100): fighting off Zombie.11:58:29Low health (16/100): fighting off Zombie.11:58:29Low health (16/100): fighting off Zombie.11:58:29Low health (16/100): fighting off Zombie.11:58:29Low health (16/100): fighting off Zombie.11:58:29Low health (16/100): fighting off Zombie.11:58:30Low health (16/100): fighting off Zombie.11:58:30Low health (16/100): fighting off Demon Eye.11:58:30Low health (16/100): fighting off Demon Eye.11:58:30Low health (16/100): fighting off Demon Eye.11:58:30Low health (1/100): fighting off Demon Eye.11:58:30Low health (1/100): fighting off Demon Eye.11:58:30Low health (1/100): fighting off Demon Eye.11:58:30Low health (1/100): fighting off Demon Eye.11:58:30Low health (1/100): fighting off Demon Eye.11:58:30Low health (1/100): fighting off Demon Eye.11:58:30Low health (1/100): fighting off Demon Eye.11:58:30Low health (1/100): fighting off Demon Eye.11:58:30Low health (1/100): fighting off Demon Eye.11:58:30Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:31Low health (1/100): fighting off Demon Eye.11:58:32Low health (1/100): fighting off Demon Eye.11:58:32Died. Waiting to respawn.11:58:47Step 7/19: Mine iron or lead, an anvil needs 5 iron or lead bars, and iron tools mine faster.11:59:18Mine iron or lead: LOW HEALTH 21/100 and no healing potion. Hostiles: Zombie at (2092,248) 0 tiles away, hp 47/55; Demon Eye at (2093,247) 2 tiles away, hp 38/75; Demon Eye at (2101,243) 10 tiles away, hp 19/60. Get to12:00:31Advisor: try move_to {"tolerance": 1, "x": 2105, "y": 260}12:00:31Mine iron or lead: you are dead; respawning in about 3s. Call wait, then observe.12:01:35Advisor: try wait {"seconds": 3}12:01:35Mine iron or lead: you are dead; respawning in about 2s. Call wait, then observe.12:02:37Advisor: try wait {"seconds": 2}
Summary after 23 minutes
- Max life: 100, defense: 0
- Town NPCs: Old Man (home 3747,241), Ryan the Guide (homeless)
- Holding: 81 Wood, 1 StoneBlock, 21 Torch
- Plan steps complete: 4/19: Check gear, Chop wood, Make torches, Finish the houses
- Houses:
- Skill calls: 63; stats: {"steps_done": 1, "enemies_killed": 0, "advisor_fixes": 10, "deaths": 5}
12:02:37Session over: 4/19 plan steps done. Journal: journal-20261015-113927.md